Celestial Sigil

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Celestial Sigil.png

Celestial Sigil

Trinket
Accessory
Rarity
GAscended
Req. level
80
Unique
Yes
Binding
Account Bound
Game link

A prized possession of guilds in ancient times.

+50 Power.png Power
+50 Precision.png Precision
+50 Toughness.png Toughness
+50 Vitality.png Vitality
+50 Condition Damage.png Condition Damage
+50 Ferocity.png Ferocity
+50 Healing Power.png Healing Power
Defensive Infusion Slot Unused Defensive Infusion Slot

— In-game description

Acquisition[edit]

Vendor Location Cost
Battle Historian Red Borderlands, Blue Borderlands, Green Borderlands, Eternal Battlegrounds, Edge of the Mists
200 WvW Tournament Claim Ticket.png
Guild Commendation Trader Havoc's Heir, Royal Terrace Gold coin + 
12 Guild Commendation.png
Guild Officer Postern Ward Gold coin + 
12 Guild Commendation.png
Jocasta Hall of Memories 40 Laurel.png + 
50 Glob of Ectoplasm.png
Laurel Merchant Fort Marriner, The Upper City, Creator's Commons, Garden of Dusk, Memorial Quadrant, The Great Lodge, Havoc's Heir, Lost Agora Square, Commodore's Quarter 40 Laurel.png + 
50 Glob of Ectoplasm.png
Laurel Merchant Red Borderlands, Green Borderlands, Blue Borderlands, Eternal Battlegrounds, Edge of the Mists 40 Laurel.png + 
50 Glob of Ectoplasm.png
  • Random drop from the weekly personal reward chest following completion of a Guild mission.

Trivia[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Celestial Sigil.
  • After the devastation of the Guild Wars, the human kingdoms of Kryta and Ascalon banned guilds from owning land, and as such, guilds could only build their halls on one of the many islands that fell under the jurisdiction of Cantha. By decree of Emperor Kisu, the Celestial Ministry required proof that any guild who wanted a hall was favoured by the Five Gods, and the Celestial Sigil was deemed to meet that condition.
  • It was said that the Celestial Sigil was granted to those brave and skilful enough to hold the Hall of Heroes and earn the blessings of the gods. To reach the Hall of Heroes, legends held that guilds must pass through the Underworld itself.