User talk:Lokheit

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Your HoM ideas[edit]

Are very casual player unfriendly. I understand you want more to be worth more but you need to look at it from a different perspective for a bit. GW is a PvP game. A full HoM shouldn't become an unscaleable mountain objective. The Hall of Monuments as it stands is absolutely not easy to fill up to 50 points worth with mere casual play. It can be done casually, but it requires a lot more dedication. Also, PvP is hardly favoured in the Hall, which is a bigger shame than the level of obtainability of 30, let alone 50 points in the Hall. As it stands, the HoM is balanced and accessible. There is no reason to punish players with less time on their hands to spend on GW, equally as there is no reason to punish players that prefer PvP. But kudos to you typing it all up there. :) - Infinite - talk 17:54, 7 January 2011 (UTC)

And, GW and GW2 are different games. Cannot be compared to one another. HoM rewards could be treated as your favorite cookies. You grab a cup of your favorite warm drink, and nibble your way through your lovely cookie. And suddenly... the cookie is gone! ge4ce 18:16, 7 January 2011 (UTC)
-1 for not being chocolate-chip cookies and WTF are you talking about Ge4ce --User The Holy Dragons sig.pngThe Holy Dragons 18:27, 7 January 2011 (UTC)
Cookies... They are gone before you know it! But on a serious side ...HoM items are there to help you get a fun/good start, not for mid- or endgame content. ge4ce 18:33, 7 January 2011 (UTC)
Yeah, I think that they aren't going to make a lot of changes, and in fact I think it's a good idea to make the 30 tier very accesible (even more than what it's now) so everyione gets the items part, but titles have been always meant to prestige this is why I think that from tier 31 it should be more difficult, or at leats the 45 to 50 part, just to give that "hey your ancestor was a really cool one, take here, a new title" thing. But any opinion or suggestion is welcome here :) Lokheit 20:47, 7 January 2011 (UTC)
But Titles != Prestige. Titles = Grind, and GW2 is the exact opposite of grind if we may believe ArenaNet. In other words, until 30 points it's casual and accessible and 30 to 50 it's grind-ish. 'Cause, when you think of it, a Tormented weapon can be attained by doing DoA once on NM and once on HM combined (about that anyway). An armor set can be crafted every so often, statues roll in as you play the game, especially HM, etc etc. The biggest and longest grind to max out is Devotion. And that is pure logics, as the name implies, you need to devote yourself to max that out. It's also the biggest source of criticism; maxed Devotion is dependent on luck or funds. If anything, I'd suggest to drop Devotion to 25~35 miniatures and swap some values around. Personally I'm not after 50 points, and I stopped at 45 for that title. I have to admit, though; I am hunting the last 4 titles for my GWAMM. (So boring.) - Infinite - talk 21:08, 7 January 2011 (UTC)
In addition, not everyone has the 10000 hours, the 1000k plus 5 (or more) stacks of ectos, and everything else needed to get everything possible for the current HoM. As a player who puts up with grind on a "means to an end" level, I would hate to see that I needed even *more* stuff than the requirements they are already asking. I do see your point, I just don't think that it would help ANet on some of their already strained relations with NO GRIND RAEG players... Aquadrizzt (talk)(contribs) 03:33, 8 January 2011 (UTC)
I guess you're right. I said that because currently I'm very close to the 50 points but I'm far of what I had in mind before the HoM revelations. I'm at this point with 23 weapons 5 armors 30 minis 30 heros and 38 statues, and I'm very close to 50 but I was planning for a lot more (except for miniatures, I never planed to get 50 miniatures to be fair), so considering that I was far for my dreamed scenario, I felt somehow "wrong" that they were giving me the max reward before that. But I guess that there are many fans that can't afford to work this so far. I suppose it's fair, but this isn't stopping me from chasing my initial objetive even without a change in the rewards anyway :P Lokheit 08:51, 8 January 2011 (UTC)

GW1 linking[edit]

Is probably easier if you use [[gw1:whatever article|name of link]]. :) It produces something like Flashing Blades. - Infinite - talk 21:12, 7 January 2011 (UTC)

Thank you, I was trying to figure how to do that, but everytime I watched other pages links on editing mode they were composed by {Guild Wars Skill}. Lokheit 21:23, 7 January 2011 (UTC)
Ah, that template is used on skill articles to appoint the existence of a skill on GWW under the same name. =] - Infinite - talk 21:25, 7 January 2011 (UTC)


Your Professions Speculation...[edit]

...is pretty sweet and along the lines of what I already had in mind with a few twists. As a Mesmer, I'm hoping for Sword as a weapon as you said. And the Rose Focus thing really made me lol because that's exactly what I use in GW1 with a sword. Another thing I found very interesting is the Warhorn bit you mentioned. Maybe Mesmers could act as a Bard, singing songs (boons) to buff allies like the bards in Dragon Age: Origins. --Spigs 23:36, 7 January 2011 (UTC)

FYI[edit]

That's where it comes from... 88.153.105.75 22:50, 4 May 2011 (UTC)

What? O.o... If you say that because of what I said on the professions reveal and latin and spanish for mesmer, what I was saying is that in spanish (I'm from Spain) the profesion is named Hipnotizador wich refers to people who can put you on sleep and play with your mind (hypnosis). Basically it would be the same, only that the spanish term comes from greek, and mesmer from this guy on the link (thanks for the cultural info anyway :)). Lokheit 22:58, 4 May 2011 (UTC)


Hint from the new profession?[edit]

While f5-ing the profession's page, I decided to watch everyskill video just for fun. I was just watching the Guardian Zealot's Defense video when I realized that one of the Skritt had some sort of fuel tank pack, and was throwing the guardian a handbomb. I know NPCs doesn't use professions skills and all that stuff, but Skritt have been a good indicative of what profession's to come would wield. When I saw that I was like WTF? How I didn't catch it before!! Now I'm very convinced about the last profession being it an engineer, a sailor (as the alternative I give on my userpage on a separate section) or whatever, will be able to throw bombs as utility skill! Lokheit 00:43, 19 May 2011 (UTC)

Grenade? Or bola? That wouldn't explain the thing on its back though. -User Eive Windgrace Harbinger of the Deceiver.png 01:05, 19 May 2011 (UTC)
It doesn't seem to have the shape of Bolas IMO. Lokheit 01:06, 19 May 2011 (UTC)
It really doesn't.... But if it is a grenade, does that mean they made Zealot's Defense so that it would change the entire skill's animation so that it just disappears or bounces away instead of exploding? Seems like a lot of work. -User Eive Windgrace Harbinger of the Deceiver.png 01:41, 19 May 2011 (UTC)
The charr have flamethrowers as well. And grenades/handbombs. But since the flamethrower is not a weapon, I doubt it would be any indication of a new profession. - Infinite - talk 08:04, 19 May 2011 (UTC)
I always guessed the flamethrower and cannon where enviromental weapons, be it racial EW or profession EW (more probable racial, maybe this is also something "reacial" from the Skritt). Lokheit 08:22, 19 May 2011 (UTC)

I was right!! Bagpack+grenades was indeed a hint for the prof! :D :D Lokheit 13:36, 19 May 2011 (UTC)

Yay, congratulations. They did cheat a bit to introduce this one, though! But now we know what profession is the EW-oriented one. :) - Infinite - talk 13:38, 19 May 2011 (UTC)

Multiple turret spammers on WvW[edit]

moved from talk:Engineer

NOW it's real war!!! For what I know the same engineer can't create multiples copies of the same turret at the same time, but unlike the GW1 predecessor, the spirit spammer, allied turret spammers can use the same turret... Make a fortress, deploy turrets, put guardians around to protect... Siege!! Lokheit 19:22, 19 May 2011 (UTC)

Guardians can only protect for so long, and afaik turrets can't be healed (thankfully). Would be pretty entertaining to set something like that up though. --ஸ Kyoshi User Kyoshi sig2.png 19:25, 19 May 2011 (UTC)
Now what would be really fun would be a squad of thieves with shortbows and dual pistols. --ஸ Kyoshi User Kyoshi sig2.png 19:27, 19 May 2011 (UTC)
Thieves in front, turrets in back? It'll offer improved focus on the front while still maintaining some degree of protection in case the rear faces a surprise attack. Teddy Dan 19:47, 19 May 2011 (UTC)
First line the guardians. Second line, assassins, rangers, warriors and elementalists on ranged attack. Third line, the engineer using siege attacks protected by necromancers and their minions made of the corpses of any who manage to pass. Damysticreaper 20:24, 19 May 2011 (UTC)
The protection I though from the guardian was more about walls and general defenses. Really every combo of professions could be epic on this unbalanced WvW. Put some Banners on the midle of it also :D. Lokheit 21:20, 19 May 2011 (UTC)
Everyone's so quick to raise the "(im/)balance" flag before the game's even finished. It's rather disturbing. Teddy Dan 21:25, 19 May 2011 (UTC)
Fact Check: Rits CAN place the same spirit Twice. ...they just can't be in Longbow range of eachother for obvious balance reasons. ...A key thing for any duo (or Hero-flagging Soloist) to keep in mind if they're ever having trouble with Dzanor Bastion or any other mission that requires a Team Split. --ilrUser ilr deprav.png 23:12, 19 May 2011 (UTC)
Oh come on stop being so technicist guys :P I knew they could put more of them if not together (my Razzah reminded it for me during a huge lot of vanquishes and hunts over years when some of his old spirits agroed a group lol...) but normally they can only use this strategy on some situations for farming etc, not very likely on PVE team battle scenarios. BTW I wasn't saying that the prof. is umbalanced, I meant that now it's going to be really cool to fight on WvW thanks to what things he adds to the mix we currently have. Lokheit 00:38, 20 May 2011 (UTC)

Delete template[edit]

Template:Delete is the wikipage, but basically it's just {{delete|<reason>|speedy}} at the top of whichever page. I'm letting you know here since the talk pages associated with them go poof as well. Hope that helps. Redshift 03:50, 28 October 2011 (UTC)

Thanks :) Sometimes I find those obvious troll pages and I never knew how to add the tag or report it. Is always good to know how to react. Lokheit 22:21, 28 October 2011 (UTC)