User talk:That Sounds Risky
Sometimes I say hello, so I say hello, and welcome. I've been particularly interested in your updates; you seem to have an eye out for areas and waypoints, which is something I know is not always easy. It's much appreciated. Redshift 23:06, 19 August 2011 (UTC)
Location list[edit]
Where'd you get Mire Sea and Restless Deeps from? Konig/talk 21:37, 22 February 2012 (UTC)
- It was from this article, the screenshots they were provided with by ArenaNet had what appears to be official captions to go along with them. It mentions Caledon Forest, Mire Sea, Restless Deeps, and finally Timberline Falls which was known to be a zone which was why I added them. Caledon seems like a good fit for a zone but the Deeps and Mire Sea may just be sub-zones and I could personally see the Mire Sea being the water separating the Steamspur coast from Orr, for example. Looking at that article again, I suppose Mount Maelstrom could be the volcano of Steamspur as well. Sounds Risky | 22:00, 22 February 2012 (UTC)
- Interesting. "Asura Lab" - it may be mighty unoriginal, but perhaps that's the name of the asura lab dungeon. XD
- I don't see Restless Deeps and Mire Sea being Orrian. The caption explicitly states controlled by the Krait. At best, they're sub-zones of the more deeper areas of the two northern Orrian areas. At best. They may be new names to a place in Timberline Falls, Bloodtide Coast, Sparkfly Fen, or another shore-based area. Konig/talk 23:03, 22 February 2012 (UTC)
- That is also a possibility and is basically why they aren't linked. The Restless Deeps essentially being described as a graveyard of wrecked ships would suggest Orr (or near Orr) to me but it's hard to say for certain. Sounds Risky | 00:37, 23 February 2012 (UTC)
- The area certainly looks like it belongs near Orrian. But unless the krait - mentioned in both - are undead, or constantly assaulted by undead, I don't see Orr being the case. Remember why the Sea of Sorrows is called such. A graveyard of shipwrecks can be anywhere, truth be told, within the former Bay of Sirens. Konig/talk 02:34, 23 February 2012 (UTC)
- While it's true that Zhaitan and his army control the place, it would be terrible game design to have Orr only contain one enemy type. I can't imagine the Orr regions within the game to only contain undead since that would get boring very quickly. The zones will need some enemy variety to keep it interesting and the krait who "have never felt truly threatened by any of the land-dwelling races" are a good fit for an enemy that could be found around Orr. Still, we won't really know where the Restless Deeps or Mire Sea are truly located until more weekend events occur. Sounds Risky | 02:47, 23 February 2012 (UTC)
- Hmmm, true point. Though I don't see too much variation except variation in kinds of undead, truth be told. Simply because that is where the Elder Dragon Zhaitan reigns. I doubt something that would want to "corrupt or destroy all life" (paraphrase of Jeff's word from a recent GM mini-interview) would allow living things to stay so close when the undead plague the depths of the Sea of Sorrows and threaten Kryta's shores from the depths. But we'll see. Konig/talk 03:33, 23 February 2012 (UTC)
- Lornar's Pass? This comes from? Konig/talk 04:33, 24 February 2012 (UTC)
- Just my own guess after noticing that the 30-40 zone is in exactly the same spot as Lornar's Pass in the original game. They could end up using a different noun though, like they did for Kessex. Sounds Risky | 04:49, 24 February 2012 (UTC)
- I believe the area directly east of the Gendarran Fields is called the Vigilant Hills. Check it out. God Of Fissures 16:30, 2 March 2012 (UTC)
- It's actually a part of the Gendarran zone since Vigil Keep is there. Sounds Risky | 17:54, 2 March 2012 (UTC)
- According to Asura gate, that fifth Ascalon area is called Field of Ruins. Konig/talk 21:39, 2 March 2012 (UTC)
- It's actually a part of the Gendarran zone since Vigil Keep is there. Sounds Risky | 17:54, 2 March 2012 (UTC)
- I believe the area directly east of the Gendarran Fields is called the Vigilant Hills. Check it out. God Of Fissures 16:30, 2 March 2012 (UTC)
- Just my own guess after noticing that the 30-40 zone is in exactly the same spot as Lornar's Pass in the original game. They could end up using a different noun though, like they did for Kessex. Sounds Risky | 04:49, 24 February 2012 (UTC)
- Lornar's Pass? This comes from? Konig/talk 04:33, 24 February 2012 (UTC)
- Hmmm, true point. Though I don't see too much variation except variation in kinds of undead, truth be told. Simply because that is where the Elder Dragon Zhaitan reigns. I doubt something that would want to "corrupt or destroy all life" (paraphrase of Jeff's word from a recent GM mini-interview) would allow living things to stay so close when the undead plague the depths of the Sea of Sorrows and threaten Kryta's shores from the depths. But we'll see. Konig/talk 03:33, 23 February 2012 (UTC)
- While it's true that Zhaitan and his army control the place, it would be terrible game design to have Orr only contain one enemy type. I can't imagine the Orr regions within the game to only contain undead since that would get boring very quickly. The zones will need some enemy variety to keep it interesting and the krait who "have never felt truly threatened by any of the land-dwelling races" are a good fit for an enemy that could be found around Orr. Still, we won't really know where the Restless Deeps or Mire Sea are truly located until more weekend events occur. Sounds Risky | 02:47, 23 February 2012 (UTC)
- The area certainly looks like it belongs near Orrian. But unless the krait - mentioned in both - are undead, or constantly assaulted by undead, I don't see Orr being the case. Remember why the Sea of Sorrows is called such. A graveyard of shipwrecks can be anywhere, truth be told, within the former Bay of Sirens. Konig/talk 02:34, 23 February 2012 (UTC)
- That is also a possibility and is basically why they aren't linked. The Restless Deeps essentially being described as a graveyard of wrecked ships would suggest Orr (or near Orr) to me but it's hard to say for certain. Sounds Risky | 00:37, 23 February 2012 (UTC)
Brisban Wildlands. What do you think? Don't normally add wiki entries but it appears to be a valid zone name. --Aresinferno 12:29, 9 June 2012 (UTC)
- Great catch! If you can, you should check the Plains of Ashford completion mail to see if it mentions the unknown 50-60 Ascalon zone. Sounds Risky | 17:16, 9 June 2012 (UTC)
- I am currently searching through the dat files and have found references to the different zone completion messages. I have also found descriptions of some of the zones. One of the locations in Orr is definitely Cursed Shore. Unfortunately I can't find a reference to other unknown zones so perhaps they do not have a completion mail message yet so I will have to search around some more. There are quite a few names that keep coming up but I need to make sense of them. Straits of Devastation and Malchor's Leap come up a few times but they may not be individual zones. --Aresinferno 18:58, 12 June 2012 (UTC)
- Impressive. Malchor's Leap definitely sounds like either a subzone or point of interest, while the Straits could be a zone or subzone. If you've got some kind of consolidated text or text file I wouldn't mind taking a look at it. Sounds Risky | 19:22, 12 June 2012 (UTC)
- It appears that the unknown Ascalon zone could be named Iron Marches. Not 100% sure as the section I am going through also contains references to the dungeons and test maps. There seems to be no logical structure to the data. Here is the text. The Iron Marches was once a resource-rich region of Ascalon, but has been transformed into the front lines of the fight between the Flame Legion and the rest of the Charr. Forces of both sides skirmish along the edge of the Dragon Brand, each seeking control of the region. --Aresinferno 21:26, 12 June 2012 (UTC)
- Well the description would match that area, which has part Dragonbrand iirc. So if not the name of the zone, it's part of the zone. Konig/talk 21:34, 12 June 2012 (UTC)
- It reads very similarly to the loading screen text that was around before the weekend events started and ArenaNet axed them. It sounds like it would be the zone unless there's text for the subzones or points of interest in-game. Sounds Risky | 21:50, 12 June 2012 (UTC)
- You are absolutely right. It appears to be the loading screen description of the zone. The description of blazeridge steppes in the file is identical to that on the wiki taken from the loading screen. It would also explain why there are two descriptions for each of the dungeons. Story + Explorable modes. I will have a text file of all the descriptions up within 10 minutes. --Aresinferno 22:04, 12 June 2012 (UTC)
- It reads very similarly to the loading screen text that was around before the weekend events started and ArenaNet axed them. It sounds like it would be the zone unless there's text for the subzones or points of interest in-game. Sounds Risky | 21:50, 12 June 2012 (UTC)
- Well the description would match that area, which has part Dragonbrand iirc. So if not the name of the zone, it's part of the zone. Konig/talk 21:34, 12 June 2012 (UTC)
- It appears that the unknown Ascalon zone could be named Iron Marches. Not 100% sure as the section I am going through also contains references to the dungeons and test maps. There seems to be no logical structure to the data. Here is the text. The Iron Marches was once a resource-rich region of Ascalon, but has been transformed into the front lines of the fight between the Flame Legion and the rest of the Charr. Forces of both sides skirmish along the edge of the Dragon Brand, each seeking control of the region. --Aresinferno 21:26, 12 June 2012 (UTC)
- Impressive. Malchor's Leap definitely sounds like either a subzone or point of interest, while the Straits could be a zone or subzone. If you've got some kind of consolidated text or text file I wouldn't mind taking a look at it. Sounds Risky | 19:22, 12 June 2012 (UTC)
- I am currently searching through the dat files and have found references to the different zone completion messages. I have also found descriptions of some of the zones. One of the locations in Orr is definitely Cursed Shore. Unfortunately I can't find a reference to other unknown zones so perhaps they do not have a completion mail message yet so I will have to search around some more. There are quite a few names that keep coming up but I need to make sense of them. Straits of Devastation and Malchor's Leap come up a few times but they may not be individual zones. --Aresinferno 18:58, 12 June 2012 (UTC)
- I have finished formatting and compiling the zone information and have also listed a few of my thoughts. Apart from a few test maps, I don't think I have missed anything. I think we can safely say that we have all the zone names in here, unless you disagree. Note that Mount Maelstrom appears to be a zone name and not an area within that zone. [1] --Aresinferno 22:32, 12 June 2012 (UTC)
- Actually, the strait of malchor was not originally what I thought and so my ideas for naming the bottom three zones may prove to be incorrect. --Aresinferno 22:40, 12 June 2012 (UTC)
- Reading through it I'd say that the order of the Orr zones would be the Straits, Malchor's, and then the Cursed Shore. Also, since Valley Headland is not mentioned in what you found I think it may have been renamed to Harathi Hinterlands, similar to how Regrown Flame was renamed to Fireheart Rise. Great work Aresinferno! Sounds Risky | 22:54, 12 June 2012 (UTC)
- Spot on as always. Since the strait of malchor is actually between the tarnished coast and orr, it would make much more sense for the straits of devastation to be where orr meets the steamspur mountains. The leap idea would still be plausible, although it does look to be a rather big leap to orr from the tarnished coast. I did a search through all the dat strings and there was no mention of Valley Headland at all. I did however find this.
- Reading through it I'd say that the order of the Orr zones would be the Straits, Malchor's, and then the Cursed Shore. Also, since Valley Headland is not mentioned in what you found I think it may have been renamed to Harathi Hinterlands, similar to how Regrown Flame was renamed to Fireheart Rise. Great work Aresinferno! Sounds Risky | 22:54, 12 June 2012 (UTC)
- Actually, the strait of malchor was not originally what I thought and so my ideas for naming the bottom three zones may prove to be incorrect. --Aresinferno 22:40, 12 June 2012 (UTC)
- Salutations,A trip through the centaur homeland is no small feat. Safe havens are few and far between, and yet you pressed boldly onward into the heart of danger. Bravo! Tyrian Explorers Society6Tyrian Explorers Society,Harathi HinterlandsThe centaurs have never been weaker! Your efforts were the necessary ingredient for this accomplishment. If we had more people like you in our ranks, we'd have no worries. Corporal Lebeau.
- I was initially sceptical about this because you can find ",Harathi Hinterlands" in various different places, sometimes with no relation to the information around it. It also is not mentioned directly in the completion message. Just attached after it. --Aresinferno 23:15, 12 June 2012 (UTC)
(Reset indent) Malchor's Leap most likely refers to the point of Orr where Malchor jumped off a cliff to his death at the Strait of Malchor's Orrian edge.
As I said on Talk:Regrown Flame: "I wouldn't doubt that Regrown Flame was an in-house term used to denote the area, just as Lion's Arch was Valley Arch. If I'm right in this "Regrown" would be the in-house term for Ascalon, and "Valley" the in-house term for Kryta (in a similar fashion, Delta was Istan, Highlands was Vabbi, and Lowlands was Kourna for Nightfall's development). So Valley Headland is likely an in-house term as is Timberline Falls (since all four names come from the same source)." Though apparently wrong on the very last bit regarding Timberline Falls. Konig/talk 00:00, 13 June 2012 (UTC)
- Now that we have a bit more evidence would it be possible to commit the page move for fireheart rise and perhaps create some of the pages for the other areas. I understand that we do not have definite proof but at least for the areas not in Orr we should have the correct name and appropriate maps. We could even fill in the connections and descriptions too. I am not familiar with wiki protocol on such matters. Also good job on the Malchor suicide thing. Guess I need to read up on the lore a bit more. I also found some details I found that might be of interest.
- The entrance to Arah lies beyond these cliffs, in the Cursed Shore. We have to make sure that Pact troops and supplies are able to travel unhindered through Malchor's Leap in that direction. We've identified four locations vital to keeping our lines open. Our objective to keep these bases under Pact control.
- The Malchor Cliff Diving contest is canceled until further notice.
- I guess people entering that contest met the same fate as poor Malchor. Also references to malchor's fingertips, chisel, hammer and what appears to be a quest involving his spirit. Don't want to ruin things for anyone but the dat file has some quite interesting information and perhaps way too many spoilers. --Aresinferno 00:37, 13 June 2012 (UTC)
- I'd say yes to the Fireheart move as well as adding the area infobox for Frostgorge and creating a page for Mount Maelstrom since all three are specifically mentioned in-game at Lion's Arch. The others will likely need to wait until they're accessible or specifically referenced though. Sounds Risky | 00:49, 13 June 2012 (UTC)
- I would personally say the achievements are just a simplification of the regions and are by no means more definitive than the map. In fact if anything you should be going by the already established regions in Guild Wars 1. That wiki has been around much longer than this and it has already established what exactly the definition of a region is. The achievements may mention the word region but that depends entirely on your understanding of the meaning of the word. If you want to go and redefine the meaning of a region and say that a region is the Maguuma Jungle and that it has a sub-region called the Tarnished Coast then go ahead but at least have the pages link to the sub-region. Perhaps some kind of hierarchy that goes from World (Tyria, Mists etc.), Continent, Region, Sub-Region in the area infobox or explorables nav. --Aresinferno 21:02, 13 June 2012 (UTC)
- I find it funny that you say that Anet is wrong about their own creation. Care to support your argument on that, Risky? What's your evidence for the 12.4 miles wide? I got that number by taking gw1:Scorpion Wire's description. And don't you think 12.4 miles is... small? Not even the size of Chicago. You're telling me that they have a continent the smaller than Chicago?
- @Ares: Let me reiterate. The infobox uses mechanical terminology, Steamspur is a region in lore, but it is not a region in mechanics. The infobox, which goes by mechanics, would thus follow the best mechanical standing we have - in this case, Explorer. GWW acts the same. And to your example of the Tarnished Coast being a sub-region... it is and always has been in lore, but in GW1, mechanically, it was a separate region - in lore it was a sub-region. Konig/talk 21:17, 13 June 2012 (UTC)
- I am sorry but I can't just accept that it has to use "mechanical terminology". There are sure to be mechanics that contradict each other whereas lore is definitive. Is there some kind of wiki guidelines that requires it to be this way or could we instead switch to a more logical way? The explorer achievements do not even mention the full names. Shiverpeak, Maguuma and Orr are not equivalent to Shiverpeak Mountains, Maguuma Jungle and Ruins of Orr. It simply does not say it and as that is how it is done mechanically, that better be how it is done on the wiki then. The actual names come from the lore and we have made the assumption that is what the mechanics mean. Perhaps I am being pedantic but I don't think a zone should link to the main region that in turn links to the sub-regions. The purpose of the wiki is to provide useful information in a well-organised manner. If guidelines and rules impact this then perhaps it is these rules that should change and not the content. What if there was only one explorer achievement, Tyrian explorer. Would that mean that the region should link to Tyria? No. That is a nonsensical idea but of course mechanically... I think you are basing too much upon the explorer title and the region page should not be based on mechanical ideas. If you must insist on having a mechanical region page then I would suggest a title of Region (Mechanics). Of course I still do not fully understand wikis and I do get your reasoning for having the mechanical region. Surely there must be a better solution. Perhaps saying which title a zone contributes to. That would surely produce the same effect. --Aresinferno 22:26, 13 June 2012 (UTC)
- I got the measurement using their own in-game units and used the Scorpion Wire number to get the original game measurement as well. It's really not any different than the other game maps I've calculated; Lord of the Rings Online was something like 20 miles, Millennium City in Champions Online is a little over 2 miles. Game maps can only be representative of their world, otherwise it would take far too long to actually traverse. If you're so hellbent on defending ArenaNet maybe Regina was thinking you were asking about the setting and not the game, which are actually two different things. Of the three Tarnished Coast maps, only Brisban goes into the now dead Maguuma with Metrica barely skirting it at the northwest corner. Their achievement listing is dead wrong, and the next time their forum is opened it should be brought up. Sounds Risky | 22:31, 13 June 2012 (UTC)
- I am sorry but I can't just accept that it has to use "mechanical terminology". There are sure to be mechanics that contradict each other whereas lore is definitive. Is there some kind of wiki guidelines that requires it to be this way or could we instead switch to a more logical way? The explorer achievements do not even mention the full names. Shiverpeak, Maguuma and Orr are not equivalent to Shiverpeak Mountains, Maguuma Jungle and Ruins of Orr. It simply does not say it and as that is how it is done mechanically, that better be how it is done on the wiki then. The actual names come from the lore and we have made the assumption that is what the mechanics mean. Perhaps I am being pedantic but I don't think a zone should link to the main region that in turn links to the sub-regions. The purpose of the wiki is to provide useful information in a well-organised manner. If guidelines and rules impact this then perhaps it is these rules that should change and not the content. What if there was only one explorer achievement, Tyrian explorer. Would that mean that the region should link to Tyria? No. That is a nonsensical idea but of course mechanically... I think you are basing too much upon the explorer title and the region page should not be based on mechanical ideas. If you must insist on having a mechanical region page then I would suggest a title of Region (Mechanics). Of course I still do not fully understand wikis and I do get your reasoning for having the mechanical region. Surely there must be a better solution. Perhaps saying which title a zone contributes to. That would surely produce the same effect. --Aresinferno 22:26, 13 June 2012 (UTC)
- I would personally say the achievements are just a simplification of the regions and are by no means more definitive than the map. In fact if anything you should be going by the already established regions in Guild Wars 1. That wiki has been around much longer than this and it has already established what exactly the definition of a region is. The achievements may mention the word region but that depends entirely on your understanding of the meaning of the word. If you want to go and redefine the meaning of a region and say that a region is the Maguuma Jungle and that it has a sub-region called the Tarnished Coast then go ahead but at least have the pages link to the sub-region. Perhaps some kind of hierarchy that goes from World (Tyria, Mists etc.), Continent, Region, Sub-Region in the area infobox or explorables nav. --Aresinferno 21:02, 13 June 2012 (UTC)
(Reset indent) Sounds like you're mixing mechanics with lore. I'm not "hellbent on defending ArenaNet", I just recognize there's a difference between mechanics and lore. Thing is, Scorpion Wire isn't accurate. It's just a number and can change instantly. There are distances given in-game (Old Barradin's Estate in pre is given a distance), but it's fairly inaccurate to call what we see the exact size because, quite frankly, games scale so that it doesn't take so long to traverse the maps.
You seem to contradict yourself in that - you said it's 12.4 miles wide but then say that the measurements you find cannot accurately represent the actual size as the game's a mere representation of the game and thus downsized.
As to the Tarnished Coast thing - again, separation of mechanics and lore. And the Tarnished Coast has always been a sub-region of the Maguuma Jungle in lore, and now so is the Magus Falls and Maguuma Wastes. Just like how the Northern, Southern, and Far Shiverpeaks have always been sub-regions of the Shiverpeak Mountains. There is no error, it's just a separation of mechanic and lore. Konig/talk 23:32, 13 June 2012 (UTC)
- Melee attack range for many melee weapon skills is 130, which equals about 3,3 metres. It is quite reasonable attack range IMO, as one would need to build some momentum for attacks, even for dagger strikes (Brutal Strike and Lotus Strike have same range of 130, lol). I'd say that Lightning Flash could possibly be more easily used for calculations, since you don't need a foe to target. So in addition to that range/distance argument, I'm kinda in defense for the small scale of the maps (not just 12.4 miles, though...) in part due to game mechanics (ridiculously large world being a hassle to traverse and experience) and in part due to actual, small size of the land area known as Tyria (continent). The area has been all but hospitable for humans to thrive ever since Kryta was established - only 1000 years ago. I don't consider it illogical that, while humans have been, while pushed back or away from Arah and Ascalon, continued to evolve into something akin to renaissance, they have not been able to expand very far. Guild Wars universe has always been from humans' point of view. We don't truly know what kind of, if any, charr lands there are to the east of Ascalon, though it is likely. There have always been great obstacles to expansion, even before dragons such as regions themselves (Maguuma Jungle, Crystal Desert and Shiverpeaks) all being considered extremely dangerous and the north/eastern threat of the charr. However, humans have always been seafarers, but water body Tyria is mostly solid land, so that has been limiting expansion to all other directions except going back south, where they probably came from or where other nations had settled. If Europe had been as dangerous a place as Tyria during classic/middle ages, I wouldn't wonder if we were still hanging about in either Ancient Greece or Rome. So, scaling does happen, but known Tyria (continent) probably is much smaller piece of land mass of the said continent than some people think. Mediggo 07:33, 14 June 2012 (UTC)
- Just an fyi - Kralkatorrik is 1,000 feet tall.
So unless you're saying his height is about 100 times the width of the map, the map of Tyria ain't that flippin small, especially since 3 Elder Dragons, likely to be similar sizes, exist on the top of it.For some reason, my mind mixed 12.4 miles and 1,000 feet to be the same measurement of distance. I should probably not post in the morning... Konig/talk 16:10, 14 June 2012 (UTC)- And, if using a measuring system that makes sense, he is about 300 metres tall, though it's probably not 100% accurate. That doesn't really take us one way or the other, either, since we can't just put Kralk on the map and ask him to lay still while we check how long a distance that is on the map. :) Lightning Flash has range of about 22 metres. Mediggo 06:58, 15 June 2012 (UTC)
- Just an fyi - Kralkatorrik is 1,000 feet tall.
Do you think...?[edit]
..that Sylvari and Asura will eventually share the same 15-25 region? Because all other three races got their own 15-25 region so far. Glastium talk 21:42, 26 March 2012 (UTC)
- It appears that way but that's probably because they share the Tarnished Coast while the charr, for example, have Ascalon to themselves. The asura and sylvari having to work together could even be a major element of that 15-25 zone. Sounds Risky | 21:53, 26 March 2012 (UTC)
- Yeah, you're probably right. Glastium talk 22:03, 26 March 2012 (UTC)
- Kessex Hills might be shared between humans and sylvari. Konig/talk 10:43, 27 March 2012 (UTC)
- Yeah, you're probably right. Glastium talk 22:03, 26 March 2012 (UTC)
I got screenshots from the BWE - do you want?[edit]
^ I got 3k+ screenshots which include locations and since those are your interest, do you want them (I won't have time to sort them all out so I can either send all screenshots or send them later)? Konig/talk 04:18, 30 April 2012 (UTC)
Your globe[edit]
Cantha is southeast of Istan (source), and there's most definitely land south of it. Just sayin. This map has always been more accurate in terms of GW1 full fan-made maps, but even then there's a "pure guess" in terms of distance and Cantha is still too far east (done because back then we had no clue what Tyria's west looked like). Konig/talk 08:52, 24 May 2012 (UTC)
- It's not my globe, it's the globe texture from the game. I saw you guys clamoring over it on Guru a little while back so I thought I'd try to find it. Sounds Risky | 15:25, 24 May 2012 (UTC)
What would be your opinion on this map? Someone found it in the dat file on reddit and I can verify that the map is in the game files. The problem is that it depicts a map very different from the other map found in the dat file (your globe) and the in-game map doesn't quite align with the top of it. I don't think anyone really knows that the shape and size of the map really is. --Aresinferno 19:38, 24 June 2012 (UTC)
- Awesome, a couple issues with it though - Battle Isles aren't sunk despite Movement's comment on it sinking, Shiverpeaks aren't shattered for Frostgorge Sound, and Janthir is missing - also where's that arctic sea the kodan and northern quaggan came from? But still awesome. Konig/talk 23:07, 24 June 2012 (UTC)
- My theory is that the globe that has this map depicts Tyria long before Orr sank and rose again. Perhaps around the time of Malchor and that this map is found in Orr somewhere. That would certainly explain some of the discrepancies. Or on the other hand it could be that ANet is still unsure about the map themselves or that the map was designed by an in-game character and so is not completely accurate. --Aresinferno 23:38, 24 June 2012 (UTC)
- It's a recently map - the Elon is running through the Crystal Desert, which is still mostly land. I'm going by an in-game character, as the Bay of Janthir area is *way* off. Konig/talk 02:56, 25 June 2012 (UTC)
- I uploaded the map to File:Tyria (world) map.jpg and added it on Tyria (world) article. Mediggo 06:40, 25 June 2012 (UTC)
- It's a recently map - the Elon is running through the Crystal Desert, which is still mostly land. I'm going by an in-game character, as the Bay of Janthir area is *way* off. Konig/talk 02:56, 25 June 2012 (UTC)
- My theory is that the globe that has this map depicts Tyria long before Orr sank and rose again. Perhaps around the time of Malchor and that this map is found in Orr somewhere. That would certainly explain some of the discrepancies. Or on the other hand it could be that ANet is still unsure about the map themselves or that the map was designed by an in-game character and so is not completely accurate. --Aresinferno 23:38, 24 June 2012 (UTC)
yay![edit]
Thank you for categorizing those icons. :) --Xu Davella 00:12, 30 May 2012 (UTC)
Rampage icons[edit]
If you just need a reference for which icon goes with which skill, here ya go. —Dr Ishmael 03:35, 31 May 2012 (UTC)
- Here's a few more from my screenshots (I accidentally deleted the one for Solar Flare, but you can see it icon in slot 7 of the Cold Snap screenshot). I didn't have time to do the necromancer during the stress test, but you can see the Lich Form skills here (or go find the jpgs that were previously uploaded here on the wiki). The scepter chain skills are here, but it looks like the same icon for all 3. I think that covers all profession skills. —Dr Ishmael 15:12, 31 May 2012 (UTC)
- Yeah that looks like the rest of them, good job getting the images. Hopefully during the next event we can confirm the new Melandru skill icons —since the current ones are just duplicates of others— and get the rest of the norn skills. And by we, I mean someone who will actually have access, so probably you. Sounds Risky | 06:29, 1 June 2012 (UTC)
Size of Tyria[edit]
It's more than 12.4 miles. I did the math using descriptions once and got that number (or something close), brought it up to Regina and got the response "I don't have an exact size for you but it's much larger than that." Konig/talk 21:34, 12 June 2012 (UTC)
- I doubt Regina would actually know. Sounds Risky | 21:50, 12 June 2012 (UTC)
- Also, I recall that the Nightfall map was said to be 15,000 square miles but that's such a blatant lie that I'd love to know where it originated from. If that number actually came from ArenaNet then you really can't trust any of their claims on map size. Sounds Risky | 22:03, 12 June 2012 (UTC)
- Thank you for the comparision. I always thought GW2 was much bigger, but now I noticed that it's still the same continent, so the area itself is also still the same. By the means of what is actually explorable, GW2 misses the desert and the Ring of Fire, while GW1 misses Orr. I'm not sure about the jungle as there is only little known. After all, there's little space for a significant difference. --numma_cway 16:46, 24 June 2012 (UTC)
- Also, I recall that the Nightfall map was said to be 15,000 square miles but that's such a blatant lie that I'd love to know where it originated from. If that number actually came from ArenaNet then you really can't trust any of their claims on map size. Sounds Risky | 22:03, 12 June 2012 (UTC)
Why remove the underwater bit?[edit]
That seems like a pretty serious bug. Had everybody know about that, it would have changed games. Previously Unsigned 03:48, 25 July 2012 (UTC)
- I didn't revert when I swam underwater. The person used a tonic. Sounds Risky | 03:53, 25 July 2012 (UTC)
- I thought they were connected. Could have sworn I read about it somewhere else, maybe that's a false memory. Oh well. Previously Unsigned 08:15, 25 July 2012 (UTC)
erm[edit]
is there some particular reason you removed the walkthrough I wrote for The Battle of Claw Island? Vili 点 06:17, 9 September 2012 (UTC)
- I saw some un-formatted paragraphs and figured it was vandal spam, I didn't even bother to read it. You're certainly free to put it back in though. Sounds Risky | 08:22, 9 September 2012 (UTC)
Browsing the dat file.[edit]
You seem pretty good at that, I was searching for a few icons in the dat file perhaps you can help me with that. At the moment they look really aweful or are outdated, and I want to fix that, but am not so ceratin how. map icon|templecon}} {{map icon|wpcon}} - Yandere 19:39, 22 September 2012 (UTC)
{{- Sure I'll take a look for them. That last icon appears to be a tango though, so you may want to check with User:Alfa-R about updating it. Sounds Risky | 21:02, 22 September 2012 (UTC)
- Alfa-R is inactive as far as I know. yeah the last icon is a tango icon, but ot is kind of outdated since, the now use swords for al contested things. - Yandere 21:04, 22 September 2012 (UTC)
- Well, I have the next request: Yandere 09:52, 25 September 2012 (UTC) . Thanks again for the other updates. -
- I just found out that we have already a cleaner version of this file, and this looks like the thing from the dat, when I am not mistaken, thanks your your work anyway. - Yandere 14:19, 25 September 2012 (UTC)
- Alfa-R is inactive as far as I know. yeah the last icon is a tango icon, but ot is kind of outdated since, the now use swords for al contested things. - Yandere 21:04, 22 September 2012 (UTC)
- Given the file dimensions (33x34), I don't think it's from the dat. It's probably a 32x32 UI texture. —Dr Ishmael 14:40, 25 September 2012 (UTC)
Mad Realm loading screens[edit]
Surely the higher res source > a dat rip, in this case? Looking at GWW, we seemed to have preferred he in-game textures to the source concept art back there, but then I looked into a it a bit more and that was just an executive decision made by Konig in July - prior to that we used the full concept art, even if it had vastly different proportions (see [2]), and the dat rips are often distorted from their intended appearance (like from [3] to [4]). But this isn't GWW, and in these cases, the original concept art are just higher-quality versions of the in-game rips. --Santax (talk · contribs) 02:37, 29 October 2012 (PDT)
- The problem is that the source textures are 1024x512, like Risky uploaded. A "higher-res" screenshot isn't actually at a higher resolution - it's impossible to increase the resolution of an image beyond the original, it just gets stretched out. —Dr Ishmael 05:43, 29 October 2012 (PDT)
- Right, sorry, I should have made it clear - I wasn't using a screenshot of the loading screen, I was using concept art taken from the GW2 website, at its original resolution. So that should be fine, right? --05:50, 29 October 2012 (PDT)
- Yes, that is more clear, and I would agree that original concept art (cropped to the same aspect ratio) should be preferred over an identical game texture. —Dr Ishmael 07:42, 29 October 2012 (PDT)
story trophies[edit]
Hi I realized that you uploaded a bunch of trophies which belong to the personal story. I would suggest creating a new item type "story trophy", because these things aren't items in the common sense. - Yandere 15:32, 17 September 2013 (UTC)