Tides of Time/history
February 14, 2023
- Tides of Time: Catching the returning wave while under the effects of Continuum Shift will now also reduce the recharge of this skill after exiting Continuum Shift. Increased the number of might stacks from 5 to 8 in PvE only.
“Grant boons to nearby allies as you launch a wave of temporal energy that damages and stops enemies it passes through, then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage: 495 (1.5)? Damage: 3 (0.01)?- Swiftness (5s): +33% Movement Speed
- 8
- 5
- Stun (1s): Unable to act.
- Blocks Missiles
- Recharge Time Reduced: 10 seconds
- Ally Boon Radius: 360
- Number of Targets: 5
- Combo Field: Ethereal
- Range: 600
— In-game description
August 23, 2022
- Tides of Time: (PvE only) Damage multiplier increased from 1.3 to 1.5.
“Grant boons to nearby allies as you launch a wave of temporal energy that damages and stops enemies it passes through, then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage: 495 (1.5)? Damage: 3 (0.01)?- Swiftness (5s): +33% Movement Speed
- Might (15s): 150 Condition Damage, 150 Power
5- Stun (1s): Unable to act.
- Blocks Missiles
- Recharge Time Reduced: 10 seconds
- Ally Boon Radius: 360
- Number of Targets: 5
- Combo Field: Ethereal
- Range: 600
— In-game description
June 28, 2022
- Tides of Time: Cooldown reduced from 40 seconds to 35 seconds. The stun-enemy and ally-boon components of this skill now each have separate 5-target caps. This skill no longer applies quickness and alacrity to allies the wave passes through. Instead, it applies swiftness for 5 seconds and 5 stacks of might for 15 seconds in a radius of 360 when cast. The trait Seize the Moment now also adds 5 seconds of quickness while Stretched Time (formerly Lost Time) adds 5 seconds of alacrity. Damage coefficient increased from 0.8 to 1.3 in PvE only.
“Grant boons to nearby allies as you launch a wave of temporal energy that damages and stops enemies it passes through, then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage: 429 (1.3)? Damage: 3 (0.01)?- Swiftness (5s): +33% Movement Speed
- Might (15s): 150 Condition Damage, 150 Power
5- Stun (1s): Unable to act.
- Blocks Missiles
- Recharge Time Reduced: 10 seconds
- Ally Boon Radius: 360
- Number of Targets: 5
- Combo Field: Ethereal
- Range: 600
— In-game description
July 07, 2020
- Icons for daze and stun are now displayed in light purple in skill and trait tooltips.
“Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage: 264 (0.8)? Damage: 3 (0.01)?- Alacrity (2s): +25% Skill Recharge Rate
- Quickness (2s): Skills and actions are faster.
- Stun: 1 second
- Blocks Missiles
- Recharge Time Reduced: 10 seconds
- Combo Field: Ethereal
- Range: 600
— In-game description
February 25, 2020
- Tides of Time: (Competitive split) Reduced power coefficient from 0.8 to 0.01.
“Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
Damage: 264 (0.8)? Damage: 3 (0.01)?- Alacrity (2s): +25% Skill Recharge Rate
- Quickness (2s): Skills and actions are faster.
- Stun: 1 second
- Blocks Missiles
- Recharge Time Reduced: 10 seconds
- Combo Field: Ethereal
- Range: 600
— In-game description
March 05, 2019
- Tides of Time: This skill's collision logic has been updated to reduce instances where the projectile could be unexpectedly destroyed. The returning wave now returns toward the current location of the mesmer rather than trying to predict the mesmer's future location based on movement speed and direction. This skill now applies quickness while traveling outward and alacrity while returning.
December 11, 2018
- Tides of Time: Fixed a bug in which this skill could strike foes multiple times per wave.
March 27, 2018
- Tides of Time: Fixed a bug that caused the recharge refund to fail if the chronomancer catches a wave from another chronomancer.
February 08, 2018
- Tides of Time: Updated aiming calculations for this skill so that it more accurately reflects the intended firing direction while the caster is moving.
- The wave will now attempt to fire in the aimed direction relative to the player character's facing.
February 06, 2018
- Tides of Time: This skill no longer applies quickness.
- Instead, it applies 2 seconds of alacrity to allies when the skill's wave animation passes through them.
- This skill now uses ground targeting.
“Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
- Damage: 264 (0.8)?
- Alacrity (2s): Skills recharge faster.
- Stun: 1 second
- Blocks Missiles
- Recharge Reduced: 10s
- Combo Field: Ethereal
- Range: 600
— In-game description
December 12, 2017
- Tides of Time: Improved the consistency of the returning wave in situations where the outgoing wave impacts walls or terrain.
May 16, 2017
- Tides of Time: The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds.
Tides of Time
- Profession
- Mesmer (skill list)
- Specialization
- Chronomancer
- Weapon
- Shield
- Game link
“Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
- Damage: 264 (0.8)?
- Quickness (1 ½s): Skills and actions are faster.
- Stun: 1 second
- Blocks Missiles
- Recharge Reduced: 10s
- Combo Field: Ethereal
- Range: 600
— In-game description
November 04, 2015
- Tides of Time: Fixed a bug that allowed this skill to destroy unblockable projectiles.
October 29, 2015
- Tides of Time: Fixed a bug that caused the effects from this skill to fail to appear under certain graphical settings.
Original version
Tides of Time
- Profession
- Mesmer (skill list)
- Specialization
- Chronomancer
- Weapon
- Shield
- Game link
“Launch a wave of temporal energy that damages and stops enemies it passes through and buffs allies. The wave then returns to you. Touching the returning wave reduces the recharge of this skill.
- Damage: 264
- Quickness (1 ½s): Skills and actions are faster.
- Stun: 1 second
- Blocks Missiles
- Recharge Reduced: 10s
- Combo Field: Ethereal
- Range: 600
— In-game description