No Refuge

From Guild Wars 2 Wiki
Jump to: navigation, search

No Refuge

Chapter
Seeds of Truth
Year
1327 AE
Location
Far Silverwastes
(The Silverwastes)
Level
80
Preceded by
Meeting the Asura
Followed by
Arcana Obscura

No Refuge loading screen.jpg

Loading screen

No Refuge is the third part of Seeds of Truth. It follows after reliving Caithe's memory in Metrica Province where we found out Faolain's intention to head after Wynne to the Silverwastes to confront her about the secret that would be able to control all sylvari.

Objectives[edit]

Discover the third memory seed planting location in the Silverwastes.
Plant the seed to trigger the next memory.
  • Bring the memory seed to the Far Silverwastes.
  • Speak with Marjory.
  • Proximity to Strong Memory
    Event bar empty2.jpg
  • Plant the memory seed.
  • Speak with Faolain.
  • Speak with Timurr Pacesetter.
  • Speak with Nekhii Burnthide.
  • Wait for Wynne to return.
  • Speak with Nekhii Burnthide in private.
  • Defend Faolain against hostile centaurs.
  • Track down Wynne.
  • Continue to track Wynne.
  • Defeat Togonn Windmane.
  • Find Wynne and Faolain
  • Follow Wynne
  • Speak with Marjory
  • Travel back to the cave entrance revealed in Caithe's memory.
  • Speak with Marjory.
Return to the Silverwastes.
  • Return to the Silverwastes.

Events[edit]

  • Event swords (tango icon).png
    Defend Faolain against the attacking Maguuma centaurs.
    • Remaining Centaur Forces
      Event bar.jpg
  • Event boss (tango icon).png
    Defeat Togonn Windmane.
    • Togonn Windmane
      Event bar.jpg
      Event boss (tango icon).png

Rewards[edit]

Walkthrough[edit]

In Camp Resolve, talk to Priory Historian Gikki, Seraph Master Sergeant Heche, and to Ambassador Ikkhit'ch. If the skritt tunnels are closed, head north to Picaroon Scratch and complete the event drive the bandits out of skritt territory. Afterwards, go to the skritt tunnel in the Northwestern Silverwastes and enter it to reach the Far Silverwastes.

In the instance, talk to Marjory, and then find the memory location southwest of the point of interest Charnel Grounds. Plant the seed to enter Caithe's memories.

As Caithe, talk to Faolain and then proceed into the centaur refuge. Talk to Timurr Pacesetter, and then to Nekhii Burnthide. When Wynne appears, follow Nekhii Burnthide and talk to her in private. During the talk, Faolain is assaulted. Go back after finishing the talk, and defeat all remaining centaurs to continue. The fight can be quite tedious; a good strategy is to get stealthed as often as possible and to attack from within the stealth (as Caithe does not get revealed when attacking).

Afterwards, track down Wynne by following the markers on the map. As you reach Wynne, Togonn Windmane will appear, who you will have to defeat. Togonn will eventually protect himself using summoned earth elementals. Defeat the elementals first to make Togonn vulnerable again.

After the fight, go back to the refuge to look for Wynne and Faolain. Finally, follow the escaping Wynne again to complete the memory with a final cutscene.

Back in the reality, follow up with Marjory and then go with her to the entrance of the cave from Caithe's memory. Talk to Marjory again and then leave the instance to complete this story chapter.

Achievements[edit]

Don't Tread On Me Seeds of Truth.png Seeds of Truth Arenanet Points.png
Avoid all trample and charge attacks while defending Faolain.Story Instance: No Refuge
Prerequisite: Seeds of Truth Episode
Reward:Embroidered Saddlebag.png Embroidered Saddlebag
Avoided Being Trampled Arenanet Points.png

For this achievement, you need to avoid being knocked down in the fight against the centaurs when defending Faolain. The centaurs will only knock down with trample or charge attacks, the former having a very visible attack, so it's possible to avoid those. If you are fighting in a group, you can avoid fighting the centaurs in melee, and as such avoid the attacks of them completely.

Dodgy Crowd Seeds of Truth.png Seeds of Truth 10 Arenanet Points.png
Avoid all wind walls and sand pools while remaining in the battlefield against Togonn Windmane.Story Instance: No Refuge
Prerequisite: Seeds of Truth Episode
Reward:Destroyed Matrix Cube Key.png Bandit Skeleton Key
Avoided Windwalls and Sandpools 10 Arenanet Points.png

To get this achievement, you need to avoid the wind and sand attacks during the battle against Togonn. The sand attacks are circle attacks that appear in the ground when an earth elemental dies or sometimes directly below Togonn, and the wind attacks are the large lines that move from one side of the stage to the other. Dodge through the wind attacks, they will also give a ping on the minimap when they spawn. The sand attacks from the elementals can be avoided by killing the earth elementals at range with Toxic Caltrops and Paralytic Dagger. The sand attacks below Togonn will not spawn if you are in stealth. Therefore, use Second Shadow to hit Togonn when he is vulnerable.

Wicked Rodeo Seeds of Truth.png Seeds of Truth 15 Arenanet Points.png
Complete "No Refuge" after speaking with the challenge mote to activate challenge mode.Story Instance: No Refuge
Prerequisite: Seeds of Truth Episode
Reward: Tome of Knowledge.png Tome of Knowledge
Overcame Challenge Mode 15 Arenanet Points.png

For this achievement, you need to activate challenge mode by talking to the Challenge Mote at the beginning of the instance. In challenge mode, Togonn will become invincible after every 10%, and as soon as he hits 50% life, he will constantly spawn his sand attacks from multiple directions.

NPCs[edit]

Allies[edit]

In the open world
Inside the instance

Allies/Foes[edit]

Maguuma centaurs
Elementals

Dialogue[edit]

Open world[edit]

Talking to Priory Historian Gikki:

Priory Historian Gikki: Is there something I can do for you, Commander?
Talk quest option tango.png
Do you know of any centaur settlements found out here in the Silverwastes?
It's said that a tribe was once encountered by a firstborn sylvari in the Far Silverwastes. I suspect they may share a common origin with the Maguuma centaurs of Restoration Refuge in Dry Top.
Talk quest option tango.png
Where are these Far Silverwastes, and has the Pact found a route there yet?
The region is even north of what we call the Northern Silverwastes. You should ask Seraph Master Sergeant Heche. I understand she's been on patrol in the Northern Silverwastes.
Talk quest option tango.png
Thank you for your time.

Talking to Seraph Master Sergeant Heche:

Seraph Master Sergeant Heche: Welcome to our own little corner of Camp Resolve, Commander.
Talk quest option tango.png
Have you found a way north of even the Northern Silverwastes, Sergeant?
Not as yet, but you may want to ask Ambassador Ikkhit'ch. The local skritt have tunnels that reach even the most remote areas of the Silverwastes.
Talk end option tango.png
Thanks, Seraph.
(normal dialogue options)

Talking to Ambassador Ikkhit'ch:

Ambassador Ikkhit'ch: Hello, hello. You have questions? I have answers, maybe.
Talk quest option tango.png
Might one of these tunnels of yours lead beyond the Northern Silverwastes?
Yes, yes! We have tunneled even out to the Far Silverwastes. You can use them, but we close our tunnel network up when bandits take over Picaroon Scratch.
Talk quest option tango.png
How can I help?
Nasty bandits took over our scratch. Please go bring them pains. Make them leave us be!
Talk ready option.png
Show me the way.
Talk end option tango.png
I'll think about it.
Talk end option tango.png
Consider your bandit problems handled.
(normal options)

At Far Silverwastes[edit]

Talking to Marjory:

Marjory Delaqua: Now that we're out here in the Far Silverwastes, where does your intuition tell you to plant the next seed?
Talk quest option tango.png
I feel as if we're very close to the right spot.

Talking to Marjory again:

Marjory Delaqua: All of Caithe's relived memories seem to be taking a toll on you.
Talk end option tango.png
I'll survive. I feel like we're getting close to something important.

Once in the memory:

Faolain: I hope you don't mind that I invited some friends in case we need backup here.

Talking to Faolain:

Faolain: We have her now. That centaur encampment up ahead must be where Wynne is hiding.
Talk quest option tango.png
How are you so sure she'll share her secret?
I'm confident that the two of us can persuade her.
Talk quest option tango.png
Then why have you involved others in this?
Our new friends are just here in case these creatures become hostile. You won't even know they're here unless we need them.
Talk end option tango.png
I see. Let's get this over with.
Faolain: Why don't you do the talking with these creatures up ahead? You have a better way with strangers.

Talking to Timurr Pacesetter:

Timurr Pacesetter: Welcome to Outer Refuge. What can I do for you this day?
Talk quest option tango.png
We're looking for another of our people. Her name is Wynne.
Yes, it has been our great privilege to have Wynne as our guest. She and our scout Nekhii have already become close friends.
Talk quest option tango.png
And where might I find your scout?
Nekhii was near the center of our refuge, when last I saw her.
Talk quest option tango.png
Thank you. You've been very helpful.
Maguuma Villager: Look! They are like Wynne, like the ones nurtured by Ventari's words.
Maguuma Villager: It must mean something, to have the people of the Pale Tree among us now.

When walking up the stairs:

Faolain: How could Wynne live among these animals?
Maguuma Villager: She mocks us as simple beasts.
Maguuma Villager: They are not what they seemed. Not so much like Wynne after all.

Approaching the center of the refuge:

Maguuma Villager: Our scouts have seen others of their people nearby.
Maguuma Villager: What is happening here?

Talking to allies:

Timurr Pacesetter: Is there something you need?
Talk end option tango.png
Not just now, thanks.
Maguuma Villager: Is there something you require?
Talk end option tango.png
Not just now, thanks.
Faolain: I'm tired of chasing after Wynne, and I don't trust these animals she's been hiding amongst. What if she saw us coming and asked them to delay us?
Talk end option tango.png
Don't worry. If she ran off again, I'm sure we can recover her trail.

Talking to Nekhii Burnthide:

Nekhii Burnthide: You are like our friend Wynne. Are you from the Grove we have heard so much about?
Talk quest option tango.png
That's right, and we've come a long way to speak with her. Where is she?
I cannot say for sure where she is just now, but she should return to break bread with us later.
Talk quest option tango.png
If you don't mind, we'll just wait for her here.
Faolain: How do we know they aren't lying to us? Let's just track her down.

Talking to Nekhii Burnthide again:

Nekhii Burnthide again: Is there something I can do for you?
Talk end option tango.png
Not just now, thanks.

As Wynne appears

Faolain: Well, look who's here at last.
Nekhii Burnthide: Ah. Wynne. Look, you have visitors.
Wynne: Caithe. Faolain. My friends here had ancestors who knew Ventari. They're almost like cousins!
Faolain: (laugh) I'm no kin to animals, and I'm tired of Ventari's nonsense. You need to come with us now.
Wynne: No, Faolain. I go where I please, and just now it pleases me to stay among friends.
Faolain: You've already dragged us halfway across Tyria to collect you, dear.
Nekhii Burnthide: Wynne, you may remain with us as long as you wish. As our guest, you are entitled to our protection.
Faolain: This is no concern of yours, my friend. Wynne is our sister.
Nekhii Burnthide: Caithe, I would have words with you. Now.
Faolain: By all means, have words, Caithe. Just make our point clear.
Faolain: (sniff) I have had just about enough of these beasts and their filthy paddock. I need some air.

Talking to Wynne:

Wynne: It's good to see you, Caithe. There's so much I've learned from these people—so much more I want to know about our shared history.
Talk end option tango.png
I can't wait to hear all about it, but just now you need to listen to us.

Talking to Nekhii Burnthide:

Nekhii Burnthide: We established this refuge to put some distance between our tribe and its violent past, but we will defend ourselves if we must.
Talk quest option tango.png
No need for that, but you must know we've come a long way for Wynne.
She is not property of yours to collect, and if you have no need for violence, why have you brought soldiers to the wastes?
Talk quest option tango.png
A precaution only. These lands are hostile and unfamiliar to us.
It is you who are the hostile strangers here. We can't abide such tensions in this refuge.
Talk quest option tango.png
Is that a threat? Wait, what's going on?
Stay here, and stay out of this.
Talk end option tango.png
No. Faolain!

While talking to Nekhii:

Faolain: Oh, you will regret doing that. (when selecting first response)
Faolain: (scream) (when selecting second response)
Maguuma Peacekeeper: Stop!
Faolain: Caithe, they've turned on me! (when selecting final response)
Nekhii Burnthide: No. Stop this at once!

After defeating the centaurs:

Faolain: If she wants a chase, so be it.

While tracking Wynne down:

Shadowy Bulwark: Die, animals!
Shadowy Guard: Leave none standing.
Faolain: I told you they were savages.
Faolain: Wynne, come back here this instant!

Talking to Wynne:

Wynne: You did this to them, you and her! They were so kind to me. How can I ever face Mother after this? How can you?
Talk more option tango.png
You need to stop that talk. Let's talk this out.
I have nothing to say to either of you, and I can't be here anymore.
Talk end option tango.png
Oh, Wynne.

After chasing Wynne:

Wynne: (sob) No, leave me alone! What have you done?
Faolain: Now, you know we didn't want any of this.

Cinematic as Togonn Windmane appears:

Togonn Windmane: Wind, heed my call!

After cinematic:

Togonn Windmane: You cannot be allowed to escape after what you have done here.
Faolain: Caithe, handle this. Wynne's run back to the refuge.
Togonn Windmane: You will not escape justice.
Togonn Windmane: (snort)
Togonn Windmane: I cannot suffer you to live.

Reaching Wynne and Faolain:

Wynne: (sob) Oh, my poor friends. I'm so, so sorry.
Faolain: Some friend you are. They gave you shelter here, so you could hide with them—from us!
Faolain: Then you set them against us, and just look what happened.
Faolain: They might have overwhelmed Caithe and I, had my friends not happened along to help us.
Wynne: (sob) Stop! I can't be here another moment. I won't!
Faolain: I don't believe it. There she goes again.

Talking to Cadeyrn:

Cadeyrn: It was our pleasure to assist the two of you here. We admire your work.
Talk end option tango.png
Our "work" here was nothing to take pride in.

Talking to Marjory outside the memory:

Marjory Delaqua: You look shaken. I think I'm glad I didn't see whatever you relived this time.
Talk quest option tango.png
Wynne's centaur friends turned on them. Things escalated, violently.
Gods. She's been to some dark places, hasn't she?
Talk quest option tango.png
Speaking of, I think she chased Wynne into a nearby cave.
If you're up for it, we should have a look.
Talk end option tango.png
Agreed.

Talking to Marjory in front of the cave:

Marjory Delaqua: No use—it's sealed up tight behind that magical symbol.
Talk quest option tango.png
In there is where I'm meant to plant the last seed. I'm sure of it.
It kills me to suggest this when we're so close, but I can research that symbol back at the Priory and send for you as soon as I dig up anything.
Talk end option tango.png
Do whatever it takes. Just find us a way in.

My story[edit]

No Refuge loading screen.jpg

I returned to Camp Resolve to ask if any centaur had ever been found in the area, and I was directed to the Far Silverwastes. The local skritt let me access their network of tunnels to bring the third memory seed to that remote location.

I found the next memory seed location in the Far Silverwastes and experienced a centaur massacre through Caithe's eyes. While the memory was horrible to witness, it provided us with a clue to where Caithe may have taken Glint's egg.

My story