Dragon Ball Arena
Players are placed on a team of five with the objective to kill the opposing team. Players spawn with only the Dragon Sphere skill and 10,000 health. Throughout the arena are blue health orbs to restore health and power-ups to improve the player's offensive and defensive options. Upon dying, all power-ups are lost and the player will respawn in their team's base. Each player kill is worth 20 points, and the first team to reach 500 points wins.
The arena itself features jump and zip pads. Jump pads launch the player up, allowing them to reach higher ground, while zip pads launch the player forward much like leap skills.
- Dragon Speed — Effect given to all players that increases movement speed.
- Dragon Damage — Power-up effect that increases damage dealt by 4 times for a short period of time.
- Invisible — Power-up effect that grants stealth for a short period of time.
- Heal 10 / 25 / 50 — restores health by a certain amount.
Upon spawning, players only have the Dragon Sphere skill. Power-ups in the arena unlock further skills but are lost upon death.
|1||Throw Dragon Sphere||¼||Throw a dragon sphere at your target, dealing 1500 damage.|
|1||Super Dragon Sphere||¼||Throw a faster long-range dragon sphere at your target, dealing 1500 damage.|
|2||Dragon Bomb||½||2||Throw a dragon bomb that explodes on impact, dealing 3000 damage.|
|3||Ice Blast||½||3||Send out a blast of ice energy, chilling foes near you.|
|4||Dragon Kick||½||15||Do a flying kick at your target, dazing them and dealing 1500 points of damage.|
|5||Dragon Stomp||¾||15||Stomp the ground, creating a whirlwind that reflects dragon balls.|
- -right clicking the Dragon Sphere skills will allow it to auto-attack with minimal cooldown.
- All power-ups spawn in the same locations. Memorizing the locations allows you to pick-up the power-ups right at the start of the match.
- Use pads, dodging, and terrain to evade enemies.
- Casting Ice Blast while using a jump pad allows reaching higher ground.
- There are small health restores (1000 points), medium health restores (2500 points) and large health restores (5000 points). Grab them before your opponents do, but note that you may only pick up health restores, when you are not at full health.
- There are two special power-ups which only last for a short amount of time. Both spawn in the middle of the area. The first one is a perfect cloak, which makes it impossible for your opponents to spot you and spawns at the wooden platform. The second one grants quadruple damage and spawns on the crate on the bottom of the central room when the timer reaches about ???[verification requested]. While affected by the quadruple damage power-up you glow yellow and can easily turn a close match.
- Call Targets to focus on one opponent at a time when multiple targets are present.
- You cannot fire the Dragon Sphere skill backward. This puts running at a huge disadvantage if you can't escape quickly. Dodging through an opponent can put you behind them, giving you a slight break from their attacks if they don't respond quickly. Dodging backwards through them will also finish facing them, which allows attacking them while they may be still turning around.
- These skills have very long aftercast delays and will not interrupt each other or override each other's aftercast delays, queuing instead, and so using two skills in quick succession (e.g.: spamming the skill #1) may add up to over 2 seconds before a third skill starts activating from the moment activation is attempted, which will make it seem like the game is lagging even though it is not.
- The #2 skill Dragon Bomb is spawned at the game start, with all of the other skills appearing at 20 seconds into the game.
- Players can pick up a skill they already have, preventing other players from getting it until it respawns.
- You can see what pick-ups enemy players have gotten by what's displayed below their health. (Dragon Bomb, Dragon Kick, Dragon Stomp, Icy Dragon Trap, and Super Dragon Sphere). Avoid going head-to-head against someone that has a severe upgrade-advantage over you. Call Target on them and gang-up on them with your teammates.
- Lunar New Year
- Daily Lunar New Year
- Dragon Ball (achievements)
- Lunar New Year Dailies
- Lunar New Year (2017 achievements)
- Lunar New Year (2016 achievements)
- Lunar New Year (2015 achievements)
- Dragon Bash
- The Dragon Ball achievements do not count towards The Dragon Bash Experience.
- Originally Dragon's Gaze required 100 interrupts to get the achievement. It was later changed to 20 interrupts for the successive years.
- Rewards used to be given directly from the completion of the activity; and were obtained by doing the repeatable Dragon Ball Champion achievement. These historical rewards were:
- This game format was first developed by players of the original Guild Wars as a "dodgeball" style Guild versus Guild match.
- All players agreed to use the same build, e.g. using Lightning Orb (a high-damage projectile), Shock (a touch-range knockdown), and Windborne Speed (a single-target movement speed increase).
- The format caught the attention of ArenaNet, who further developed the idea into the special-purpose Dragon Arena PvP format, used during festival events.