Citadel of Flame (explorable)
“Gaheron Baelfire has been slain, but his dreams of godhood are still alive. Now the Flame Citadel is abuzz with his followers seeking to restore their lost leader.
— In-game description
The Flame Legion has splintered into rival factions in the wake of Gaheron's death, and each has its own plan to regain the upper hand in the battle against the other legions of the charr. Representatives of the Pact must now scramble on multiple fronts to deal with the remains of the Flame Legion.
Dungeon information[edit]
Your Herald Another fire to put out Gaheron's death has delivered a blow to the Flame Legion, though many of his followers refuse to surrender. Flame Legion factions are now conspiring to unify their forces to assault the beleaguered Pact soldiers who are holding the zealots in check. There are also dark rumors (are there any other kind?) that the Flame Legion is desperate to turn the tide, and when zealots get desperate, they become dangerous. —Go now, |
Objectives[edit]
- All paths
- Contact the Pact forces.
- Speak with Mallon when ready.
- Speak with Commander Suma.
- Choose which scout to aid.
- Speak with Ista when ready.
Assist Pact forces against the Flame Legion.
- Ooze Royalty
- King Ooze
- Queen Ooze
- Grand Ooze
Slay the oppressive Ooze Royalty
- King Ooze
- Ferrah path
- Accompany Ferrah to the foundry.
- Defeat the foundry's defense forces.
Help Ferrah enter the Flame Legion foundry.
- Free the Flame Legion slaves.
- Kill the slave driver.
Shut down the foundry.
- Cross the bridge to continue searching.
Locate the captured engineer.
- Rescue the engineer by killing the acolytes.
- Engineer's Essence
- Acolyte Reinforcements
Rescue the engineer.
- Find a way into the Enkindling Chamber.
Locate the Flame Legion weapon.
- Breach the Sanguine Vault.
- Gate Controller
Break through the final defenses.
- Destroy the Searing Effigy.
- Searing Effigy's Health
Destroy the superweapon.
- Victory! The Flame Legion has been defeated.
- Magg path
- Help Magg meet with his contact.
- Repel the Flame Legion assault.
- Defeat the intruding forces.
Accompany Magg into Flame Legion territory.
- Locate the missing contact.
- Search the Flame Legion cells.
- Investigate the last stable.
- Save Magg's contact.
- Kill the stable master.
- Head deeper into the Flame Legion stronghold.
Find Magg's contact.
- Talk to Magg about the bombs.
- Bring Magg the bombs to defuse the trap.
- Bombs Remaining: x
- Time Until Detonation: x:xx
- Help Magg obtain Oracyte.
- Estimated Harvest Time: x:xx
- Search for magmacyte.
- Navigate the lava field with Magg.
- Use Magg's flame extinguisher to put out fires.
Gather components for Magg's explosives.
- Travel to the ritual chamber.
- Find a way into the ritual chamber.
- Kill the gate guards.
- Talk with Magg to continue.
- Defend Magg while he applies the explosives.
- Magg's Health:
- Kaboomium Applied: x percent
Head for the ritual chamber.
- Destroy the Eternal Flame and kill the acolytes.
- Eternal Flame
- Acolytes Alive: x
Prevent Gaheron Baelfire's resurrection.
- Victory! The Flame Legion has been defeated.
- Rhiannon path
- Accompany Rhiannon to the Undercroft.
- Sneak through the Undercroft to ambush the Flame Legion.
- Light all of the torches to clear the way.
- x/3 Torches lit
- Kill the Undercroft guards.
Accompany Rhiannon through the undercroft.
- Break the siege on the Pact base.
- Take the outpost from the Flame Legion forces.
- Kill the Flame Legion commander.
- Kill the Flame Legion forces.
- Drive the Flame Legion from the hall.
- Flame Legion control
- Flame Legion Waves Remaining: x
Break the Flame Legion siege. / Push back the Flame Legion forces.
- Track down the new tribune.
- Kill Gaheron's pet drake.
- Drake
- Track down the new tribune.
Find the new Flame Legion tribune.
- Eliminate Tribune Burntclaw.
- Tribune Burntclaw
Kill Tribune Burntclaw.
Rewards[edit]
- 70% experience towards the next character level
- 26
- Bonus Gold (first time each day per account)
- 20 Tales of Dungeon Delving for the successful completion of a path
Unique Loot[edit]
- Burntclaw's Brace (path 3)
- Charred Back Warmer
- Flame Legion Ritual Book
- Wildfire Talisman
- Recipe: Ashes of the Effigy (path 1)
- Recipe: Eternal Flame (path 2)
Walkthrough[edit]
Oppressive Ooze Royalty (Ferrah and Rhiannon's paths)[edit]
- Getting there
- This event can be accessed from both Path 1, and Path 3.
- Path 1 (Ferrah): Jump down a set of ledges (pictured to the right) to the left of the bridge before the room with the engineer.
- Path 3 (Rhiannon): There is a corridor at the bottom of the room with the 3 torches that need to be lit at the same time. It is filled with elite Oozes.
- Follow the path to the right up the spiral incline filled with groups of elite oozes. It is highly recommended to kill the oozes in single groups, as too many will overwhelm you and cause a wipe. The groups as they are aren't typically an issue for most groups. The oozes immobilize, burn, and do moderate amounts of damage, but are generally pretty easy to defeat.
- Slay the oppressive Ooze Royalty
- Once you reach the top you will see two champions, a King Ooze and a Queen Ooze. It is best to kill the King Ooze first. The King Ooze has a 3 bounce knockback ability that has a very obvious windup animation. When he is about to perform his knock back he will swell up and start to glow. When this happens it is best to not have your back to the far ledge as you will die if you fall off and do not have fall damage reduction traits. It is also advised to dodge this attack as often as possible because taking all 3 bounces at once will do a lot of damage. Once the King Ooze reaches 50% HP he will become invulnerable and will go back to the center of the room and despawn.
- Now you will have to kill the Queen Ooze. She is much easier and only has one major attack. She will periodically root a player in place and cause AoE damage at that location. This damage is relatively trivial, so don't worry about it too much. As with the King Ooze, the Queen will also become invulnerable and despawn at 50% HP.
- Once the King and Queen Oozes are both defeated they will fuse together and become a legendary United Ooze. The United Ooze will do the same knockback bouncing attack as the King, as well as the same immobilize and AoE damage as the Queen. The United Ooze will also spawn normal Ooze mobs that will do moderate single target and AoE damage. This fight is relatively straight forward. Avoid the bounce attack that has the same windup animation as the King Ooze's, bring stun breakers for the immobilize, and try not to let the normal mobs overwhelm the group.
- Once the fight is over a chest will spawn in the middle of the platform.
- Leaving
- Path 1: Take the Molten Foundry Waypoint near where you defeated the slave driver.
- Path 3: Go back down the corridor that you used to enter.
Ferrah[edit]
Search YouTube for videos related to CoF Path 1. |
- Help Ferrah enter the Flame Legion Foundry
- Accompany Ferrah to the foundry
- Defeat the foundry's defense forces
- Kill the 2 Elite Godforged Fanatics and destroy the 2 Flame Legion Turrets.
- Shut down the foundry
- Free the Flame Legion slaves
- Kill the slave driver
- The champion Slave Driver performs rapid, single-target attacks with its whip.
- A Flame Legion Effigy will spawn after 10 seconds. Killing the Effigy is unnecessary, and it will respawn after a few seconds.
- Tip: Burst down the Slave Driver and ignore the Effigy (or kite them apart).
- Slay the oppressive Ooze Royalty
- To the left of the bridge before the room with the engineer is an optional event to kill the Oppressive Ooze Royalty.
- Locate the captured engineer
- Cross the bridge to continue searching
- There's a chance for one of two events to spawn in this section. Failing the event won't fail the dungeon, it will only trigger different dialogue and ending cutscene. The rest of the dungeon will remain the same.
- Tip: Both events on this bridge can be skipped by rushing into the next chamber using swiftness, stealth or dodges.
- There's a chance for one of two events to spawn in this section. Failing the event won't fail the dungeon, it will only trigger different dialogue and ending cutscene. The rest of the dungeon will remain the same.
- Roshan's Health
Rescue the Pact scout from the Flame Legion (75)
- Bridge Defenses killed: x/3
- Tip: If you choose not to skip the event, it is best to kill the 2 veterans first, as they will die easier and will become very annoying if left alive while fighting the elite. The elite only has one major attack to watch out for, his flame thrower attack. This attack will pull you towards him (watch the ledges!), and will do large amounts of damage, but is relatively easy to dodge out of.
Take the bridge from the Flame Legion (75)
- Bridge Defenses killed: x/3
- Rescue the engineer
- Rescue the engineer by killing the acolytes
- Kill 10 acolytes. 4 acolytes will spawn initially, and will respawn every 40 seconds once killed. All enemies will disappear once the event is completed.
- Tip: There are 3-4 locations to hide while the acolytes are respawning: down to the west in a cave (jump up on a ledge to lose aggro), out on each of the isthmus above the lava (caution, a fall is instant death), and further along the path near the next area's door. The east side of the cave has a ledge that can also be accessed, but the smoke lords can reach you with elemental attacks.
- Kill 10 acolytes. 4 acolytes will spawn initially, and will respawn every 40 seconds once killed. All enemies will disappear once the event is completed.
- Locate the Flame Legion Weapon
- Find a way into Enkindling Chamber
- Avoid the 5 rolling boulders while carrying a flame to light the 3 braziers on the end.
- There is about a 15-second window to light all 3 braziers at the same time.
- Tips:
- The boulders can be avoided by staying to the side and just working your way across. It is also possible to roll through boulders with good timing.
- Mesmers can set a Portal Entre, run in right as the door opens, and Blink to the other side before the rocks start rolling. The mesmer can then set a portal on the other side for party members to bring flames across.
- Invulnerability can be used to walk right through boulders without taking damage.
- Tips:
- Break through the final defenses
- Breach the Sanguine Vault
- There will be 4 braziers, each of which are activated only when a player is standing in the dome that surrounds it. The door to the Gate Controller will open once all 4 braziers are activated. If any player leaves their dome the door to the Gate Controller will close again.
- The Elite Godforged Hellstorm, which can be ignored. If any team member leaves their brazier's circle, the Gate Controller will become invulnerable. Gate Controller will be guarded by an
- Once the 'Locate the ...." message pops up on the screen, the team in the braziers can leave.
- Entering the Searing Effigy's chamber will trigger a cut scene.
- Destroy the Superweapon
- Destroy the Searing Effigy
- Legendary boss that heals off crystals
- The Effigy has a very predictable attack pattern that can be easily recognized with practice. The Effigy has several different attacks:
- Slowly charges up a big PBAoE flame blast that burns on hit. Can be dodged with the correct timing, or simply avoided by moving out of the AOE radius during the startup.
- Spews fire in a cone in front of it. Easily avoided by circling to the side at melee range.
- Shoots waves of flame along the ground at each party member in range. Can be reflected, dodged, or avoided by standing behind some other unfortunate party member. Be careful that the wave is actually wider than it looks, so sidestepping usually does not work.
- Summons more Searing Crystals. Knocks down on impact. Can be dodged.
- Tip: The general strategy is simply to ignore the crystals and just DPS the effigy. The effigy does very little damage if the player is not on fire, so condition removal comes in handy if the party is not used to the encounter and finds themselves getting hit more often than they can handle. Crystals can be used to rally, so if a player is downed, consider calling the nearest crystal and have your team destroy it instead of wasting time reviving normally.
Magg[edit]
- Accompany Magg into Flame Legion territory
- Help Magg meet with his contact.
- Repel the Flame Legion assault. Defeat the intruding forces.
- Defeat 3 Elite Godforged Hellstorms
- Find Magg's contact
- Locate the missing contact. Search the Flame Legion cells.
- Fend off the devourer swarm. Destroy the devourer nest.
- A bunch of devourer's nests spawn devourers. Tip: Focus on the nests and run to the top of the path.
- Kill the warden's guards
- Defeat 3 Elite Godforged Fanatics
- Investigate the last stable
- Pull the chains to continue
- Save Magg's contact. Kill the stable master.
- Defeat the Prison Warden. Once he reaches about 10% health, he will summon a giant whiptail devourer, which has powerful siege attacks, so watch out for the red AOE ring.
- Head deeper into Flame Legion stronghold
- Gather components for Magg's explosives
- Talk to Magg about the bombs.
- This will start the event. Don't do this until everyone is ready to get the bombs (see below).
- Bring Magg the bombs to defuse the trap
- There are Flame Legion Bombs scattered around a two-level cavern. You have to get all the bombs and bring them to Magg within the time limit. If you exceed the time limit, everyone in the cavern will die; however, you can revive Magg and try again. The cavern is full of flame turrets, devourers, Flame Legion, Godforged Hellstorms, and Salamander Drakes.
- Four people can be in position to get a bomb each before having one person speak to Magg to start the event.
- The bombs count as bundles/environmental weapons. Before Jan 28, 2013, they'd cause burning, and disappear when dropped causing the event to fail; now, there's no burning an Orb of Flame gets dropped on the ground. Still, avoid getting downed while holding a bomb because if other person tries to pick it up, reviving will have higher priority than picking up the bundle.
- If certain failure is imminent, being far enough away from the area lets you avoid dying.
- Help Magg obtain Oracyte.
- Search for magmacyte. Navigate the lava field with Magg. Use Magg's flame extinguisher to put out fires.
- On the other side of the lava field is a big reddish rock of magmacyte. The lava field causes burning and has many Fire Imps, Fiery Jellies, and Red Oozes. You can use Magg's flame extinguisher to help get across the field.
- Magg typically goes down while transiting the lava field. Do not try to res him; continue across and get up on the ledge to lose aggro. Once you are out of combat, jump down off the ledge and Magg will spawn at the magmacyte on the far side. Selective use of WP will eliminate which players Magg is following, but the common theme in most runs is that 1) player Magg is following is 'out of combat' and 2) player is down off the ledge near the magmacyte.
- Head to the ritual chamber
- Travel to the ritual chamber. Escort Magg to the chamber's gates.
- Head to the ritual chamber
- Find a way into the ritual chamber. Kill the gate guards.
- Defeat 2 Elite Godforged Smokelords. Tip: you can pull the one on the right side individually.
- Defend Magg while he plants the bomb to destroy the gate. This event has been made considerably easier since the January 28th, 2013 patch, so it is no longer necessary to kite the mobs that spawn. Instead, the players simply need to sit and defend Magg until the timer completes. Large numbers of mobs spawn, but all are extremely weak, die quickly, and deal little damage, so just kill them at your leisure and keep an eye out for the Flame Legion Assassins. These are the only mobs that will prioritize attacking Magg over the party; they will appear in stealth (albeit are visible) and walk slowly to Magg, charging a single attack for high damage on Magg if they reach him. As such, these should be the main targets. They have permanent stability, so cannot be knocked down. They can however be crippled, chilled and immobilized, and are non-veteran mobs, so they die very quickly. They can also be blinded, which can result in them dealing no damage to Magg if timed well (They will disappear after attacking even if they didn't damage Magg). Every 10% one assassin will spawn, so make sure to target them and take them out quickly. Note that if anyone is downed, the large numbers of mobs make for easy rally fodder, so simply keep killing mobs to rally.
- Prevent Gaheron Baelfire's resurrection
- Destroy the Eternal Flame and kill the acolytes
- The 4 acolytes are around the perimeter of the chamber, and the Eternal Flame is in the center. The Eternal Flame is invulnerable as long as an acolyte is alive, and the acolytes respawn about every 15 seconds. Tip: kill all 4 acolytes at the same time to maximize the amount of time you have to damage the Eternal Flame. Once the acolytes are down, burst the Flame. Skills that deal high damage in location-specific packets, like Meteor Shower and Smite, are particularly effective against the Flame due to its large size. Gaheron Baelfire's ghost grants the acolytes magnetic shield which deflects all projectiles, so be sure to have one person lead him out of the cavern. He will aggro and stick on the first player to enter the cave. There are boulders in the room which you can use to knockdown the acolytes.(Don't bother using them on the Eternal Flame unless you have no ranged weapons at all.) Gaheron Baelfire's ghost cannot be damaged (except by bleeding, poison, burning) and causes no damage, but he can fear, immobilize, and knock-down. Optional tip: have one person lead Baelfire outside the chamber so he doesn't bother the rest of the team. If you do kill him the dungeon reward will not pop.
Rhiannon[edit]
- Sneak through the Undermuck
- Make your way to the objective without being detected
- Even if you are in stealth the Flame Legion guards will rise an alert when you get close enough to the guard post.
- You have to coordinate a simultaneous lighting of 3 torches within the Undermuck to progress forward. These take ~4 seconds to ignite and have a 7-second coordinate timer. Starting from the alert each torch is surrounded by a spawn of enemies. If they hit you fail to light the torch. The spawn types are Tar Elementals, Red Oozes and Fire Imps. Once you kill the last one from the spawn the next group spawns in a few seconds. That is why you should kill all but one enemy around each torch. Then one player counts down giving time to finish the last enemy and three players light the torches at the same time. Oozes and Tar elementals are easy for any class to handle alone so it's probably a good idea to send at least one of the extra characters to the Fire Imps.
- Following this there is a lot of straightforward killing and defending a zone from waves of mobs.
- Be careful not to kill Commander Suma on the bridge. Doing so prevents his next lines of dialog and subsequent event from triggering, softlocking your run.
- Slay the oppressive Ooze Royalty
- At the bottom of this room is an optional event to kill the Oppressive Ooze Royalty.
- Find the new Flame Legion tribune
- Track down the new tribune
- Tip: This part requires timing. There are bombs in the tunnel on the way to the mission objective and there are Flame Legion turrets outside the tunnel. The bombs will glow and then become dark. They only explode when they glow. To manage to get past this part, you must watch the bombs and run as soon as they become darker. You might want to have a skill granting swiftness. It is possible to roll through the explosion with good timing; the bombs will have a red AoE circle when they are about to explode. There are some 'always on' bombs which you need to be on the opposite side of the center line to avoid.
- It is very easy to do with Shadow Refuge because the bombs do not trigger if you are in stealth.
- There are safe spots on the hard rock under the flame sconces in the walls on the way up. Pause there, then wait for next series of lights go dark before proceeding to the next sconces.
- At the top of the run there is a safe spot under the ledge that the turrets are on. Use this to regroup and buff/stack, as attacking the turrets seems to aggro the flamethrower mobs.
- You then kill the pet drake, at which point a new waypoint spawns and you can teleport to the beginning and back again to repair your armor.
- Kill the Tribune Burntclaw
- Eliminate Tribune Burntclaw
- Tip: The Tribune attacks cause push. He also has an AoE skill that also causes push in an expanding circle around him. There is lava around the boss area and his knockback attacks can push you off the cliff and into the lava. To avoid falling into the lava, you will need utility skills granting stability such as "Stand Your Ground!". Or you can dodge through it, not wasting any skills at all.
- Ranged characters can stay on the bridge but when he targets you he will run toward you and may do his large AoE knockback near the bridge, so be ready to take evasive maneuvers.
NPCs[edit]
Allies[edit]
- Commander Suma
- Crea Irontooth
- Enslaved Charr/Freed Charr Prisoner
- Iron Legion Soldier
- Revered Forgedriver
- Sear Sneakblade
- Soldier Ista Fuseclaw
- Various
- Priory Arcanist
- Priory Explorer
- Priory Historian
- Vigil Crusader
- Vigil Marksman
- Vigil Tactician
- Vigil Warmaster
- Whispers Slayer
Foes[edit]
- Elite Blaclan Firetooth
- Elite Flame Legion Blademaster
- Elite Flame Legion Shadowblade
- Elite Flame Legion Stalker
- Elite Godforged Fanatic
- Elite Godforged Flame Caller
- Elite Godforged Hellstorm
- Elite Godforged Smokelord
- Gaheron Baelfire
- Flame Acolyte
- Flame Legion Axe Fiend
- Flame Legion Blademaster
- Flame Legion Bladestorm
- Flame Legion Shadowblade
- Flame Legion Stalker
- Prison Warden
- Siege Commander
- Slave Driver
- Tribune Burntclaw
- Carrion Devourer
- Elite Carrion Devourer
- Elite Giant Devourer
- Elite Lashtail Devourer
- Elite Whiptail Devourer
- Lashtail Devourer
- Whiptail Devourer
Objects[edit]
Dialogue[edit]
All paths[edit]
Dialogue with Mallon:
- Explorer Mallon: Reinforcements! Thank Dwayna. We need help with the Flame Legion Forces. When you're ready, head in and report to Commander Suma.
- Ready and willing. Let us in.
- Give us a moment to prepare.
After speaking to Mallon:
- Explorer Mallon: Even after Baelfire's death, the Flame Legion are still putting up heavy resistance.
- Explorer Mallon: We've managed to hold the forward chamber, but I don't know how much longer it that'll last.
- Explorer Mallon: Head on in and talk to Commander Suma. He'd surely welcome any assistance.
Talking to Commander Suma (cinematic):
- <Character name>: Mallon said you need reinforcements. What can I do?
- Commander Suma: We're holding off the Flame Legion assaults, but I got three scouts all begging for extra forces. Whaddya know — here they are now.
- Scholar Magg: Sir, I have information that Flame Legion shamans are reviving Gaheron. It's imperative to stop that.
- Crusader Ferrah: The Flame Legion is forcing an Iron Legion engineer to make a superweapon. She is in danger, and so are we if we don't destroy that threat!
- Agent Rhiannon: I know for certain a new tribune is leading the Flame Legion. He needs to be killed before he unifies his forces.
- Commander Suma: You defeated Baelfire, you're solid enough to lead an operation. Talk to the scouts, then let Fuseclaw know your plan.
Talking to the scouts:
- Crusader Ferrah: The commander's a fool. The Flame Legion is building a superweapon, and they're forcing an Iron Legion engineer, Crea Irontooth, to do the building. We need to stop them and save her!
- What's the weapon?
- I only know that they're building something. Knowing the Flame Legion, it'll likely be an effigy. And knowing Crea as well as I do, I can guarantee you that it will be lethal.
- What will happen if we don't get her in time?
- If we're lucky, they'll just enslave her. Knowing Crea's temper, they'll kill her. The Flame Legion doesn't have much patience for defiant woman.
- What's the plan to stop the Flame Legion?
- Why is your commander a fool?
- Then let's rescue her.
- What's the plan?
- Good-bye.
- What this about an Iron Legion engineer?
- Crea's an accomplished engineer and a friend. She was due back at the Black Citadel a week ago. When her escort detail was found murdered, I tracked her here.
- What's the weapon they're making?
- Sounds like she's in danger. Same as "What will happen if we don't get her in time?" from above.
- Good-bye.
- What's your plan to stop the Flame Legion?
- They're holding an Iron Legion engineer and we're going to get her back. Crea's in there somewhere. And no Flame Legion crazies are going to hold my friend against her will.
- How are we going to free her?
- There's a small chamber nearby that shares a wall with the Flame Legion foundry. We'll blast through it, storm the foundry, smash the weapon, and rescue the captive.
- Tell me about the engineer.
- What's the weapon you mentioned?
- Good-bye.
- What's the weapon you mentioned?
- Why is your commander a fool?
- Good-bye.
- Why is your commander a fool?
- He's willing to take a loss on this...person because we can't afford the personnel to rescue her. He's even willing to give the Flame Legion a weapon. A deadly one they'll use on us!
- What's this weapon the Flame Legion is building?
- Tell me about the engineer.
- What's your plan?
- I'll need to think about this.
- Good-bye.
- Scholar Magg: Apparently the commander fails to recognize that the Flame Legion possesses both knowledge and means necessary to revive their dead leader. We must disrup the ritual—immedialtely.
- But I killed Gaheron. How can he be brought back?
- A proper and disturbing question. I haven't been able to decipher the exact means, but I know the Flame Legion is deadly serious in the pursuit of their goals.
- Fine. How do we stop Gaheron from being brought back?
- My contact will have more information about how far their plans have progressed. Once we find him, I should be able to find a solution.
- How can Gaheron Baelfire be brought back? (same as "But I killed Gaheron. How can he be brought back?")
- Your commander doesn't seem concerned about this.
- Good-bye.
- How do you know this is happening?
- I'll need to think about this.
- How do you know this is happening?
- A short while back, The Pact imbedded an agent within the ranks of the Flame Legions. "Deep cover", as the Order of Whispers would call it. Thus far, he's been an invaluable source of information.
- Your commander doesn't seem interested in stopping Baelfire's return.
- Ah, yes. He said something to the effects of "The dead are dead. Now shut up or I'll pull your ears off", what I took away from that conversation was that he's more concerned about the siege forces.
- Why is he concerned?
- The Flame Legion and Pact are deadlocked here. He feels it would be unwise to divert any forces to my cause, even though that might mean the return of Gaheron Baelfire.
- How can Baelfire be brought back? (same as "But I killed Gaheron. How can he be brought back?")
- How do you know this is happening?
- Good-bye.
- How can Gaheron Baelfire be brought back? (same as "But I killed Gaheron. How can he be brought back?")
- How do you know this is happening?
- I'll give this some thought.
- I'll think about it.
- Agent Rhiannon: While the commander dithers, the Flame Legion tribune grows stronger. I have the perfect plan, but he won't back me. Perhaps you can help.
- What's your plan?
- There's a vast network of passages below us. With very few Flame Legion on patrol, that gives us ample opportunity to sneak behind enemy lines, surprise them, and break the siege.
- And we cut them down. Then what?
- So, why isn't the commander backing your plan?
- What do you know about the new tribune?
- I'll need to think about it.
- And we cut them down. Then what?
- Suma said if I found a way to break the siege, he would lead a charge to distract the forces inside while we snuck in and killed the new tribune. Should be rather exciting.
- Why won't the commander back your plan?
- The commander has too much pride to admit this, but we are barely holding this ground. He's worried if we divert any forces during this siege, this outpost will fall.
- So, what's your plan?
- How much do you know about the new tribune?
- Yeah, I can see why he's resistant.
- How much do you know about the new tribune?
- Only hints and whispers. He's said to be no less fierce than Baelfire and is constantly surrounded by an entourage of zealots.
- What's your plan?
- Why won't your commander back your plan?
- I'll need to think about this.
- Good-bye.
Talking to Ista Fuseclaw:
- Soldier Ista Fuseclaw: Which one of these scouts do you want to help?
- Ferrah. The threat of a Flame Legion superweapon is too dangerous to ignore.
- Magg. Gaheron's return would mean an inspired Flame Legion. He must stay dead.
- Rhiannon. Killing the new tribune will disrupt the Flame Legion.
- [sic] I need more time to think.
Ferrah's path[edit]
- Crusader Ferrah: Excellent. Let's get started. Hey, Magg! Come with me. I need a little of your expertise.
- Scholar Magg: Oh, of course. Lead the way!
Talking to Crusader Ferrah:
- Crusader Ferrah: Ready? We're about to blast our way into Flame Legion territory. Getting in's the easy part. The getting out's the part not many have mastered. Just remember, the captured engineer's our priority.
- What are we up against?
- A desperate and angry Flame Legion. Ever since Baelfire was killed, it's been like they've got nothing to lose. Which makes them more dangerous than ever.
- Tell me about the engineer.
- Let's find this engineer. (same as "What's the mission?")
- What's the mission?
- The Flame Legion's abducted a [sic] Iron Legion engineer, a weapons specialist like no other. Her designs are wonders to behold. I know they'll make her build weapons for their cause. We've got to save her.
- And if we find any superweapons?
- Engineer first. If we can rescue her, she can lead us to any weapons.
- Got it.
- Ready when you are.
- Got it.
Outside the foundry:
- Crusader Ferrah: Form up and listen up. They aren't expecting us to come through this wall.
- Crusader Ferrah: Once we breach the wall, hit them hard and keep hitting. Magg, it's all yours.
- Scholar Magg: Right.
- Scholar Magg: You might want to step back.
After breaching the wall:
- Scholar Magg: Yes, that was a little...excessive.
- Crusader Ferrah: It did the job just fine. Troops, forward!
- Crusader Ferrah: Somewhere in this foundry is an Iron Legion engineer who's being forced into building a Flame Legion weapon.
- Crusader Ferrah: Our job is to find her and extract her. Stay close. We're going deep into smokelicker territory.
- Crusader Ferrah: We'll take it for here, soldiers! Hold this entrance in case we need to retreat.
In the foundry:
- Slave Driver: Pick up those scraps, runts! We've got effigies to build!
- Slave Driver: Drop off the scraps. Move it, or I'll whip the fur off ya.
- Slave Driver: Intruders! (upon aggro)
- Slave Driver: You call that a rescue? Pathetic. (if party wipes)
After defeating the Slave Driver:
- Crusader Ferrah: Hurry and get out of here. We'll take care of the foreman!
- Crusader Ferrah: Make this easy on yourself. Where's Crea Irontooth?
- Revered Forgedriver: If you hurry, you'll be witness to her death.
- Crusader Ferrah: They're going to execute Crea. Come on. We need to save her!
At the bridge:
- Crusader Ferrah: Cross that bridge up ahead. Our engineer should be on the other side.
- If Roshan is present:
- Elite Blacian Firetooth: We've got you now, rat!
- Roshan: You'll need more than this to take me down.
- Elite Blacian Firetooth: I've got enough fire to cook you inside and out. Time to burn!
- Otherwise:
- Elite Blacian Firetooth: Listen. I think we have more spies.
- Elite Blacian Firetooth: Infidels! Burn them to the bone!
- Elite Blacian Firetooth: I'll crush you into this bridge.
- Elite Blacian Firetooth: Warn the Tribune.
Killing Blacian's group:
- If Roshan is present:
- Roshan: Thank you. I thought I was going to die here.
- Roshan: Listen, I scouted ahead. There's nothing but a charr prisoner about to be executed.
- Roshan: Crea! Fall in, soldier, you're part of a rescue operation now. Now let's move!
- Otherwise:
Rescuing Crea:
- Crea Irontooth: Kiss my tail.
- Revered Forgedriver: Very well. We have the Searing Cauldron Effigy. Your usefulness is at an end.
- Crea Irontooth: Oh, shut up and kill me already.
- Crusader Ferrah: Crea, are you all right? Hold on. I'll arrange a detail to escort you out of here.
- Crea Irontooth: I ain't leavin'. Those zealots got themselves a walking Searing effigy because of me.
- Crusader Ferrah: Then we're too late.
- Crea Irontooth: No we ain't. I know where it is. I know how to break it. Let's go.
Talking to allies:
- Crusader Ferrah: Praise Dwayna, Crea's safe. Now we need to find the lethal contraption she built for the Flame Legion.
- What did she build?
- I don't know, but judging by Crea's reaction, it's big and extremely dangerous
- Then let's find it and tear it down.
- Let's go.
- Crea Irontooth: I thought that maniac was going to singe my fur off. We've got to stop those smokelickers before they fire up my weapon!
- Give me a hint, what exactly are we up against?
- It's a walking Searing Cauldron, capable of bringing fire and pain down on people, armies, even cities. And it needs to get broken. Come on.
- Searing Cauldron? So this is serious, right?
- No, it's all fuzzy blankets and lollipops. Of course it's dangerous, idiot. When I build something, it works like a dream. Or a nightmare. And this nightmare will level anything in its path.
- Then we don't have any time to waste.
- Let's go tear it down.
- We risked our lives to save you and not even a thank you?
- You want a hug? You want a heartfelt and maybe tearful thanks? Grow up. We've got a superweapon to break. We accomplish that and I'll try to muster up and "attaboy."
- Is it dangerous? (same as "Searing Cauldron?")
- Then let's go break it. After you.
- Right. No time to waste.
Passing the boulders:
- Revered Forgedriver: You follow me like a bad omen.
- Crea Irontooth: Just keep running, you idiot.
- Crusader Ferrah: You want him to get away? He tried to execute you.
- Crea Irontooth: He's leading us to the weapon.
- Revered Forgedriver: Keep the gate closed. I don't want these fools interrupting the final ritual.
Approaching the final room:
- Crea Irontooth: Get your tails in gear. It's up ahead.
Breaching the Sanguine Vault (cinematic):
- Crea Irontooth: There it is! Now, pay attention. Attacking headfirst will get you killed.
- Crea Irontooth: They'll have focal crystals empowering it. If we can find a way to destroy them, that should weaken the effigy.
- Crea Irontooth: And watch yourselves. It won't show any mercy. Trust me. I built it that way.
After the cinematic:
- Revered Forgedriver: The time is now. Ignite the weapon. We shall make the unbelievers burn!
- Revered Forgedriver: What? No! Control it! Control it! No!
- Crea Irontooth: This is gonna be a though fight. Try to stay on your toes.
After defeating the Legendary Searing Effigy (cinematic):
- Crea Irontooth: Never thought I'd be wrecking my own inventions. It's almost embarrassing.
- Crea Irontooth: Thanks, Ferrah. I owe you. Almost makes me regret all the times I tried killing you back at Ebonhawke.
- Crusader Ferrah: Heh, I had plenty of experience trashing your weapons during the sieges. What's one more?
- Crea Irontooth: Ugh. If my old warband knew a human saved me, I'd never hear the end of it.
- Crusader Ferrah: Bah. Let's get out of here. I'm tired of smoke in my lungs.
Talking to you allies after defeating the Legendary Searing Effigy:
- Crea Irontooth: I've got to admit I was conflicted, watching my crowning achievement being smashed to pieces to possible save all of civilization. But at least it was done properly.
- That almost sounds like a compliment.
- What? I didn't...I mean...ah, spit. You didn't do half bad out there. You happy? That makes your heart swell? Enough fuzzy blankets and lollipops for you? Grr...forget it. Never did compliments well anyway.
- So, how do you know Ferrah?
- I can tell.
- How do you know Ferrah?
- We used to be enemies at Ebonhawke back before the cease-fire. Like all good friendships, it was born or[sic] mutual hatred and a desire to see one another rot in the sun.
- So, just how did you get to be friends?
- After the firing stopped, I saw this human approaching us. She asked me, and I'm not kidding here, if I was the siegemaster who had repeatedly failed to break the walls of Ebonhawke.
- What happened?
- I snarled that I was indeed the one who went easy on Ebonhawke and spared their sorry butts. She just smiled and tossed me a bottle of Ebonhawke wine. Vile bathtub stuff, but we drained it then and there.
- How did she know you?
- She was in charge of fending off my siege machines. Seems we got to know each other long before we ever met. She's a good opponent and, especially after today, a hell of a friend.
- Seems like it. Good-bye.
- Nice story. Take care.
- Good-bye.
- I'd hoped it might be something less cliched. Good-bye.
- That it was. Good-bye.
- Crusader Ferrah: Mission completed! I can't thank you enough. What you did today will go a long way toward keeping the Flame Legion in check.
- What will you do now?
- Report to the commander that the engineer is safe and the weapon has been dealt with. After the long siege, this should be welcome news.
- So, how do you know Crea?
- Believe it or not, we were fighting each other during the Ebonhawke sieges. She was building war engines to tear down our walls, and I was breaking them before they could.
- (under condition ???)
- I'm surprised she didn't kill you. If you' destroyed my weaponry, I would've.
- She had every reason to hate me. Sometimes, after I'd thoroughly smashed whatever device she'd she'd[sic] just brought, I'd throw a wrench down on her and shout that it seemed some repairs were in order.
- Oh, yeah. She wanted to kill you. So, how did you become friends?
- It was soon after the cease-fire. I grabbed a bottle of Ebonhawke wine and walked out onto the battlefield. As I expected, there she was, in the middle of the charr forces, snarling at me.
- Risky move. You're still alive, so what happened?
- She shared the wine with me and didn't stab me with the bottle. I think I just had to meet the charr I had spent years frustrating. Strange, right?
- I suppose you had to do something after peace broke out.
- I can't explain it. I was excited to meet her. I rushed out of Ebonhawke as quickly as I could for fear the cease-fire might not hold. I figured I'd never get that chance again.
- Sounds like it worked out. Good-bye.
- I wouldn't go that far. At any moment, the animosity between charr and humans could re-ignite and the war could resume. There was plenty of hostility at the camp, but Crea drank with me. That's enough.
- And you two are friends to this day. Amazing.
Inspiring, actually. You two managed to put all those bitter years behind you.
- Remind me to never share a drink with you.
- I don't drink with cowards anyway.
And you didn't take that opportunity to kill her? Weakness. Utter weakness.
- Considering the world we live in, nothing seems strange. Good-bye.
- Sounds like a friendship fated to be.
- Good-bye.
- (under condition ???)
- So, how did you become friends?
- During the sieges, I heard about this charr engineer, supposed to be some big weapon expert who'd they brought in and tasked with breaking our walls. I was assigned to break her weapons and her spirit.
- But that was then. What happened? (continues like "Oh, yeah. She wanted to kill you. So, how did you become friends?")
- Good-bye.
- Good-bye.
- Good to hear. Good-bye.
Failing to rescue Crea:
- Crea Irontooth: Darkness...everywhere.
- Crusader Ferrah: No...Crea...I'm so sorry.
- Crusader Ferrah: Just...give me a minute. All right. We finish the mission. We find what they made Crea build and we destroy it.
- Crusader Ferrah: And we skin every Flame Legion in our way. Move out!
Talking to allies with Crea dead:
- Crusader Ferrah: Not now. Crea was forced against her will to start this. We owe it to her to finish it the way she would have wanted.
- Let's do it.
Passing the boulders without Crea:
- Revered Forgedriver: You follow me like a bad omen.
- Crusader Ferrah: Where did that coward go?
- Revered Forgedriver: Keep the gate closed. I don't want these fools interrupting the final ritual.
- Crusader Ferrah: We need to get the door open. Check the braziers. Maybe we can use them to get out of here.
Approaching the final room without Crea:
- Crusader Ferrah: It's just ahead.
Breaching the Sanguine Vault without Crea (cinematic):
- Crusader Ferrah: You'll bleed for what you did to Crea.
- Revered Forgedriver: And you'll burn because of what that weak female built for us.
- Revered Forgedriver: This Searing effigy will bring fire to the whole of Tyria.
- Revered Forgedriver: And behind it will march the Flame Legion, over your bones and ashes.
After the cinematic:
- Revered Forgedriver: The time is now. Ignite the weapon. We shall make the unbelievers burn!
- Revered Forgedriver: What? No! Control it! Control it! No!
- Crusader Ferrah: The effigy is activating. Destroy it!
After defeating the Legendary Searing Effigy without Crea (cinematic):
- Crusader Ferrah: I wish Crea was here to see this. She'd probably complain about having to smash her own invention.
- Crusader Ferrah: For years, we fought eachother at Ebonhawke. I never thought we'd end up as friends. She'd hate me for saying it, but may Grenth protect her now.
- <Character name>: I'm sorry you lost your friend. Is there anything I can do?
- Crusader Ferrah: No. I'll collect Crea's body and bring it to Ebonhawke. She once said she wanted to be buried there.
- Crusader Ferrah: In time, I'll mark this mission as a victory. But not today. Good-bye, adventurer, and safe travels.
Talking to Ferrah after defeating the Legendary Searing Effigy without Crea:
- Crusader Ferrah: I know this is supposed to be a victory, but...without Crea. I just wish she was here to share the moment with me.
- What will you do now?
- I'll report back to the commander, and I'll arrange for an honor guard to escort Crea's remains to Ebonhawke.
- Ebonhawke? Why not the Black Citadel?
- For all the headaches I caused back there, she said Ebonhawke gave her the happiest memories. I'd like to think she was referring to life after the cease-fire
- What happened then?
- When the firing stopped, we finally met. After years of battle, we sat down on the battlefield, shared some middling Ebonhawke wine and started a friendship that lasted to this...to this day.
- Just like that? After years of war?
- I spent years studying the weapons and methods of a stranger, an enemy. I got to know her, and in a strange way, to respect her. I guess I secretly hoped I'd have the chance someday to meet her.
- Isn't it unusual to want to meet a sworn enemy?
- Without ever having met, I think we came to know each other better than our closest friends did. After the shooting stopped, I think we had to meet, if just to confirm that we were right.
- Sounds like that was one unique friendship.
- Good-bye.
- What will you do now?
- What sort of headaches?
- Back when the charr were attacking Ebonhawke, I was on the other side of the wall, tasked with stopping the charr however I could.
- How so?
- Nighttime raids, improvised mines, anything I could think of. I ruined dozens of Crea's machines. Crea said she even put a bounty on my head for all the misery I caused.
- And then the shooting stopped.
- And when they[sic] did I met Crea in the middle of the battlefield. We shared a bottle of wine, and somehow we became friends in the months after.
- I'm surprised she didn't kill you, even with the cease-fire.
- I thought she would have, too, but we got to know each other. She was strong, smart, clever, funny.Never thought I'd mourn a charr, but here I am. I'll miss her.
- My condolences. Good-bye.
- Good-bye.
- Good-bye.
- I'll leave you to it. Good-bye.
- About your friend...I'm sorry. At least the Flame Legion won't be using what she invented.
- I know. And she would too. She'd probably be embarrassed we broke another one of her weapons.
- What do you mean?
- Back when the charr were attacking Ebonhawke, I was on the other side of the wall, tasked with stopping the charr however I could.
- And I take it that meant Crea, too.
- I heard rumors that the Iron Legion sent in a specialist to break the siege. It was Crea, and I knew I had to stop this hotshot any way I could.
- How did you do that?(same as "How so?")
- Good-bye.
- What will you do know?[sic](same as "What will you do now?")
- Good-bye.
- Good-bye.
- My condolences.
Magg's path[edit]
- Scholar Magg: My contact is waiting for us just beyond our barricade. Let's not keep him waiting.
When approaching Flame Legion:
- Scholar Magg: What the...the Flame Legion got here first. Dispatch them!
- Scholar Magg: Hurry into the passage. We need to find my contact.
At the devourer stables:
- Scholar Magg: I was supposed to meet him here. Oh, sparks. They must have captured him. Hurry. He's in mortal peril.
- Scholar Magg: Ugh, that smell. They must train devourers here.
- Scholar Magg: They've been feeding prisoners to devourers! We must stop them!
While searching the cells:
- Scholar Magg: Hmm. Not here. Let's try another one.
Approaching the prisoner:
- Prison Warden: Talk, imposter[verification requested], or I'll call one of my devourers in here.
- Sear Sneakblade: Sounds good to me. I hear they're delicious.
After defeating the Prison Warden (cinematic):
- Sear Sneakblade: I heard Gaheron. I couldn't see him from behind the stones, but his voice was wavering and weak, like a ghost.
- Sear Sneakblade: And they locked up the ritual chamber tight. It will be impossible to fight or sneak your way in.
- Scholar Magg: If he can talk at all, then they'll be done reviving him soon. Get back to the camp and deliver your report. Leave Gaheron to us.
Deeper in the stronghold (cinematic):
- Scholar Magg: This is the only route to the Ritual Chamber, but it's crawling with Flame Legion vermin.
- <Character name>: Do we have a plan?
- Scholar Magg: We? No. Me, yes. I'll need to fashion a large explosive. Luckily, the caves ahead should have the ingredients I need.
After the cinematic:
- Scholar Magg: The Flame Legion has wired this room to blow!
Talking to Magg about the bombs:
- Scholar Magg: Bring me all of the explosives or we'll be blown to bits.
- Got it. Let's get started.
- Why do you want these bombs?
- I'd like to render them incapable of blowing us to bits. You lack the requisite knowledge to disarm these bombs. And that's not a skill one should learn by trial and error.
- So bring all the bombs to you. Got it.
- Hold on. I'll need to prepare.
- Wait. I need a minute.
Bringing back the explosives:
- Scholar Magg: Quick. Bring all the explosives to me. I can disarm them.
- Scholar Magg: Good job. Now, let's make a bomb of our own. Let's find some oracyte!
- Scholar Magg: Hmmm. This oracyte is more calcified than I recall. This might take a while.
- Scholar Magg: Hold on a minute. I see a weak spot.
- Scholar Magg: Let me get my handy podging spanner in here, and ...
- Scholar Magg: There's a lava field nearby where I've seen magmacyte just begging to be harvested.
Talking to Magg:
- Scholar Magg: The Flame Legion and their "impenetrable" doors...Pah! I've seen doggy doors more secure. We merely need the elements for a binary-explosive compound. Follow me. The proper ingredients should be close.
- What kind of ingredients?
- Magmacyte and oracyte. Scarce in most parts of Tyria, but abundant in geological enclaves such as this. I know of a method for combineing[sic] them into a rather potent explosive.
- Let's find those elements.
- Sounds like a blast.
At the lava field:
- Scholar Magg: We need to cross the magma fields to fiend magmacyte. I've got a handy device that you can use to put out those fires.
- Scholar Magg: Right over there—a huge chunk of magmacyte.
- Scholar Magg: Magmacyte is incredibly volatile, and puts the "boom" in my Kaboomium.
- Scholar Magg: A few crystal shards should do it. There we go.
- Scholar Magg: Now that I've got the components, we can go for it. The ritual chamber is north.
Near the ritual chamber:
- Scholar Magg: We're almost there.
- Scholar Magg: We need to get in. Let's persuade the guards to let us apply a bit of Kaboomium to the door.
Talking to Scholar Magg:
- Scholar Magg: The Flame Legion think they're clever, but there's no door that won't yield to the battering ram of science. Especially my science. Ready to protect me as I plant the bomb?
- Go ahead. We'll cover you.
- Wait. We need a moment.
After talking to Magg:
- Scholar Magg: They sealed the ritual room from the inside.
- Scholar Magg: Nothing my Kaboomium can't fix. Give me a minute and I'll blow this door to pieces.
After applying all the Kaboomium:
- Scholar Magg: Oh, not good at all. Please, step back.
Entering the ritual chamber (cinematic):
- Gaheron Baelfire: You again. This citadel is mine. I will enjoy watching you die slow, in agony.
- <Character name>: Good to know you still remember.
- Gaheron Baelfire: When I return and became a god, I'm turning you to cinder, one bit at a time. I'll burn you alive!
After the cinematic:
- Scholar Magg: There it is. They're using that to power Gaheron's crystal. Destroy it.
After destroying the Eternal Flame:
- Gaheron Baelfire: No! I was so close! Curse you all!
- Scholar Magg: And stay dead.
- Scholar Magg: Stopping Gaheron is another nail to the Flame Legion's coffin.
Talking to Scholar Magg:
- Scholar Magg: Never in my life could I have imagined such a battle. Such heroism. Thank goodness all of you were here to witness it. This exploration will garner the Durmand Priory a treasure-trove of knowledge.
- What are you doing now?
- Acquire what samples I can find from this chamber and proceed with the analysis of a lifetime. The Flame Legion were clearly on the verge of a breakthrough. It's unprecedented, and it must be studied.
- What was the breakthrough?
- The Flame Legion nearly succeeded in bringing back a spirit back from the Mist and merging it with a body. It's a powerful magic, and one we must be prepared to counteract.
- Or?
- Please, tell me you jest. Imagine if the Flame Legion were capable of bringing back their greatest generals. What if our killing them only made them smarter and stronger?
- What are you hoping to achieve?
- Wait, how does a Durmand Priory scholar know so much about explosives?
- Sounds terrible. I'm leaving.
- Good-bye.
- So, wait. How does a Durmand Priory scholar know so much about explosives?
- Have fun with your research.
- How does someone in the Durmand Priory know so much about explosives?
- During my matriculation at the College of Statics, I joined in a krewe of like-minded geniusses[verification requested] who shared a fascination for the demolition arts. Obsessed, really. We studied explosions day and night.
- Aren't you just blowing things up? What's there to study?
- Detonation force. Aether-chemical reactions. Experimental blast-stress theory. I can shape a charge that'll remove destroy[sic] a wall from the outside and leave the wallpaper inside intact.
- What happened to your krewe?
- As you might expect from a group of boom fanatics, we were volatile. Our krewe was torn asunder by a combination of unrestrained hubris, cruel accusations, and torrid romance.
- "Torrid romances?"
- Her name was Traffa. A genius in Blast Radius Theory, just like my mom. She left me for the lure of Errant Technology Disposal. Pneumatic Actuation I could understand, but "Errant Technology Disposal"?
- Then what?
- I couldn't return to Rata Sum. Too many bad memories. Bad choices...not mine, Taffa's. "Errant Technology Disposal"? But the best cure for lost love is arcane research, so I joined the Durmand Priory.
- What's your next step here?
- Could have been worse. She could have blown you up. Take care.
- Her loss.
- So, what are you going to do now?
- I've heard enough.
- Interesting, but I'm going to go.
- So, what are you going to do now?
- Actually, forget it.
- Good-bye.
Rhiannon's path[edit]
- Agent Rhiannon: Follow me. Hope you like getting dirty.
At the Undercroft:
- Agent Rhiannon: The pit is filled with monsters. I've snuck through a few times, but staying undetected as a group will be difficult.
- Elite Godforged Flame Caller: You! What are you doing here?
After defeating the guards in the Undercroft:
- Agent Rhiannon: Ah, they didn't stand a chance.
- Agent Rhiannon: Good work. Cross this bridge up ahead and we'll ambush the siege troops.
Talking to Rhiannon:
- Agent Rhiannon: Perfectly executed, but the true fight is ahead. The commander needs us. Let's go.
- Right behind you.
Breaking the siege:
- Siege Commander: If the flame carriers aren't here soon, I'll rip that gate down with my bare hands.
- Siege Commander: Fallback and regroup!
- Commander Suma: The siege has folded. Quick, to the pillar!
- Commander Suma: We can hold this position for now. You go up ahead and clear the way.
- Agent Rhiannon: Take their forward post. Drive them out.
- Agent Rhiannon: Wow. We broke the siege and even captured the forward base. It was a memorable experience, fighting alongside you.
After defeating the Siege Commander and his troops (cinematic):
- Commander Suma: I'll be damned. You and the twig did it.
- Agent Rhiannon: Sir, the area is secure, but they could strike again. We should set up defenses before they—
- Commander Suma: No. We go on the offensive. I'll be a dipped dolyak before I let the Flame Legion have the initiative again. Force them to react to us, instead the other way around.
- Commander Suma: Everyone move out — cross the bridge and bring the fight to these lowly curs.
After capturing the post:
- Commander Suma: Hold position until reinforces arrive!
- Agent Rhiannon: Sir, we've driven them from the main hall. Requesting permission for us to continue our mission.
- Commander Suma: Permission granted. Give 'em hell, Scout.
- Agent Rhiannon: All right then. Follow me!
Talking to Rhiannon:
- Agent Rhiannon: No stopping. We shall find the new tribune and make him see oblivion.
- Just like that? Won't he have an army protecting him?
- They will be aware we are coming. They will be armed. They think we will be easy prey. Let us ruin their false sense of security.
- Then let's not keep them waiting.
- Let's go.
Finding Burntclaw:
- Tribune Burntclaw: What do you mean they rooted our assault forces and broke the siege?
- Tribune Burntclaw: You braindead bumblers have ruined everything. Get out of my sight.
Approaching Burntclaw (cinematic):
- Tribune Burntclaw: You. You've ruined everything.
- Agent Rhiannon: Not yet we haven't. This is where you die, Tribune.
- Tribune Burntclaw: Brave but stupid words for a twig surrounded by fire.
After defeating Burntclaw:
- Agent Rhiannon: Soon the Flame Legion will be but smoldering ember in the ashes of history.
- Agent Rhiannon: With the Flame Legion leadership ruined, Pact forces will dominate the coming battles.
- Agent Rhiannon: Once more you've brought the Flame Legion to their knees. Thank you!
Talking to Rhiannon:
- Strange. A melancholy has come over me. This charr was alive. Now, this charr is dead. Another charr will come. Another blade will end him.
- What will you do now?
- I've been ordered to return with the tribune's head. I've heard the commander wanted to mount the head on a pike to scare the Flame Legion.
- Uh...did he give a reason for doing that?
- We fighting to hold on to every inch of ground here. We will need to express to the enemy a sense of brutal fearlessness. To quote the commander, "We must be their fear."
- Good luck, then.
- Have I? Baelfire walked here. Now this charr. How many shall follow? They are zealots, ready to walk into the maw of death for their cause.
- And they have one less leader. That should give your commander enough time to strength your position here.
- Perhaps. But I have seen the enemy, felt their dying breth on my skin. We are in for a long battle here.
- Let's hope victory come soon. Good luck.
- Then I wish you luck.
Perhaps. But you just sent a message. The Flame Legion will be back on their heels now.
- We stopped the Flame Legion for now. But like a stream of water encountering a rock, they will flow around it and re-form. This thread of blood and corpses...I don't see an end.
- You've taken the tribune's chamber. At the end of the day, they're still back on their heels.
- I hope that I carry your optimism. I suspect I shall be taking up arms again very soon.
- Good luck and take care.
- Keep fighting and victory will be yours.
Do not despair. You drove a blade into the heart of the Flame Legion. Today you won!
- Are you so snide in the face of death? Here, in this burning place, all I see is this war continuing ever on. They will keep marching leaders at us, and we will give them blades.
- Then forge blades faster than they make zealots! And wield them without mercy or crying.
- I shall only thank you for your service here today, but I'm finished speaking with you!
- Fine. Whimper in a corner. Good-bye.
- Either be ready to fight or be ready to die! Keep your whining to yourself.
You're joking, right? I will not stand here while you get all sad about a dead enemy.
- Good-bye.
Notes[edit]
- Ferrah's path requires 5 players at the "Breach the Sanguine Vault" step: 4 are needed to keep the braziers lit and 1 is needed to destroy the Gate Controller.
- Originally you had to light 5 torches in Rhiannon path.
- Originally, Blaclan Firetooth in Ferrah's path was a champion.
- In-game description:
“The Citadel of Flame explorable mode is now available. Where you were singed before, you'll now get burned! (The Story version must be completed first.)
— Level 75 rewards.
Trivia[edit]
- The logs inside the three braziers you have to set on fire to gain access to the Enkindle Chamber in Ferrah's path have words such as "cursed", "death" and "demons" written on them in New Krytan.
- In the Flame Legion Barracks, there is a small spider called Dozer. By getting near it, it will follow the player for the entire dungeon and in any path. It will not help in battle and it won't die.