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Snowball Mayhem

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Snowball Mayhem

Snowball Mayhem map.jpg
Map of Snowball Mayhem

Type
PvP"PvP" is not in the list of possible values (Region, Explorable zone, City, Area, Point of Interest, Dungeon, Instance, Jumping puzzle, Landmark, Mini-dungeon, Conquest, Guild Puzzle, Waypoint, Continent, Vista, Super Adventure Box zone) for this property.
Area
Enchanted Snow Globe
(Lion's Arch)


Snowball Mayhem loading screen.jpg
Loading screen

Snowball Mayhem.jpg
Snowball Mayhem

Snowball Mayhem is a capture the flag style activity introduced in the Wintersday: The Wondrous Workshop of Toymaker Tixx update. The game revolves around gathering presents and bringing them back to a home base. Players must choose between 3 combat professions: Supporter, Scout, and Heavy Gunner.

Contents

[edit] Getting There

[edit] Objective

The objective of Snowball Mayhem is to be the first team to achieve 500 points. Points are scored by retrieving Wintersday gifts and returning them to your base. Bonus points are scored by defeating other players with unique snowball fight skills.

[edit] Scoring

Points are earned by killing players or by recovering the present.

Killing Enemies: Players will earn three points per kill, while their team gains five points.

Recovering Presents: Players will earn ten points per recovery, while their team gains 100 points.

[edit] Power-ups

Snowball Mayhem Power-up.jpg

Power-ups are scattered around the map and can be used to gain additional buffs.

  • Damage Boost: All of your attacks deal extra damage.
  • Speed Boost: Your movement speed is increased.
  • Piercing Shots: Your snowballs travel through targets, allowing you to hit multiple foes.
  • Skill Recharge: Your weapon skills recharge faster.
  • Health Regeneration: Your health is restored over time.

[edit] Skills

Your weapon skills are determined by your choice of combat profession. You also have an additional utility skill that is based on your profession.

[edit] Supporter

Supporters control areas of the battlefield and heal their allies. This is offset by not having strong combat abilities.

Skill Activation Recharge Description
Throw Snowball (Snowball Mayhem).png
 Throw Snowball
0.75¾ Activation time Throw a snowball at your target.
Healing Breeze (Snowball Mayhem).png
 Healing Breeze
10.25¼ Activation time 8 Recharge time Heal allies in a cone in front of you, including yourself. Allies gain 5 seconds of regeneration.
Icy Ground.png
 Icy Ground
1 Activation time 12 Recharge time Coat the target area in ice, causing enemies to slip.
Ice Wall (Snowball Mayhem).png
 Ice Wall
1 Activation time 25 Recharge time Create an ice wall to block enemies and their snowballs.
Snowroll.png
 Snowroll
1 Activation time 30 Recharge time Roll yourself into a ball of snow to knock your foes around.

[edit] Scout

Scouts are infiltrators and assassins. They are the fastest class and can use stealth. Their skills allow them to flank foes and get in and out of battle quickly. This provides hit-and-run tactics and makes them valuable in small skirmmishes. Scouts gets a damage bonus when hitting enemies from behind.

Skill Activation Recharge Description
Quick Shot (Snowball Mayhem).png
 Quick Shot
Throw a snowball at your target.
Evasive Shot.png
 Evasive Shot
0.25¼ Activation time 4 Recharge time Fire a quick shot in an evasive retreat.
Rapid Fire (Snowball Mayhem).png
 Rapid Fire
20.5½ Activation time 10 Recharge time Fire multiple snowballs at your foe.
Sniper Shot (Snowball Mayhem).png
 Sniper Shot
30.75¾ Activation time 12 Recharge time Fire a long range shot. The longer you charge the shot, the farther and faster it will fly.
Snowblind.png
 Snowblind
1 Activation time 20 Recharge time Vanish in a flurry of snow, blinding nearby enemies.

[edit] Heavy Gunner

Heavy Gunners are the tanks for the activity. They use a weapon kit to attack, which slows their movement and grants passive health regeneration. Along with the Defensive Bubble, this allows them to take and deal a beating.

Skill Activation Recharge Description
Draw Rifle.png
 Draw Rifle
Draw your rifle and start fighting. Having your rifle drawn makes you move slower and regenerate health.
Redirect Arrow.png
Fire Snowball.png
 Fire Snowball
0.75¾ Activation time Fire a snowball at your target.
Skill Activation Recharge Description
Fire Snowball.png
 Fire Snowball
0.75¾ Activation time Fire a snowball at your target.
Redirect Arrow.png
Fire Snowball (chain).png
 Fire Snowball
0.5½ Activation time Fire a snowball at your target.
Powder Spray.png
 Powder Spray
20.25¼ Activation time 6 Recharge time Spray a cone of snow in front of you.
Jump Shot (Snowball Mayhem).png
 Jump Shot
0.25¼ Activation time 15 Recharge time Blast the ground, damaging nearby foes and leaping to your target.
Overcharged Shot (Snowball Mayhem).png
 Overcharged Shot
18 Recharge time Fire a giant snowball with enough force to knock back your target.
Defensive Bubble.png
 Defensive Bubble
20.5½ Activation time 20 Recharge time Create a dome around you that pushes foes back and reflects projectiles.

[edit] Profession-specific skills

Skill Activation Recharge Description
Guardian tango icon 20px.png
Slingshot of Understanding.png
 Slingshot of Understanding
10.5½ Activation time 45 Recharge time Summon an arcane slingshot to aid you in battle.
Redirect Arrow.png
Command (slingshot).png
 Command
10 Recharge time Command Slingshot of Understanding to fire a barrage of snowballs on its target. This destroys the slingshot.
Warrior tango icon 20px.png
Rush (Snowball Mayhem).png
 Rush
2 Activation time 45 Recharge time Knock your foe down with a headlong charge. Reflect snowballs while running.
Engineer tango icon 20px.png
Snowman Turret.png
 Snowman Turret
10.5½ Activation time 20 Recharge time Build a snowman turret that throws snowballs at foes.
Redirect Arrow.png
Detonate Snowman Turret.png
 Detonate Snowman Turret
Detonate your snowman turret.
Ranger tango icon 20px.png
Snowball Trap.png
 Snowball Trap
0.5½ Activation time 45 Recharge time Set a trap that will launch a barrage of snowballs at your foe when triggered.
Thief tango icon 20px.png
Ice Wurm Venom Trap.png
 Ice Wurm Venom Trap
0.5½ Activation time 45 Recharge time Set a trap that freezes enemies with ice wurm venom when triggered.
Elementalist tango icon 20px.png
Summon Ice Elemental.png
 Summon Ice Elemental
10.25¼ Activation time 45 Recharge time Summon an ice elemental to help you fight.
Mesmer tango icon 20px.png
Clone (Snowball Mayhem).png
 Clone
10.5½ Activation time 40 Recharge time Summon a clone of yourself.
Necromancer tango icon 20px.png
Frostmark.png
 Frostmark
0.75¾ Activation time 45 Recharge time Inscribe a mark that chills foes when triggered and chains to nearby foes.

[edit] Downed skills

Skill Activation Recharge Description
Throw Snowball (Snowball Mayhem).png
 Throw Snowball
0.75¾ Activation time Throw a snowball at your target.
Icy Ground.png
 Icy Ground
1 Activation time 12 Recharge time Coat the target area in ice, causing enemies to slip.
Freeze Beam.png
 Freeze Beam
3 Activation time 10 Recharge time Freeze your foe with a beam of energy.

[edit] Achievements

The following achievments were obtainable during Wintersday 2012:

Name Tier 1 Tier 2 Tier 3
Gift Bringer
Return gifts in Snowball Mayhem.
1 gift returned
+5 Arenanet Points.png
3 gifts returned
+5 Arenanet Points.png
5 gifts returned
+5 Arenanet Points.png
Gift Stopper
Stop gift bringers in Snowball Mayhem.
1 gift stopped
+5 Arenanet Points.png
3 gifts stopped
+5 Arenanet Points.png
5 gifts stopped
+5 Arenanet Points.png

[edit] Tips and Tricks

  • Supporter: If you just downed someone, activate Snowroll and repeatedly run over the downed enemy. The snowball does a lot of damage to downed players and can finish them off quickly.
  • Supporter: A good strategy is to stick to your gift carrier and heal him with Healing Breeze, use Ice Wall behind him to block incoming fire and cast Icy Ground near him to keep enemies at bay.
  • Heavy Gunner: A good strategy is to stick to your gift carrier and use Defensive Bubble to reflect incoming fire and Overcharged Shot to keep enemies at bay.
  • Heavy Gunner: It is often a good idea to save Powder Spray until after you have you have downed a player, as it is the quickest and safest way to finish someone off. Even if you are interrupted, you will still do some damage.
  • Scout: You can activate your Snowblind ability near the gift carrier of your team. This will stealth both you and the gift carrier for a few seconds and give you both swiftness.
  • Scout: Scout is the quickest class and the easiest to get the gift. Just activate Snowblind at the start as this will give you swiftness. Then use that to get the swiftness power up. Once you reach the gift, use Snowblind again before picking the gift up.
  • Scout: You can camp near the enemy base and if you see an enemy gift carrier coming, activate Sniper Shot as soon as the gift carrier is in range. In order to deal all of the damage Sniper Shot you need to hold down the key and wait for all the bars to fill before realeasing the key. If you get Sniper Shot channeled for the whole duration, this will hit the enemy for 80% of his HP. Activating Snowblind before Sniper Shot can help you channel it without being seen from enemies. This is an easy method to complete the Gift Stopper achievement.
  • Thief/Ranger:Well placed traps can really help your team when returning a gift to your base. Try to set traps along the path that leads up to your base, as the gift carrier and the enemies chasing him will most likely follow that path and the enemies will have a much higher chance of detonating the traps.
  • Warrior/Mesmer:Warriors and Mesmers can be very good gift carriers. The Warrior's Rush skill is a running skill and can be used to quickly cover distance or escape out of a sticky situation. The Mesmer's Clone skill can be used when carrying a gift, to trick your enemies into attacking your clones. The clones will be seen carrying a gift if Clone was used when the player had the gift.
  • A good strategy is to use your defensive skills right before picking up the gift. If the skills have recharged and you are still carrying the gift, then drop the gift, quickly use a defensive skill and pick it up again. This is much better than simply running with the gift and taking free damage from your enemies. Knowing the cooldown of your skills is very important in doing this.
  • You can also drop the gift and let an ally pick it up instead of you if you are crippled, chilled or have very little health left. Be careful not to drop the gift near a lot of enemies, as the enemy might pick it up before you do and steal it.
  • Attacking the enemy gift carrier or staying close to an ally gift carrier to support him is the best thing to do. However, not every player of your team should be near the gift carrier. Leaving a scout to camp at the center of the map, where the new gift appears, is a very good tactic to quickly score a gift for your team.
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