Guild upgrade

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Guild upgrades are purchasable changes to guild functionality. Starting upgrades requires a guild leader with both the necessary permissions and the Heart of Thorns expansion. However, any guild member may contribute by donating required resources to the treasury. Upgrades may affect:

  • The buildings, environment and buffs available within the guild hall.
  • The availability of special merchants in the guild hall.
  • Buffs available to players in PvE, PvP and WvW.
  • The availability and variety of guild missions and world boss events.

Acquiring guild upgrades[edit]

To acquire a guild upgrade, a guild member with sufficient permissions must talk to the appropriate NPC. Initially, this will be the Guild Initiative Notary (map icon).png Guild Initiative Notary; however, as the guild makes progress, other ones may be unlocked. For example, the Tavern Proprietor (map icon).png Tavern Proprietor becomes available upon acquiring a guild hall. Each NPC offers its own selection of upgrades.

Upgrades may require Favor favor, Aetherium aetherium, Gold coin gold, and a large number of resources to purchase. Favor is acquired for the guild by achieving weekly guild missions, and aetherium is steadily mined within the guild hall after purchasing the Guild Mine. The resources need not be given by a single individual, however. Any guild member may donate necessary items to the treasury at the Guild Treasurer. The upgrade may be purchased if the guild has the necessary favor and aetherium, the purchasing member has any necessary gold, and the guild treasury contains all necessary items.

Not all upgrades are immediately available for purchase. Most require the guild to have a certain guild level and have a different upgrade as a prerequisite.

Upgrading your guild[edit]

When upgrading your Guild and your Guild Hall, the first steps you take must be in a specific order, but the sequence of upgrades becomes more flexible as you progress. Below is a guide to getting started with your Guild.

Initial steps[edit]

The upgrades listed here are given in the order required to be able to begin to restore all buildings.

  1. Register a guild (Guild level 0).
  2. If your guild existed before the release of Guild Wars 2: Heart of Thorns, speak to a guild registrar to gain a number of free upgrades based on your guild's pre-HoT progress.
  3. Purchasing the location-specific expedition upgrade from one of the Guild Hall Explorers in the Guild Initiative Headquarters (Expedition to the Gilded Hollow, the Lost Precipice, Windswept Haven, or Isle of Reflection).
  4. Claim a guild hall by completing the claiming event (reach Guild level 1).
  5. Build a Tavern (Tavern Restoration 1) which enables you to build all other upgrades (reach Guild level 2).
  6. Build a Mine (Mine Excavation 1) to create a supply of Aetherium for your other buildings (reach Guild level 3).
  7. Increase the Aetherium capacity (Aetherium Capacity 1) to acquire enough to build a workshop.
  8. Build a Workshop (Workshop Restoration 1, reach Guild level 4). This is a pre-requisite for restoration of the Arena, Market and War Room. Additionally it unlocks the scribing station for the scribe discipline, and allow your guild members to craft guild-specific items.

Next steps[edit]

From here, the upgrade order is relatively interchangeable.

Further upgrades[edit]

Building upgrades

Further upgrades will give additional buffs to the guild or improve buildings. There is a restoration tree for each building. The order is dependent on the priorities of your guild. They all cost favor to build, which has a cap of 2000 per week. Some require Aetherium, which is time gated. Therefore, guilds need to carefully plan, manage and decide on which upgrades to build first. For a complete list of upgrades, look at each of the six main buildings.

Notary upgrades

Some upgrades may be acquired whether your guild has a guild hall or not. These may be purchased at the Guild Initiative Notary (map icon).png Guild Initiative Notary. For example, this allows for the placement of a generic merchant and a repair anvil in the Guild Hall and the Guild Initiative Headquarters. Most importantly, this include the option to unlock the Guild Vault, providing 50 storage slots shared by all members of the guild with sufficient privileges. When your guild levels up, additional upgrades will become available at the Tavern Proprietor, extending this space up to 250 slots. The Guild Vault is accessed by speaking to a Guild Banker, located near Banks in major cities. It can also be accessed in World versus World by speaking with the Guild Master.

The Notary also sells a few upgrades that do require a high-level guild: the Guild Portal at level 10, allowing for easier travel with a large group; and Further Exploration at guild level 40, unlocking new areas in your Guild Hall.

List of upgrades[edit]

Guild Initiative Registration[edit]

Upgrade Level Preceded by Description
Guild Initiative Registration.pngGuild Initiative Registration 0 Access the Guild Initiative's central office in Lion's Arch.
General Merchant.pngGeneral Merchant 0 Guild Initiative Registration Adds a merchant with harvesting and salvage tools to the guild's private locations.
Guild Vault- Stash.pngGuild Vault: Stash 0 Guild Initiative Registration Grants access to a 50-slot guild vault and gold storage.
Repair Anvil.pngRepair Anvil 0 Guild Initiative Registration Adds a repair anvil to the Guild Initiative Headquarters and the guild's hall, if they have one.
Expedition to Windswept Haven.pngExpedition to Windswept Haven 0 Guild Initiative Registration Travel to the Windswept Haven entrance tunnel, located northwest of Garden of Seborhin in Vabbi. Meet Hashim and drive the Mordant Crescent out to claim this guild hall.
Expedition to the Gilded Hollow.pngExpedition to the Gilded Hollow 0 Guild Initiative Registration Travel to the Gilded Hollow entrance tunnel, located beneath the gold city at the center of the Auric Basin. Meet Kogga inside the hollow and clear the Mordrem infestation there to claim this guild hall.
Expedition to the Lost Precipice.pngExpedition to the Lost Precipice 0 Guild Initiative Registration Travel to the sunken shrine that marks the hidden entrance to the Lost Precipice, in the northwest part of the Verdant Brink. Meet Sarah McKenzy inside the precipice and clear the Mordrem infestation there to claim this guild hall.
Expedition to the Isle of Reflection.pngExpedition to the Isle of Reflection 0 Guild Initiative Registration Travel to the Isle of Reflection entrance, located on the southern coast of Shing Jea Island in Cantha. Meet Minister Nguyen's representative on the island and drive any squatters out to claim this guild hall.
Guild Hall Obtained.pngGuild Hall Obtained 0 Expedition to Windswept Haven
Expedition to the Lost Precipice
Expedition to the Gilded Hollow
Expedition to the Isle of Reflection
Expedition to Windswept Haven.pngWindswept Haven 0 Expedition to Windswept Haven Your guild has claimed Windswept Haven and is holding it against recapture by the Mordant Crescent.
Gilded Hollow.pngGilded Hollow 0 Expedition to the Gilded Hollow Your guild has claimed the Gilded Hollow and is holding it against recapture by the Elder Dragons.
Lost Precipice.pngLost Precipice 0 Expedition to the Lost Precipice Your guild has claimed the Lost Precipice and is holding it against recapture by the Elder Dragons.
Isle of Reflection (upgrade).pngIsle of Reflection 0 Expedition to the Isle of Reflection Your guild has claimed the Isle of Reflection and is holding it against recapture by the Purists.
Guild Portal.pngGuild Portal 10 Guild Hall Obtained Add a portal device to the guild hall, allowing guild members to quickly travel as a group to missions and other destinations.
Further Exploration.pngFurther Exploration 40 Guild Hall Obtained
Tavern Restoration 1
Open paths to the unexplored reaches of your guild hall.
  • Note that the four "Expedition to the __" upgrades appear briefly in the guild panel but are replaced by "Guild Hall Obtained", and disappear from the guild panel upon completion of the guild claiming event, after which they are replaced by the respective upgrade.

Tavern Restoration[edit]

Upgrade Level Preceded by Description
Tavern Restoration 1.pngTavern Restoration 1 1 Allow access to this proprietor's upgrades and set up a temporary structure in the guild hall while work begins on restoring your full tavern.
Guild Enhancement- Karma.pngGuild Enhancement: Karma 1 Tavern Restoration 1 Add a selectable personal enhancement at the tavern which will increase the rate of karma gain.
Guild Enhancement- Experience.pngGuild Enhancement: Experience 1 Tavern Restoration 1 Add a selectable personal enhancement at the tavern which will increase the rate of experience gain.
Scribing- Guild Gathering Bonus Banner.pngScribing: Guild Gathering Bonus Banner 3 Tavern Restoration 1 Craft schematics to manufacture banners that offer allies a 10% boost to gathering chance for 30 minutes.
Scribing- Guild Karma Banner.pngScribing: Guild Karma Banner 5 Tavern Restoration 1 Craft schematics to manufacture guild banners that offer allies a 5% boost to karma gain for 30 minutes.
Scribing- Guild Experience Banner.pngScribing: Guild Experience Banner 7 Tavern Restoration 1 Craft schematics to manufacture banners that offer allies a 5% boost to experience gain 30 minutes.
Guild Hall Music- City Themes.pngGuild Hall Music: City Themes 8 Tavern Restoration 1 Visit the minstrel at the tavern to change the background music of your guild hall to a selection of themes based on the capitols of Tyria's major nations.
Guild Hall Swiftness +11%.pngGuild Hall Swiftness +11% 9 Tavern Restoration 1 Permanently increase the run speed of guild members while in this guild hall by 11%.
Scribing- Guild Magic Find Banner.pngScribing: Guild Magic Find Banner 11 Tavern Restoration 1 Craft schematics to manufacture banners that offer allies a 10% boost to magic find for 30 minutes
Guild Waypoint 5% Discount.pngGuild Waypoint 5% Discount 13 Tavern Restoration 1 Reduce the cost of using waypoints by 5% for all guild members.
Scribing- Guild Road Marker.pngScribing: Guild Road Marker 15 Tavern Restoration 1 Craft schematics to manufacture banners that offer allies swiftness for 20 seconds.
Scribing- Guild Gold from Kills Banner.pngScribing: Guild Gold from Kills Banner 17 Tavern Restoration 1 Craft schematics to manufacture banners that offer allies a 5% boost to gold gain from monster kills for 30 minutes.
Tavern Restoration 2.pngTavern Restoration 2 19 Tavern Restoration 1 Complete the restoration of your tavern.
Guild Hall Music- Super Adventure Box.pngGuild Hall Music: Super Adventure Box 8 Tavern Restoration 2
Guild Hall Music: City Themes
Visit the minstrel at the tavern to change the background music of your guild hall to a selection of themes based on Moto's Super Adventure Box.
Guild Anthems.pngGuild Anthems 19 Tavern Restoration 2 Add a minstrel at the tavern who can set an anthem for your guild, which will play at moments of triumph.
Guild Anthems.pngSuper Guild Anthem 19 Tavern Restoration 2
Guild Anthems
Add a minstrel at the tavern who can set an anthem for your guild, which will play at moments of triumph.
Guild Hall Swiftness +22%.pngGuild Hall Swiftness +22% 21 Tavern Restoration 2
Guild Hall Swiftness +11%
Permanently increase the run speed of guild members while in this guild hall by 22%.
Scribing- Guild Banquet.pngScribing: Guild Banquet 23 Tavern Restoration 2 Craft schematics to manufacture celebratory banquets that players can eat and drink from.
Scribing- Guild Karma and Experience Banner.pngScribing: Guild Karma and Experience Banner 25 Scribing: Guild Experience Banner
Scribing: Guild Karma Banner
Tavern Restoration 2
Craft schematics to manufacture banners that offer allies a 10% boost to experience and karma gain for 30 minutes.
Guild Waypoint 10% Discount.pngGuild Waypoint 10% Discount 27 Tavern Restoration 2
Guild Waypoint 5% Discount
Reduce the cost of using waypoints by 10% for all guild members.
Scribing- Guild Gold and Magic Find Banner.pngScribing: Guild Gold and Magic Find Banner 29 Scribing: Guild Magic Find Banner
Scribing: Guild Gold from Kills Banner
Tavern Restoration 2
Craft schematics to manufacture banners that offer allies a 10% boost to gold gain and a 15% boost to magic find for 30 minutes.
Scribing- Guild Gathering and Swiftness Banner.pngScribing: Guild Gathering and Swiftness Banner 31 Scribing: Guild Road Marker
Scribing: Guild Gathering Bonus Banner
Tavern Restoration 2
Craft schematics to manufacture banners that offer allies a 15% boost to gathering chance and a 10% boost to swiftness for 30 minutes.
Scribing- Guild World Events.pngScribing: Guild World Events 33 Tavern Restoration 2 Allows your guild to build consumables that can be used to activate various world events.
Guild Hall Swiftness +33%.pngGuild Hall Swiftness +33% 35 Guild Hall Swiftness +22% Permanently increase the run speed of guild members while in this guild hall by 33%.
Scribing- Guild Heroes Banner.pngScribing: Guild Heroes Banner 37 Scribing: Guild Gold and Magic Find Banner
Scribing: Guild Karma and Experience Banner
Scribing: Guild Gathering and Swiftness Banner
Craft schematics to manufacture banners that offer allies boosts to karma, experience, gold gain, gathering chance, magic find, and run speed for 30 minutes.
Guild Waypoint 15% Discount.pngGuild Waypoint 15% Discount 40 Guild Waypoint 10% Discount Reduce the cost of using waypoints by 15% for all guild members.

Mine Excavation[edit]

Upgrade Level Preceded by Description
Mine Excavation 1.pngMine Excavation 1 2 Tavern Restoration 1 Excavate the beginnings of a mine for your guild hall and begin mining aetherium out of the stone.
Aetherium Capacity 1.pngAetherium Capacity 1 2 Mine Excavation 1 Increase storage capacity for aetherium (from 500 Aetherium to 1,500 Aetherium).
Mining Rate 1.pngMining Rate 1 5 Mine Excavation 1 Produce aetherium at a faster rate (from 1 Aetherium every 60 seconds to 1 Aetherium every 50 seconds or 1.2 per minute).
Aetherium Capacity 2.pngAetherium Capacity 2 8 Aetherium Capacity 1 Increase storage capacity for aetherium (from 1,500 Aetherium to 3,000 Aetherium).
Mining Rate 2.pngMining Rate 2 12 Mining Rate 1 Produce aetherium at a faster rate (from 1 Aetherium every 50 seconds to 1 Aetherium every 40 seconds or 1.5 per minute).
Mine Excavation 2.pngMine Excavation 2 15 Mine Excavation 1 Expand your guild's mine.
Aetherium Capacity 3.pngAetherium Capacity 3 15 Aetherium Capacity 2
Mine Excavation 2
Increase storage capacity for aetherium (from 3,000 Aetherium to 5,000 Aetherium).
Mining Rate 3.pngMining Rate 3 18 Mining Rate 2
Mine Excavation 2
Produce aetherium at a faster rate (from 1 Aetherium every 40 seconds to 1 Aetherium every 30 seconds or 2 per minute).
Aetherium Capacity 4.pngAetherium Capacity 4 21 Aetherium Capacity 3 Increase storage capacity for aetherium (from 5,000 Aetherium to 10,000 Aetherium).
Mining Rate 4.pngMining Rate 4 25 Mining Rate 3 Produce aetherium at a faster rate (from 1 Aetherium every 30 seconds to 1 Aetherium every 25 seconds or 2.4 per minute).
Aetherium Capacity 5.pngAetherium Capacity 5 28 Aetherium Capacity 4 Increase storage capacity for aetherium (from 10,000 Aetherium to 15,000 Aetherium).
Mine Excavation 3.pngMine Excavation 3 31 Mine Excavation 2 Expand your guild's mine.
Mining Rate 5.pngMining Rate 5 31 Mining Rate 4
Mine Excavation 3
Produce aetherium at a faster rate (from 1 Aetherium every 25 seconds to 1 Aetherium every 20 seconds or 3 per minute).
Aetherium Capacity 6.pngAetherium Capacity 6 34 Aetherium Capacity 5
Mine Excavation 3
Increase storage capacity for aetherium (from 15,000 Aetherium to 25,000 Aetherium).
Mining Rate 6.pngMining Rate 6 37 Mining Rate 5 Produce aetherium at a faster rate (from 1 Aetherium every 20 seconds to 1 Aetherium every 15 seconds or 4 per minute).

Workshop Excavation[edit]

Upgrade Level Preceded by Description
Workshop Restoration 1.pngWorkshop Restoration 1 3 Mine Excavation 1 Begin restoring your workshop.
Ore Synthesizer 1.pngOre Synthesizer 1 3 Workshop Restoration 1 Add an ore node to the workshop that randomly generates either copper or iron when mined.
Guild Enhancement- Critical Harvesting.pngGuild Enhancement: Critical Harvesting 5 Workshop Restoration 1 Add a personal enhancement at the tavern that increases the chance of getting a critical success when harvesting a node.
Lumber Synthesizer 1.pngLumber Synthesizer 1 7 Workshop Restoration 1 Add a lumber node to the workshop that randomly generates either green or soft logs when harvested.
Cloth Synthesizer 1.pngCloth Synthesizer 1 7 Workshop Restoration 1 Add a cloth node to the workshop that randomly generates either jute or wool scraps when harvested.
Leather Synthesizer 1.pngLeather Synthesizer 1 7 Workshop Restoration 1 Add a leather node to the workshop that randomly generates either rawhide or thin leather when harvested.
Guild Enhancement- Critical Crafting.pngGuild Enhancement: Critical Crafting 9 Workshop Restoration 1 Add a personal enhancement at the tavern that increases the chance of getting a critical success when crafting an item
Synthesis Output 1.pngSynthesis Output 1 11 Ore Synthesizer 1
Lumber Synthesizer 1
Increase the efficiency of the guild's ore and lumber synthesizers, increasing daily harvesting opportunities to 4 each
Guild Enhancement- Map Bonus.pngGuild Enhancement: Map Bonus 13 Workshop Restoration 1 Add a personal enhancement at the tavern that increases how often you get map bonuses.
Ore Synthesizer 2.pngOre Synthesizer 2 15 Ore Synthesizer 1 Add silver as a possible output from the workshop's ore synthesizer.
Leather Synthesizer 2.pngLeather Synthesizer 2 17 Leather Synthesizer 1 Add coarse leather as a possible output from the workshop's leather synthesizer.
Cloth Synthesizer 2.pngCloth Synthesizer 2 17 Cloth Synthesizer 1 Add cotton scraps as a possible output from the workshop's cloth synthesizer.
Lumber Synthesizer 2.pngLumber Synthesizer 2 17 Lumber Synthesizer 1 Add seasoned logs as a possible output from the workshop's lumber synthesizer
Plant Synthesizers 1.pngPlant Synthesizers 1 19 Workshop Restoration 1 Add harvesting nodes to the workshop that randomly generate various vegetables, fruits, and herbs when harvested
Synthesis Output 2.pngSynthesis Output 2 21 Synthesis Output 1
Ore Synthesizer 2
Lumber Synthesizer 2
Plant Synthesizers 1
Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 6 each and plant, leather, and cloth harvests to 2 each
Workshop Restoration 2.pngWorkshop Restoration 2 23 Workshop Restoration 1 Complete the restoration of your workshop
Ore Synthesizer 3.pngOre Synthesizer 3 23 Ore Synthesizer 2
Workshop Restoration 2
Add gold as a possible output from the the [sic] workshop's ore synthesizer.
Cloth Synthesizer 3.pngCloth Synthesizer 3 25 Workshop Restoration 2
Cloth Synthesizer 2
Add linen scraps as a possible output from the workshop's cloth synthesizer.
Lumber Synthesizer 3.pngLumber Synthesizer 3 25 Lumber Synthesizer 2
Workshop Restoration 2
Add hard logs as a possible output from the workshop's lumber synthesizer
Leather Synthesizer 3.pngLeather Synthesizer 3 25 Workshop Restoration 2
Leather Synthesizer 2
Add rugged leather as a possible output from the workshop's leather synthesizer.
Ore Synthesizer 4.pngOre Synthesizer 4 27 Ore Synthesizer 3 Add platinum as a possible output from the workshop's ore synthesizer
Plant Synthesizers 2.pngPlant Synthesizers 2 29 Plant Synthesizers 1
Workshop Restoration 2
The workshop's plant synthesizers will now output more possible vegetables, fruits, and herbs
Lumber Synthesizer 4.pngLumber Synthesizer 4 31 Lumber Synthesizer 3 Add elder logs as a possible output from the workshop's lumber synthesizer
Cloth Synthesizer 4.pngCloth Synthesizer 4 31 Cloth Synthesizer 3 Add silk scraps as a possible output from the workshop's cloth synthesizer.
Leather Synthesizer 4.pngLeather Synthesizer 4 31 Leather Synthesizer 3 Add thick leather as a possible output from the workshop's leather synthesizer.
Synthesis Output 3.pngSynthesis Output 3 33 Ore Synthesizer 4
Synthesis Output 2
Lumber Synthesizer 3
Plant Synthesizers 2
Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 8 each.
Ore Synthesizer 5.pngOre Synthesizer 5 35 Ore Synthesizer 4 Add mithril as a possible output from the workshop's ore synthesizer.
Lumber Synthesizer 5.pngLumber Synthesizer 5 37 Lumber Synthesizer 4 Add ancient logs as a possible output from the workshop's lumber synthesizer
Leather Synthesizer 5.pngLeather Synthesizer 5 37 Leather Synthesizer 4 Add hardened leather as a possible output from the workshop's leather synthesizer.
Cloth Synthesizer 5.pngCloth Synthesizer 5 37 Cloth Synthesizer 4 Add gossamer scraps as a possible output from the workshop's cloth synthesizer.
Plant Synthesizers 3.pngPlant Synthesizers 3 39 Plant Synthesizers 2 The workshop's plant synthesizers will now output even more possible vegetables, fruits, and herbs
Ore Synthesizer 6.pngOre Synthesizer 6 40 Ore Synthesizer 5 Add orichalcum as a possible output from the workshop's ore synthesizer
Synthesis Output 4.pngSynthesis Output 4 40 Synthesis Output 3
Lumber Synthesizer 5
Plant Synthesizers 3
Ore Synthesizer 6
Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 10 each and plant, leather, and cloth harvests to 3 each

Arena Restoration[edit]

Upgrade Level Preceded by Description
Arena Restoration 1.pngArena Restoration 1 4 Workshop Restoration 1 Set up a temporary structure in your guild hall while construction begins on your guild hall's arena.
Mission Slot- PvP.pngMission Slot: PvP 4 Arena Restoration 1 Unlock a weekly mission slot that will only generate PvP-oriented missions and is unaffected by the guild's mission preference.
Guild Enhancement- PvP Reward Boost.pngGuild Enhancement: PvP Reward Boost 7 Arena Restoration 1 Add a personal enhancement at the tavern that increases the rate at which PvP reward tracks progress.
Arena Restoration 2.pngArena Restoration 2 10 Arena Restoration 1 Complete the restoration of your arena and enable battling between red and blue team fighters.
Brawling Obstacle- Walls.pngBrawling Obstacle: Walls 12 Arena Restoration 2 Add an obstacles coordinator to the arena, allowing players to enter the arena as a decorator and place walls.
Brawling Obstacle- Weakness Turrets.pngBrawling Obstacle: Weakness Turrets 14 Arena Restoration 2 Allow decorators in the arena to place turrets that weaken nearby combatants.
Brawling Obstacle- Strike Turrets.pngBrawling Obstacle: Strike Turrets 16 Brawling Obstacle: Walls Allow decorators in the arena to place turrets that damage nearby combatants.
Arena Brawling- Green Team.pngArena Brawling: Green Team 18 Arena Restoration 2 Add a green team coordinator to the arena, allowing for three-way team brawling.
Brawling Obstacle- Team-Color Torches.pngBrawling Obstacle: Team-Color Torches 18 Arena Brawling: Green Team
Brawling Obstacle: Walls
Allow decorators in the arena to place torches in the red, blue, and green team colors. These torches can be lit and unlit at will.
Brawling Obstacle- Vortex Traps.pngBrawling Obstacle: Vortex Traps 20 Brawling Obstacle: Walls Allows decorators in the arena to place traps that cyclically activate and pull in nearby players.
Brawling Obstacle- Fear Turrets.pngBrawling Obstacle: Fear Turrets 22 Brawling Obstacle: Walls Allow decorators in the arena to place turrets that apply fear to nearby combatants.
Arena Ring-Out Barrier.pngArena Ring-Out Barrier 23 Brawling Obstacle: Walls Add an option for the obstacles coordinator to turn on a boundary around the brawling arena to prevent ring-outs.
Brawling Obstacle- Knockback Turrets.pngBrawling Obstacle: Knockback Turrets 24 Brawling Obstacle: Walls Allow decorators in the arena to place turrets that knock back nearby combatants.
Brawling Obstacle- Fan Traps.pngBrawling Obstacle: Fan Traps 26 Brawling Obstacle: Walls Allow decorators in the arena to place fans that cyclically activate and push combatants back with strong gusts of wind.
Arena Brawling- Free-for-All Fighters.pngArena Brawling: Free-for-All Fighters 28 Arena Restoration 2 Add a free-for-all coordinator to the arena, allowing for teamless brawling.
Brawling Obstacle- Purple Torches.pngBrawling Obstacle: Purple Torches 28 Arena Brawling: Free-for-All Fighters
Brawling Obstacle: Walls
Allow decorators in the arena to place purple torches, which can be lit and unlit at will.
Brawling Obstacle- Chill Turrets.pngBrawling Obstacle: Chill Turrets 29 Brawling Obstacle: Walls Allow decorators in the arena to place turrets that chill nearby combatants.
Brawling Obstacle- Poison Turrets.pngBrawling Obstacle: Poison Turrets 30 Brawling Obstacle: Walls Allow decorators in the arena to place turrets that poison nearby combatants.
Brawling Obstacle- Flame Turrets.pngBrawling Obstacle: Flame Turrets 32 Brawling Obstacle: Walls Allow decorators in the arena to place turrets that apply burning to nearby combatants.
Brawling Obstacle- Cripple Turrets.pngBrawling Obstacle: Cripple Turrets 34 Brawling Obstacle: Walls Allow decorators in the arena to place turrets that cripple nearby combatants.
Brawling Obstacle- Heal Turrets.pngBrawling Obstacle: Heal Turrets 37 Brawling Obstacle: Walls Allow decorators in the arena to place turrets that heal nearby combatants.
Brawling Obstacle- White Torches.pngBrawling Obstacle: White Torches 39 Arena Brawling: Invulnerable Fighters
Brawling Obstacle: Walls
Allow decorators in the arena to place white torches, which can be lit and unlit at will.
Arena Brawling- Invulnerable Fighters.pngArena Brawling: Invulnerable Fighters 39 Arena Restoration 2 Add an invulnerability coordinator to the arena, allowing for brawling without taking damage.
Brawling Obstacle- Lava Floors.pngBrawling Obstacle: Lava Floors 40 Brawling Obstacle: Walls Allow decorators in the arena to place floor tiles that will kill players on contact.

Market Restoration[edit]

Upgrade Level Preceded by Description
Market Restoration 1.pngMarket Restoration 1 4 Workshop Restoration 1 Establish a temporary marketplace in your guild hall while construction begins on the foundation of the full plaza.
Mission Slot- PvE.pngMission Slot: PvE 4 Market Restoration 1 Unlock a weekly mission slot that will only generate PvE-oriented missions and is unaffected by the guild's mission preference.
Guild Hall Decorations Merchant 1.pngGuild Hall Decorations Merchant 1 6 Market Restoration 1 Add a merchant to the workshop who sells basic decorations for your guild hall.
Guild Trader 1.pngGuild Trader 1 8 Market Restoration 1 Add a trader merchant to the market whose stock rotates daily. Guild members may purchase only one item each day.
Guild Armorer 1.pngGuild Armorer 1 10 Market Restoration 1 Add a guild armorer to the market, from whom basic guild armor skins can be purchased.
Guild Weaponsmith 1.pngGuild Weaponsmith 1 12 Market Restoration 1 Add a guild weaponsmith to the market, selling a selection of guild weapon skins.
Guild Enhancement- Magic Find.pngGuild Enhancement: Magic Find 14 Market Restoration 1 Add a personal enhancement at the tavern that increases the chance of finding magic items.
Guild Trader 2.pngGuild Trader 2 16 Guild Trader 1 Expand the trader's inventory to include random crafting-related items.
Guild Miniature Merchant 1.pngGuild Miniature Merchant 1 18 Market Restoration 1 Add a merchant to the market who sells miniatures emblazoned with your guild emblem.
Guild Treasure Trove.pngGuild Treasure Trove 20 Market Restoration 1
Guild Vault: Stash
Gain access to a 100-slot guild vault.
Market Restoration 2.pngMarket Restoration 2 22 Market Restoration 1 Complete the restoration of your market.
Guild Hall Decorations Merchant 2.pngGuild Hall Decorations Merchant 2 22 Guild Hall Decorations Merchant 1
Market Restoration 2
Increase the inventory of your guild hall decorations merchant.
Guild Hall Monument Decorations.pngGuild Hall Monument Decorations 23 Market Restoration 2
Guild Hall Decorations Merchant 2
Add special decorations that can be inscribed with custom messages to the basic decorations merchant's inventory.
Guild Trader 3.pngGuild Trader 3 24 Market Restoration 2
Guild Trader 2
Guild members may now purchase 2 items from the guild trader per day.
Guild Miniature Merchant 2.pngGuild Miniature Merchant 2 26 Market Restoration 2
Guild Miniature Merchant 1
Expand the inventory of the guild miniature merchant.
Guild Armorer 2.pngGuild Armorer 2 28 Guild Armorer 1
Market Restoration 2
Add jungle armor recipes to the guild armorer's inventory.
Guild Trader 4.pngGuild Trader 4 30 Guild Hall Decorations Merchant 1
Guild Trader 3
Expand the inventory of the guild trader to include guild hall decorations and related items.
Schematic- Vault Transport.pngSchematic: Vault Transport 32 Market Restoration 2
Guild Vault: Stash
Craft schematics for manufacturing a remote access to the guild vault.
Deep Cave.pngDeep Cave 32 Market Restoration 2
Guild Treasure Trove
The Deep Cave will expand your treasure trove by another 100 slots.
Guild Hall Decorations Merchant 3.pngGuild Hall Decorations Merchant 3 34 Guild Hall Decorations Merchant 2 Increase the inventory of your guild hall decorations merchant.
Guild Miniature Merchant 3.pngGuild Miniature Merchant 3 36 Guild Miniature Merchant 2 Expand the inventory of the guild miniature merchant.
Guild Trader 5.pngGuild Trader 5 38 Guild Trader 4 Guild members may now purchase 3 items from the guild trader per day.
Guild Weaponsmith 2.pngGuild Weaponsmith 2 40 Guild Weaponsmith 1
Market Restoration 2
Add recipes for chiaroscuro weapons to the guild weaponsmith's inventory.

War Room Restoration[edit]

Upgrade Level Preceded by Description
War Room Restoration 1.pngWar Room Restoration 1 4 Workshop Restoration 1 Begin restoring your war room.
Mission Slot- WvW.pngMission Slot: WvW 4 War Room Restoration 1 Unlock a weekly mission slot that will only generate WvW missions and is unaffected by the guild's mission preference
WvW Guild Claiming- Camps.pngWvW Guild Claiming: Camps 5 War Room Restoration 1 Allow guild members with the proper permissions to claim a supply camp for the guild, allowing it to gain access to upgrades over time.
Sabotage Depot.pngScribing: Sabotage Depot 5 WvW Guild Claiming: Camps Craft schematics to manufacture a tier 1 improvement that rigs the supply depot at your guild's claimed objectives to explode if your objective is captured by enemies, destroying all of the supply there.
Supply Drop.pngScribing: Minor Supply Drop 5 WvW Guild Claiming: Camps Craft schematics to manufacture a tier 1 tactic that refills the supply cache at your guild's claimed objectives.
Objective Aura 8- Supply Capacity.pngObjective Aura 1: Supply Capacity 6 WvW Guild Claiming: Camps The guild's claimed objectives now always emanate an aura that applies boons to allies in the vicinity while the guild holds the objective. Initially, the aura applies a +5 supply capacity.
Chilling Fog.pngScribing: Chilling Fog 7 WvW Guild Claiming: Camps Craft schematics to manufacture a tier 2 tactic that temporarily summons a fog which chills invaders in the area of your claimed objectives.
Guild WvW Reward Track Boost 1.pngGuild Enhancement: World Reward Tracks 7 War Room Restoration 1 Add a personal enhancement at the tavern that increases the rate of WvW reward-track gain.
Armored Dolyaks.pngScribing: Armored Dolyaks 8 WvW Guild Claiming: Camps Craft schematics to manufacture a tier 1 improvement that significantly increases the defenses of dolyaks departing the guild's claimed supply camp.
Objective Aura 2- WvW Experience.pngObjective Aura 2: WvW Experience 9 Objective Aura 1: Supply Capacity Adds a 10% WvW experience bonus to the boons applied by the guild's aura around claimed objectives.
WvW Guild Claiming- Towers.pngWvW Guild Claiming: Towers 10 WvW Guild Claiming: Camps Allow guild members with the proper permissions to claim a tower for the guild, allowing it to gain access to upgrades over time.
Guild Arrow Cart Blueprints (schematic).pngScribing: Guild Arrow Cart 10 WvW Guild Claiming: Camps Craft schematics to manufacture WvW arrowcarts [sic] that cost less supply to place.
Invulnerable Dolyaks.pngScribing: Invincible Dolyak 11 WvW Guild Claiming: Towers Craft schematics to manufacture a tier 1 tactic that sends an invulnerable supply dolyak from a claimed camp.
Scribing- Guild Ballista.pngScribing: Guild Ballista 13 WvW Guild Claiming: Towers Craft schematics to manufacture WvW ballistae that cost less supply to place.
Guild Enhancement- World Experience.pngGuild Enhancement: World Experience 14 War Room Restoration 1 Add a personal enhancement at the tavern that increases the rate of WXP gain.
Speedy Dolyaks.pngScribing: Speedy Dolyaks 15 WvW Guild Claiming: Towers Craft schematics to manufacture a tier 2 improvement that significantly increases the speed of dolyaks departing from your guild's claimed supply camp.
Iron Guards.pngScribing: Iron Guards 16 WvW Guild Claiming: Towers Craft schematics to manufacture a tier 2 improvement that significantly increases the defenses of guards at your guild's claimed objectives.
Objective Aura 3- Movement Speed.pngObjective Aura 3: Movement Speed 17 Objective Aura 2: WvW Experience
WvW Guild Claiming: Towers
Adds a 25% movement speed bonus to the boons applied by the guild's aura around claimed objectives.
Turtle Banner.pngScribing: Turtle Banner 18 WvW Guild Claiming: Towers Craft schematics to manufacture a tier 1 tactic that spawns a defensive banner at your guild's claimed objective. This banner may be picked up by one of your guild members and carried into battle, offering support to other members of your team in the area.
Scribing- Guild Catapult.pngScribing: Guild Catapult 19 WvW Guild Claiming: Towers Craft schematics to manufacture WvW catapults that cost less supply to place.
War Room Restoration 2.pngWar Room Restoration 2 20 War Room Restoration 1 Complete the restoration of your war room.
Hardened Gates.pngScribing: Hardened Gates 12 WvW Guild Claiming: Keeps Craft schematics to manufacture a tier 2 improvement that significantly increases the defenses of gates at your guild's claimed objective.
Scribing- Assault Roller.pngScribing: Assault Roller 20 War Room Restoration 2
WvW Guild Claiming: Towers
Craft schematics to manufacture a tier 2 tactic that summons a charr assault roller at your camp, which one of your guild members can transform into as a highly mobile siege weapon.
Objective Aura 4- Power.pngObjective Aura 4: Power 21 War Room Restoration 2
Objective Aura 3: Movement Speed
Adds a +100 power bonus to the boons applied by the guild's aura around claimed objectives.
Hardened Siege.pngScribing: Hardened Siege 22 WvW Guild Claiming: Keeps Craft schematics to manufacture a tier 1 improvement that significantly increases the defenses of existing siege installations at your guild's claimed objective.
WvW Guild Claiming- Keeps.pngWvW Guild Claiming: Keeps 22 War Room Restoration 2
WvW Guild Claiming: Towers
Allow guild members with the proper permissions to claim a keep for the guild, allowing it to gain access to upgrades over time.
Centaur Banner.pngScribing: Centaur Banner 23 WvW Guild Claiming: Keeps Craft schematics to manufacture a tier 2 tactic that spawns a mobility banner at your guild's claimed objective. This banner may be picked up by one of your guild members and carried into battle, offering support to other members of your team in the area.
Packed Dolyaks.pngScribing: Packed Dolyaks 24 WvW Guild Claiming: Keeps Craft schematics to manufacture a tier 2 improvement that increases the amount of supply carried by dolyaks departing from your guild's claimed supply camp.
Objective Aura 5- Precision.pngObjective Aura 5: Precision 25 Objective Aura 4: Power
WvW Guild Claiming: Keeps
Adds a +100 precision bonus to the boons applied by the guild's aura around claimed objectives.
Scribing- Guild Flame Ram.pngScribing: Guild Flame Ram 26 WvW Guild Claiming: Keeps Craft schematics to manufacture WvW flame rams that cost less supply to place.
Dragon Banner.pngScribing: Dragon Banner 27 WvW Guild Claiming: Keeps Craft schematics to manufacture a tier 3 tactic that spawns an offensive banner at your guild's claimed objective. This banner may be picked up by one of your guild members and carried into battle, offering support to other members of your team in the area.
Siege Dampener.pngScribing: Invulnerable Fortifications 28 WvW Guild Claiming: Keeps Craft schematics to manufacture a tier 2 tactic that temporarily makes the walls and gates of your claimed objective impervious to enemy attack.
Objective Aura 6- Toughness.pngObjective Aura 6: Toughness 29 Objective Aura 5: Precision Adds a +100 toughness bonus to the boons applied by the guild's aura around claimed objectives.
Scribing- Guild Trebuchet.pngScribing: Guild Trebuchet 30 WvW Guild Claiming: Keeps Craft schematics to manufacture WvW trebuchets that cost less supply to place.
Emergency Waypoint.pngScribing: Emergency Waypoint 31 WvW Guild Claiming: Keeps Craft schematics to manufacture a tier 3 tactic that temporarily summons a waypoint at your claimed objective, even during enemy attack.
WvW Guild Claiming- Stonemist Castle.pngWvW Guild Claiming: Stonemist Castle 31 WvW Guild Claiming: Keeps Allow guild members with the proper permissions to claim Stonemist Castle for the guild, allowing it to gain access to upgrades over time.
Auto Turrets.pngScribing: Turret Gates 32 WvW Guild Claiming: Stonemist Castle Craft schematics to manufacture a tier 3 improvement that causes the gates at your guild's claimed objective to actively attack invaders.
Objective Aura 7- Vitality.pngObjective Aura 7: Vitality 33 Objective Aura 6: Toughness
WvW Guild Claiming: Stonemist Castle
Adds a +100 vitality bonus to the boons applied by the guild's aura around claimed objectives.
Scribing- Guild Siege Golem.pngScribing: Guild Siege Golem 34 WvW Guild Claiming: Stonemist Castle Craft schematics to manufacture WvW siege golems that cost less supply to place.
Watchtower.pngScribing: Watchtower 35 WvW Guild Claiming: Stonemist Castle Craft schematics to manufacture a tier 3 improvement that reveals enemies in the region of your guild's claimed tower on your map.
Presence of the Keep.pngScribing: Presence of the Keep 36 Objective Aura 1: Supply Capacity
WvW Guild Claiming: Stonemist Castle
Craft schematics to manufacture a tier 3 improvement that doubles the effect of your guild's auras at your guild's claimed keep.
Objective Aura 1- Magic Find.pngObjective Aura 8: Magic Find 37 Objective Aura 7: Vitality Adds a +20% magic-find bonus to the boons applied by the guild's aura around claimed objectives.
Scribing- Guild Shield Generator.pngScribing: Guild Shield Generator 38 WvW Guild Claiming: Stonemist Castle Craft schematics to manufacture WvW shield generators that cost less supply to place.
Cloaking Waters.pngScribing: Cloaking Waters 39 WvW Guild Claiming: Stonemist Castle Craft schematics to manufacture a tier 3 improvement that applies stealth to any ally who moves through the fountains at Stonemist Castle as long as it is claimed by your guild.
Airship Defense.pngScribing: Airship Defense 40 WvW Guild Claiming: Stonemist Castle Craft schematics to manufacture a tier 3 tactic that temporarily summons a group of airships to circle Stonemist Castle and bombard invaders while you claim it.

Guild level[edit]

This table shows the relationship between Guild Level (#), Guild Experience (GXP) and Guild Upgrades. Enhancements in Bold. Scribing in Italics. You may click the individual upgrades to view their cost in resources, favor and aetherium.

Guild level is a prerequisite for guild upgrades. The structural upgrades: Mine Excavation (1,2,3); Arena, Market, Tavern, Workshop, War Room Restoration (1,2); Notary upgrades: Hall, Portal and Further Exploration offer 100 GXP. Each completed minor upgrade generates 35 GXP. Initial Notary upgrades: Merchant, Anvil, and Stash offer 10 GXP. This Guild Experience in turn contributes to raising the guild level.

Each level requires 100 GXP to progress to the next level. Guilds start with zero GXP at level 0.

# GXP Guild Initiative Notary.png Notary Arena Proprietor.png Arena (PvP) Market Proprietor.png Market Mine Proprietor.png Mine Tavern Proprietor.png Tavern Workshop Proprietor.png Workshop War Room Proprietor.png War Room (WvW)
0 0 Hall Merchant Anvil Stash
1 100 Restoration 1
XP Karma
2 200 Excavation 1
Capacity 1
3 300 Gathering Banner Restoration 1
Ore 1
4 400 Restoration 1
PvP Mission
Restoration 1
PvE Mission
Restoration 1
WvW Mission
5 500 Rate 1 Karma Banner Critical Harvesting Supply Drop Sabotage Depot
Claim Camps
6 600 Decorations 1 Aura 1 Supply+5
7 700 PvP Reward XP Banner Lumber 1
Cloth 1
Leather 1
Chilling Fog WvW Reward
8 800 Trader 1 Capacity 2 Music SAB Music Armored Dolyaks
9 900 Swiftness +11% Critical Crafting Aura 2 WXP+10%
10 1000 Guild Portal Restoration 2 Armorer 1 Arrow Cart Claim Towers
11 1100 MF Banner Synthesis 1 Invincible Dolyak
12 1200 Walls Weaponsmith 1 Rate 2 Hardened Gates
13 1300 Waypoint -5% Map Bonus Guild Ballista
14 1400 Weakness Turrets Magic Find WXP
15 1500 Capacity 3 Excavation 2 Road Banner Ore 2 Speedy Dolyaks
16 1600 Strike Turrets Trader 2 Iron Guards
17 1700 Gold +5% Lumber 2
Cloth 2
Leather 2
Aura 3 Speed+25%
18 1800 Green Team Color Torches Miniature 1 Rate 3 Turtle Banner
19 1900 Restoration 2 Plant 1 Guild Catapult
20 2000 Vortex Traps Trove Assault Roller Restoration 2
21 2100 Capacity 4 Swiftness +22% Synthesis 2 Aura 4 Power+100
22 2200 Fear Turrets Decorations 2 Restoration 2 Hardened Siege Claim Keeps
23 2300 Ring-Out Barrier Monument Decorations Guild Banquet Ore 3 Restoration 2 Centaur Banner
24 2400 Knockback Turrets Trader 3 Packed Dolyaks
25 2500 Rate 4 Karma&XP Banner Lumber 3
Cloth 3
Leather 3
Aura 5 Precision+100
26 2600 Fan Traps Miniature 2 Guild Flame Ram
27 2700 Waypoint -10% Ore 4 Dragon Banner
28 2800 Free-for-All Purple Armorer 2 Capacity 5 Invulnerable Fortifications
29 2900 Chill Turrets Gold&MF Banner Plant 2 Aura 6 Toughness+100
30 3000 Poison Turrets Trader 4 Guild Trebuchet
31 3100 Excavation 3 Rate 5 Gathering & Swiftness Banner Lumber 4
Cloth 4
Leather 4
Emergency Waypoint Claim Castle
32 3200 Flame Turrets Deep Cave Vault Transport Turret Gates
33 3300 World Events Synthesis 3 Aura 7 Vitality+100
34 3400 Cripple Turrets Decorations 3 Capacity 6 Guild Siege Golem
35 3500 Swiftness +33% Ore 5 Watchtower
36 3600 Miniature 3 Presence of the Keep
37 3700 Heal Turrets Rate 6 Heroes Banner Lumber 5
Cloth 5
Leather 5
Aura 8 MF+20%
38 3800 Trader 5 Guild Shield Generator
39 3900 White Invulnerable Plant 3 Cloaking Waters
40 4000 Further Exploration Kill Floors Weaponsmith 2 Waypoint -15% Ore 6 Synthesis 4 Airship Defense

Once all upgrades are complete, earning 6985 GXP, the maximum guild level is 69.

After 40[edit]

After a guild has reached level 40 it may:

  • Explore game content in more detail, like WvW, PvP and decorations.
  • Complete remaining upgrades that were "skipped over" because they had lower priority.
  • Devote more resources to scribing.
  • Unlock new areas of the guild that were previously inaccessible.
Excess Aetherium and Favor

After a guild has completed all upgrades in all buildings there is no known use for aetherium. Favor can be used to purchase consumables from the Guild Requisitioner located within the Guild Initiative Headquarters. However, guild missions may be completed so that members receive guild commendations.

Summary of benefits[edit]

Guild upgrades that enhance abilities of the Guild, guild members or the guild hall are listed below.

Enhancements[edit]

Primary article: Guild Enhancements

Adds a number of selectable personal enhancements at the tavern, however only one can be activated at a time. Their duration is unlimited. Unlocking additional enhancements raises the percentage gain that each enhancement offers. To acquire the enhancement, the guild member needs to own Guild Wars 2: Heart of Thorns.

Guild vault[edit]

Build 250-slot vault. Pre-HoT guild vaults have been "grandfathered".

Guild hall[edit]

Mission unlocks[edit]

There are 3 Guild Mission slots. Each has a randomly selected difficulty level (easy, medium or hard) that changes weekly. All may be unlocked at guild level 4.

Waypoints[edit]

World versus world[edit]

There are three types of world versus world upgrades available in the War Room

  • Guild claiming upgrades allow guild to claim objectives.
  • WvW enhancements give a significant upgrade to objectives that have been claimed by a guild. Many need to be built from WvW schematics by a scribe.
  • Guild siege equipment cost less supply than standard siege. Blueprints must be crafted by scribe.

Scribing unlocks[edit]

Purchasing the scribing upgrades allows scribe guild members to use those recipes at the workshop crafting station.

Banners[edit]

PvE[edit]

WvW[edit]

Primary article: Scribe#Schematics

There are three types of upgrades crafted in the dedicated WvW queue:

  1. Guild siege equipment, which may be deployed by a guild member with sufficient permission.
  2. Improvements (passive), which when slotted into claimed objectives take effect after their tier is unlocked.
  3. Tactics (active), which when slotted into claimed structures take effect when activated by a player with sufficient permission after their tier is unlocked.

Hints[edit]

Crafting[edit]

Many of the required resources may be crafted. The two most difficult and expensive items to obtain are Empty Kegs and Glass Mugs.

A guide for very small guilds[edit]

All guild upgrades are designed to be acquirable by guilds that comprise at least one full party: that is, 5 people. Do note that the cost of guild upgrades does not scale with guild size, making upgrading more expensive per individual if you are a small guild.

If your guild is smaller than 5 people, inexperienced players may find it difficult (or even impossible) to claim a Guild Hall. For such guilds, the Guild Initiative Headquarters in Lion's Arch may function as a gathering place for members of your guild. Like the Guild Hall, the area is an instance specific to your guild.

The Guild Initiative Notary (map icon).png Guild Initiative Notary offers a few upgrades that may be acquired by guilds without a guild hall, since they have no guild level requirement. These are Guild Vault: Stash, giving your guild access to a 50-slot Guild Vault, General Merchant putting a generic merchant in the Guild Initiative Headquarters, and Repair Anvil, which puts a repair anvil in the Headquarters. Note that these upgrades do require some favor to purchase. Guilds of 3 people should not have trouble with this, as a number of easy guild missions are doable with only 3 people. Even smaller guilds, such as "personal guilds" with only one member, might find this too difficult too, although some guild missions may be done by a single skilled individual (for example, the easy WvW mission at the Borderlands Oasis, and the easy Guild Trek.)

If your small guild existed prior to the release of Heart of Thorns, many upgrades that your guild used to have will be "grandfathered into" Heart of Thorns, even if the upgrade usually requires a guild hall now. Such upgrades include any extensions to your Guild Vault, and the first tier of Guild Armorer and Guild Weaponsmith.

Other players can however join your squad (or party) and help with the claiming of a guild hall; the size of the group is not limited by the size of the guild. Squad members will be able to join the claim attempt the same as any guild member, by choosing the name of the guild from the dropdown menu when approaching the entrance tunnel portal.

Gallery[edit]

Trivia[edit]