Talk:Engineer/Archive 1

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Is this for real? If it is Awesome -- 13:51, 19 May 2011 (UTC) it is. - Michiel412 13:53, 19 May 2011 (UTC)
Accidentally deleted Xu's post... sorry Xu. - Michiel412 13:54, 19 May 2011 (UTC)
lol all good. :) --Xu Davella 13:58, 19 May 2011 (UTC)
we don't have a GDC-like image of the engineer do we? The wallpaper is really detailed compared to the other professions. --Xu Davella 14:19, 19 May 2011 (UTC)
User The Holy Dragons Engineer.JPEG --you like that don't you..The Holy Dragons 17:26, 19 May 2011 (UTC)

Lacking a few info

Am I the only one feeling the Engineer page on the official site lacks some info ? We have no word on the official profession mechanics (I mean, the turrets are clearly a utility skill, but which are the skill(s) taking the F1 to potentially F4 slots ?), the trait lines and so on. Isn't it a little weird ? Edit : forgot to log in -Alarielle- 14:23, 19 May 2011 (UTC)

The tool belt is the unique mechanic for the Engineer. Trait lines might be in the Wartower interview, which I haven't read yet. - Infinite - talk 14:26, 19 May 2011 (UTC)
All of those other mechanics are classed as utility skills, as far as I can tell --Xu Davella 14:45, 19 May 2011 (UTC)
I also can't help but feel the information is lacking. It feels to me as if people in A-net just were not too sure about how this one works but felt they needed to get it ready for the public. Perhaps it is just the case that because of the variations involved with the weapons packs and the backpacks that it would be difficult to pin down the engineer to specific game mechanics.
Also, interesting that there is no close combat weapon choice, hammer might have worked. --Decoinferno 14:56, 19 May 2011 (UTC)
If anything, I expected a torch. Is this just me? - Infinite - talk 15:01, 19 May 2011 (UTC)
moved to User talk:Infinite
I was under the impression that we only learned things like trait lines, etc. from watching/playing demos. Seeing as every other prof. has been playable so far and the GW2 website doesn't give any trait specifics for any other professions, I'm expecting to see more of the engineer at E3. --Thunderduck 18:05 22 May (UTC)
gl w/ that. Anet doesn't do E3 10:32, 1 June 2011 (UTC)


Here Are some pictures of turrets and kits. Would anyone be so kind as to implement them in the respective articles? i don't know how. | Corvus 15:22, 19 May 2011 (UTC)

I can upload the these belong on the profession's page? Cirdan User cirdan signature.png 17:33, 20 May 2011 (UTC)


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Sylvari Engineer

Makes me lulz personally. -- Konig/talk 18:48, 19 May 2011 (UTC)

Engineering organic materials...i already see it happening. Damysticreaper 18:49, 19 May 2011 (UTC)
Grapsing Roots+Glue Shot? Teddy Dan 18:52, 19 May 2011 (UTC)
Sylvary deploy Plants vs. Zombies-turrets :D | Corvus 21:36, 19 May 2011 (UTC)
Way ahead of ya... I knew my second main would be a Sylvari Engie as of last year when they revealed that engies were an NPC class. Infact I reserved the name "Battle Engie" in GW1 ahead of time complete with Elite Kurzick ded just in case. I really wanted to go with "Amish/Druid Technophile" instead but gave up b/c it was too wordy. --ilrUser ilr deprav.png 23:05, 19 May 2011 (UTC)
I can just imagine an Asuran-Engineer. A really little guy with big, massive guns. Even the thought is just hilarious to me! Although, with the Asurans technology, it also kind of seems complimentary. -- 07:05, 20 May 2011 (UTC)

No likey

Am I the only one that see's an overpowered healer? Healing turret, healing kit, plus whatever healing skill. Strike me down please and say it won't be. Otherwise I'm sad at it because I don't like having the gun stuff overdone. (And he has a spell? -absorption?- he's an engineer not a magical guy? --Rss122 18:49, 19 May 2011 (UTC)

Overpowered healer like a water elementalist? Absorbtion is probably considered "alchemy". Teddy Dan 18:52, 19 May 2011 (UTC)
Isn't it too early to talk about balancing? | Corvus 21:37, 19 May 2011 (UTC)

Far Far Too Far :(

moved to User talk:

Team Fortress 2

Flame thrower has an air blast? Engineer, places turrets. Jesus fuck, what the hell is this? This profession is the only one of the 7 that I don't actually want to see in the game at all. Gerroh is displeased.--Gerroh 19:12, 19 May 2011 (UTC)

OH c'mon, it's even got a jump shot, accomplished by firing your gun at the ground.--Gerroh 19:14, 19 May 2011 (UTC)
So don't play. Meanwhile, the rest of us who recognize a good thing when they see it will be having a blast without you. Teddy Dan 19:36, 19 May 2011 (UTC)
I need to see hats before I can compare it to TF2. - Giant Nuker 20:01, 19 May 2011 (UTC)
GW1 had festival hats... >.> Teddy Dan 20:02, 19 May 2011 (UTC)
this topic is dispensing me an errector. plz continue. --ilrUser ilr deprav.png 23:09, 19 May 2011 (UTC)

Multiple turret spammers on WvW

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I know it has been stated multiple times that Anet is not planning for including the option to walk, but many of the Engineer skill videos show the character walking before the gunfight starts. To me it seems like they are working on it, at least for the dramatized videos.--Tuomir 20:06, 19 May 2011 (UTC)

You could "walk" in GW1 if you had a speed debuff on yourself, so I don't see how it would be particularly hard to throw in a walk/run toggle in GW2 (press button, get speed debuff). I would imagine the only thing stopping them would be getting it to work cleanly (wouldn't want to have issues with walk/run toggles interacting with actual speed buffs/debuffs). --User Jioruji Derako logo.png Jïörüjï Ðērākō.>.cнаt^ 20:42, 19 May 2011 (UTC)
The reason why they have been hesitant about it is that they would have to make additional animations for every armor set, all races and both sexes included. That's a lot of work, at least that's what I got from a Wartower interview a while back.--Tuomir 20:53, 19 May 2011 (UTC)
They did confirm walking, didn't they? (I guess I saw it on Twitter). So its only natural that they show in in their skill video's. -- Cyan User Cyan Light sig.jpg 21:11, 19 May 2011 (UTC)
Cool, I can make dramatic entrances then. Awesome, actually.--Tuomir 21:55, 19 May 2011 (UTC)
Yes, in a recent post on GW2guru, Regina stated that Eric "confirmed that your characters will be able to walk in Guild Wars 2." Cheiron 10:49, 20 May 2011 (UTC)

Come on guys

moved to User talk:Leoko4321


I knew this profession was coming when A-net talked about crafting. They implied that one profession will be able to craft everything and that there is a wide variety of crafts to discover. Since then, I've been imagining a profession who utilizes resources from the wild or fallen victims and creates weapons of mass destruction. Such as grenades, poisons and antidotes, mines, enchanted weapons and anything else A-net could've imagined. But they made him a Call of Duty soldier with Team Fortress 2 Turrets. 8-( FAIL! Engineers aren't made for the front-lines! That's the test subjects.. ehh.. I mean warriors job!Ys Mist 22:55, 19 May 2011 (UTC)

Please read before you comment, especially before you make a new section about something that has already been covered in a previous section. Teddy Dan 22:58, 19 May 2011 (UTC)
"Engineers aren't made for the front-lines!" You're right, they aren't. They're a back-line profession. :P Though as an interview said, the playable engineers are technically "combat engineers" (e.g., engineers on the battlefield - and yes, they do exist, even in rl. Except those in reality can't make turrets in seconds, rather they're in charge of communications and fixing things like tanks). -- Konig/talk 23:19, 19 May 2011 (UTC)
That's where the Tool belt and Tool Kit come in. :D Teddy Dan 23:21, 19 May 2011 (UTC)
In terms of turrets I'd assume some sort of collapsible doohicky. Such as gun stands, which can be set up pretty fast. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 23:56, 19 May 2011 (UTC)
Like (collapsible) tripods, as previously mentioned by me (albeit in a previous section)? Teddy Dan 00:01, 20 May 2011 (UTC)
"They're a back-line profession. :P" Probably more midline, if those positions even exist anymore. Casters can go melee-ish and soldiers can go ranged, so I don't see that -lines are very applicable. --ஸ Kyoshi User Kyoshi sig2.png 04:03, 20 May 2011 (UTC)

Needs some polishing, but I think it can work

moved to User talk:Guild Wars 3 perhaps

Seriously, WTF

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moved to User talk:SiderFace

Ain't this great

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moved to User talk:Auron#Moves

A short story

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Elixirs and Bombs/grenades/mines

...Like they don't have enough special skill types. Some of these also class as utility/healing skills and aren't necessary part of the kits that are currently listed in this article. Should we add them in? --Xu Davella 11:02, 20 May 2011 (UTC)

To clarify: under special skill types. --Xu Davella 12:13, 20 May 2011 (UTC)
We have only listed the special skill types on profession articles that are found on the official site, with the generic/other types listed here seperately. I suppose the skill types raised here should be listed on that article, under the engineer header due to them being profession-specific, rather than generic. - Infinite - talk 13:38, 20 May 2011 (UTC)
I'm in the middle of adding the info in, and I was under the impression that bombs/grenades/mines are also utility skills, and not necessarily exluded to kits alone? I was taking a look at the grenade article that states that they're specifically weapon skills, so I was just wondering if that's what they were? If they are then I can just expand on the backpack kits section instead. --Xu Davella 23:20, 24 May 2011 (UTC)
A lot of them work like other professions, just in a much cooler and badass way. Turrets are like the guardian's summons, mines and such are like traps, elixirs are just cons that you dont need to spend 9k each for. They took the versatility in all GW2 classes and put a steam punk twist on it.Gobberpooper 01:11, 8 August 2011 (UTC)


Seeing as there isn't one, yet, is there going to be a brainstorm and subsequent vote or is someone planning something else? If there's going to be a brainstorm, I suggest a gear. It's simple and easily differentiated from the other icons. I not, perhaps a pistol over a simple grenade. Teddy Dan 20:44, 20 May 2011 (UTC)

The tango icon is beyond my knowledge, but I am currently working on the profession page jpg icon. Aspectacle usually bases tangos on their in-game profession icon(s). - Infinite - talk 20:49, 20 May 2011 (UTC)
Aren't the icons official? In case they aren't i suggest a wrench | Corvus 20:54, 20 May 2011 (UTC)
Has the in-game icon been released? Teddy Dan 20:56, 20 May 2011 (UTC)
Tango icons are made by the wiki (in this case Aspectacle, in GWW's case Lord Biro). So those aren't official. The other two icons (one on which the tangos are based, another that we see on the profession page on the official site are extracted from those locations and are thus official. - Infinite - talk 20:59, 20 May 2011 (UTC)
Also no, there has not been a demo with the engineer in profession selection yet, nor any footage or icons presented by an ArenaNet official. - Infinite - talk 21:00, 20 May 2011 (UTC)
I can make a filler icon in the meantime if it is wanted - like I did with the guardian. It wouldn't have much detail until I saw the profession icon in a demo because I'd need to do it over. I don't have any particularly good ideas for the filler icon but the wrench or a grenade seem like good ideas. I'll also wait for the colour discussion to end before beginning because I might need to modify the colour of the warrior icon which has colours more into the brown space than the colours used on the pages here. -- aspectacle User Aspectacle.png 22:23, 20 May 2011 (UTC)
No pressure. If it takes too long before an in-game is seen, maybe, but a filler isn't a high priority as far as I'm concerned. Teddy Dan 22:29, 20 May 2011 (UTC)
Although it should not be about speculation but fact here, still I bet the icon must be like a wheel. Glastium | talk 23:16, 20 May 2011 (UTC)
I suggest a wrench crossed with a stick of dynamite. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 00:50, 21 May 2011 (UTC)
Yea, I think it should just be a cog Cirdan User cirdan signature.png 06:57, 21 May 2011 (UTC)
Agree with cog. Dynamite might be a bit off, all things considered. -- Konig/talk 07:00, 21 May 2011 (UTC)
You mean like: User Aspectacle charr 20px.png or User Aspectacle charr 48px.png? If you can think of a better icon for the charr that I can feasibly create then I'll use the cog for engineer, otherwise I'll be using one of the other suggestions. -- aspectacle User Aspectacle.png 11:27, 21 May 2011 (UTC)
In my opinion, cog is more relative to engineers rather then charrs. The reason why many predominately use gear to represent charrs is heavily under the influence of the icon of the black citadel, while which is the capital of, literally, iron legion, not the whole charr race. Although according to the lore, iron legion is the leading force among all the charrs, but it cannot represent the whole charr race since no legion can conquer any other three, which is true to the lore as well. So I suggest using the feature of physical appearance to represent charrs (and also the four other races). For example, horns are for charrs, elf ears for sylvari, etc. Glastium | talk 18:28, 21 May 2011 (UTC)
Oh and of course, the icon here must be consistent to what is in-game. Glastium | talk 18:43, 21 May 2011 (UTC)
Whatever icon is decided here will most likely be a placeholder for the next time we see a demo (with the engineer available). Aqua (T|C) 18:48, 21 May 2011 (UTC)
(Edit conflict) We could introduce the cog for the engineer and use silhouettes of the races' male (or female, if that works better) heads for tangos. We could give the norn a notably broader jaw and keep the colours we currently use in the pending race tangos. This is comparibly a lot more effort, so I'll leave it up to you as to what you think we should end up doing for race tangos. - Infinite - talk 18:49, 21 May 2011 (UTC)
I'd propose a cog and a hammer, akin to the weapon spell icon from GW1. A cog alone is somewhat associated with char for me already Alfa-R User Alfa-R sig.png 19:43, 21 May 2011 (UTC)
Keeping it a simple buf effective icon i would just go for the cog, nothing extras in it. Damysticreaper 19:53, 21 May 2011 (UTC)
Well, I did originally say gear. Gear, cog, basically the same thing. Teddy Dan 21:02, 21 May 2011 (UTC)
I like the first of the two icons shown above, just a more engineer color. Regarding the race tangos - just use the icon of the city tango-ized (which would be the later). As said, the former would merely be a placeholder and a gear alone only represents the Iron Legion of the charr, not the whole race - and it'd only be natural that the two are similar considering that the charr (iron legion to be exact) made the engineer. -- Konig/talk 22:24, 21 May 2011 (UTC)
Well if the cog is to reminiscent of Charr, we could also go for a double-end spanner or a wrench? Or even a spanner crossed with a hammer? --Xu Davella 14:08, 22 May 2011 (UTC)
Why not something a bit more specific to the engineer link some kinda tool belt or a turret maybe a grenade or mine? 15:01, 22 May 2011 (UTC)
The detail required to identify a tool belt or turret would require the icon to be much too big. The grenade has been considered, but the majority of comments here seem to have settled on a cog. I believe Aspectacle is already working on fine-tuning one such icon. If I'm wrong, I apologize. Teddy Dan 19:37, 22 May 2011 (UTC)

(Reset indent) I have a full set of profession icons which are roughly based on the city icons. The city icon for the charr is a cog. While I can easily recolour the icon and make a large version like the small one for the engineer, I'd rather not have two icons which are thematically so similar. As the race icons weren't uploaded to the mainspace and used, I'll use the cog for the temp engineer icon. This suits the amount of time and effort I'd like to spend on this right now. When we can determine a full set of profession icons from the loading page of the game (probably in August), we can revisit the race icons and decide whether we want them based on the city icons, stylised heads, or hand/foot prints or some other somethings which might represent the races. -- aspectacle User Aspectacle.png 00:23, 24 May 2011 (UTC)

Sounds good to me. I never intended this to become such a big deal, anyway. ^_^; Teddy Dan 03:08, 24 May 2011 (UTC)
I personally love the bomb icon Noxx presented. :) It shows a major part of the engineer without stepping on racial toes hehe 18:17, 25 May 2011 (UTC)
HMM yeah i agree with that bomb icon. Jnew 21:02, 26 May 2011 (UTC)
A similar idea to the dynamite from earlier. We can't use it without permission and we'd still need the large versions. I'll see what effort I feel like on the weekend when I'll have time and energy to do the task. -- aspectacle User Aspectacle.png 00:49, 27 May 2011 (UTC)
Engi icon is a bomb! Cirdan User cirdan signature.png 19:32, 24 June 2011 (UTC)
That's not a bomb. That's a flask. You can see a cork. Konig/talk 20:03, 24 June 2011 (UTC)

Turret Amount

The information from the wartower article cited in the source and the official Engineer page makes it clear that one engineer can put down multiple turrets as long as they are not of the same type. The turret limit is therefore always equal to the amount of turret skills equipped. The page will be edited by me accordingly. -- 22:15, 20 May 2011 (UTC)

The information on the official webpage for the engineer states that only 1 turret can be deployed. Articles get information wrong very often.Oops - Giant Nuker 23:54, 20 May 2011 (UTC)
"Only one of each type of turret can exist at a time." Teddy Dan 00:10, 21 May 2011 (UTC)
With a confirmed (apparently) healing skill turret, whilst sacrifising all kits, an Engineer can currently deploy up to 4 turrets at once. - Infinite - talk 00:17, 21 May 2011 (UTC)
5 if there's an elite turret (probably will be). -- Konig/talk 00:31, 21 May 2011 (UTC)
You'll be granted the title turretmaster! if 5 turrets existed at the same time. The necro counterpart, minionmaster, is without !. Just a joke :) Glastium | talk 18:48, 21 May 2011 (UTC)
Minions are portable, and you can have more at once. (Unless there's a skill/trait that lets you place more than one per skill.) --ஸ Kyoshi User Kyoshi sig2.png 16:51, 22 May 2011 (UTC)
Turrets are portable, as well. They simply have to be picked up and moved manually. Did you mean mobile? If so, there is one minion I can think of that is being said to be immobile once a secondary skill is applied to it. I believe they were was Bone Fiend and Rigor Mortis. Teddy Dan 21:42, 23 May 2011 (UTC)
Flesh Wurm is also immobile. And unlike the turrets, you can't even pick him up and move elsewhere. User Noxx Sig.png 21:54, 23 May 2011 (UTC)
Indeed. Thank you for the addition. Teddy Dan 21:57, 23 May 2011 (UTC)

Could it be possible for a 2 engineers to have the same turret out? It would suck if it was like the GW1 spirits if they were destroyed the moment someone else comes along and places another down of the same type? I mean if is possible that would make a very intresting suport team. - 23:26, 23 May 2011 (UTC)

With the open world format I don't think the turret's would destroy others when dropped. I'm sure they have it balanced though. There may be a long recharge time on turrets to prevent over use...or perhaps they do less damage, the more that are in the area. --Moto Saxon 23:31, 23 May 2011 (UTC)
Currently (I do believe) it has been confirmed that up to 1 turret per type per engineer can be out at the same time. We can't judge balance until we play the game. - Infinite - talk 13:46, 24 May 2011 (UTC)

Real-life connection

Although I know this profession is a combat engineer, it is interesting to note that two of the Asuran Colleges are "Statics" and "Dynamics," which are two fundamental courses and disciplines in a real-life engineer [1]'s education (specifically [2] Mechanical, [3] Aerospace, and [4] Civil).

Could this possibly be listed under trivia? (Either in this article, the Asuran Colleges article, or both?). 07:56, 21 May 2011 (UTC)

It wouldn't have much relevance putting it on here, but if you check out the individual asuran college articles, you'll find each of the trivia references on them. Though they may be fundamental in engineering, they are not restricted to just engineering alone. --Xu Davella 09:40, 21 May 2011 (UTC)
References combining random words that have a small significance together aren't really trivia. Aqua (T|C) 18:03, 22 May 2011 (UTC)
*snicker* Civil engineers. --ஸ Kyoshi User Kyoshi sig2.png 23:08, 22 May 2011 (UTC)
lol --Xu Davella 14:36, 24 May 2011 (UTC)

Guild Wars Styled Commando

Anyone else see the resemblance? The engineer is just a commando that is set in the Guild Wars theme. and yes, i know the commando was created by Anet. If i get moved, explain why. But seriously, this is under "Discussion". Discussion is a broad word. I'm discussing something.--Eclipse143 18:26, 21 May 2011 (UTC)

ANet mentioned that, ironically, this is rather similar to the commando they released as an April Fools' Joke, yeah. ~Ekko (talk) 18:38, 21 May 2011 (UTC)
It has been talked of already that the engineer is a mix of two april fool jokes from Arenanet in the Commando [5] and the Alchemist [6] from the german community Wartower. Perhaps they were attempting to judge peoples opinions for the upcoming release of the engineer when they chose those classes. Kaloce 21:18, 21 May 2011 (UTC)
The background on the actual article also states this, including a quote. - Infinite - talk 22:21, 21 May 2011 (UTC)
Anet may have been judging our reactions, but Wartower definably weren't, so it wouldn't be "when they chose those classes" but "that class." Just nitpicking like everyone else. -- Konig/talk 22:24, 21 May 2011 (UTC)
pink fluffy unicorns dancing on rainbows Venom20 User Venom20-icon-0602-sm-black.png 23:16, 21 May 2011 (UTC)
When the say means discussion on what should go on the wiki page, rather than discussing gameplay elements Cirdan User cirdan signature.png 23:36, 21 May 2011 (UTC)
True, my mistake. It is strange that the two combined fit the engineer class so well. Kaloce 09:45, 22 May 2011 (UTC)

Engineer in previous video's

If you look at the 'zealots defence' video on the gw2 site ([7]), somewhere near 4/5th of the video you can see a skritt with a backpack (actually its a jug or something) throwing an elixer/grenade. That might actually be an engineer. ~Nohjo 09:03, 22 May 2011 (UTC)

Although they may be considered engineers, all monsters have their own skills. --Xu Davella 09:10, 22 May 2011 (UTC)
What Davella said. And when I think of skritt, I think of scavengers. They take. Ge4ce-Talk-Contribs 09:23, 22 May 2011 (UTC)

This engineer is so like Warhammers its not funny. --The preceding unsigned comment was added by User: (talk).

Which is why I love it so much. I'd love to port my beloved engineer over from the dung heap of bugs that was WAR. Sure, it's not the most original idea in the world, but it's going to be fun. As long as Mesmer is the last reveal, I'm quite happy with the classes. 20:16, 24 May 2011 (UTC)

Ritualist Trivia

I don't buy that it should be on this page. It's not referring to the GW2 engineer profession, but a source of inspiration for a GW1 profession. The article it links to references an "FPS engineer", not a profession in a game they weren't even considering when designing the ritualist. This belongs on the GW1W Ritualist page, not here. ~Ekko (talk) 22:53, 24 May 2011 (UTC)

I agree, this is definitely retrospective information. --Xu Davella 22:59, 24 May 2011 (UTC)
I agree with both of the above. It has virtually nothing to do with this actual profession. -User Eive Windgrace Harbinger of the Deceiver.png 23:09, 24 May 2011 (UTC)
This. I was originally going to revert because the line of trivia has virtually no relevance to the GW2 Engineer, but Ekko beat me to it. --Riddle 23:11, 24 May 2011 (UTC)
They wanted to make an Engineer in the game, which they couldnt(so they made the Ritualist), now the Engineer (dare I say it)"replaced" the Ritualist. So the original source of the Engineer is an FPS engineer. --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 16:38, 25 May 2011 (UTC)
That still has nothing to do with GW2. It's GW1 hindsight-trivia. - Infinite - talk 17:03, 25 May 2011 (UTC)
If this isn't on the GW1W's Ritualist page, you should put it up. It's a cool bit of info, it just doesn't belong here. ~Ekko (talk) 17:24, 25 May 2011 (UTC)
Saying that Engineers are based on Ritualists who are based on FPS Engineers is just a longer way of saying that Engineers are based on FPS Engineers. Unless someone says something stupid after this, this will be my last arguement in this discussion. --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 18:25, 25 May 2011 (UTC)
I guess that makes the Engineer...*/sunglasses*...the spiritual successor. --Riddle 23:21, 25 May 2011 (UTC)
But only in terms of, *puts on sunglasses*, game mechanics. YEEEAAAAAH! --AdventurerPotatoe User AdventurerPotatoe sigimage.gif - 21:05, 26 May 2011 (UTC)
Not to break up this.../sunglasses...headache-inducing pun-fest. --ஸ Kyoshi User Kyoshi sig2.png 01:22, 27 May 2011 (UTC)
For future reference here (not necessarily in Trivia) in This Interview, this was said: "we were heavily influenced by real life combat engineers such as World War I, World War II, mortar firing and so on." ...take that as their official response to any and all "were you influenced by the Engineer in this game??" questions --ilrUser ilr deprav.png 07:50, 13 June 2011 (UTC)


Should we add a note saying that it will be playable at Comic-Con? I remember us having something similar on another profession's page in the past. -User Eive Windgrace Harbinger of the Deceiver.png 21:59, 27 May 2011 (UTC)

Icon (2)

I've seen the long discussion above, but… Where did that icon come from ? I mean, was there any confirmation or is it just the one that was proposed and has been re-colored ? -Alarielle- 11:33, 28 May 2011 (UTC)

The tangos are not official icons. They are based on the in-game character creation profession icons (currently). Since the engineer has not yet been released in any of the demos (but will be at PAX/Gamescom), we merely took whatever ArenaNet seemed to stress the most about the engineer; the cog (as seen on the Engineer wallpapers) and Aspectacle turned that into a tango. - Infinite - talk 12:00, 28 May 2011 (UTC)
Okay, well what I though, thanks. -Alarielle- 17:37, 28 May 2011 (UTC)

Engineer and charr

am i the only one who finds it strange that charr are now this huge gear engineer marvels i though that was the asuren maybe i am wrong.. but when i first heard of this class i though oh man a asuren would make a epic engineer.-User Zesbeer sig.png Zesbeer 22:56, 28 May 2011 (UTC)

Probably because charr use pure science and uhh engineering while asurans more science and magic and combine those 2 and getting very different results than the charr have. Damysticreaper 23:43, 28 May 2011 (UTC)
The charr's general dislike for magic would have helped with the development of this profession as well. --Xu Davella 02:39, 29 May 2011 (UTC)
lol that doesn't seem right see the Searing...-User Zesbeer sig.png Zesbeer 05:28, 29 May 2011 (UTC)
See: End of Prophecies and EotN. -User Eive Windgrace Harbinger of the Deceiver.png 05:39, 29 May 2011 (UTC)
lol that dosnt fit either because they just denounce there gods...-User Zesbeer sig.png Zesbeer 05:42, 29 May 2011 (UTC)
And the Flame Legion, which was the source of the majority of their Magic Weilders.--BriarUser Briar Sig 3.jpgThe Spider 06:40, 29 May 2011 (UTC)
I'm referring to the current state of events, where my point stands. --Xu Davella 12:20, 29 May 2011 (UTC)
I suppose I should have said, the majority of the charr's general dislike for magic. Flame legion is a minority. --Xu Davella 12:21, 29 May 2011 (UTC)
The Charr, though not entirely eschewing magic, have become distrustful of it following the overthrow of the Flame Legion and their theocratic/thaumaturgic rule. They no longer follow "gods" or - in a more abstract sense - divine or otherworldly dictates or codes of behavior. They have become independent and self-sufficient, placing their faith in their battle prowess and ability to affect the world directly through their own actions rather than the actions of a supernatural intercessor. This would naturally lead them to pursuits of science and engineering. These are disciplines that rely on perceiving and defining the world based on physical evidence and to effect change on that world through one's actions; a perfect fit for the Charr. The Asura, though certainly inclined towards science and engineering, still rely - in part - on magic to achieve their results. Guild Wars 3 perhaps 17:41, 29 May 2011 (UTC)
thanks gw3perhaps -User Zesbeer sig.png Zesbeer 19:34, 31 May 2011 (UTC)

Weapon kits

The page currently lists the two weapon kits that are also on the Guild wars 2 page. The wording suggests, but not explicitly states, that these will be the only two weapon kits available. Has their been any word from Areanet confirming or denying that there will indeed be only two? --User:Bificommander 08:56 15 June 2011 (UTC)

Sorry about the move, but new sections go at the bottom of a page. Generally if you want to make a new section it is best to use the + sign at the top of the page, instead of editing the entire page, it's much easier. Back to the topic though, judging by how the page lists the weapon kits (in the same manner as weapons) I would assume that they're the only ones available, considering that weapons lists thus far have been unchanging and final. -User Eive Windgrace Harbinger of the Deceiver.png 10:51, 15 June 2011 (UTC)
Yeah, it seems like they are the only weapon kits. However,as all the kits change all your available skills, there's no difference between the weapon kits and backpacks for how you use them. The backpacks just have your character reach back for stuff, i guess, rather than have it in hand. 11:55, 15 June 2011 (UTC) That was me, forgot to log in Thering 11:55, 15 June 2011 (UTC)
Sorry, I didn't know it was supposed to go below. Okay, so I suppose we can continue to assume it'll be the only weapon kits unless explicitly told otherwise. 2 kits didn't sound like much when compared with the 4 x 5 sets of 5 skills the elementalist's attunement gives, but if the backpacks work functionally the same I suppose it makes sense again. 09:16 17 June 2011 (UTC)

Real icon

here. Someone can turn in into a pretty pic, please ? ^_^ -Alarielle- 18:57, 24 June 2011 (UTC)

If only I had the entire thing in the screen... (And in colour would be nice!) - Infinite - talk 19:46, 24 June 2011 (UTC)
Seems entire to me. The rest is apparently the same black foggy thing behind every icon. As for the color… Can't help you ^_^' -Alarielle- 21:44, 24 June 2011 (UTC)
"The rest is apparently the same black foggy thing behind every icon" That's what's being referred to by Infinite. For images such as File:Necromancer icon.png. Konig/talk 21:46, 24 June 2011 (UTC)
Oh, okay, I misspoke in my first post. I was talking about replacing this icon. I think it's feasable with the picture up there, isn't it ? The preceding unsigned comment was added by -Alarielle- (talkcontribs).
It has already been brought up, please be patient. Venom20 User Venom20-icon-0602-sm-black.png 15:20, 25 June 2011 (UTC)
Color - Tanetris 15:30, 25 June 2011 (UTC)
It is done. (Or is it?) --Quiesce 14:54, 29 June 2011 (UTC)

Weapon sets

I re-worded the number of weapon sets on this profession and was wondering if it was OK before editing the other articles. Just removed terrestrial and aquatic terminology. --Xu Davella 12:14, 2 July 2011 (UTC)