Power Break/history

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March 19, 2024

  • Reduced the stability duration from 5 seconds to 3 seconds in WvW only.
Power Break.png

Power Break

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Sequence
Mantra of Concentration.png → Power Break.png
Game link
2 Recharge time  2 Ammunition  
Power Break

Break stuns on yourself and grant stability to nearby allies.

Stability.png3 Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Number of targets.png Number of Targets: 5
Maximum Count.png Maximum Count: 2
Count Recharge.png Count Recharge: 30 seconds
Count Recharge.png Count Recharge: 45 seconds
Radius.png Radius: 600
Breaks stun.png Breaks Stun

— In-game description

February 14, 2023

  • Mesmer mantras now require an initial casting time to prepare the mantra charges.
  • (Undocumented) increased radius from 240 to 600.
Power Break.png

Power Break

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Sequence
Mantra of Concentration.png → Power Break.png
Game link
2 Recharge time  2 Ammunition  
Power Break

Break stuns on yourself and grant stability to nearby allies.

Stability.png3 Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Number of targets.png Number of Targets: 5
Maximum Count.png Maximum Count: 2
Count Recharge.png Count Recharge: 30 seconds
Count Recharge.png Count Recharge: 45 seconds
Radius.png Radius: 600
Breaks stun.png Breaks Stun

— In-game description

May 11, 2021

  • Mantras no longer need to be prepared before use. They regenerate ammunition normally.

September 22, 2017

  • Mantras: The instant portion of these skills can now be cast while jumping.

August 08, 2017

  • Mantras: Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
    • Ammo count has been set to 2.
    • Recharges between casts have not changed.
  • Power Break: Removed unnecessary range skill fact.
    • Cleaned up ambiguous language about stun breaks.
Power Break.png

Power Break

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Sequence
Mantra of Concentration.png → Power Break.png
Game link
2 Recharge time  
Power Break

Break stuns on yourself and grant stability to nearby allies.

Stability.png3 Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Number of targets.png Number of Targets: 5
Count Recharge.png Count Recharge: 30 seconds
Maximum Count.png Maximum Count: 2
Radius.png Radius: 240
Breaks stun.png Breaks Stun

— In-game description

July 26, 2016

  • Power Break: The stability duration has been increased from 2 seconds to 3 seconds per activation.
Power Break.png

Power Break

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Sequence
Mantra of Concentration.png → Power Break.png
Game link
2 Recharge time  
Power Break

Breaks stun and grants stability to nearby allies.

Stability.png3 Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Breaks stun.png Breaks Stun
Range.png Range: 1,200

— In-game description

August 25, 2015

  • Power Break: Fixed a bug that caused this skill to apply more than the listed number of stability stacks.

March 16, 2015

  • Power Break: This mantra now applies 3 stacks of stability to nearby allies each time it is activated.
Power Break.png

Power Break

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Sequence
Mantra of Concentration.png → Power Break.png
Game link
2 Recharge time  
Power Break

Breaks stun and grants stability to nearby allies.

Stability.png3 Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Breaks stun.png Breaks Stun
Range.png Range: 1,200

— In-game description

October 15, 2013

  • Power Break: This skill now applies stability to up to 5 allies around the player in a 240 radius.
Power Break.png

Power Break

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Sequence
Mantra of Concentration.png → Power Break.png
Game link
2 Recharge time  
Power Break

Breaks stun and grants stability to nearby allies.

Stability.png Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Number of targets.png Number of Targets: 5
Radius.png Radius: 240
Breaks stun.png Breaks Stun
Range.png Range: 1,200

— In-game description

Original version

Power Break.png

Power Break

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Sequence
Mantra of Concentration.png → Power Break.png
Game link
2 Recharge time  
Power Break

Gain stability and break stuns.

Stability.png Stability (2s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Breaks stun.png Breaks Stun
Range.png Range: 1,200

— In-game description