Jungle Tendril
From Guild Wars 2 Wiki
Jump to navigationJump to search

Jungle Tendril
Jungle Tendrils are vine-like Mordrem creatures.
Locations[edit]
- Iron Marches (58)
- The Granite Front (During related events only)
- Brisban Wildlands (25-27) (During related events only)
- The Silverwastes (80)
- 1During a Sandstorm!, this area is occupied by Dust Mites instead.
Event involvement[edit]
- Brisban Wildlands
- Eastern Entanglement (26)
- Northern Entanglement (26)
- Iron Marches
- Rescue the captured workers (58)
- Dry Top
- Clear out the Mordrem infesting the ley line hub (80)
- Clear the jungle tendril and its roots (80)
- Drive the Mordrem away from the vine bridge planting area (80)
- Protect crash victims from encroaching vines (80)
- The Silverwastes
- Retake Amber Sandfall from the Mordrem (80) [Group Event]
- Repair the fort's walls by bringing rubble to the supply officer (80)
- Retake Blue Oasis from the Mordrem (80) [Group Event]
- Repair the fort's walls by bringing rubble to the supply officer (80)
- Retake Indigo Cave from the Mordrem (80) [Group Event]
- Repair the fort's walls by bringing rubble to the supply officer (80)
- Retake Red Rock Bastion from the Mordrem (80) [Group Event]
- Repair the fort's walls by bringing rubble to the supply officer (80)
- Escort supplies to Red Rock Bastion (80)
- Help Solus collect plant material for his oil processors (80)
Combat abilities[edit]
- Abilities
- Inflicts Bleeding
- Knocks Back
- Effects
- Skills
- Quick Strike - Melee auto-attack that inflicts Bleeding for 5 seconds. 1 second cast time. 4 second recharge. 130 range.
- Whirl - Point-blank area of effect attack that occurs after a brief delay, knocking back enemies and inflicting Bleeding for 5 seconds. 10 second recharge. 240 range.
- Poison Whip - The tendril channels over 1 second, throwing 3 arcing projectiles toward an enemy's location. Each projectile explodes on impact, dealing damage and poisoning enemies for 10 seconds in an area of effect. The tendril will use this skill as its auto-attack if all enemies are out of range of its other skills. 4 second recharge. 1800 range. 100 radius. Cannot be reflected.
- Stolen skills
Drops[edit]
Name | Type | Rarity | Quantity | Creature level |
---|---|---|---|---|
Small Fang | Crafting material | Fine | 1 | 25-27 |
Sharp Fang | Crafting material | Fine | 1 | 50 |
Large Fang | Crafting material | Fine | 1 | 80 |
Vicious Fang | Crafting material | Rare | 1 | 80 |
Small Venom Sac | Crafting material | Fine | 1 | 25-27 |
Full Venom Sac | Crafting material | Fine | 1 | 58 |
Potent Venom Sac | Crafting material | Fine | 1 | 80 |
Powerful Venom Sac | Crafting material | Rare | 1 | 80 |
Barb | Trophy | Junk | 1-2 | 25-27,50 |
Spike | Trophy | Junk | 1-2 | 80 |
Glob of Globby Goop | Trophy | Junk | 1-2 | 25-27,50 |
Glob of Globby Gloop | Trophy | Junk | 1-2 | 80 |
Zephyrite Lockpick (only drops in Dry Top) |
Service | Rare | 1 | 80 |
Bandit Skeleton Key (only drops in The Silverwastes) |
Service | Rare | 1 | 80 |
Silverwastes Shovel (only drops in The Silverwastes) |
Consumable | Basic | 1 | 80 |
Fresh Plant Material (only drops if the Help Solus collect plant material for his oil processors event is active) (only drops in Sharp Valley) |
Trophy, Event item | Basic | 1-3 | 80 |