User:1Maven/Base Attributes
Base Attributes or Starter-Attributes are what a character starts with before you add the benefits of equipment and boosts from traits. Base Attributes are determined by character-level. All Base Attributes are identical for all professions and all Races with the exception of Health which is profession-specific for balance reasons.
Races[edit]
There are currently five Playable races: Asura, Charr, Human, Norn and Sylvari. Each Playable race has a unique appearance and unique Racial skills with variations in their personal story. However, their attributes are identical in all respects.
Professions[edit]
There are currently eight professions divided into three classes that each wear a different type of armor (heavy, medium and light). More information about professions here.
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Attributes[edit]
Attributes are divided into Primary, Secondary, Profession-specific and Other. Primary attributes have a direct and immediate effect. Secondary attributes have an indirect and delayed effect. More information about attributes here.
Levels 1-79 Base Attribute Values[edit]
24 is the base value for all Primary Attributes at Level-1. A table showing the growth of the base value of Primary attributes is here (on the right-side).
Level has no effect on the base value of Secondary attributes. It is zero (0) at all levels.
Healing Power and Vitality are both used to calculate Health (also known as health points, hit points, or HP) which is profession-specific for balance reasons.
Level 80 Base Attribute Values[edit]
926 is the base value for all Primary Attributes:
Zero (0) is the base value for all Secondary attributes:
Healing Power and Vitality are both used to calculate Health (also known as health points, hit points, or HP) which is profession-specific for balance reasons.
Other attributes[edit]
There are two "Other attributes", Agony and Magic Find.
The base value of Magic find is account-wide. It is the same for all characters in the account, regardless of level. More information is here.
The base value of Agony is always zero (0). It may only be raised by infusions applied to equipment. More information is here.