Talk:Weapon/Archive 3

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Changes

So, almost every weapon for every profession has changed from what we previously knew... will there be someone dedicated to updating things after the demo? I'll help out in any way I can, if I can.Headache 23:55, 15 August 2011 (UTC)

Updating always gets done. I would be more worried about whether there will be enough people dedicated to documenting the changes. --ஸ Kyoshi User Kyoshi sig2.png 06:31, 16 August 2011 (UTC)
It is a pain to know which skills have been verified for accuracy or already updated by someone - someone might update one aspect of a skill from a video but not another. I don't want to duplicate squinting at videos if someone has already started or done that work. Perhaps we need a project with a list of skills and a list of videos so we know what's been done and what might still be out of date? -- aspectacle User Aspectacle.png 06:53, 16 August 2011 (UTC)
well, with pvp unlocking all the currently available skills, I don't think it will be too difficult, as long as we get clear, nonshakey footage. right? but the checklist sounds like a good ideaHeadache 07:14, 16 August 2011 (UTC)
The weapons available to each profession has changed, or just the skills given by the weapons? Ramei Arashi 03:11, 22 September 2011 (UTC)
The skills afaik. --ஸ Kyoshi User Kyoshi sig2.png 03:12, 22 September 2011 (UTC)
Torches are not usable by Rangers. Based on this chart this leave Guardians and Mesmers, neither of which I have to test. Adeira Tasharo 06:52, 29 August 2012 (UTC)
Please disregard the above post. It would help if I realized which character I had logged in. However, it would appear that this char needs some serious revision. Engineers cannot use Shields... *sigh* and I was just kicked for the update. More on this later. Adeira Tasharo 07:04, 29 August 2012 (UTC)
Huh? Engineers can use shields, I unlocked those skills on my engineer last night. I also cross-referenced this table against the lists of profession skills, and it is 100% accurate. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:48, 29 August 2012 (UTC)

Customisation/Notes

The "Notes" section actaully says the same thing that is right under "Customisation", except with less details. So where do we put the information ? I'm leaning towards "Notes", as the size of the weapon based on race isn't something you customise yourself... 195.132.194.45 17:06, 5 February 2012 (UTC)

Yep. Fixed. Thanks for bringing it up. Aqua (T|C) 17:25, 5 February 2012 (UTC)

Weapon Total

seeing as i added that to the chart originally i think i know how i counted them and i counted them without counting the extra off hands. EDIT: "When a weapon is equipped, the first five skills on a skill bar will change accordingly. Two-handed weapons determine all five skill slots, a weapon in the main hand determines the first three skills, and a weapon in the off hand determines the last two skill slots"-User Zesbeer sig.png Zesbeer 22:07, 23 February 2012 (UTC)

I agree that it should only count a weapon once that is usable in either hand. A sword is still a sword no matter which hand you use it in. Weapon total should just be the total number of weapons a profession can use. Mattsta 22:13, 23 February 2012 (UTC)
Since this page documents weapons and not weapon skills, I agree with Mattsta - we should document the total kinds of weapons, rather than the total placements of weapons. Konig/talk 22:19, 23 February 2012 (UTC)
Not double-counting main+off seems more logical to me. When you're starting off, your biggest concern is "can I use this new weapon I just got?" --JonTheMon 22:25, 23 February 2012 (UTC)
So, change page back to the number of kinds of weapons each profession can equip? --JonTheMon 21:00, 24 February 2012 (UTC)
The revert I made had the correct totals. - Infinite - talk 21:36, 24 February 2012 (UTC)
except for no, one handed weapons= 2 different weapons imho if it can be used in the off hand slot. for example a warrior can use a axe main hand and a mace off hand and vice versa thus they are two different weapons. just like the quote i listed but it seems the majority is against me so whatever.-User Zesbeer sig.png Zesbeer 23:55, 24 February 2012 (UTC)
If I would hold an axe in my main hand and then hold the same axe in my off hand, do I have 2 or 1 weapon(s)? That says enough, to be honest. - Infinite - talk 00:01, 25 February 2012 (UTC)
you have DIFFERENT skills so yes it acts differently. like i originally quoted ""When a weapon is equipped, the first five skills on a skill bar will change accordingly. Two-handed weapons determine all five skill slots, a weapon in the main hand determines the first three skills, and a weapon in the off hand determines the last two skill slots"-User Zesbeer sig.png Zesbeer 00:02, 25 February 2012 (UTC)
You completely missed my question, the matter at hand; "do I have 2 or 1 weapon(s)?" I never asked about what skills the weapons have slotted; that isn't relevant here. - Infinite - talk 00:06, 25 February 2012 (UTC)
well i think it is, i think its more relevant then having a weapon type Total.-User Zesbeer sig.png Zesbeer 00:12, 25 February 2012 (UTC)
The weapon total is counting every type of weapon once, disregarding the slot for them. Now, if you are concerned about the amount of combinations every profession can make you raise a valid notion. Would you be so kind to determine if an additional row displaying the amount of weapon set combinations is a nice addition to the table? We have weapon sets and weapon count, so why not add maximum weapon combinations to it as well? :) - Infinite - talk 00:18, 25 February 2012 (UTC)

(Reset indent) Zesbeer is wanting to document the total number of uses for a weapon. But that, Zesbeer, is not what this article is about. It's documenting the number of weapons. A sword used in main hand will still be a sword used in the offhand. Doesn't matter if they give different skills. Here's an example. You're right handed (doesn't matter if you are or not, just go with it). You pick up a pen and write with it using your right hand. Then you put it down and pick it up again in your left hand, and once more write with it. The "skill" of penmanship in your right hand is far superior than the "skill" of penmanship with your left. It is still the same pen. It is still one pen. It does not become its own uniquely separate pen. But the skills are different. It is still a total of one pen.
That is what's being documented here. That one pen. Not the two different levels of quality in penmanship, nor the two ways to use it. Hell, you can write with your feet or your mouth - the penmanship will be awful, but you still can. Does that mean there are now five pens? Nope. Just one. Always one (unless you dual-wield pens of course - or quad-wield them o.o). Konig/talk 00:59, 25 February 2012 (UTC)

Blindly coming into this discussion, what use is knowing how many individual weapons can be equipped? That statistic doesn't tell you how many combinations there are, or which specific weapons can be equipped, or (from what I can see) anything useful whatsoever. It's more like a trivia item that would be tossed on each profession page's Weapons header. --ஸ Kyoshi User Kyoshi sig2.png 02:54, 25 February 2012 (UTC)
I added a new column which should end this pointless discussion. And Kyoshi, knowing how many weapon types are usable is useful - more than knowing how many weapon combinations there are. Though knowing which weapons is far more important, I don't even know why total rows were added in the first place but how it is now should make everybody dandy. Konig/talk 06:04, 25 February 2012 (UTC)
Well, if you don't tell me how it's useful, I'm still sitting here wondering. >.>;; --ஸ Kyoshi User Kyoshi sig2.png 19:55, 25 February 2012 (UTC)

Slight Error

I just noticed something odd...if you look at the table at the bottom of the page, in the aquatic weapons part, it says "Speargun" and "Harpoon". Each links to the proper names (Harpoon gun and Spear, respectively). Kinda a funny switch here. I tried to fix it, but the link broke for Harpoon gun. Can anyone a bit more familiar with wiki code take care of it?--Will Greyhawk 08:00, 1 March 2012 (UTC)

Never mind, I figured out what I did wrong...stupid case sensitivity.--Will Greyhawk 08:01, 1 March 2012 (UTC)
that was because someone thought that those weapons were renamed even though they were not.-User Zesbeer sig.png Zesbeer 09:09, 1 March 2012 (UTC)

Category

off-hands are one handed weapons and have their own category, shouldn't the scepter, being a main hand only weapon, have its own category? Sjacie User:Sjacie 13:38, 27 March 2012 (UTC)

Where is this "own category" you speak of? - Infinite - talk 13:42, 27 March 2012 (UTC)
oh i mean on the page at "Weapons usability by professions" Sjacie User:Sjacie 14:04, 27 March 2012 (UTC)
Ah! Well, it's a question that's been asked before and answered the same every time: It's a technical separation between off-hand weapons and one-handed weapons, because "main-hand only" weapons technically don't exist. Only one-handed weapons that can't be equipped in the off hand by any profession (thus only in the main hand). That said, I don't know if the descriptions of scepters (per example) read "main-hand only" in their tooltip, so it might be an outdated answer.
That said, the same reason should be applying to off-hand only weapons, but apparently that is not the case. The current grouping was based on something official in the past that may very well be outdated by now. - Infinite - talk 14:12, 27 March 2012 (UTC)
ah ok. Sjacie User:Sjacie 14:20, 27 March 2012 (UTC)

Unique skills

Could it be worthwhile to also add a tally of "total unique weapon skills" to the chart, as an additional comparison besides just total weapon combinations? I mostly suggest that for this page since skills are tied so intimately to weapons anyways, and people have been comparing class weapon combinations against each other.-- DrakeWurrum 18:19, 8 May 2012 (UTC)

Of course, that may be a little bit difficult, since not every weapon has 5 skills. Some of them have fancy Chain attacks, including abilities like Illusionary Counter and Illusionary Leap.-- DrakeWurrum 18:58, 8 May 2012 (UTC)


List of Sets

What do you think if we put a complete listing of the sets? (Wolfborn Weapon, Pirate Weapon, Steam Weapon, Simple Weapon...) Lasha 10:32, 11 May 2012 (UTC)

We'll have a categorization eventually, I'm sure. --ஸ Kyoshi User Kyoshi sig2.png 16:47, 11 May 2012 (UTC)

Attacking while moving

Do we know if the ability to attack while moving changes for each weapon depending on which class is using it? I propose we add a list or some sort of indication on the table that shows which weapons can be fired while moving to this page somewhere. Kormon Balser User Kormon Balser Tango-dervish-icon-small.png 20:27, 21 May 2012 (UTC)

All weapons can be used while moving. They did away with the GW1 concept of having to stand still to cast spells. --Thervold 20:52, 21 May 2012 (UTC)
Ok, I thought that there were some weapons that you couldn't use while moving (like shortbow v longbow before). How about non-weapon skills then? I'm pretty sure you have to be stationary for some of them...
For activation of certain skills like meteor shower, you have to stay still but that is not weapon dependent. --Lania User Lania Elderfire pinkribbon.jpg21:48, 21 May 2012 (UTC)

Quick Reference

Shouldn't this page look like the quick reference guide? Sjacie User:Sjacie 19:33, 29 May 2012 (UTC)

Try looking at Controls. -- aspectacle User Aspectacle.png 20:09, 29 May 2012 (UTC)

Weapon swap cooldown

Anybody knows the weapon swap cooldown? I think we should add this to the article. Gnarf 21:49, 1 June 2012 (UTC)

I'm pretty sure there isn't one. Here you can see a weapon swap, and it looks like the swap itself takes about 0.5 seconds to complete, but then the swap icon looks to be available immediately. —Dr Ishmael User Dr ishmael Diablo the chicken.png 21:54, 1 June 2012 (UTC)
Out of combat, there is none, right. But if you swap in combat, a cooldown begins to take effect. But nevermind, I found it out by myself. The cooldown is 15 seconds long. 10 seconds with Fast Hands; 9 seconds with Fast Hands and Superior Rune of the Warrior. Gnarf 21:59, 1 June 2012 (UTC)
Aha. I played an engineer for nearly all of BWE1, and the rest was an elementalist, so obviously I never experienced that myself. —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:15, 1 June 2012 (UTC)

Weapon swap

I think the weapon swap mechanic is worth its own article, including a list of traits and upgrade components that improve it. Good idea? Gnarf 17:22, 18 June 2012 (UTC)

Sure, sounds good to me. This article is quite big enough as it is so it's prob'ly okay to keep them separated. Swapping is also a game mechanic and thus deserves that proper categorization. Mediggo 17:28, 18 June 2012 (UTC)
I'm at it. Gnarf 17:32, 18 June 2012 (UTC)
Done. See Weapon swap. Gnarf 18:06, 18 June 2012 (UTC)

Stowing

A weapon can be wielded or stowed, where it is visible on the back or hip of the character. When a weapon is stowed the character's movement speed increased.

Is there any sort of data to back this up? If there is, is there a way to bring out the weapons so they are no longer 'stowed'? Dargus 02:00, 4 July 2012 (UTC)

yea there is it's a rebindable key, seems to slow you half way between walking and full sprint without swiftness Coltaine 02:05, 4 July 2012 (UTC)

Number of Combinations

The number(s) of combinations seems a bit off. I presume that the possibility of having only a main hand weapon, without an off hand weapon, may be the reason. For example; if one counts the number of slot 3 (dual wield) skills that the Thief has, the total comes to 12, not the 9 listed in the chart.--Enda - talk 02:33, 16 July 2012 (UTC)

Yes, the table assumes that you always have an offhand equipped when using a one-handed main weapon. I don't know if that should be changed or not, since thief is the only profession where omitting an offhand has any significant effect. Of course, I personally find that statistic useless, so I wouldn't mind if it just disappeared, either. —Dr Ishmael User Dr ishmael Diablo the chicken.png 02:53, 16 July 2012 (UTC)
Well, I can understand your reasons for not liking the stat, but, depending on how one plays, it can be a very important stat. In the past, I have played games, or characters, where I wanted the fewest possible weapons (and weapon combinations), and other times where I want as many as I can get. My Warrior in GW1 uses all four presets, and has extra weapons for special occasions. My Mesmer, on the other hand, only uses a staff. My Rogue, in DDO, has nine weapons with 20 combos. BTW-DDO has 200 possible slots to change weapons, gear, skills, use potions, etc. Can be a nightmare sometimes. ;) On the flip side, my Rogue/Mage in Runes of Magic only has a pair of daggers, which is more than enough in that game. --Enda - talk 05:13, 2 August 2012 (UTC)

Rifles

Of all the classes who should be able to use rifles, I expected Rangers to come first. I hope they add rifles to Rangers at a later time. -- User Kirbman sig.png Kirbman 21:20, 31 July 2012 (UTC)

I am not fond of the rifles or pistols in GW2. Granted, I have no idea what kind of skills they would have if more professions had access to them, but, except for the Thief's Unload pistol skill, I was unimpressed with either weapon in BWE 2 or BWE 3. --Enda - talk 05:20, 2 August 2012 (UTC)
Rifles definitely do not fit into the mythos of the Tyrian ranger. They're much more focused on the nature aspect, and any kind of firearm would be too technological/industrial to fit that. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:30, 2 August 2012 (UTC)

Dungeon

The pages for the dungeon reward weapons list them as BOE; if that's so, are they tradeable? 67.181.180.101 17:32, 21 August 2012 (UTC)

Weapon sets

I made that one section bold because I had no clue why I didn't have another set for weapons on my Engineer. Drawing people's eyes to that will help them see that so they don't file bug reports in the game, which wastes the developers' time. --Lustre Of Havoc 18:44, 1 September 2012 (UTC)

I removed it, as it doesn't looks good and if someone can't read it, that is their problem. 82.131.230.80 18:48, 1 September 2012 (UTC)
Why are you removing it? There's nothing "bad looking" about it. Stop removing it. --Lustre Of Havoc 18:49, 1 September 2012 (UTC)
Because (generally) we don't use bold text inside the article. Also the weapon set number explained on each profession page. 82.131.230.80 18:51, 1 September 2012 (UTC)
Who is we? I am part of this community and I want it like that... --Lustre Of Havoc 18:52, 1 September 2012 (UTC)
The IP is as much part of the community as you and I are. You two need to stop this revert war. I agree that the bold doesn't look good, maybe we can work out something else. Additionally, professions are not capitalized. --zeeZUser ZeeZ Sig.png (talk) 19:34, 1 September 2012 (UTC)
Both of you, revert wars are bad. Do not engage in them, regardless of your reasons. That said, the IP is correct that bolding an entire sentence is out of place. If you wish to draw attention to the fact that engineers and elementalists don't get a second weapon set, I would suggest restructuring the section so that it stands out on its own more. - Tanetris 19:43, 1 September 2012 (UTC)
Pretty sure if I did that, he'd just revert that too because "the original way was better, people should just read." --Lustre Of Havoc 19:45, 1 September 2012 (UTC)
Lustre Of Havoc, making assumption like that is not helping. I was against the "bolding one sentence", however as suggested above, a rewrite of the section is not againts my views. 82.131.230.80 19:52, 1 September 2012 (UTC)
Imo bold tags shouldn't be used at all. To emphasise a single word is fine, a whole sentence is not. And the emphasis this there. Engineer and elementalist are in blue, so you can see that this a part dedicated to those classes. If you want to make it more clear rewrite the paragraph that it will become more obvious. - Yandere Talk to me... 19:55, 1 September 2012 (UTC)

Acquisition

I have removed the HoM as a source of weapons. Only skins are available, not the actual weapon. Darcy 19:15, 3 September 2012 (UTC)

that's actually not true you can get weapons for pvp in the hom.- User Zesbeer sig.png Zesbeer 03:34, 4 September 2012 (UTC)

Damage tables

It seems that every weapon of a given quality and level requirement always does the same damage. Presumably shield's defense follows, too, but the trading post is down again so I can't check. I think we should have a table on each weapon page showing these damage values. Manifold User Manifold Neptune.jpg 15:30, 5 September 2012 (UTC)

Something like [[1]]? From what I can tell, the damage range is dependent on the quality of the item, so an exotic axe at level would do more damage than a rare, etc. PixelMatt 12:27, 18 September 2012 (UTC)
Except all weapons have the same damage range, so an exotic rifle has the same damage as an exotic hammer at that level. One handed weapons have slightly lower damage compared to two-handed weapons, and shields may be special but I can't check that out at the moment. 194.0.167.4 12:38, 18 September 2012 (UTC)
Where are you getting that info from? Looking at the GW2DB, I see some weird stuff, maybe the db is wrong (list is Damage/Weapon Type and all weaps are exotic lvl)? PixelMatt 13:19, 18 September 2012 (UTC)
788 - 925, Torch
805 - 908, Shield
814 - 900, Warhorn
831 - 883, Focus
857 - 1047, Axe
876 - 1028, Pistol
895 - 1009, Scepter, Harpoon
904 - 1000, Shortbow, Speargun, Sword, Trident
920 - 1080, Longbow
923 - 981, Dagger
984 - 1110, Hammer, Staff
985 - 1204, Rifle
995 - 1100, Greatsword
You are right, my bad. Last time when I was browsing TP I was positive that all weapons have the same damage numbers. Apparently I was crazy. 77.237.14.251 17:39, 19 September 2012 (UTC)

Movement speed

The article says "When a weapon is stowed, the character's movement speed increases." - this is not true. Movement speed increases out of combat, but it's not related to weapons being stowed or not. You can easly check it out by having a friend run beside you at the same speed. Just make sure you are both out of combat. As you run together, unsheathe your weapons (by swinging a sword at the air, for instance). Notice that you are still running at the same speed. 194.0.167.4 12:38, 18 September 2012 (UTC)

During the beta, it was true. This was changed at release. The game, as it stands, does not see a difference between if you have weapons stowed or not, now it only cares about your proximity (both time and place) to combat. The page should probably be edited to reflect the release change. -- S.

Weapon gallery

Are there any objections to me starting a gallery page for each weapon type? I think it makes sense to have a separate article for each type as there are quite a lot of them and a single article would get pretty long.

My main motivation for wanting to start separate pages for galleries -- rather than just having screenshots on each item page -- is that currently the only way to get a list of weapons is via the category page. You then have to click on each weapon to figure out what it looks like, and whether it's crafted, dropped, bought or a dungeon reward. Having this information in one place would make it easier to find a weapon you like the look of, and that's within your means to acquire.

Any preferences for whether these should be called "Gallery of maces" or "Mace gallery"? Perhaps a separate section under Skills on, eg. Mace? --Eerie Moss 14:23, 28 September 2012 (UTC)

no objection from me but If I remember correctly on gw1w we just made sure that all the weapons had a category and then let the wiki make the gallery.- User Zesbeer sig.png Zesbeer 19:35, 28 September 2012 (UTC)
That would be great. I don't know much about dynamic pages, so is everything that would be needed in the weapon infobox right now? I'd like to also have a line about "Acquisition" so I've started another discussion at Template Talk:Weapon infobox#Acquisition parameter regarding that. I'll see if I can wrap my brain around DPL in the meantime. --Eerie Moss 19:54, 28 September 2012 (UTC)

Level availability of weapons, and what skins and stats they have

Level availability of white weapons, and how many stat bonuses they have, according to the auction house (level-number of stat bonuses):

  • 0-0,1 (two versions, one with a stat bonus, one without, the latter is what characters start with and is "Dull")
  • 4-1,
  • 8-1,
  • 12-1
  • 15-1
  • 16-1
  • 20-1,2 (two versions, one with one stat bonus, one with two stat bonuses)
  • 24-2
  • 25-2
  • 28-2
  • 30-2
  • 32-2
  • 35-2
  • 36-2
  • 40-2 (there are two versions on the trading post, but they are identical, with greatswords for example, one kind has over 1000 available, while the other has 2 available)
  • 44-2
  • 45-2
  • 48-2
  • 50-2
  • 52-3
  • 55-2
  • 56-3
  • 60-2,3
  • 64-3
  • 65-3
  • 68-3
  • 70-3
  • 72-3
  • 75-3
  • 76-3
  • 80-3 (there are three versions, two are identical, one has slightly better damage and stats, and the "value" is slightly greater, none of the slightly better versions are available. Aquatic weapons only have one level 80 version)

I'll look more into other quality tiers later. Manifold User Manifold Neptune.jpg 22:40, 5 October 2012 (UTC)

Fine weapons:

  • Precise: 0, 7, 12, 15 (bronze), 17
  • Vital: 0, 8, 10 (bronze), 13, 18
  • Mighty: 0, 1, 5 (bronze), 6, 9, 10 (bronze), 11, 14, 16, 19
  • Resilient: 1 (krytan), 6 (krytan), 11 (krytan), 15 (bronze), 16 (resilient)
  • Healing: 1 (shiverpeak), 6 (shiverpeak), 11 (shiverpeak), 15 (crude/bronze), 16 (shiverpeak)
  • Malign: 1 (steam), 1 (glyphic), 6 (glyphic), 6 (steam), 10, 11 (glyphic), 11 (steam), 16 (steam), 16 (glyphic)
  • Ravaging: 21 (steam), 21 (glyphic), 25 (iron), 26 (steam), 26 (glyphic), 31 (glyphic), 31 (steam), 36 (glyphic), 36 (steam), 40 (steel), 41 (steam), 41 (glyphic), 46 (steam), 46 (glyphic), 51 (steam), 51 (glyphic), 56 (steam), 56 (glyphic)
  • Strong: 21, 24, 26, 29, 30 (iron), 31, 34, 36, 39, 41, 44, 45 (steel), 46, 49, 51, 54, 56, 59, 64
  • Penetrating: 21 (krytan), 26 (krytan), 31 (krytan), 36 (krytan), 41 (krytan), 46 (krytan), 51 (krytan), 56 (krytan)
  • Mending: 21 (shiverpeak), 26 (shiverpeak), 31 (shiverpeak), 36 (shiverpeak), 41 (shiverpeak), 46 (shiverpeak), 51 (shiverpeak), 56 (shiverpeak)
  • Honed: 22, 27, 30 (iron), 32, 37, 42, 45 (steel), 47, 52, 57
  • Hearty: 23, 28, 30 (iron), 33, 38, 43, 45 (steel), 48, 53, 58, 63
  • Pillaging: 25 (iron), 40 (steel)
  • Vigorous: 25 (iron), 40 (steel)
  • Rejuvenating: 30 (iron), 45 (steel)
  • Valkyrie: 55 (darksteel), 70 (mithril)
  • Knight's: 55 (darksteel), 70 (mithril)
  • Carrion: 55 (darksteel), 61 (steam), 61 (glyphic), 66 (steam), 66 (glyphic), 70 (mithril), 71 (carrion), 71 (steam), 76 (steam), 80 (steam), 80 (glyphic)
  • Berserker's: 60 (darksteel), 61, 66, 69, 71, 74, 75 (mithril), 76, 79, 80, 80 (two identical versions)
  • Cleric's: 60 (darksteel), 68, 73, 75 (mithril), 78, 80
  • Rampager's: 60 (darksteel), 62, 67, 72, 75 (mithril), 77, 80
  • Explorer's: 60 (darksteel), 75 (mithril)
  • Traveler's: 61 (orrian), 61 (krytan), 66 (krytan), 66 (orrian), 71 (krytan), 71 (orrian), 76 (krytan), 76 (orrian), 80 (krytan), 80 (orrian)
  • Shaman's: 61 (shiverpeak), 66 (shiverpeak), 71 (shiverpeak), 76 (shiverpeak), 80 (shiverpeak)

There's also "Half Eaten" weapons at level 3, some of which have 2 bonus stats! Not many for sale. Also some "Norn", "Irradiated" and "Skale" for certain weapons, which seem to be from recipes. Manifold User Manifold Neptune.jpg 04:13, 10 October 2012 (UTC)

Unusual Attributes

The page currently says: "Weapons can have special or unusual attributes; for example, physical Royal Ascalonian weapons heal the user during the day and steal health from enemies at night". Is this still accurate? --Felbryn 23:23, 29 October 2012 (UTC)

Visual effects from sigils

The source for the statement that some sigils cause visual effects is as follows:

CDA: Will it be possible to enhance our weapons by adding some specific visual effects to them, say putting flames onto a sword?

EF: Like adding flames? Yes, you'll see modifications that add such effects on the weapons. And if it's an upgrade, it always has beneficial game effect in addition to changing appearance

Is there anything like this in the game? I know some cause what is essentially a skill to trigger, but that's not really a visual effect applied to the weapon. Manifold User Manifold Neptune.jpg 23:08, 28 December 2012 (UTC)

Link? Date? Geh, it's in the article. That's from August 2011, a year before the game was released. AFAIK, sigils are mechanical only, none of them confer any visual effects to the weapon. —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:57, 28 December 2012 (UTC)