User:Dr ishmael/Feature pack/Rune
Runes are upgrade components for armor, providing bonuses and effects. Runes are unlike other upgrades because the bonus they provide depends on the number of identical runes equipped. The more identical runes equipped, the higher the bonus or the more bonuses are obtained. Each piece of armor may hold one rune in its upgrade slot, so a maximum of 6 runes can be active at any time. Equipping more runes than the rune's supported number of bonuses will not provide any additional benefits. While underwater, the equipped breathing apparatus automatically replaces the equipped headgear, so to maintain the same bonuses while underwater, both the headgear and breathing apparatus must be equipped with the same rune.
Stacking[edit]
Runes provide more bonuses based on the number of identical runes equipped. To obtain the full bonus that the rune provides, an equivalent number of runes of that type should be equipped:
- Minor runes have 2 bonuses listed as (1) and (2)
- Major runes have 4 bonuses: (1) - (4)
- Superior runes have 6 bonuses: (1) - (6)
Bonus numbers (1), (3) and (5) typically boost attributes while (2), (4) and (6) usually provide an effect, such as +5% chance to summon a parrot when six Superior Runes of the Pirate are equipped.
- Minor, major, and superior runes do not stack together. For example, equipping 2 Major Runes of the Ice and 4 Superior Runes of the Ice provides bonuses (1) and (2) only from the major rune (which has 4 bonuses) – since only 2 of the major runes are equipped, and bonuses (1) to (4) from the superior rune (which has 6), despite each being a "Rune of the Ice".
- Equipping extra minor or major runes will not provide an additional bonus, e.g. equipping five or more major runes provides the same benefits as using just four.
- The tooltip on equipped runes shows the total number of identical runes equipped in blue, or in red if the number of equipped runes is more than what that type of rune can support; i.e. more than two for the minor runes, four for major and six for superior runes.
- Active bonuses are shown in blue on the tooltip, or in gray if the bonus is not active for lack of a sufficient number of this rune.
Acquisition[edit]
Crafting[edit]
Runes can be crafted by armorsmiths, leatherworkers, and tailors. A complete list of craftable runes can be found on the pages for these crafting disciplines. Each craftable rune's page also lists how it can be crafted. Most rune recipes can be learned via discovery (placing the correct components in the crafting panel), while some require a recipe sheet to learn from.
Purchase[edit]
Crafted and most salvaged runes can be purchased at the Trading Post. Some runes are only available from the dungeon equipment vendors in Fort Marriner, Lion's Arch. These runes are soulbound and can therefore not be offered for sale at the Trading Post.
Salvaging[edit]
Runes can be recovered from armor by salvaging it. Better salvage kits have a bigger chance of recovering the rune. It is possible to recover dungeon-specific runes from armor that is looted outside of a dungeon or obtained from the Mystic Forge.
Rune types[edit]
Below, all known runes are listed by primary cumulative attribute given with one, three, or five armor pieces with the same kind of rune.
Armor must have a required level of at least 39 to apply a Major rune and at least 60 to apply a Superior rune. There is no restriction for applying Minor runes to armor.
Power[edit]
Rune | Rarity | Bonus (1) | Bonus (2) | Bonus (3) | Bonus (4) | Bonus (5) | Bonus (6) |
---|---|---|---|---|---|---|---|
Rune of the Baelfire | Minor | +10 power | +5% burning duration | -- | -- | -- | -- |
Major | +15 Power | +10% burning duration | +35 Power | 3% chance to gain vigor for 10 seconds when hit. (Cooldown: 30s) | -- | -- | |
Superior | +25 power | +15% burning duration | +50 power | 5% chance to gain vigor for 10s when hit. (cooldown: 30s) | +90 power | 5% chance to cause a fire nova when hit. (cooldown: 30s) | |
Rune of Balthazar | Minor | +10 power | +5% burning duration | -- | -- | -- | -- |
Major | +15 Power | +10% burning duration | +35 Power | Gain haste for 5 seconds when you fall below 20% health. (Cooldown: 90s) | -- | -- | |
Superior | +25 Condition Damage | +10% burning duration | +50 Condition Damage | +15% burn duration; when you're struck below 20%% health gain quickness for 5s. (Cooldown: 90s) |
+100 Condition Damage | +20% burning duration; when you use a healing skill nearby foes are burned for 3 seconds. (Cooldown: 10s) | |
Rune of the Centaur | Minor | +10 Power | +5% Bleed Duration | -- | -- | -- | -- |
Major | +15 Power | +10% Bleed Duration | +35 Power | +15% Swiftness Duration | -- | -- | |
Superior | +25 power | +15% Bleed Duration | +50 power | +20% swiftness duration | +90 power | When you use a healing skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s) | |
Rune of the Citadel | Minor | +10 power | +10% fury duration | -- | -- | -- | -- |
Major | +15 Power | +10% fury duration | +35 Power | 3% chance to gain fury for 30 seconds when hit. (Cooldown: 60s) | -- | -- | |
Superior | +25 power | +15% fury duration | +50 power | 5% chance to gain fury for 30s when hit. (cooldown: 60s) | +90 power | 5% chance to summon a bomb on hit. (cooldown: 10s) | |
Rune of the Elementalist | Minor | +10 Power | +7 Condition Damage | -- | -- | -- | -- |
Major | +15 Power | +11 Condition Damage | +35 Power | +28 Condition Damage | -- | -- | |
Superior | +25 power | +17 Condition damage | +50 power | +40 condition damage | +90 power | Burning and frozen last 20% longer. | |
Rune of the Brawler | Minor | +10 power | +6 toughness | -- | -- | -- | -- |
Major | +15 Power | +10 Toughness | +35 Power | +25 Toughness | -- | -- | |
Superior | +25 power | +15 toughness | +50 power | +35 toughness | +90 power | When you use a healing skill you gain might for 20 seconds. (cooldown 10s) | |
Rune of the Fire | Minor | +10 power | +10% might duration | -- | -- | -- | -- |
Major | +15 Power | +15% Might Duration | +35 Power | 3% chance to gain might for 20 seconds when hit. (Cooldown: 5s) | -- | -- | |
Superior | +25 power | +20% might duration | +50 power | 5% chance to gain might for 20 seconds when hit. (Cooldown: 5s) | +90 power | You gain a fire aura for 5 seconds when you fall below 80% health. (Cooldown: 90s) | |
Rune of the Flame Legion | Minor | +10 power | +5% burning duration | -- | -- | -- | -- |
Major | +15 Power | +10% burning duration | +35 Power | 3% chance to cause burning for 1 second when hit. (Cooldown 5s) | -- | -- | |
Superior | +25 power | +15% burning duration | +50 power | 5% chance to cause burning for 1 second when hit. (Cooldown: 5s) | +90 power | +5% damage against burning foes. | |
Rune of Hoelbrak | Minor | +10 power | +10% might duration | -- | -- | -- | -- |
Major | +15 Power | +15% Might Duration | +35 Power | 3% Chance to gain Might for 20 seconds when hit (Cooldown: 5s) | -- | -- | |
Superior | +25 power | +20% might duration | +50 power | 5% chance to gain might for 20s when hit. (cooldown: 5s) | +90 power | -20% condition duration applied to you. | |
Rune of the Mesmer | Minor | +10 Power | +6 Precision | -- | -- | -- | -- |
Major | +15 Power | +10 Precision | +35 Power | +25 Precision | -- | -- | |
Superior | +25 power | +15 precision | +50 power | +35 precision | +90 power | +33% daze duration | |
Rune of the Ogre | Minor | +10 Power | + Ferocity | -- | -- | -- | -- |
Major | +15 Power | + Ferocity | +35 Power | 5% chance to summon a hyena when hit. (Cooldown: 60s) | -- | -- | |
Superior | +25 Power | + Ferocity | +50 Power | 5% chance to summon a Rock Dog when hit (Cooldown: 60s) | +90 Power | +4% damage | |
Rune of the Pack | Minor | +10 power | +10% swiftness duration | -- | -- | -- | -- |
Major | +15 power | +15% swiftness duration | +35 power | 5% chance to grant nearby allies might, fury, and swiftness when you are struck. (Cooldown: 10s) | -- | -- | |
Superior | +25 power | +20% swiftness duration | +50 power | 5% chance to grant nearby allies might, fury, and swiftness when you are struck. (Cooldown: 10s) | +90 power | +100 precision | |
Rune of the Pirate | Minor | +10 power | +10% might duration | -- | -- | -- | -- |
Major | +15 power | +15% might duration | +35 power | 3% chance to shout Yarr and grant might to nearby allies when hit. (cooldown: 10s) | -- | -- | |
Superior | +25 power | +20% might duration | +50 power | 5% chance to shout Yarr and grant might to nearby allies when hit. (cooldown: 10s) | +90 power | +5% chance to summon a Parrot. (cooldown: 60s) | |
Rune of the Scholar | Minor | +10 Power | + Ferocity | -- | -- | -- | -- |
Major | +15 Power | + Ferocity | +35 Power | + Ferocity | -- | -- | |
Superior | +25 power | + Ferocity | +50 power | + Ferocity | +90 power | +10% damage while health is above 90%. | |
Rune of Strength | Minor | 10 Power | +10% Might Duration. | -- | -- | -- | -- |
Major | +15 Power | +15% Might Duration | +35 Power | 3% chance to gain might for 20s when hit. (Cooldown: 5s) | -- | -- | |
Superior | +25 Power | +10% Might Duration | +50 power | +15%% might duration 25% chance when struck to gain might for 10s. (Cooldown: 5s) |
+100 power | +20%% Might Duration +7%% damage while under the effects of might. | |
Rune of Vampirism | Minor | +10 power | 2% chance to cause your next attack to steal life when hit. (cooldown: 15s) | -- | -- | -- | -- |
Major | +15 power | 3% chance to cause your next attack to steal life when hit. (cooldown: 15s) | +35 power | Your next attack after using your heal skill steals some life. | -- | -- | |
Superior | +25 power | 5% to cause your next attack to steal life when hit. (cooldown: 15s) | +50 power | Your next attack after using your heal skill steals life. | +90 power | You become mist when below 10% health. (cooldown: 60s) | |
Rune of the Mad King | Minor | +10 power | +5% Condition Duration | -- | -- | -- | -- |
Major | +15 power | +7% Condition Duration | +35 power | +10% Bleed Duration | -- | -- | |
Superior | +25 power | +10% Condition Duration | +50 power | +15% Bleed Duration | +90 power | Summon ravens to attack nearby enemies when you activate an elite skill. (Cooldown: 45 Seconds) |
Precision[edit]
Rune | Rarity | Bonus (1) | Bonus (2) | Bonus (3) | Bonus (4) | Bonus (5) | Bonus (6) |
---|---|---|---|---|---|---|---|
Rune of the Eagle | Minor | +10 Precision | + Ferocity | -- | -- | -- | -- |
Major | +15 Precision | + Ferocity | +35 Precision | + Ferocity | -- | -- | |
Superior | +25 Precision | +35 Ferocity | +50 Precision | +65 Ferocity | +100 Precision | +6% damage vs. targets with less than 50% health. | |
Rune of Lyssa | Minor | +10 Precision | +5% Condition Duration | -- | -- | -- | -- |
Major | +15 Precision | +7% Condition Duration | +35 Precision | When you use a healing skill, you gain a random boon for 7 seconds. (Cooldown: 10s) | -- | -- | |
Superior | +25 Precision | +10% Condition Duration | +50 Precision | When you use a healing skill you gain a random boon for 10 seconds. (Cooldown: 10s) | +90 Precision | When you use an elite skill lose all conditions and gain all boons for 5 seconds. (Cooldown 50s) | |
Rune of the Ranger | Minor | +10 Precision | + Ferocity | -- | -- | -- | -- |
Major | +15 Precision | + Ferocity | +35 Precision | + Ferocity | -- | -- | |
Superior | +25 Precision | + Ferocity | +50 Precision | + Ferocity | +90 Precision | +5% damage while you have a companion. | |
Rune of the Rata Sum | Minor | +10 Precision | +5% Poison duration | -- | -- | -- | -- |
Major | +15 Precision | +10% Poison Duration | +35 Precision | +15% Weakness Duration | -- | -- | |
Superior | +25 Precision | +15% Poison duration | +50 Precision | +20% Weakness duration | +90 Precision | 50% Chance to summon a Radiation Field when hit. (cooldown: 120s) | |
Rune of the Thief | Minor | +10 Precision | +7 Condition Damage | -- | -- | -- | -- |
Major | +15 Precision | +11 Condition Damage | +35 Precision | +28 Condition Damage | -- | -- | |
Superior | +25 Precision | +17 Condition damage | +50 Precision | +40 Condition damage | +90 Precision | +10% Damage behind or beside your foe. |
Toughness[edit]
Rune | Rarity | Bonus (1) | Bonus (2) | Bonus (3) | Bonus (4) | Bonus (5) | Bonus (6) |
---|---|---|---|---|---|---|---|
Rune of the Dolyak | Minor | +10 toughness | +6 Vitality | -- | -- | -- | -- |
Major | +15 toughness | +10 Vitality | +35 toughness | +25 Vitality | -- | -- | |
Superior | +25 toughness | +15 vitality | +50 toughness | +35 vitality | +90 toughness | You regenerate health. | |
Rune of the Earth | Minor | +10 toughness | 10% Protection Duration | -- | -- | -- | -- |
Major | +15 toughness | 15% Protection Duration | +35 toughness | 25% chance to gain protection for 4 seconds when hit. (Cooldown: 45s) | -- | -- | |
Superior | +25 toughness | +20% Protection Duration | +50 toughness | 25% chance to gain Protection for 4s when hit. (cooldown: 30s) | +90 toughness | You gain Magnetic Aura for 5s when you're hit below 20% health. (cooldown: 90s) | |
Rune of the Engineer | Minor | +10 toughness | +7 Condition Damage | -- | -- | -- | -- |
Major | +15 toughness | +11 Condition Damage | +35 toughness | +28 Condition Damage | -- | -- | |
Superior | +25 toughness | +17 Condition Damage | +50 toughness | +40 Condition Damage | +90 toughness | +5% damage while holding a bundle. | |
Rune of the Forgeman | Minor | +10 toughness | +5% Burning Duration | -- | -- | -- | -- |
Major | +15 toughness | +10% Burning Duration | +35 toughness | +15% Protection Duration | -- | -- | |
Superior | +25 toughness | +15% Burning Duration | +50 toughness | +20% Protection duration | +90 toughness | At 50% health you gain Protection for 10s and burn all nearby foes. (cooldown: 60s) | |
Rune of the Guardian | Minor | +10 toughness | +6 Healing Power | -- | -- | -- | -- |
Major | +15 toughness | +10 Healing Power | +35 toughness | +25 Healing Power | -- | -- | |
Superior | +25 toughness | +15 Healing Power | +50 toughness | +35 Healing Power | +90 toughness | You inflict a 1s burning on block. | |
Rune of Melandru | Minor | +10 toughness | -3% Condition Duration | -- | -- | -- | -- |
Major | +15 toughness | -7% Condition Duration | +35 toughness | -7% stun duration | -- | -- | |
Superior | +25 toughness | -10% Condition Duration | +50 toughness | -10% stun duration | +90 toughness | -15% Condition Duration and -15% stun duration | |
Rune of Mercy | Minor | +10 toughness | You take less damage while reviving allies. | -- | -- | -- | -- |
Major | +15 toughness | You take less damage while reviving allies. | +35 toughness | You resurrect allies with 15% more health. | -- | -- | |
Superior | +25 toughness | You take less damage while reviving allies. | +35 toughness | You resurrect allies with 20% more health. | +90 toughness | You revive 10% faster. | |
Rune of Resistance | Minor | +25 toughness | -7% Stun Duration | -- | -- | -- | -- |
Major | +25 toughness | -7% Stun Duration | +50 toughness | -13% Stun Duration | -- | -- | |
Superior | +25 toughness | -10% Condition Duration | +50 toughness | -10% Condition Duration | +90 toughness | You gain aegis for 5 seconds when you activate a signet skill. (Cooldown: 30s) | |
Rune of Svanir | Minor | +10 toughness | +10% Frozen Duration | -- | -- | -- | -- |
Major | +15 toughness | +15% Frozen Duration | +35 toughness | -30% Frozen Duration | -- | -- | |
Superior | +25 toughness | +20% Frozen Duration | +50 toughness | -50% Frozen Duration | +90 toughness | You become a block of ice for 5 seconds (Invulnerability) when you fall below 20% health. (Cooldown: 90s. Can use instant skills.) |
Vitality[edit]
Rune | Rarity | Bonus (1) | Bonus (2) | Bonus (3) | Bonus (4) | Bonus (5) | Bonus (6) |
---|---|---|---|---|---|---|---|
Rune of Exuberance | Minor | +25 Vitality | 3% of Vitality is converted to Healing Power | -- | -- | -- | -- |
Major | +25 Vitality | 3% of Vitality is converted to Healing Power | +50 Vitality | 3% of Vitality is converted to Precision | -- | -- | |
Superior | +25 Vitality | 3% of Vitality is converted to Healing Power | +50 Vitality | 3% of Vitality is converted to Precision | +90 Vitality | 3% of Vitality is converted to Power | |
Rune of the Ice | Minor | +10 Vitality | +15% Frozen Duration | -- | -- | -- | -- |
Major | +15 Vitality | +15% Frozen Duration | +35 Vitality | 3% chance to freeze all nearby foes when hit. (Cooldown: 30s) | -- | -- | |
Superior | +25 Vitality | +20% Frozen duration | +50 Vitality | 5% Chance to freeze all nearby foes when hit. (cooldown: 30s) | +90 Vitality | +5% Damage against frozen foes. | |
Rune of the Lich | Minor | +10 Vitality | +2% Condition duration | -- | -- | -- | -- |
Major | +15 Vitality | +3% Condition duration | +35 Vitality | +4% Condition duration | -- | -- | |
Superior | +25 Vitality | +4% Condition duration | +50 Vitality | +6% Condition duration | +90 Vitality | 5% chance to summon a minion on hit. (cooldown: 60s) | |
Rune of Sanctuary | Minor | +10 Vitality | +5% Boon Duration | -- | -- | -- | -- |
Major | +15 Vitality | +10% Boon Duration | +35 Vitality | 3% chance to gain retaliation for 4s when hit. (Cooldown: 30s) | -- | -- | |
Superior | +25 vitality | +20% frozen duration | +50 vitality | 5% chance to gain retaliation for 4s when hit. (cooldown: 30s) | +90 vitality | You gain stability for 5s when you're hit below 20% health. (cooldown: 90s) | |
Rune of the Soldier | Minor | +10 vitality | +6 toughness | -- | -- | -- | -- |
Major | +15 Vitality | +10 Toughness | +35 Vitality | +25 Toughness | -- | -- | |
Superior | +25 vitality | +15 toughness | +50 vitality | +35 toughness | +90 vitality | Shouts remove a condition. | |
Rune of Speed | Minor | +10 Vitality | +10% Swiftness Duration | -- | -- | -- | -- |
Major | +15 Vitality | +15% Swiftness Duration | +35 Vitality | 3% chance to gain swiftness for 30 seconds when hit. (Cooldown: 60s) | -- | -- | |
Superior | +25 vitality | +20% swiftness duration | +50 vitality | 5% chance to gain swiftness for 30s when hit. (cooldown: 60s) | +90 vitality | +25% movement speed. | |
Rune of the Warrior | Minor | +10 vitality | +6 power | -- | -- | -- | -- |
Major | +15 Vitality | +10 Power | +35 Vitality | +25 Power | -- | -- | |
Superior | +25 vitality | +15 power | +50 vitality | +35 power | +90 vitality | -1 second on weapon swap. | |
Rune of the Wurm | Minor | +10 Vitality | + Ferocity | -- | -- | -- | -- |
Major | +15 Vitality | + Ferocity | +35 Vitality | + Ferocity | -- | -- | |
Superior | +25 vitality | + Ferocity | +50 vitality | + Ferocity | +90 vitality | +3% damage |
Condition Damage[edit]
Rune | Rarity | Bonus (1) | Bonus (2) | Bonus (3) | Bonus (4) | Bonus (5) | Bonus (6) |
---|---|---|---|---|---|---|---|
Rune of the Adventurer | Minor | +11 Condition Damage | +6 Power | -- | -- | -- | -- |
Major | +17 Condition Damage | +10 Power | +40 Condition Damage | +25 Power | -- | -- | |
Superior | +28 Condition Damage | +15 power | +55 Condition Damage | +35 power | +100 Condition Damage | When you use a healing skill you gain 50% endurance. (Cooldown: 10s) | |
Rune of the Afflicted | Minor | +11 Condition Damage | +5% bleed duration | -- | -- | -- | -- |
Major | +17 Condition Damage | +10% Bleed Duration | +40 Condition Damage | +15% Bleed Duration | -- | -- | |
Superior | +28 Condition Damage | +15% bleed duration | +55 Condition Damage | +15% poison duration | +100 Condition Damage | You create a Death Nova when you go down. (Cooldown: 30s) | |
Superior Rune of Antitoxin | Superior | +28 Condition Damage | -4% condition duration applied to you. | +55 Condition Damage | -8% condition duration applied to you. | +100 Condition Damage | -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment (20s cooldown). |
Rune of Grenth | Minor | +11 Condition Damage | +10% Chilled Duration | -- | -- | -- | -- |
Major | +17 Condition Damage | +15% Chilled Duration | +40 Condition Damage | 3% chance to cause chill for 3s when hit. (Cooldown: 30s) | -- | -- | |
Superior | +28 Condition Damage | +20% Chilled duration | +55 Condition Damage | 5% chance to cause chill for 3s when hit. (cooldown: 30s) | +100 Condition Damage | When you use a healing skill nearby foes are chilled for 3 seconds. (cooldown: 10s) | |
Rune of the Krait | Minor | +11 Condition Damage | +5% bleed duration | -- | -- | -- | -- |
Major | +17 Condition Damage | +10% Bleed Duration | +40 Condition Damage | 3% chance to cause bleeding for 10 seconds when hit. (Cooldown: 5s) | -- | -- | |
Superior | +28 Condition Damage | +15% bleed duration | +55 Condition Damage | 5% chance to cause bleeding for 10s when hit. (cooldown: 5s) | +100 Condition Damage | +100 power while underwater. | |
Rune of the Necromancer | Minor | +11 Condition Damage | +6 vitality | -- | -- | -- | -- |
Major | +17 Condition Damage | +10 Vitality | +40 Condition Damage | +25 Vitality | -- | -- | |
Superior | +28 Condition Damage | +15 vitality | +55 Condition Damage | +35 vitality | +100 Condition Damage | +20% fear duration. | |
Rune of the Nightmare | Minor | +11 Condition Damage | +2% condition duration | -- | -- | -- | -- |
Major | +17 Condition Damage | +3% Condition Duration | +40 Condition Damage | +4% Condition Duration | -- | -- | |
Superior | +28 Condition Damage | +4% condition duration | +55 Condition Damage | +6% condition duration | +100 Condition Damage | 5% chance to cause fear when hit. (cooldown: 90s) | |
Rune of the Noble | Minor | +11 Condition Damage | +10% Might duration | -- | -- | -- | -- |
Major | +17 Condition Damage | +15% Might duration | +40 Condition Damage | +15% Might duration | -- | -- | |
Superior | +28 Condition Damage | +20% Might duration | +55 Condition Damage | +20% Might duration | +100 Condition Damage | When you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10s) | |
Rune of Orr | Minor | +11 Condition Damage | +5% poison duration | -- | -- | -- | -- |
Major | +17 Condition Damage | +10% Poison Duration | +40 Condition Damage | 3% chance to cause bleeding for 10 seconds when hit. (Cooldown: 10s) | -- | -- | |
Superior | +28 Condition Damage | +15% poison duration | +55 Condition Damage | 5% chance to cause poison for 10s when hit. (cooldown: 10s) | +100 Condition Damage | You gain haste for 5s when you're hit below 20% health. (cooldown: 90s) | |
Rune of Perplexity | Minor | +28 Condition Damage | +15% Confusion duration | -- | -- | -- | -- |
Major | +28 Condition Damage | +15% Confusion duration | +55 Condition Damage | 20% chance to cause Confusion on hit (15 second cooldown). | -- | -- | |
Superior | +28 Condition Damage | +15% Confusion duration | +55 Condition Damage | 20% chance to cause Confusion on hit (15 second cooldown). | +100 Condition Damage | +15% Confusion duration. Causes 10 seconds of Confusion on interrupt. | |
Rune of Scavenging | Minor | +11 Condition Damage | 2% chance when hit to cause your next attack to steal health. (Cooldown: 15s) | -- | -- | -- | -- |
Major | +17 Condition Damage | 3% chance when hit to cause your next attack to steal health. (Cooldown: 15s) | +40 Condition Damage | After using your healing skill, your next attack skill steals health. | -- | -- | |
Superior | +28 Condition Damage | 5% chance when hit to cause your next attack to steal health. (Cooldown: 15s) | +55 Condition Damage | After using your healing skill, your next attack skill steals health. | +100 Condition Damage | 7% of vitality becomes Condition Damage. | |
Rune of the Sunless | Superior | +28 Condition Damage | -10% Condition Duration | +55 Condition Damage | + Ferocity | -10% Condition Duration | When you use an elite skill, you inflict fear on nearby foes for 1 second. |
Rune of Tormenting | Minor | +28 Condition Damage | +15% Torment duration | -- | -- | -- | -- |
Major | +28 Condition Damage | +15% Torment duration | +55 Condition Damage | +15% Torment duration | -- | -- | |
Superior | +28 Condition Damage | +15% Torment duration | +55 Condition Damage | +15% Torment duration | +100 Condition Damage | 15% Torment Duration and AoE 2 Stacks of Torment on Heal (20s cooldown) | |
Rune of the Undead | Minor | +11 Condition Damage | +6 Toughness | -- | -- | -- | -- |
Major | +17 Condition Damage | +10 toughness | +40 Condition Damage | +25 toughness | -- | -- | |
Superior | +28 Condition Damage | +15 toughness | +55 Condition Damage | +35 toughness | +100 Condition Damage | 5% of toughness becomes Condition Damage. |
Ferocity[edit]
Rune | Rarity | Bonus (1) | Bonus (2) | Bonus (3) | Bonus (4) | Bonus (5) | Bonus (6) |
---|---|---|---|---|---|---|---|
Rune of the Air | Minor | + Ferocity | +10% Swiftness Duration | -- | -- | -- | -- |
Major | + Ferocity | +15% Swiftness Duration | + Ferocity | When you use a healing skill, gain swiftness for 3 seconds. (Cooldown: 10s) | -- | -- | |
Superior | + Ferocity | +20% swiftness duration | + Ferocity | When you use a healing skill you gain swiftness for 5s. (cooldown: 10s) | + Ferocity | 20% chance to gain Lightning Strike when hit. (cooldown: 10s) | |
Rune of the Golemancer | Minor | + Ferocity | +6 precision | -- | -- | -- | -- |
Major | + Ferocity | +10 Precision | + Ferocity | +25 Precision | -- | -- | |
Superior | + Ferocity | +15 precision | + Ferocity | +35 precision | + Ferocity | 5% chance to summon a golem. (cooldown: 90s) | |
Rune of Rage | Minor | + Ferocity | +10% Fury Duration | -- | -- | -- | -- |
Major | + Ferocity | +15% fury duration | + Ferocity | 3% chance to gain fury for 30s when hit. (cooldown: 60s) | -- | -- | |
Superior | + Ferocity | +20% fury duration | +3 Ferocity | 5% chance to gain fury for 30s when hit. (cooldown: 60s) | + Ferocity | + Ferocity while under the effects of fury. |
Healing Power[edit]
Rune | Rarity | Bonus (1) | Bonus (2) | Bonus (3) | Bonus (4) | Bonus (5) | Bonus (6) |
---|---|---|---|---|---|---|---|
Rune of Dwayna | Minor | +10 Healing | +10% Regeneration duration | -- | -- | -- | -- |
Major | +15 Healing | +15% Regeneration Duration | +35 Healing | 3% chance to gain Regeneration for 10 seconds when hit. (Cooldown: 30s) | -- | -- | |
Superior | +25 Healing | +20% Regeneration Duration | +50 Healing | 5% chance to gain Regeneration for 10s when hit. (Cooldown: 30s) | +90 Healing | When you use a heal skill you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s) | |
Rune of the Flock | Minor | +10 healing | 5% chance to summon a bird on your attack when hit (Cooldown: 10s) | -- | -- | -- | -- |
Major | +15 Healing | 7% chance to summon a bird on your attacker when hit. (Cooldown: 10s) | +35 Healing | Attack bird causes blindness for 3 seconds. | -- | -- | |
Superior | +25 Healing | 10% chance to summon a bird on your attack when hit. (Cooldown: 10s) | +50 Healing | Attack bird causes blindness for 5s. | +90 Healing | When you use a healing skill you and nearby allies are healed a small amount. (Cooldown: 10s) | |
Rune of the Grove | Minor | +10 healing | +10% protection duration | -- | -- | -- | -- |
Major | +15 Healing | 15% Protection Duration | +35 Healing | 25% chance to gain protection for 4 seconds when hit. (Cooldown: 45s) | -- | -- | |
Superior | +25 Healing | +15% Protection duration | +50 Healing | 25% chance to gain Protection for 4s when hit. (Cooldown 30s) | +90 Healing | 50% chance to root your target on hit. (Cooldown: 180s) | |
Rune of the Monk | Minor | +10 healing | +5% boon duration | -- | -- | -- | -- |
Major | +15 Healing | +10% Boon Duration | +35 Healing | 3% chance to gain health when hit (Cooldown: 10s) | -- | -- | |
Superior | +25 Healing | +5% Boon Duration | +50 Healing | +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15s) |
+100 healing | +10% Outgoing heal effectiveness to allies | |
Rune of the Water | Minor | +10 healing | +5% boon duration | -- | -- | -- | -- |
Major | +15 Healing | +10% Boon Duration | +35 Healing | 3% chance to remove a condition when hit. (Cooldown: 30s) | -- | -- | |
Superior | +25 Healing | +15% Boon Duration | +50 Healing | 5% chance to remove a condition when hit. (Cooldown: 30s) | +90 Healing | When you use a healing skill you and nearby allies are healed for a small amount. (Cooldown: 10s) | |
Rune of Altruism | Minor | +10 healing | Give might to nearby allies when using a healing skill. | -- | -- | -- | -- |
Major | +15 Healing | Give 2 stacks of might to nearby allies when using a healing skill. (Cooldown: 10s) | +35 Healing | +10% Boon Duration | -- | -- | |
Superior | +25 Healing | Give 3 stacks of might to nearby allies when using a healing skill. (Cooldown: 10s) | +50 Healing | +15% Boon Duration | +90 Healing | Give fury to nearby allies when using a healing skill. (Cooldown: 10s) |
Other[edit]
Rune | Rarity | Bonus (1) | Bonus (2) | Bonus (3) | Bonus (4) | Bonus (5) | Bonus (6) |
---|---|---|---|---|---|---|---|
Rune of Divinity | Minor | +3 to all stats | +3 to all stats | -- | -- | -- | -- |
Major | +5 to all stats | +5 to all stats | +5 to all stats | +5 to all stats | -- | -- | |
Superior | +10 to all stats | +10 to all stats | +10 to all stats | +10 to all stats | +10 to all stats | +10 to all stats | |
Rune of Infiltration | Minor | +1% damage vs. foes below 50% health | +6 Precision | -- | -- | -- | -- |
Major | +1% damage vs. foes below 50% health | +10 Precision | +3% damage vs. foes below 50% health | +25 Precision | -- | -- | |
Superior | +2% damage vs. foes below 50% health | +15 precision | +3% damage vs. foes below 50% health | +35 precision | +5% damage vs. foes below 50% health | Cloak when you fall below 10% health. (cooldown: 90s) | |
Rune of Life | - | +20 health | -- | -- | -- | -- | -- |
Rune of the Traveler | Minor | +3 to all stats | +5% boon duration | -- | -- | -- | -- |
Major | +5 to all stats | +10% boon duration | +5 to all stats | +7% condition duration | -- | -- | |
Superior | +10 to all stats | +15% boon duration | +10 to all stats | +10% condition duration | +10 to all stats | +25% movement speed |
Notes[edit]
- "When Hit" effects also can trigger when your pet(s) are hit.
Trivia[edit]
The Guild Wars Wiki has an article on User:Dr ishmael/Feature pack/Rune. |
[[Category:Runes|*]]