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Lunatic Inquisition
The Lunatic Inquisition is a PvP style map within the Mad King's Labyrinth that has unique rules for Halloween. It isn't counted as one of the areas of the Mad King's Realm since it's part of the Mad King's Labyrinth. This area was only accessible during Halloween 2012.
Contents |
[edit] Getting there
Enter through any Haunted Door with a pumpkin icon . Talk to the Lunatic Boatman and ask to be moved to the Lunatic Inquisition. You can also enter by talking to Rasmus who is standing near the Mystic Plaza in Lion's Arch (he has two flags above his head).
The status bar at the top of the screen will show the time until the next round. Each round lasting 13:00 minutes. It also displays your personal points earned and the top player's total.
[edit] Objective
[edit] Villagers
- Find hidden tools and secrets to help you.
- Survive the night.
Rule #1: Don't die. While playing as a villager, you begin with no skills other than a 10 second self-stealth skill. Enemy players are Lunatic Courtiers, whose objective is to kill you. They have melee attacks as well as a leap attack and a scarecrow that causes fear. Acquiring tools laying around the map will give you a skill that can be used once to hinder enemy courtiers.
- Bone: Melee attack that stuns and deals damage
- Spider Web: Ranged immobilize
- Black Goo: Ranged blind (doesn't seem to have any effect currently)
- Hammer: Melee attacks and launch, Reusable
- Torch: Ranged stun (locks Courtier into a flailing, on fire panic animation).
- Food: Eat for health and swiftness
Only one tool can be equipped at a time. Picking up another will drop your current one at your position. Tools periodically respawn around the map. There is an NPC ghost in each corner of the map with an event that asks villagers to collect a certain type of tool in order to form friendly NPC patrols to hinder the courtiers. The type of tool to collect is less common in that corner of the map, requiring villagers to stray farther in search of them.
In straight combat, villagers will be at a big disadvantage against courtiers. Instead, use tools to hinder them as you run away. Often, the best strategy is simply to hide somewhere and prepare to stealth if a courtier comes near or to run away. Courtiers have the ability to force a Simon Says style action, where failing to complete the correct action will result in damage to the villager. When this occurs, villagers will be given several skills for actions such as cowering or dancing. Normally, this is not difficult, but if you are being chased by a courtier, it can be deadly. Villagers have the same movement speed as courtiers, however courtiers can place scarecrow that emits a shockwave that causes fear, which can force you to run in inconvenient directions. Time your dodge roll to be a moment after the scarecrow is placed, because the shockwave does not occur the exact instant the scarecrow spawns. Other hazards around the map include traps placed by courtiers that can damage or hinder you.
[edit] Courtiers
- Defeat villagers to convert them.
- Terrorize villagers before their conversion for extra points.
- Beseech the Mad King to tell villagers what to do
As a courtier, you must kill any villager you find. Upon killing a villager, they will respawn as a courtier whose objectives are now the same as yours. Your combat skills should prove sufficiently capable of killing a villager, though catching them is not quite as easy. The map is fairly large, but there are portals placed near every side of the labyrinth, which can teleport you freely between them. Tools lying around can be used by both you and the villagers, so make sure to use them whenever possible to deny their use by villagers. Other than tools, villagers' only defense is a 10 second stealth skill. Each tool allows you to set a different trap.
- Bone: Creates a trap that teleports you to its location when a villager triggers it
- Spiderweb: Cripple
- Black Goo:
- Torch: Burning
- Food: Fake food that poisons
Try to set traps at corners or other locations that are likely to be crossed by fleeing villagers. Your most valuable normal skill is your scarecrow, which can be placed to cause a shockwave the inflicts fear in villagers. Try to catch up close enough to villagers to place this scarecrow in front of them, so as to fear them back towards you. You can also teleport to the scarecrow's location in order to close distance, though this doubles the recharge time of the scarecrow. Don't forget to beseech to the Mad King when confronting villagers in order to force them to perform a Simon Says like action, which can damage or stall them.
[edit] Tips
- Certain parts of the labyrinth have trapped walls that villagers can trigger, causing a ping on the map that reveals your location to Villager and Courtier alike. A grotesque face will pop out of the wall in the likeness of the Mad King.
- Some of these faces can be smashed with a Hammer, disabling the trap for a minute or so and spawning boulder objects.
- This is a 5 point discovery.
- boulders are lost on use but do a fair amount of damage to ghosts and cause knockdown.
- Some of these faces can be smashed with a Hammer, disabling the trap for a minute or so and spawning boulder objects.
- Remember that ranged objects can be thrown behind you as long as you have an enemy targeted. Use this to your advantage.
- It's best to use torches and spider webs on pursuing Courtiers as they deal no damage and therefore do not place you in-combat, keeping you mobile.
- Killing a Courtier does very little, as they respawn in the same spot shortly, with invulnerability to boot. Flee immediately after slaying Courtiers.
- killing a courtier is worth 20 points.
- The last villager will start glowing similar to the first Courtier picked for a match, after which The Ripper will spawn on their current location. It deals immense damage to Courtiers.
- Teleport pads can be hit with the hammer and will take damage.
- About 128 points of damage after which they will take no more.
- No indication what this does.
- Speculation is that it makes the villager that did the damage invisible on the minimap to ghosts standing on that teleport pad.
- Standing on a teleport pad as a ghost will show the location of villagers on the minimap as red dots.
- Sometimes other ghosts will also appear as red dots on the minimap. No known reason.
- ghosts will get a 10? minute swiftness boon for each villager they kill however the boon appears to have no effect.
- The courtier 2nd posistion leap axe attack does the most damage and appears to make the courtier immune to CC during the leap.
- they may get the effect of the CC at the end of the leap.
[edit] Events
[edit] NPCs
- Mad King Thorn
- Prince Ewan Thorn (visible to villagers only)
- Portia (visible to villagers only)
- Samson (visible to villagers only)
[edit] Notes
- Press the 'B' key to see the scores.
- If you survive as a villager to the end you get a reward of 5 Personalized Trick-or-Treat Bags, winning as a Courtier just 3.
- If you are the last villager standing and survive to the end, you get 10 bags instead.
- If you don't survive and get turned into a Courtier, you get no reward if any villagers survive and the villagers win.
- A patch on 28-29/10/2012 added invisible walls to 2 "secret" hiding spots,it is unknown if any other spots exist or got altered as well.
- As a villager, falling off the cliffs on the map's edge will teleport you a short distance away; Courtiers will respawn at the Mad King's tower.