Catapult

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Catapult

Guild Catapult.jpg

Location
World versus World
Type
Siege weapon
Interact
Yes
Destructible
Yes

Catapults are a World versus World siege weapon that fires large boulders or gravel to deal area damage with a maximum range of 4,000 units and an AoE target cap of 50. The primary purpose of catapults is the destruction of walls, but they can also deal moderate damage to gates, siege weapons and infantry. It can also cause knockback. Catapults’ boulder shots deal damage based on their charge level. The longer the catapult is charged, the more damage it deals.

Usage[edit]

See also: Blueprint

Skills[edit]

# Skill Activation time Recharge time Description
1 Turn Left.png Turn Left 100.25¼ ...
2 Fire Boulder.png Fire Boulder 40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fire a boulder that does damage to walls and gates.
2 Redirect Arrow.pngFire Boulder.png Fire Heavy Boulder 40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fire a heavy boulder that does increased damage to walls. (Replaces Fire Boulder for players with at least rank 1 in Catapult Mastery)
2 Redirect Arrow.pngFire Boulder.png Fire Large Heavy Boulder 40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fire a large heavy boulder that does increased damage to walls and an increased radius. (Replaces Fire Boulder for players with rank 3 in Catapult Mastery)
2 Redirect Arrow.pngFire Boulder.png Fire Hollowed Boulder 40.25¼ 5 Hold down the button to increase the damage and the range at which the catapult shot travels, and release the button to fire. Fire a boulder that does damage to walls and gates. (Replaces Fire Boulder for players with at least rank 4 in Catapult Mastery)
2 Fire Gravel.png Fire Gravel 40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fire gravel to damage players and siege.
2 Redirect Arrow.pngFire Gravel.png Rending Gravel 40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fire rending gravel that applies bleeding. (Replaces Fire Gravel for players with rank 2 in Catapult Mastery)
2 Redirect Arrow.pngFire Gravel.png Fire Large Rending Gravel 40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fires large rending gravel that applies bleeding and has increased radius. (Replaces Fire Gravel for players with rank 3 in Catapult Mastery)
2 Redirect Arrow.pngFire Gravel.png Fire Hollowed Gravel 40.25¼ 5 Hold down the button to increase the range at which the catapult shot travels, and release the button to fire. Fires hollowed gravel, has an increase to its base damage, applies bleeding, and has an increased radius. (Replaces Fire Gravel for players with at least rank 4 in Catapult Mastery)
3 Turn Right.png Turn Right 100.25¼ ...
4 Load Boulder.png Load Gravel 10 Load gravel in to the catapult.
4 Redirect Arrow.pngLoad Boulder.png Load Boulder 10 Load a boulder in to the catapult.
5 Siege Bubble.png Siege Bubble 20 Form a protective bubble around the siege weapon and its user that destroys projectiles on contact. (Available to players with rank 5 in Catapult Mastery)

Related world abilities[edit]

Upgrade Rank Ability Cost
Catapult Mastery.png
Catapult Mastery
Total Cost: 60 World Ability Point

Improves catapult skills
1 Increases damage done to walls by 20% World Ability Point
2 Gravel Shot now applies bleeding World Ability Point
3 Increases radius of all catapult skills 10 World Ability Point
4 Increases catapult damage by 25% 15 World Ability Point
5 Skill: Siege Bubble — Creates a dome that destroys projectiles on impact 25 World Ability Point
Catapult Mastery
  • Rank 1 increases damage done to walls by 20%.
  • Rank 2 adds Bleeding.png5 Bleeding (10s) to Gravel Shot.
  • Rank 3 increases the radius of all catapult skills by 20% resulting in an increased radius by 72 for Boulders and by 30 for Gravels.
  • Rank 4 increases catapult damage by 25%.
  • Rank 5 adds the skill Siege Bubble which creates a dome that destroys projectiles on impact.
See also: Siege weapon#Related world abilities

Comparison[edit]

Damage dealt on Tier 1 wall as a target sample. Tier 1 Wall Tier 2 Reinforced Wall Tier 3 Fortified Wall
Placement Range Hold Wait Damage
/Hit
DPS (all structures)
373,500 Health
No Resistance
(Tower)
493,020 Health
25% Resistance
(Keep or SMC)
597,600 Health
33% Resistance
(Tower)
612,450 Health
33% Resistance
(Keep or SMC)
821,700 Health
50% Resistance
At rank 0 Catapult Mastery.
Close
0% charge 1
1,500 0.25s 5.50s 9,251 1,609 40 hits / ~232s 71 hits / ~408s 96 hits / ~554s 99 hits / ~568s 178 hits / ~1021s
Far
100% charge
4,000 4.25s 5.50s 15,982 1,639 23 hits / ~228s 41 hits / ~401s 56 hits / ~544s 57 hits / ~558s 103 hits / ~1003s
At rank 1 Catapult Mastery.
Close
0% charge 1
1,500 0.25s 5.50s 11,102 1,921 34 hits / ~193s 59 hits / ~340s 80 hits / ~462s 82 hits / ~473s 148 hits / ~851s
Far
100% charge
4,000 4.25s 5.50s 19,178 1,967 19 hits / ~190s 34 hits / ~334s 47 hits / ~453s 48 hits / ~465s 86 hits / ~835s
At rank 4 Catapult Mastery and rank 5 Siege Might.
Close
0% charge 1
1,500 0.25s 5.50s 15,265 2,654 25 hits / ~140s 44 hits / ~247s 59 hits / ~336s 60 hits / ~345s 108 hits / ~619s
Far
100% charge
4,000 4.25s 5.50s 26,928 2,761 14 hits / ~135s 25 hits / ~238s 34 hits / ~323s 34 hits / ~331s 62 hits / ~565s
1 At minimum of siege placement in the range that can reach the target without charging. Number of hits to destroy a wall/in second (These numbers based on calculation; the wall health might be outdated.)
  • The range of catapults is affected by their elevation; placing them higher up will allow the shot to travel further.

Gallery[edit]

Version history[edit]

Patch Changes
November 19, 2024
  • The siege equipment blueprint system has been simplified. Guild siege blueprints have been renamed to siege blueprints. Basic and superior siege blueprints are no longer usable.
  • Guild catapults became catapults; Basic catapults and Superior catapults have been retired.
July 16, 2024
  • Alacrity can no longer be applied to players using siege equipment and will be removed from players when activating siege equipment.
September 23, 2017
  • Catapult boulder damage has been adjusted to have consistent damage output no matter the charge level.
August 08, 2017 Path of Fire pre-patch:
  • Catapults' boulder shots now deal damage based on their charge level. The longer the catapult is charged, the more damage it deals.
January 26, 2016
  • Catapults, Superior Catapults, and Guild Catapults have had their supply costs reduced by 10.
July 23, 2013
  • Catapult Mastery has been added to the Ranks and Abilities tab.
April 30, 2013
  • Guild catapult has been added.
March 26, 2013
  • Catapult damage no longer affects rams through gates.
For more historical information, see here.

Trivia[edit]