Talk:Signet of Malice

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This skill icon is outdated, it is now used for Signet of Shadows, the new signet of malice icon can be found here in minute 1:03 - http://www.youtube.com/watch?v=7-FmByPQLbo - Bitter 13:55, 2 September 2011 (UTC)

Clarification?[edit]

For the passive, is it healing "per attack" or do multiple hits from skills such as Trick Shot or Unload restore health "per hit"? Seems like another one of those things that was kind of overlooked. :P - ~BlakDoxa~ 03:05, 8 October 2011 (UTC)

Or just not fully worded in a demo, like they said of many skills. --ஸ Kyoshi User Kyoshi sig2.png 04:54, 9 October 2011 (UTC)
It does trigger several times from Unload which makes it a nice alternative for gunslingers. 88.152.23.138 14:12, 23 July 2012 (UTC)

It is per "attack" Skills that attack more than once generate the health gain per attack. After switching to the signet this last beta weekend I seldom had to ever heal myself with the active signet ability by carefully using haste with unload to quickly regen some health and then of course continuing to attack.

Healing amount[edit]

It seems to be roughly in the 1.0 to 1.5 % of your maximum health area. 88.152.23.138 14:11, 23 July 2012 (UTC)

Are the passive and/or active heals affected by Healing Power? If so, do we know how much? Pucktrapper 13:23, 18 October 2012 (UTC)

Tested in the Mists: At level 80 with zero healing power, heals for 100 per hit; 998 heal power, 150/hit; 1223 heal power (max PVP), 161/hit. So basically it's 1 health for every 20 healing power. Guess I'll make a note of it on the page. tanpopo 01:58, 29 October 2012 (PDT)

Count as a signet?[edit]

Isn't there a trait for signets too, does this count as one as far as that is concerned? - GJS