Jungle Tendril (Veteran Mordrem Gravelash)

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Disambig icon.png This article is about the unique, event-only creature. For the generic variant, see Jungle Tendril.

Jungle Tendrils are vine-like Mordrem creatures summoned by the Veteran Mordrem Gravelash.

Location[edit]

Ascalon

Event involvement[edit]

Event boss (tango icon).png
Defeat the Gravelash and its cluster of tendrils (56)

Combat abilities[edit]

Large tendrils[edit]

Abilities
  • Inflicts Bleeding
  • Knocks Back
Effects
Skills
  • Quick Strike - Melee auto-attack that inflicts Bleeding.png Bleeding for 5 seconds. 1 second cast time. 4 second recharge. 130 range.
  • Whirl - Point-blank area of effect attack that occurs after a brief delay, Knockback.png knocking back enemies and inflicting Bleeding.png Bleeding for 5 seconds. 10 second recharge. 240 range.
  • Poison Whip - The tendril channels over 1 second, throwing 3 arcing projectiles toward an enemy's location. Each projectile explodes on impact, dealing damage and Poisoned.png poisoneding enemies for 10 seconds in an area of effect. The tendril will use this skill as its auto-attack if all enemies are out of range of its other skills. 4 second recharge. 1800 range. 100 range. Cannot be reflected.
Stolen skills

Small tendrils[edit]

Abilities
  • Inflicts Bleeding
  • Lays Traps
  • Cripples
Effects
Skills
  • Quick Strike - Melee auto-attack that inflicts Bleeding.png Bleeding for 5 seconds.
  • Bramble Whirl - Point-blank area of effect attack that hits twice after a brief delay, inflicting Bleeding.png Bleeding and Crippled.png cripple for 5 seconds with each hit. 100 range.
  • Tendril Growth - The tendril burrows underground for up to 2 seconds, evading attacks as it travels to a target enemy. Upon emerging, it causes a point-blank area of effect attack, inflicting Bleeding.png Bleeding and Crippled.png cripple for 5 seconds. 100 range.
Stolen skills

Notes[edit]

  • As it is a summoned creature, it does not any drop loot.