Guild Chat - Episode 3
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Guild Chat - Episode 3
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The 3rd episode of Guild Chat aired on September 30, 2015. Rubi and Irenio go through the ins and outs of the ranger's elite specialization live at TwitchCon September 25-26 2015.
- Rubi Bayer: Welcome back to Guild Chat. I am your host Rubi, from ArenaNet's Communications Team, and this episode of Guild Chat is covering something I know longtime players have been looking forward to for a very, very long time. Let's take a look and see what it is.
- Irenio Calmon-Huang: So...
- Rubi Bayer: (says something unintelligble to Irenio)
- Irenio Calmon-Huang: Yeah.
- Rubi Bayer: Let's see what Colin had to say about that last January at PAX South. Let's take a look at that video. (says something unintelligble to Irenio)
- Irenio Calmon-Huang: What's that?
- Rubi Bayer: I can't hear anything.
- Irenio Calmon-Huang: Oh, yeah.
- Rubi Bayer: So, they might be having some technical difficulties showing the video, so, I'm going to put you in the hot seat. This is the Game Designer who's been leading the charge on the druid, Irenio Calmon-Huang.
- Irenio Calmon-Huang: Yep, hey, what's up. It's a pleasure to be here and finally get to talk about the druid.
- Rubi Bayer: Yes.
- Irenio Calmon-Huang: Been kind of, you know, zip-lipped this whole bloody time and it's... it's a huge weight off my chest to finally get to talk about it, because, as I'm sure many of you are aware, we can't talk about things until they're actually going out, don't want to make promises, but it's been eating at me.
- Rubi Bayer: Yeah, it's going to be pretty much great. Um, let's start with a kind of overview of what the druid is all about. Can you, kind of give us a foundation for this?
- Irenio Calmon-Huang: Okay, so, the druid is going to be bringing heavy healing. Heavy healing, to Guild Wars 2. Unlike anything you've ever seen before. It's going to be a really strong support, and it's going to be really powerful in the new and upcoming raids situations.
- Rubi Bayer: Those of you excited for raids, by the way, we are going to be talking about that tomorrow, so don't miss that.
- Irenio Calmon-Huang: It's not only going to be useful in raids, but also in potential World v. World scenarios, and fractals, dungeons and most of the content of Heart of Thorns, where there's going to be a lot more pressure on the player that you simply can't dodge to survive. The berserker meta... the berserker meta is not going to just cut it.
- Rubi Bayer: You look really, really smug about that. I just want to point out that you look...
- Irenio Calmon-Huang: Oh yeah. The berserker meta is something that has been great fun, but it's not super healthy for the game, and we're kind of pleased that we're actually able to take steps towards greater variety of builds.
- Rubi Bayer: All right, well, why don't we go ahead and dive in. Um, I have my cheat sheet because we have a lot to go over and I'm afraid I'm going to say it wrong. Um, so, like we talked about way back when it (unsure about this word) out, the druid has a staff, and the staff skills, um, they're kind of about positioning. Um, you can speak to better than I can, so I'm like... I know it's... it's support through positioning.
- Irenio Calmon-Huang: Yeah. So, as I mentioned, the druid's going to be pretty heavy healing, and a lot of that is going to be coming through the form of positional support. Um, the staff one skill, the auto-attack, is going to be a beam attack on a target, and it will do damage to the target, of course, but any allies between you and the target will actually be healed by being in the beam... the path of the beam.
- Rubi Bayer: All right, so that one's Solar Beam, and we can take a look at that. Those of you who have been watching for a while will notice that the tradition of moose continues.
- Irenio Calmon-Huang: Indeed, we can't really get away from the moose. At least, I can't. It's just too much fun to see them prancing around.
- Rubi Bayer: (says something unintelligble to Irenio)
- Irenio Calmon-Huang: Um, yeah. So, Solar Beam, the numbers you're seeing, they're... those are with pretty much no stats. So, take that into account. They're going to be more awesome.
- Rubi Bayer: No stats, it's okay.
- Irenio Calmon-Huang: Yeah, and the second skill is going to be Astral Wisp. With this skill, you cast out an astral wisp on to the target, and it begins to circle the target, dealing damage initially, but then any allies that it passes through will be healed in the process as well. So this is really useful support for anyone that's in melee.
- Rubi Bayer: Nice. All right, and, up next, Ancestral Grace is one that I kind of enjoyed. I wasn't entirely good at it- you had a lot of fun watching me screw this up.
- Irenio Calmon-Huang: Yeah, Ancestral Grace is quite a bit of fun. It's a positioning-based skill, well, it's a movement-based skill that gets you into position to wherever you want to be. You can use it for escapes, you can use it for closing a gap and it heals allies at the location where you end up. So, this is kind of also a burst because it creates a blast finisher at that locale.
- Rubi Bayer: Nice, and the forth skill on staff is Vine Surge.
- Irenio Calmon-Huang: Yeah, this is the skill that many of you saw during the initial trailer for Heart of Thorns. This fires off a cascade of vines that shoot towards your enemy, doing damage and immobilizing them and also any allies like those moose happen to be in the video are freed of any movement-impairing conditions in the process.
- Rubi Bayer: We did make the moose allies for just a little bit, so you are welcome. We felt kind of bad about all the terrible things we were doing to them. All right, and the last one is Sublime Conversion. What does this one do?
so sublime conversion is a means of essentially taking any damaging projectiles and negating them but not using destruction or reflection like we've seen through many in many other skills in the game this one actually takes all those projectiles that are coming in during the time and turns them into healing projectiles so they will continue on towards you but if they strike you or any allies it will heal you alright so anything it passes anything that passes through there is no longer doing damage it's actually healing you any projectiles yes any projectile that would pass through there from you know grenades to rapid shot fire any missiles from scepter attacks they all simply become healing pellets that now they're like they're like delicious candy suddenly but you actually want to get behind and omnomnom I feel like you missed you dropped a ball somewhere by not calling something omnomnom so the thing about this skill that I had asked irony oh that I wanted to know about what about things that are coming from above and what he explained to me this is where positioning becomes super super important because anything that comes above is not passing through that wall you're gonna need to be watch your positioning and get to where it's coming in at an angle at enough of an angle to still pass through that wall yeah essentially I mean you're not just positioning the wall but you're also positioning yourself and any allies that can see this OP it's like oh hey get behind that thing because that turns something that would be doing damage to you 100% of it into instead the opposite it's it's amazing nice all right so do you want to look at the utility skills please say yes because they're so cool yeah we can do some of the utilities just for you Ruby thank you so these are all glyphs right the druid is going with glyphs on the utility side that's right glyphs the traditionally this has been the the mains one of the mainstays of the elementalist where they change forms and depending upon what form there in the glyph does something different the druid is also going to have multiple forums now whether an additional form that it can go into and the glyphs will change depending upon what form you're in nice ok first one is glyph of rejuvenation yes so this is the heal skill but the druid is again a heavy healing class it's the the basic version of this skill heals you for a lot and heals allies in the range which is a pretty decent range for less than you get alright so this one and it's in this form and we'll talk about the other one later this form it's a little selfish but that's okay so this is the selfish version of this this is generally held true for most skills yeah what about glyph of alignment that's what we have up next what does this one do so booth of alignment is a defensive skill as well and what this does is it applies conditions crippled and weakness to any foes in the target area kind of giving you a chance to escape mitigating damage being supporting in the process and it's a pretty decent wide area application so you could do things like bust into melee for a moment to break this out save your allies and then you know throw down a glyph of rejuvenation at the same time to you know give them a little bit so I radio was giving me a few tips as we kind of went through this and figured out how things were working and starting to put some of these together that we've looked at one thing that you mentioned to me and I have to look at this again so I don't screw it up you can use this and then use ancestral grace if you're quick enough to get in there and combo yeah like I just mentioned you can do so if your allies are under the gun you can weaken your enemies reduce the damage that is incoming ancestral grace right on top of them to give them some healing splash a glyph of rejuvenation there's a lot of possibilities that you create by using the glyph of alignment to give yourselves and allies the opportunity to really recover nice okay glyph of equality kind of evens the playing field a little bit if you're hurting yeah so glyph of equality is a days application this essentially again buys you more time this also does a mass area interrupt can strike up to five targets and most of these glyphs have a radius of at least 300 so you're able to really splash this out and the gluco alignment I forgot to mention also does a decent chunk of damage same with glyph of equality all right I love the next one because I'm kind of bad about I'll get excited and run in there and then get overwhelmed he's like yeah you people like you or why I made this glyph of the tides so glyph of the tides this is an AoE knock back for a 360 radius so you can really knock back take out again create an opportunity for you and any allies to escape or interrupt potential problems that any enemies are creating I expect this one will see a fair amount of use in PvP world be world these are situations where basically taking someone out of the position they want to be in is really going to give you a role that's very impactful all right one more glyph of unity is this is one that I'm having a little bit of trouble mastering but I'm gonna take you back because we actually skipped one oh I am so sorry glyph of empowerment apparently I don't like sorry yeah no worries um so glyph of empowerment what that one actually does is it it's a it's a damaging support utility what this does is it boosts all allies near you the damage that they do for the next five or six seconds is increased as well as your own so this is kind of the time when you want to let people know hey I'm about to do this break out all your huge damaging abilities and look at really like chunk down a boss things yeah exactly and now we can move on to the the final glyph the unit now I'm mad it was my own fault tell me about glyph of unity I really hope my apparently really want to get to that one okay so the glyph of unity is um it's your elite skill it's doing something we haven't really done before what it does is it tethers you to Al so in your base form what this does is any damage that you take during that time gets propagated you deal damage to all enemies that you have tethered yourself to so this is like you take 10 strikes all enemies that you have tethered with this say it's three enemies say it's four enemies each one of them is taking ten strikes of damage from you for doing that you're still taking it - it's not bypassing you right that's right so there there is the trade off there but this is when you want to do things like you know throw on that the glyph of alignment in order to weaken the damage that you're taking because the damage that you take you know you're gonna take less of it and they're gonna take the same amount of damage so you could also do things like with some of the old skills rather the core skills for the ranger pop a glyph of stone and you're gonna take no damage and every strike that they have put they put on you during that time they're gonna be taken in return all right so these are really really fun on their own but they are getting better because we also have there's an inverse of all of them through I'll let you do it cuz it's pretty great alright so um I guess we now have to talk about the new class mechanic that's being added to the druid that would be the celestial transform that's right so the celestial transform is a new mode that you can actually enter using your f5 you build up your astral force using attacking attacking and healing healing is going to be far more effective towards doing this and when you do you transform into a celestial avatar you gain and a completely new set of weapon skills any glyphs that you have equipped turn into the celestial form mode becoming slightly better a little less selfish so we can go over each of those skills now yes please alright cosmic ray is the first one and what does this one do okay so cosmic ray is your one skill when you're in celestial avatar form and what this does is it's a no cooldown targeted application of just straight up strong healing so you could essentially really pump out a lot of healing when you're in this mode and support all of your allies who might be you know reeling from damage that you were unable to mitigate beforehand this gives you that opportunity to recover from that all right let's talk about seed of life a little bit and what that does in general because we're gonna see that more than once so seed of life is the to skill what this does is it places a blossom that grows in the ground and when it bursts if heals allies and cleanses conditions as well it's very likely than in the near future we're going to add another little bit of functionality to this skill though we haven't done that just yet but it's under very close review because it's it's feeling juicy but we're trying to give it a little more something to really differentiate it from the first skill well an exploding heal I'm on board with as it is and I'm happy to hear there's even more coming right all right so lunar impact is what we have up now I'm double checking every single time because I'm scared I'm gonna skip something again and they're all pretty great impact this days as enemies and heals allies that's right so this is the third skill on your celestial avatar form what this does is it drops a lunar missile on you gazing enemies and healing allies in the process it's a pretty strong days so this is also something that you can be ready for to hop into celestial form to say break a break bar or something else give your allies that opportunity it's kind of a two-in-one that you don't have to use multiple skills for if you're not in celestial avatar forum to achieve you know you mentioned a break bar and I want to take a second going through as we talked about this you really had a heart of thorns in mind I wanted to make sure it was useful going into the expansion oh yeah um heart of thorns is more vicious more brutal you you are in a lot more danger just in the open world of heart of thorns than you were in in the old versions of Tyria so it's totally fun danger it's fun danger it it means that everything that you're doing you really need to be strategic you need to you can't just again zurk or meta your way around and completely wreck everything that you run into you have to be very tactical you have to be pretty strategic what you do is really going to affect your allies and you're really going to be happy when you see a druid coming over the horizon - yeah pull your bacon out of fire I kind of love the phrasing so but that is that is what I like about this it's something that is going to rise up to meet the challenges that are coming in a heart of thorns so all right tidal surge is up next and this is the celestial version yes so tidal surge is a channeled ability that is a huge heal it's a constantly pulsing heal for like more than a thousand per tick it also creates a water field at your location so this is something that's really visible allies see this it's it's time for them to break out all of their finishers and heal everyone to full super fast this is likely to also get a little something-something that's that differentiates it so that's not just healing but adds a damaging component of support awesome and finally natural convergence this is my run away skill so natural convergence what this does is it immediately starts to cripple and harm enemies in the range like when you start casting yes that you're still casting and if it completes all enemies who are still in that range are immobilized and bled for five seconds so this is a huge potential set up again also another something that can really just completely wreck a brake bar so walking down five enemies in an area for all of your allies to simply demolish like you are at the enabler in any kind of raid or you know dungeon scenario yeah so and again this happens when you start casting as soon as you begin casting they are crippled and slowed so if you work well with those around you you could really set up some devastating yeah I mean this is also a hey there's the potential for counter play your counter play is get the hell out of there because if you don't you know that you are about to take a real beating yep you are now locked down and bleeding yes that's right gosh okay all right yeah that one's that one's gonna hurt if you do it right but the counter play you've got the hell out there is yeah yeah I mean these utilities rather sorry these abilities need to be used very tactically you can set things up in order to make sure oh hey look yeah and I'll I just launched someone down this is the time to use that because suddenly they can't potentially escape unless they stun break pop a lot of stuff in order to get out of there and they're going to want to extend break really really fast - yep yeah all right do you want to take a look at the traits and see what all we can do it because there's a lot of manipulation of all of these skills within the traits all right celestial being okay so celestial being is your minor one that's what gives you access to the the elite specializations celestial avatar forms so that gives you you know the five new skills the access to glyphs yeah that's nap yes and the staff that's your baseline functionality there all right and following that we'll just go right down the line in the order that they are okay drew it at clarity all right so Riddick clarity that one oh gosh one moments I've been working on these for so long sometimes I get muddled con DS okay you are suffering from confusion oh no now that that has been cleansed away as I have just entered my celestial avatar forum because what druidic clarity does is it removes when you enter celestial avatar form all conditions on you so this is hey look I can now use celestial avatar form to get myself out of any situations that's hey I'm not liking them all right and I I can help you if you get confusion again I'll just cleanse it away and read off my cheat sheet because that's why I have it cultivated synergy okay so cultivated synergy is a it's a supportive healing ability that when you use your heal skill your ally or sorry your pet your petty is your ally your ally it's valid that's right you and your ally Pat both heal in an area around you so you can double up with this ability if you and your pet happen to be standing near each other so you get double the heal there that's you know one of you would get alone all right primal echoes now it feels like a trivia show what does it do okay so primal echoes is your staff skill what this does is it reduces the recharge on all of your staff skills and it makes it so that when you swap to staff you daze all enemies in an area around you and this also triggers when you are leaving celestial form because leaving celestial form you had that new set of weapon skills you're now getting your staff back if you happen to be using it boom instantly days as soon as you leave celestial form nice alright next minor is live vicariously okay live vicariously is your minor - what this does is this gives you the support that you would otherwise be get rather that you were giving to your allies by every time you heal an ally you are also healed this makes you very very sustaining and stable because you are outputting a huge amount of healing to your allies if you want to you get you start to get low you can pump out healing to allies heal them and you don't have to make that decision between being selfish and being supportive you can do both at the same time it makes it really easy to be generous with your heals thank you let's see Celestia shadow okay so let's try run away when I love it yeah so let's Jill shadow is another ability that happens based on when you are in celestial form specifically when you leave celestial form this supplies and AoE super speed and an AoE stealth to you and all allies around you when you leave it so you can actually choose to leave Celestials Avatar form early in order to kind of create this chance for you and allies to get where you need to be and mitigate a bunch of damage nice and Vord an etching burden - etching I'm just gonna make up pronunciations now I'll be over here okay verdant itching is your glyph skill yeah it reduces the recharge of your glyphs and it also makes it so that every time you cast a glyph you plant a seed of life that heals allies and cleanses conditions around that location that's that seed earlier that we mentioned so if you see that popping up you're gonna want to run for it if you're anywhere near yeah I mean this is a again this really plays into the role of you being supportive and also gives the druid something that covers the condition weakness that Rangers have often had all right how about natural stride so okay natural stride is a movement based ability what natural stride does is it gives you effectively 33% movement speed increase that's equivalent to having swiftness on you constantly so long as you do not have a movement impairing ability on you so this is great for getting from place to place world view world map moving just open world travel alright and we are going over to natural meander which again makes it easy to be generous with your healing yes it does so natural meander increases your outgoing healing guess what when you heal so if you chain a bunch of healing together in like a really big burst as you do so every successive heal because this is a stacking ability get stronger and stronger and stronger and it stays that way for a good while nice alright move on to the last round and that's grace of the land is your next one okay grace of the land is the first of your grandmaster traits what this does is it makes it so that every time you enter celestial avatar form incoming condition damage to you and allies is reduced third incoming condition damage is reduced by a third this gives you a huge amount of mitigation and really helps protect your allies when situations where say Oh someone forgot to get out of the fire yeah don't be that guy but in case you are that guy the jury can actually save you long enough for you to make up for your mistake all right still don't be that guy yeah don't be that guy don't make the druid have to go this way but it's pretty powerful anyway because you're very frequently you're just gonna have a lot of damaging conditions on you come heart of thorns and this can really give people another opportunity to do what they need to do survive long enough to take down that big baddie who is really messing you up I love it all right and lingering light this is the one that I'm probably gonna go for on my Ranger yes so lingering light what this does is this makes it so that every time you heal an ally the astral wisp your staff to ability gets played on that location so on your location so if this kind of makes it so that ranged unlike how I'm Astro wisp it plays that whisper around the enemy that you target thus helping melee who are in there taking a beating you can be standing out at range because the staff is a ranged weapon and any range that happened to be near you can just kind of get nearby not they don't stand directly on you but then they can pick up this healing that you are now outputting passively around your location and you can actually move around them in order to make it so that it passes through them even more frequently and druid staff has decent range too so Jerusalem hundred yes it has a pretty hefty range and this is useful because again it's a very positioning based ability this gives you a lot more range of moving you can kind of close to mid range you can stay at long range depending upon where some of the ranged on your team might be yeah so you can be pretty far out there and lingering light is still gonna do its thing that's right nice and ancient seeds is the last one so okay this is just like Mickey this makes it worse and worse for the people you're fighting it really does so what in tangley earth sorry what ancient seeds does is it actually plays some entangling roots if you strike an enemy that happens to be dazed or see seed in some other fashion like if they're knocked back if they're stunned if they're dazed you hit them while they're in that phase boom they're getting entangled for five seconds immobilized bled it's going to be pretty painful for them and so if you happen to say days or knock back several enemies with oh I don't know cliff for the tides maybe and then you hit cue a bunch of them with say another glyph or an AoE ability it's going to hit each and every one of those it does have an ICD but if you use a single ability that strikes them all at the same time all of them are going to be afflicted by this ability by the strengthen all right so that was our full run-through of the traits right like if you're looking forward to it some of these things may still change but that's what we've got for you right now awesome so while we were going through the skills earlier you may have noticed a pet you haven't seen before you were running with a tiger weren't you that's right there are new pets that will be available in heart of thorns the tiger is only the first among them and this is for all Rangers not just the druid that's right so this is kind of the thing that all Rangers are getting access to in the heart of thorns they can acquire these new pets the first among them is the tiger that you saw earlier the one that you're now seeing is the smoke scale it's a dinosaur that you can tame and what this this dinosaur can do is it can create a smoke field around itself that while it while it remains in it it evades constantly and is immune to all conditions so this makes this a potentially very tanky pet out enemies will still go after it because it doesn't simply make them untargetable but you give this your pet a good chunk of survivability and we're looking at the bristle back now who's way too cute for the damage he does I'm sorry he's adorable the bristle back is a very brutal condition applying little guy he is a dinosaur but not of the same family as the smoke scale so they actually get different family skills and what the bristle back does is it consistently shoots its spines out at its targets frequently applying believes to them and it's f2 makes it so that it's next several attacks apply bleeding with every single strike now we've been on the receiving end of a couple of these in the beta weekend events so you guys probably know as well as I do how much they hurt all right this is the electric wyvern yes so you are getting it essential well you're getting baby wyverns in heart of thorns the electric wyvern is one of two on this one there they are both members of the fame same family and the active Abbot activate ability for the wyvern is that it performs a head charge stunning and knocking up any enemies that it happens that happen to be in its path and there you saw the blow back with the wings - I absolutely love that he does that yes that's one of its family abilities and yes that knocks back enemies on the first actual strike one other thing I didn't mention is at the end of the the electric wyverns charge after it's you know knocked up any enemies that it has struck in the process it also leaves a lightning field at the end of its charge so that's another opportunity for you guys to you know create more play use finishers there yeah alright here's my guy fire wyvern this is my Rangers new pet alright the fire wyvern uh it is another wyvern but this one does something that's pretty awesome this is so badass is a new tech that we've gotten its activate ability sends it into the air and it as you just saw flies around creating a circle of fire that out pulsing fire dealing damage and leaving a fire field at that location it's also immune while it's in the air so enemies that we're attacking it's they have no idea what to do other than move on to something else and if they're caught in that area say you you know lock them down with a glyph of alignment or you know you know convergence that's right or you happen to be running with natural convergence yeah they're caught in a fire field taking constant burning and you can blast that bump up your might for you and your allies or you know apply burly burning through projectiles royal finishers yeah it's pretty but pretty bloody potent yeah so my ranger had her third birthday recently and this is absolutely going to be her birthday gift from me after hot lunches I like this one alright so we've seen everything that the druid has on it's in its bag of tricks not quite I actually realized that we we skipped out a small section I can run through those really quickly for you which were what the glyphs do when you're in celestial avatar form please do alright so belief of alignment rather taking these inside glyph of rejuvenation your heal skill we mentioned early on that each of the glyphs does something different when you're in celestial avatar form glyph of rejuvenation it's initially an a selfish heal what it does when you go into celestial avatar form is instead of healing you for like five or six thousand and your allies for a few thousand for you know one or two we turn it around you going to select Shabtai form you get healed for one or two thousand and all allies up to five of them in the area get healed for five or six thousand plus you know any healing power that you might be running so that's like the potential for a five thousand or twenty five thousand plus healed a quick note bear with our increased confusion confusion that we're taking it is super loud in here and it's a little harder to focus than normal so yeah what yeah which counts re Ruby did you say something yeah we're it's a little loud here at our booth there's a lot of people running around yeah so what's next okay so next up we've got the glyph of alignments on the flip side this instead applies useful abilities to your allies so instead of applying conditions to your enemies what this does I'm gonna take it back for just a moment and this is why I gave you cheat sheets yeah that's right because even I need these for some of the ordering because we've now gotten a little bit off-track that's okay so you're allowed yeah so it kind of does the opposite of like each of these glyphs does something very lateral from what the base functionality is so glyph of alignment does damage cripples your enemies on the flip side what it does in celestial avatar mode is it heals all your allies and removes conditions from them really quickly and yeah it's it's a very utilitarian skill by doing so because you kind of get both options yeah I like that they just kind of turn inside out once you once you're in there it's easy to remember oh look I can do the one thing or go into the other mode do the other thing that I know and so you have to kind of be very situationally aware to what your group needs and that's not something that you very frequently paid attention to in Guild Wars 2 up till now because the content hasn't demanded it of you like if you were applying boons if you were giving things to your allies it was kind of oh that's a secondary effect now it's like hey what do my allies need oh oh something big is about to happen I better get ready for that yeah you need to do it a little bit earlier and prepare very quickly that's right so glyph of the Equality so blip of equality equality what does base stance is daisies and damages enemies in the area what is on the other side is it's an AoE stun break and it heals allies as well so this will sun break you you and your allies get a little caught out you can simply turn that around give your allies the opportunity to you know undo the damage that's been done and things like you'll see that in raids where a boss might happen to lay the smackdown on you and your allies before you could react you can really give your allies chance to get out of that situation and let's see glyph of empowerment is the next one yeah good let's do it form so glyph of empowerment this plays into again the flip side so it increases the damage that you and your allies deal for for like five six seconds and again gives them a chance to really go off with their damaging skills it increases all of their outgoing healing for that same duration so this this tells your allies okay look we got a little mo III may not have very many abilities available to me right now here quick guys do the stuff you need to in order to cover for me yeah and I can help you out on that side too exactly and glyph of the tides so glyph for the tides it's a big it's an area knock back when you do it in base form it's an area pull it draws all enemies in the air in the nearby range straight on to you again a very enabling hey look we're gonna really set this up for oh say I'm already in celestial form I pull all those enemies in and immediately start my natural convergence they have to run that much further to try and get out otherwise boom the Hammers gonna come down it's gonna hurt and glyph of unity this is the tether one right so go for unity the the tether deals affects all of and all of your enemies deals damage to them for every time you take damage opposite side of it the for unity all allies nearby are tethered and whenever you are healed all of your allies who had you have tethered to are also healed it's huge you could potentially just do that and just heal your allies really really quickly there's a ton of potential synergy here because you have traits like live vicariously whenever you heal an ally you're healed boom you are you and all of your allies have the potential to be full very very quickly huge recovery so you've got your staff skills you have the glyphs and then you can turn them all around with celestial form that's right it's it's a really extensive we'll set yeah so you're getting quite a bit with the druid you're getting five weapon skills you're getting five new celestial avatar form skills you're getting five glyphs skills you're getting five glyphs skills on the other side and you're getting a selection of twelve traits that's yeah that can modify how you want to play the druid just depending on what you what your preference is so you still get to play how you want that's right and then on top of that all you're getting five new pets though all druids I'm sorry all Rangers are getting five new pets not just druids not just roads that was the question I asked so we're being sure to not let me forget that that's right all right well do you want to put them all together and see how it looks in combat okay let's take a look all right let's take a look at the fights so this was a thing that irony oh was doing and kind of showing me what what it can do yep that's right so here we're going in on one of the pvp enemies locking them down and then immediately like I mentioned having your fire wyvern go a little bit crazy placing a tether on them so that any damage that they do unfortunately this time not too much immediately they would be would have been dealing back to themselves throwing down an astral wisp so that you could see hey any damage I've taken immediately knocked back okay there are on these these abilities are also on pretty decent cooldown so you can kind of really lock down your enemy you'll notice how the druid II is actually staying pretty bloody healthy throughout this whole thing yeah he's doing really really well I can sit here and watch the wyverns and I'm really enjoying the new pets I like their skills yeah so that's that's kind of the video that we've got right now because of the extensive development that the druid has been undergoing and there will still be quite a bit more before heart of thorns actually comes out we only had time to record this one playthrough but it gives you a sense of what a lot of these skills actually look like when put together how you can kind of cycle through each of these things in order to keep your enemies off balance and yourself pretty healthy yeah you know you mentioned the Rangers overall and as we wrap up here I did want to talk to you about that for just a second because there are some I'm sorry but there are some concerns in the Ranger community about the Ranger as a whole so yeah but like I'm like so what do you have to say about that but that is perfectly legitimate and I have been over the past couple weeks in my spare time going home at night and reading the forums I have been listening very closely and I am hearing a lot of the concerns that the druid community or the Ranger community has hopefully becoming the jury community that there are not a lot of Nicias right now but we're going to be looking at that a little bit later too well a little bit later in twitchcon with some of the balance changes and that is just a very very short few updates for the Ranger because I've been so swamped working on the druid and I will continue to be there will be more changes coming so you can anticipate that the the raine base of the core Ranger will be getting several changes to bring it back up into line and balance it with many of the other professions awesome thank you and you are going to be a part of the balanced preview later on in twitchcon so guys make sure you watch that and see what Iran has to say on there but for now that is the druid reveal that we have been waiting for all year how good does that feel it feels amazing because now I can actually say you know post in the Ranger forums and talk to you instead of just lurking and reading all of your concerns because this was stuff I couldn't have talked to you about before so I'm really looking forward to opening that up with you guys alright so I have a couple of question I'm gonna ask you to make a few predictions surprise a few predictions please what kind of predictions are you asking me to make for the for the range in general no now I want to make it harder because you look like it for the challenge but I'll be nice to you where do you see the Ranger where do you see the rip drew it met it going so I can see the dramatic being a very strong and world view world the druid is really capable of sustaining say the the entire Zerg train you could have 20 or 30 guys facing off against 40 or 50 guys and you can really put things out to keep your 20 or 30 guys going long enough to kind of wreck the other side the cascading vines that's something that affects continuously a bunch of people locking them in place for your elementalists your Rangers to smack them down awesome all right that is it for us today thank you very very much I know you were looking forward to this it has been an absolute pleasure all right you
- Guild Chat, episode 3: @TwitchCon, the druid, ranger's elite specialization on ArenaNet's official channel on YouTube