Power Break/history
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March 19, 2024
- Reduced the stability duration from 5 seconds to 3 seconds in WvW only.
Power Break
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Break stuns on yourself and grant stability to nearby allies.
- Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Number of Targets: 5
- Maximum Count: 2
Count Recharge: 30 seconds Count Recharge: 45 seconds- Radius: 600
- Breaks Stun
— In-game description
February 14, 2023
- Mesmer mantras now require an initial casting time to prepare the mantra charges.
- (Undocumented) increased radius from 240 to 600.
Power Break
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Break stuns on yourself and grant stability to nearby allies.
- Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Number of Targets: 5
- Maximum Count: 2
Count Recharge: 30 seconds Count Recharge: 45 seconds- Radius: 600
- Breaks Stun
— In-game description
May 11, 2021
- Mantras no longer need to be prepared before use. They regenerate ammunition normally.
- Power Break was therefore removed from the game.
September 22, 2017
- Mantras: The instant portion of these skills can now be cast while jumping.
August 08, 2017
- Mantras: Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
- Ammo count has been set to 2.
- Recharges between casts have not changed.
- Power Break: Removed unnecessary range skill fact.
- Cleaned up ambiguous language about stun breaks.
Power Break
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Break stuns on yourself and grant stability to nearby allies.
- Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Number of Targets: 5
- Count Recharge: 30 seconds
- Maximum Count: 2
- Radius: 240
- Breaks Stun
— In-game description
July 26, 2016
- Power Break: The stability duration has been increased from 2 seconds to 3 seconds per activation.
Power Break
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Breaks stun and grants stability to nearby allies.
- Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Number of Targets: 5
- Radius: 240
- Breaks Stun
- Range: 1,200
— In-game description
August 25, 2015
- Power Break: Fixed a bug that caused this skill to apply more than the listed number of stability stacks.
March 16, 2015
- Power Break: This mantra now applies 3 stacks of stability to nearby allies each time it is activated.
Power Break
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Breaks stun and grants stability to nearby allies.
- Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Number of Targets: 5
- Radius: 240
- Breaks Stun
- Range: 1,200
— In-game description
October 15, 2013
- Power Break: This skill now applies stability to up to 5 allies around the player in a 240 radius.
Power Break
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Breaks stun and grants stability to nearby allies.
- Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Number of Targets: 5
- Radius: 240
- Breaks Stun
- Range: 1,200
— In-game description
Original version
Power Break
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Gain stability and break stuns.
- Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Breaks Stun
- Range: 1,200
— In-game description