User:SirLemongrab/Chronomancer
“Her smile caught me off guard. The twinkle in her eye roared with intensity and guile. She literally stopped my heart.
— Calloway Reed, unlucky human
Chronomancers are the savants of the world. Like a clock on a wall or a watch in a pocket they govern the streams of time. Chronomancers mold and manipulate the threads of the past, present, and future to bend the fate of the world around them. As a soldier profession, chronomancers wear heavy armor.
Abilities[edit]
Spare Parts are the chronomancer profession's unique mechanic. Like life force and adrenaline, spare parts are a resource that accrue naturally over the course of a fight. In addition, they are generated by some traits and even abilities. Spare parts fuel three separate abilities on a fifteen, thirty, and forty five second cooldown respectively known as Invocations. These three abilities are Turbo-Accelerator (granting the user 3 seconds of Super Speed), Temporal Implosion (after a brief wind-up, nearby enemies are pulled towards the chronomancer and temporarily interrupted), and Chronic Shift (shift the target into an alternate timestream to prevent all actions for 2 seconds).
Skills[edit]
See list of chronomancer skills.
Special skill types[edit]
- Armaments — Armaments allow the chronomancer to outfit themselves with various types of equipment to use in a multitude of different situations.
Traits[edit]
The chronomancer has the following trait lines:
- Scrying increases Power and Condition Duration, and favors gaining advantage of the opponent through combat to overpower them along with bonuses to the greatsword.
- Ordnance increases Precision and Ferocity, granting benefits towards using magic and firearms to fight opponents head on especially when dual-wielding or sporting a rifle.
- Distortion increases Toughness and Condition Damage, with strong upgrades to the defense of the player through wily magic and improvements to abilities with the shield and mace.
- Foresight increases Vitality and Healing Power while boosting credentials in supporting nearby allies and overall clairvoyance skills with bonuses to using a scepter and focus.
- Tinkering increases Boon Duration and Divination Skill Recharge Rate, enhancing the player's capabilities to harness spare parts and benefit friends in combat.
See list of chronomancer traits
Equipment[edit]
Armor[edit]
The chronomancer is a soldier profession and wears heavy armor.
Weapons[edit]
- Two-handed
- Greatsword — Functions as a melee weapon, offering a clean mix of offense and defense with cleaving capabilities.
- Rifle — Provides considerable long-range support by hindering enemies at the benefit of allies.
There are ten possible weapon sets for this profession and two while underwater. The chronomancer can switch between two weapon sets while in combat.
Crafting[edit]
The following crafting disciplines can create items that are useful to the mesmer:
- Weaponsmith — Greatswords, spears, swords.
- Huntsman — Pistols, torches.
- Artificer — Foci, scepters, staves, tridents.
- Tailor — Light armor.
- Jeweler — Jewelry.
- Chef — Food.
Personal story[edit]
In the biography step of character creation, mesmers must decide the mask that they wear - Harlequin's Smile, Phantasm of Sorrow, or Fanged Dread.
Gallery[edit]
Trivia[edit]
{{gww}}
- The mesmer was previewed under this image until its unveiling on December 14th.
- The mesmer profession was confirmed on the Guild Wars 2 official Facebook fan page as the eighth and final profession on December 12th, 2011; they announced early on Facebook due to a leak from a video displaying a sample of mesmer skills used in combat.
- On the main Guild Wars 2 website, the "minstrel" was displayed as a false profession reveal. Clicking on the minstrel caused the character to shatter, replacing it with an image of the mesmer's reveal instead.
External links[edit]
- Mesmer on the official website.
{{Professions nav}}
[[Category:Mesmer|*]] [[de:Mesmer]] [[es:Hipnotizador]] [[fr:Envoûteur]]