- This article is about the activity. For the achievement category, see Sanctum Sprint (achievements).
Sanctum Sprint is an activity located in Labyrinthine Cliffs. The race features the use of the aspect skills and power-ups to disable enemies and protect yourself as you fight to make your way to the top of the mountain. A matchup feature allowing players to compete with others of similar skill level is used in Sanctum Sprint. Frequent Sprinter awards a Loot Bag (Sanctum Sprint) every 15 races.
During the Festival of the Four Winds it can be accessed by talking to the Zephyrite[Sanctum Sprint] on the high cliffs near the air ship in Zephyr Sanctum. Otherwise the race is/was only accessible via the Daily Activity Participation.
|1||Leap||0||0||Use the aspect of wind to leap extremely high.|
|Assisted Leap||0||0||Use the aspect of wind to leap extremely high.|
|2||Light Dash||0||1||Dash forward at the speed of light.|
|Speed of Light||0||1||Dash forward at the speed of light.|
|3||Lightning Pull||0||5||Use lightning to pull yourself to the target location.|
|Lightning Pull||0||0||Use lightning to pull yourself to the target location.|
|Lightning Tether||0||1||Use lightning to pull yourself to the target location.|
|4||Aspect Master||0||0||Power up all of your movement skills for a short time.|
|5||Fake Power-Up||½||0||Place a fake power-up that launches competitors and and removes their power-ups.|
|6||Grounded||0||0||Learn the next skill you're hit with and gain stability.|
|7||Gale||¾||0||Slow down your competitors with a mighty gust of wind. Knocks down airborne competitors.|
|Tempest||¾||0||Slow down your competitors with a mighty gust of wind. Knocks down airborne competitors.|
|8||Lightning Rod||¾||0||Call down bolts of lightning to stun other racers.|
|Lightning Storm||¾||0||Call down bolts of lightning to stun other racers.|
|9||Blinding Light||¾||0||Blind competitors with the sun's brilliant light.|
|Solar Flare||¾||0||Blind competitors with the sun's brilliant light.|
|0||Light Travel||¼||0||Teleport to the next checkpoint.|
Small blue crystals refill 10% of the player's endurance, allowing them to use Light Dash more often. Orange crystal grant 3 seconds of swiftness and vigor. The aspect crystals are present provide one charge of the augmented aspect skill, which means doubling the height of Leap and the range for Light Dash and Lightning Pull. Using the augmented variants of skills does not affect the cooldown of the standard skill nor does the augmented Light Dash consume endurance.
 Power ups
There are two types of power ups, defensive and offensive. Players will receive Aspect Master or Grounded from defensive power ups. Players will receive Fake Power-Up, Gale, Lightning Rod, or Blinding Light from offensive power ups. Players can receive Light Travel from defensive or offensive upgrades if they are 9th placeor farther behind.
The reward is in the Magnificent Chest at the finish line.
- During Festival of the Four Winds
- 1st Place
- 2nd-12th Place
During Cutthroat Politics
- 1st Place
- 2nd-12th Place
 Section 1
The first section is straightforwad path along the beach with some obstacles. There is a ramp on the left side of the track players can jump off to grab a red crystal and avoid the water. The path will wind around a hill and hit a checkpoint before the bridge.
 Section 2
The checkpoint has three Sun Crystals, providing an upgraded Light Dash. Players should use Light Dash to avoid being slowed by the waterfall on the bridge. Cross the gap using Lightning Pull. The path will split around a pillar of rock, the defensive power up is on the left and the offensive power up is on the right. Jump up the three steps using Leap.
 Section 3
There are multiple routes in this section. The left route follows the cliffside with some red and blue crystals. You will need to use Leap to get up the slope. There is a defensive power up and Sun Crystal before climbing up a thin pole back to the main track. The right path gives players to move on the ground level or move to the upper level, the upper level having red crystals and being more difficult to navigate. Players can use the Wind Crystal to get up on the right side of the upper level quickly. The ground floor has a bamboo door that alternates between an upper and lower panel, blocking players from progressing. The two sides of the upper level continue past the gate onto the bridge and have red crystals on the posts. The path will merge into an X with a defensive upgrade in the center, take care not to fall off.
 Section 4
This section changes every race. There are four possible variations of this section. The first version involves three platforms with Lightning Tethers. Lightning Pull is needed to cross the gap. The second version has four platforms which can be crossed using Leap. The third permutation has both Lightning Tether platforms and standard platforms. You can either pull yourself to the lightning rods, or cross using the more conventional platforms by leaping to them. The final variation has no platforms and forces you to a path to the right which contains several waterfalls and several sets of power ups. With the exception of the final variation, each section allows you to either cross the gap via platforms, or choose the longer tunnel route.
 Section 5
Similar to the last section, except there are more jumps on the left and a series of power ups on the bridge following the cliff on the right.
 Section 6
Players can take the left path using Leap and collecting a defensive upgrade. The middle path requires Lightning Pull on the Lightning Tethers. The right path is a bridge with two waterfalls.
 Section 7
Dash through the waterfall and jump across using Lightning Pull.
 Section 8
 Section 9
Where there are 3 power ups, use the wind crystal to jump ahead rather than go around the cliff side.
After the finish line, players will receive a reward from a Magnificent Chest. There is a Fireworks Launcher next to the finish line and players can view the mountain from the four cardinal directions from a vista at the center. The launcher will not fire once upon activation, but work like an enviromental weapon which grants you the Fireworks skills.
 Sanctum Sprint
|Frequent Sprinter||Sanctum Sprint||5|
| Run 15 races of Sanctum Sprint.
||15 Races Run||5|
|Skilled Sprinter||Sanctum Sprint||34|
| Use 2,000 pickup skills.
||Used 3 Pickup Skills||1|
|Used 10 Pickup Skills||1|
|Used 25 Pickup Skills||1|
|Used 50 Pickup Skills||1|
|Crystal Obsessed||Sanctum Sprint||40|
| Collect 5,000 crystals.
||Collected 3 Crystals||1|
|Collected 10 Crystals||1|
|Collected 25 Crystals||1|
|Collected 50 Crystals||1|
|Speedy Sprinter||Sanctum Sprint||26|
| Place in top three 250 times.
||1 Top Three Finishes||1|
|10 Top Three Finishes||5|
|25 Top Three Finishes||5|
|50 Top Three Finishes||5|
|100 Top Three Finishes||5|
|250 Top Three Finishes||5|
 Bazaar of the Four Winds
|Frequent Sprinter||Bazaar of the Four Winds||0|
| Run 15 races of Sanctum Sprint.
||15 Races Run||0|
|Sanctum Sprinter||Bazaar of the Four Winds||10|
|Place first in Sanctum Sprint.||Placed First||10|
|Pickup Completionist||Bazaar of the Four Winds||9|
|In Sanctum Sprint, use every possible pickup item at least once.||Used 1 Unique Item||3|
|Used 3 Unique Items||3|
|Used 7 Unique Items||3|
|Crowd Favorite||Bazaar of the Four Winds||10|
|Complete Sanctum Sprint multiple times.||Completed 1 Race||1|
|Completed 5 Races||2|
|Completed 15 Race||2|
|Completed 25 Race||5|
|Sanctum Sprint||Bazaar of the Four Winds||1|
|Find and speak with the Sanctum Sprint activity master in Zephyr Sanctum.||Arrived||1|
|Speedy Sprinter||Bazaar of the Four Winds||5|
|Place among the top three racers in Sanctum Sprint.||Placed||5|
|Crystal Obsessed||Bazaar of the Four Winds||21|
|In Sanctum Sprint, collect as many crystals as possible.||Collected 1 Crystal||1|
|Collected 50 Crystals||5|
|Collected 150 Crystals||5|
|Collected 250 Crystals||5|
|Collected 500 Crystals||5|