The Lunatic Inquisition is a PvP style map within the Mad King's Labyrinth that has unique rules for Halloween. It isn't counted as one of the areas of the Mad King's Realm since it's part of the Mad King's Labyrinth. This area is only accessible during Halloween releases.
The game starts with one player selected as the sole member of the Courtier team and all of the other players as villagers. The Courtier starts in the center of the labyrinth and the villagers spawn randomly around the edges of the labyrinth. When a courtier kills a villager, the villager is respawned at the center of the labyrinth as a courtier. The game ends when all villagers have been killed/converted (Courtier Victory) or the time limit runs out with at least one villager remaining (Villager Victory).
- Sometimes at the start of a match before it begins the Mad King shouts "The king (that's me) grows bored. More death! More bloodshed! Lunatics!" The effects of this are not currently known.
Getting thereEnter through any Haunted Door with a pumpkin icon . Talk to the Lunatic Boatman and ask to be moved to the Lunatic Inquisition. You can also enter by talking to Rasmus who is standing near the Mystic Plaza in Lion's Arch (a pumpkin above his head). He is also located in Plains of Ashford, Queensdale, Caledon Forest, Metrica Province and Wayfarer Foothills. In each of those five maps, he is always near the playable race's home city entrance.
The status bar at the top of the screen will show the time until the next round. Each round lasting 13:00 minutes. It also displays your personal points earned and the top player's total.
- Find hidden tools and secrets to help you.
- Survive the night.
Rule #1: Don't die. While playing as a villager, you begin with no skills other than a 10 second self-stealth skill. Enemy players are Lunatic Courtiers, whose objective is to kill you. They have melee attacks as well as a leap attack and a scarecrow that causes fear. Acquiring tools laying around the map will give you a skill that can be used once to hinder enemy courtiers.
- Bone: Melee attack that stuns and deals damage, puts user into combat.
- Spider Web: Ranged immobilize, does put user into combat, affecting movement speed.
- Black Goo: Ranged blind (doesn't seem to have any effect currently)
- Hammer: Melee attacks and launch on 45 second cooldown, Reusable. These appear in the central area of the labyrinth.Can be used to break "Alarm Wall Faces" to drop 3 boulders.
- Boulders: Dropped from Alarm Walls. Can be used to do light damage (1,800 range) and knockdown courtiers but doing so puts the villager in combat. Can be thrown akin to kegs in keg brawl using player camera angles to hit pumpkins hanging in the SE corner of the map, making a pumpkin drop.
- Torch: Ranged stun (locks Courtier into a flailing, on fire panic animation). Does not put user into combat when it hits Courtiers.
- Food: Eat for health and swiftness, also cools down stealth cooldown, refreshing it instantly, allowing a chain of 2 10 second stealth uses.
- Ripper: A chainsaw that does massive damage but roots user. Appears at the feet of last villager alive.
- Pumpkin: Dazes Courtiers. Reusable, but disappears on drop. When the "smash" attack in the first slot is used over a courtier teleporter it turns into a Jack-O-Lantern.
- Jack-O-Lantern: Deal moderate damage (around 2,800) after a cast time. Reusable, but disappears on drop. Give to Mad King to obtain a rifle.
- Rifle: Hidden weapon that does massive damage. Unlocked by a series of difficult tasks ending in the middle of the labyrinth. Secret Rifle in the Lunatic Inquisition!
Rifle has two skills, Rifle Butt, which knocks a courtier back (unlimited usage)and Blunderbuss, which does damage based on how close a courtier is which also has just two shots, can knockback courtiers at close range. Ammo is gained by eating at Mad King's feasts laid out from gathering event NPCs.
Only one tool can be equipped at a time (excluding rifles, which persist after picking up other items). Picking up another will drop your current one at your position. Tools periodically respawn around the map. There is an NPC ghost in each corner of the map with an event that asks villagers to collect a certain type of tool in order to form friendly NPC patrols to hinder the courtiers. The type of tool to collect is less common in that corner of the map, requiring villagers to stray farther in search of them.
In straight one on one combat, villagers will be at a big disadvantage against courtiers. Instead, use tools to either hinder them as you run or work together in killing courtiers. Often, the best strategy is simply to hide somewhere and prepare to stealth if a courtier comes near or to run away. Courtiers have the ability to force a Simon Says style action, where failing to complete the correct action will result in damage to the villager. When this occurs, villagers will be given several skills for actions such as cowering or dancing. Normally, this is not difficult, but if you are being chased by a courtier, it can be deadly. By successfully doing the emote the Mad King demands, you will be stuck in a different animation depending on the skill used but your stealth ability cooldown will be refreshed and can be used at anytime (such as when stuck in an emote). Villagers have superior movement speed to courtiers, however courtiers can place scarecrow that emits a shockwave that causes fear, which forces you to run away from any Courtiers you have line of sight to. Time your dodge roll to be a moment after the scarecrow is placed, because the shockwave does not occur the exact instant the scarecrow spawns. Other hazards around the map include traps placed by courtiers that can damage or hinder you.
- Defeat villagers to convert them.
- Terrorize villagers before their conversion for extra points.
- Beseech the Mad King to tell villagers what to do
As a courtier, you must kill any villager you find. Upon killing a villager, they will respawn as a courtier whose objectives are now the same as yours. Your combat skills should prove sufficiently capable of killing a villager, though catching them is not quite as easy. The map is fairly large, but there are teleportation platforms placed at the north, south, east and west of the labyrinth, which can teleport you freely between them. Tools lying around can be used by both you and the villagers, so make sure to use them whenever possible to deny their use by villagers. Other than tools, villagers' only defense is a 10 second stealth skill. Each tool allows you to set a different trap.
- Bone: Creates a trap that any Courtier can teleport to the location from wherever you were when the trap triggered. The teleport has a limited range (Actual range not yet known for certain, but probably 1200)
- Spiderweb: Cripple
- Black Goo: Villager leaves a trail that any Coutier can see and follow.
- Torch: Burning
- Food: Poison
Try to set traps at corners or other locations that are likely to be crossed by fleeing villagers. Your most valuable normal skill is your scarecrow, which can be placed to cause a shockwave the inflicts fear in villagers. Contrary to what one might think, the Fear effect does not drive the Villager from the scarecrow, but instead from any nearby Lunatics. You cannot herd Villagers toward you by using a scarecrow. You can also teleport to the scarecrow's location in order to close distance, though this doubles the recharge time of the scarecrow. Don't forget to beseech to the Mad King when confronting villagers in order to force them to perform a Simon Says like action, which can damage or stall them.
- Certain parts of the labyrinth have trapped walls that Villagers can trigger, causing a ping on the map that reveals your location to Villager and Courtier alike. A grotesque face will pop out of the wall in the likeness of the Mad King.
- These faces can be smashed with a Hammer, disabling the trap for a minute or so and spawning boulder objects.
- This is a 5 point discovery.
- Boulders are lost on use but do a fair amount of damage to ghosts and cause knockdown.
- These faces can be smashed with a Hammer, disabling the trap for a minute or so and spawning boulder objects.
- Remember that ranged objects can be thrown behind you as long as you have an enemy targeted. Use this to your advantage.
- It's best to use torches and spider webs on pursuing Courtiers as they deal no damage and therefore do not place you in-combat, keeping you mobile.
- Killing a Courtier does very little, as they respawn in the same spot shortly, with invulnerability to boot. Flee immediately after slaying Courtiers.
- Killing a courtier is worth 20 points.
- The last Villager will start glowing similar to the first Courtier picked for a match, after which The Ripper will spawn on their current location. It deals immense damage to Courtiers, but you can't use its skills while moving.
- Standing on a teleport pad as a Courtier will show the location of any Villagers not currently using the Hide skill on the minimap as red dots.
- Sometimes NPC gatherers will also appear as red dots on the minimap. No known reason. Enemy players' pets will also appear at the Mad King's location temporarily, and display on the minimap.
- Courtiers will get a 10 minute swiftness boon for each villager they kill. Remember Swiftness does not stack.
- The Courtier's 2nd skill Eviscerate attack does the most damage and delays effects of CC until the end of the leap.
- You don't need to make any kills in order to gain credit for participation. You must however use a means to interact with the enemy side to gain the Chest or Splendid Chest. The total points are not relevant to any acquired Chests or Trick-or-Treat Bags.
- Give Ewan webs to create a feast (1)
- Give Ewan webs to summon a plastic spider patrol (1)
- Give Maisie bones to create a feast (1)
- Give Maisie bones to summon a skeleton patrol (1)
- Give Portia torches to create a feast (1)
- Give Portia torches to summon an imp patrol (1)
- Give Samson ink to create a feast (1)
- Give Samson ink to summon an ooze patrol (1)
Each NPC starts the game offering their respective "create a feast" event. Once that event has been completed, the NPC then offers their "summon a patrol" event.
- Press the 'B' key to see the scores.
- If you survive as a villager to the end you get a reward of 5 Personalized Trick-or-Treat Bags, winning as a Courtier just 3. Any player who interacted with the opposing side via skill or item use also gains a Chest (if the Villagers win and the player is a Courtier) or a Splendid Chest if their side wins.
- If you are the last villager standing and survive to the end, you get 10 bags instead.
- If you don't survive and get turned into a Courtier, you get no reward if any villagers survive and the villagers win.
- A patch on 28-29/10/2012 added invisible walls to 2 "secret" hiding spots,it is unknown if any other spots exist or got altered as well.
- As a villager, falling off the cliffs on the map's edge will teleport you a short distance away; Courtiers will respawn at the Mad King's tower.
- You can return to the place you were when you talked to Rasmus or the Boatman via the Door icon above your minimap.
- Shares a great many similarities with the kid's game Ghosts in the Graveyard.