Template talk:Skill icon

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Rename[edit]

We could use this template for traits too and maybe even for inventory items. I suggest a move to a more generic name like Template:Item icon or Template:Icon and item. Chriskang 12:10, 27 August 2010 (UTC)

I don't know if making three functionally identical templates with different names or renaming this to something more generic would be better, but I think one or the other should be done. Manifold User Manifold Neptune.jpg 22:42, 29 August 2010 (UTC)
agreed, however currently the trait icon template is (slightly) broken. — Scythe 23:05, 15 Sep 2010 (UTC)
The purpose of the trait template is so that common traits like strength, agility, intelligence, etc don't have to be uploaded numerous times. These traits are shared amongst various professions, and the only differences between them are the background colours. The skill template uses jpg's as the image format of choice, but we can't have transparencies in them, so the trait template would use png's. Venom20 User Venom20-icon-0602-sm-black.png 23:16, 15 September 2010 (UTC)

Height or Width[edit]

This currently sets the width to 25 px, but if we want it to seem similar size wise in lists and stuff, shouldn't it be the height that is consistent? Aqua (talk|contribs) 00:31, 28 January 2011 (UTC)

Category:Pages with too many ifexist calls[edit]

Quite an ominously named category, if I may say so. I get feelings of wiki-acolypse each time I read it. I don't know how damaging a page with too many ifexist calls might be, but wikipedia says these pages can be a damned inconvenience and "can also be used to mount a denial of service (DoS) attack on the servers." That's about all I can get out of that subject (i.e. I don't know where a page with too many expensive parser functions—or in this case, too many ifexist calls—has ever been used to mount a DoS)

Anyway, why I am bringing this discussion here—instead of, say, [[:Category talk:Pages with too many ifexist calls]]—is because the two pages that are listed in this category both feature very liberal use of this template. If we decide to do anything about emptying the aforementioned category, I figure we have two choices:

  1. Rework the "offending" pages to not use this template so much.
  2. Revert the template to sometime before this edit.

I'd like to discuss our solutions (if any) to this. Thoughts, anybody? --Riddle 03:30, 6 May 2011 (UTC)

I'm not sure that reworking to page would really work. We would have to work around the template itself. We could modify the template. Is there some way to raise the limit of if calls on a given page? Venom20 User Venom20-icon-0602-sm-black.png 04:21, 6 May 2011 (UTC)
I think that raising the limits would be something ArenaNet would have to do on their side. And I think raising the number of ifexists on any page or wiki-wide would be missing the point of the limit. It's not so much a hard-limit as it is a warning, much like the "this page is X Kb. Some browsers start having trouble at 32 Kb" message. --Riddle 04:40, 6 May 2011 (UTC)
I agree with Riddle. Raising the limit is a bad idea. Actually, I don't think the "ifexist" is still needed in the template today. It was added by Shew before the second demo when quite a lot of icons were missing. Thanks to the demo we have most icons now and I think we can deal manually with the missing ones by playing with the template parameters. Chriskang 07:30, 6 May 2011 (UTC)
{{skill icon|Skill|<Skill name>}} Aqua (T|C) 18:22, 6 May 2011 (UTC)
Not really. This code produces the right layout but the link points to Skill instead of the <Skill name> page. We'll need a third parameter and to put [[Image:{{{3|{{{1}}}}}}.jpg]] in the template. I can do it if we all agree for the change. Chriskang 19:40, 6 May 2011 (UTC)
I've no objections. --Riddle 20:33, 6 May 2011 (UTC)
I must have missed this discussion...woops...changed it back to ifexist, but I've reverted that. How is it any different for there to be that many ifexist calls than for the template to check if parameter 3 has been provided each time?-- Shew 19:43, 18 August 2011 (UTC)

Skill borders[edit]

For skill borders, instead of just having black for normal and gold for elite (a la GWW) we color skill border based on slot or type or something. For example:

  • Healing skills - blue
  • Elite skills - gold
  • Downed and/or drowning skills - red.

Et cetera. What do people think? Aqua (T|C) 21:34, 9 August 2011 (UTC)

It's intriguing, but I'm not sure in theory about how much utility skill border coloration can provide. The slot coloration idea is appealing--one per 1-5, blue for heals, another to encompass 6-9, and gold for elite--and is probably most feasible; I don't know that there are enough distinguishable colors to accord one to all the various skill types that keep arising. Outside of that, though, I must confess that on a purely aesthetic level it feels a little messy: the classes all have very distinct palettes and to make them subservient to a uniform color border makes me twitch on some level. As such, and with a nod to those who have trouble with color differentiation, I personally would see if there were other options before the skill border. Just my proclivities. :) Redshift 21:54, 9 August 2011 (UTC)

adding a note about weapons[edit]

Since skills are associated with weapons shouldn't we indicate which weapon or offhand the skill comes from? Something like adding (S) in front of the name of the skill. Preferably there should be icons to indicate this but I don't think those will exist unless someone with photoshop abilities wants to mock up some nice looking ones. (A), (D), (M), (P), (Sc), (S), (F), (Sh), (T), (W), (Gs), (H), (Lb), (R), (Sb), (St), (Hg), (Sp), (Tr) ... There seem to be a lot of S's, I think an icon would better reflect it but this method could work until then. | 70.171.187.247 14:57, 21 August 2011 (UTC)

update[edit]

I've updated this template, as I find the 3rd parameter in the former incarnation redundant. Alfa-R User Alfa-R sig.png 21:03, 29 August 2011 (UTC)

I've reverted your edit. Please either see your talk page for the reason, or read section 3 on this page. Venom20 User Venom20-icon-0602-sm-black.png 21:10, 29 August 2011 (UTC)
oops, sorry, totally missed that. Alfa-R User Alfa-R sig.png 21:14, 29 August 2011 (UTC)

Looks like a recent update broke the icons on the "List of <profession> skills" pages. I would fix it if I knew how. --Thervold 22:00, 3 May 2012 (UTC)

This issue is being looked into as I am commenting here. - Infinite - talk 22:22, 3 May 2012 (UTC)
Should be resolved now. - Infinite - talk 22:39, 3 May 2012 (UTC)

Similar template for Effects?[edit]

What if there was a "Template:Effect icon" template created for effects? Currently, your only options are: Create a template for each individual effect, use this template (even though the effects are not skills), or use {{effect}} (which does not show icons).

Thoughts? -Somohexual (talk) 17:11, 16 August 2013 (UTC)

Mechanically, there is no distinction between skills and effects in the game. We simply distinguish skills as "things that go on the skill bar." —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:26, 16 August 2013 (UTC)

Icon size?[edit]

The list of parameters mentions the parameter "size", that would be used to change the icon's size. But how do I use it? The examples don't include anything with "size", and the description of the template doesn't include it either. Erasculio 02:22, 24 November 2017 (UTC)

{{skill icon|Meteor Shower|size=60}} will give you  
Meteor Shower.png
 Meteor Shower G R E E N E R 02:38, 24 November 2017 (UTC)
Thanks! Erasculio 11:26, 24 November 2017 (UTC)