Talk:Sylvari/Archive 1
-We need to get more lore on the Sylvari. If their is anything I like the most about the GW games, its the lore behind it. (Farwind 03:54, 21 January 2008 (UTC))
Untitled
- Good for you noob. I like playing the game rather than reading it, but thats just me
- Aww. C'mon, man. the best part about GW IS the storytelling. ...Τελέως 02:45, 8 October 2009 (UTC)
- Many people enjoy the Game lore just as much as the game istelf. No reason to call names just because you'd rather flaunt your e-peen. 173.69.56.97 23:16, 28 October 2009 (UTC)
- Aww. C'mon, man. the best part about GW IS the storytelling. ...Τελέως 02:45, 8 October 2009 (UTC)
Popularity Speculation
Definatly going to be my first character when I gt my hands on GW2 --Angelus 22:37, 31 December 2007 (UTC)
- Aye, they look wicked neat. Asura and Sylvari. Caster and Ranger. Calor (t) 22:40, 31 December 2007 (UTC)
- Somehow I think Sylvari will be the most common race in GW2 (when it comes to players) I can't imagine why... *fap* --Gimmethegepgun 04:35, 8 January 2008 (UTC)
- No.. no idea at all. Lord Belar 04:42, 8 January 2008 (UTC)
- Hmmm, when I played GWEN, I was hoping for a race that was more tree-like. So if you take the LOTR equivalent, more like ents than elbs. Those concept art pics look depressingly like copy-cat elves. --Xeeron 11:31, 8 January 2008 (UTC)
- With the stone dwarves, were anyone surprised by the plant elves? I'm just waiting for Donald Duck&co. Backsword 11:31, 11 January 2008 (UTC)
- LoL-ee-Kon ..totally. But I wouldn't be so hasty to pidgeonhole them as more ghey little elves (or worse, night-elves). Anet seems fond of major risks by taking stereotypes like these and really twisting them, just like replacing the old staple "Dwarves"(gnomes) with those mutated Chihuahua things. And lookin at these Nymph critters' info, reveals hive-mind qualities when they "dream". For all we know, they could be the frikkin Zerg --ilr (3/11/08)
- Hmmm, when I played GWEN, I was hoping for a race that was more tree-like. So if you take the LOTR equivalent, more like ents than elbs. Those concept art pics look depressingly like copy-cat elves. --Xeeron 11:31, 8 January 2008 (UTC)
- I think Charr would be the most popular race when GW2 hits. — ク Eloc 貢 17:06, 10 January 2008 (UTC)
- I'm going to be cool and make a human. Retro ftw. Lord of all tyria 21:37, 10 January 2008 (UTC)
- I think Charr would be the most popular race when GW2 hits. — ク Eloc 貢 17:06, 10 January 2008 (UTC)
I'm pretty sure all the races will be pretty even. But personally, i'm going for Sylvari and Charr, i have no interest in Asura or Norn at all.--Darksyde Never Again 03:36, 15 January 2008 (UTC)
- Charr are meh. I got enough of them in Old Ascalon. Norn are so-so, but I never liked the warrior profession, so I'm naturally biased against warriors. Sylvari, Asura, and Humans for me. Calor (t) 03:40, 15 January 2008 (UTC)
Screw the Asura, Sylvari and Humans ftw. Alreajk 00:41, 29 February 2008 (UTC)
- We Will assimilate YOU!--Yozuk 08:21, 20 December 2008 (UTC)
IMHO Sylvari will attract alot of "omg desu desu kawai me love anime, you baka" types, or the "omg so cute! ^________^" types, norn will be like "UR A NOOB IM A BEAR LOL GAY WTS STUFF WTS STUFF FU I'LL TAKE YOU ALL ON" kinds of people, charr will be people like "i'm lord deathspike the evil, i reside in a dark tower of evil and i think im sauron, just like the millions of others" or maybe like "graargh im a charr >:D raaargh", asuran players i can see being prettymuch like asura, "i play spellcaster, im far superior to these stupid warriors and dumb rangers, lets go and do UWSC all day and then call people noobs a bit cos they arent in UW" and last but not least humans, which i dont really have an opinion on, though most of the "i am garth the good, bringer of justice" kinda people will prolly end up this, now :P flame me all you want, i'm just generallising the types of people i encounter on gw and applying them to gw races —The preceding unsigned comment was added by euaaan (talk • contribs) at 22:12, 13 April 2009 (UTC).
- LOL. I will only test play other races, I think I'll stick to humans. Although, depending on my mood, I fall in all the above categories. Arnout aka The Emperors Angel 09:39, 14 April 2009 (UTC)
- Hahaha that's so TRUE, though! xD I totally want to be an Asura and be all like "Ignorant Clods! I am superior!" LOL. I will probably choose Sylvari, however, and either be of springtime or summertime. :D YAY SEASONS! ^_^ Amannelle 02:13, 26 February 2010 (UTC)
If they are not class restricted I know I plan on remaking my Necromancer as a Sylvari I think it would be funny to be of a race that worships life but myself be a death worshiper 66.189.216.86 08:12, 23 April 2009 (UTC) I am definitely only playing this race, they look absolutely nasty! I can't wait until this game comes out! Time is going sooooo slowly!
- I lol'd. That should be on an FAQ.84.92.169.252 21:35, 15 November 2009 (UTC)
Ability Speculation
I like the Norn and Asura, very origonal in my opinion, the Asura are the eggheads with ideas and gizmos, the Norn can preety much brawl anyone, and if they worked together, oh hell, that'd be a army to be afraid of. but I think I'll start with human, then start dabbling. Luke Danger 22:24, 18 January 2008 (UTC)
I think either Norn or Charr will be the most popular race. Little kids love that "hey I can transform into a giant bear" thing. And the charr basicaly are the giant tigers. But I'm kinda thinking that a sylvari warrior or assasin might not be to bad an idea. Don't really know if I'm gonna go Sylvari or Human.
I sure won't be an asura, maybe a Norn or Charr or sylvari Plohek 18:59, 28 January 2008 (UTC)
- I'm just going to make at least one of each. Why limit the amount of content that I will probably play through? Farwind 02:42, 21 February 2008 (UTC)
I think charr, norn and asura will be must popular. Well all the races have one special thing like norn can be bear sylvari have dream of dreams, charr will be strongest and asura best in magic but what will humans be? Faster? I will make an charr and a norn Dam wish 10:32, 1 March 2008 (UTC)
- I'm having trouble understanding how this "Dream of Dreams" would be a game ability, but I'd certainly agree there's reason to believe that each race will have an inherent Attribute like that maybe. In Razah's case it was supposed to be the ability to change not just secondary profession, but primary profession as well. ...it just didn't work out that way b/c of technical limitation in the GW1 code. --ilr
- Well, the "Dream of Dreams" is EMPATHIC, not TELEPATHIC, so my guess is rather than synchronized techniques or the sort, it would be more like an "awareness" to surroundings, whether that mean more details in the minimap or the ability to see people's stats, whatever goes along the lines of "sharing emotions, whether it be pain or joy". Of course, this would ONLY apply from one Sylvari to another. Heck, for all we know it could only apply to Sylvari NPCs or the storyline, and be completely nonexistent in PvP. I'm personally hoping for some kind of skill, but we really can't be sure of anything at the moment-- I just hope they announce more info soon. :D Amannelle 02:19, 26 February 2010 (UTC)
Humans will probably be the middle ground, geting a small advantage like say, an extra skill point or a few extra atribute points when the game begins to balance it all out. Luke Danger 13:10, 16 March 2008 (UTC)
- Most likely (sorry if I can't spell) or they could have like, increased chance of finding crafting materials? Maybe I'm just saying useless ideas. Naruto Fox 14:58, 22 June 2008 (UTC)
- I'm gonna go human for a while, you know, get the feel of the game and is anyone but me wondering what kind of weird "inheritance its gonna be when your human stuff in your HoM gets to your brand new charr toon?--207.197.112.200 17:03, 27 June 2008 (UTC)Briar
- I think the humans advantage would be their armor. Lord Obsidian 06:40, 15 August 2008
- Armor... yeah... if they do give special abilities to the races, that'd be cool...Teleios 21:05, 26 November 2008 (UTC)
- I think the humans advantage would be their armor. Lord Obsidian 06:40, 15 August 2008
Sylvari will probably get some ability that'll make them super efficient at doing X and then everyone and their mother will make a Sylvari. I have some major reservations about this racial ability thing, once PvX starts specifying races in their build pages, I'm OUT. NineSidedDie 04:35, 20 October 2009 (UTC)
Origin Speculation
Sounds somewhat like Razah, I know he's not a Sylvari, but he should still be alive and well roaming around trying to find his purpose, even after 250 years, he was pretty immortal last time I checked... right? Kai Nui 23:21, 7 February 2008 (UTC)
- He went home. Lord Belar 23:23, 7 February 2008 (UTC)
- Ah, you mean to the mists with the Ghostly Hero in Lion's Arch? (Why is it called lions arch, when there are no lions in Tyria, only Lynxes... Seems strange, and totally unrelated, I know.) Kai Nui 23:27, 7 February 2008 (UTC)
- Wasn't there something about it either on the in-game description or the GWW page? -- Armond Warblade 08:34, 18 February 2008 (UTC)
- Some other interesting things to consider along the lines with Razah's odd appearance in Nightfall, is that he only officially shows up AFTER Kormir acends to Godhood. And his appearance and markings also seem to fit the area and theory herein. ...With that; probably the most convincing link between them is the fact that the Facet of Spirit(Kormir's Cipher) lives in Arbor bay, IE: the future home of the Sylvari. Why is this important? Because the Seed they come from appeared as a direct result of both Civil wars and the old rituals that were binding Abbadon and the Titans before Nightfall but released him there-after...
Therefore Razah's appearance heralds the END of those rituals along with a new era and method of dealing with rogue gods or those who think themselves gods(Mursaat). And given how a 6th God doesn't fit in quite the same way with the other 5 themes of the other 5 Gods, it makes sense that an entirely new theme would come to pass with the ending of that Era. And that fits in perfectly with the "teachings" on Ventari's Tablet. The very essence of which would suggest that OUR Characters themselves helped "father" this race through their "5th Element" approach to ending these ancient feuds. --ilr
Just wondering
Hey I was just wondering if I should add some little tidbits from the Guild wars 2 PC gamer issue........ Ninja Dragon 23:48, 18 February 2008 (UTC)
- Definatly. Expecially if its not in the article on the linkFarwind 02:48, 19 February 2008 (UTC)
I found one interessting thing,if u ever played Heroes of might and magic V-there is a castle named Sylvan-there you can see elven warriors,pixies,fairies,ents and some elven dragons.
- Sylvan is Latin for tree, if I remember correctly. Butchered conjugations ftw. Calor 16:13, 21 February 2008 (UTC)
Pronunciation
Is it Sil-Var-ie, im really not sure, someone please tell, then maybe add to the article? Words can heal 16:53, 22 March 2008 (UTC)
- I don't think there's anything telling anyone exactly how it's pronounced, but that's how I imagined it - sil-var-ree. -- pling | ggggg 00:13, 23 March 2008 (UTC)
- I've been saying sil-va-ree the whole time, but I'm Southern-English so it might be different for me. Veltas Vandegere 20:39, 31 May 2008 (UTC)
I think it's Sil•wa•ree...that's how you'd pronounce it in Latin...and since the name has a Latin origin...maybe the "v" is pronounced like a "w".Shewmake 18:35, 31 May 2008 (UTC)- Anet's American. They wouldn't make v's w's. I've always said it "syl•VAR•e" Calor 02:13, 1 June 2008 (UTC)
- Just because ANet is an American company does not mean they may not use a pronunciation different than the presumed English pronunciation. I was merely stating a possible pronunciation. You talk as if you speak for ANet. Shewmake 21:29, 1 June 2008 (UTC)
- I sort of agree with Calor - their main target audience would be comprised of English speaking people, so having something Latin would confusing for the mainsteam. (Of course, that's not to say that there aren't other language audiences for Guild Wars, but I would think English is their primary target. Regardless, one would assume they choose the easiest/most familiar.) -- Pling \ talk 16:34, 2 June 2008 (UTC)
- Correct me if i'm wrong (which i most likely am), but aren't there quite a few words in the english language (commonly used words) that derive from Latin? PheNaxKian(T/c) 17:49, 2 June 2008 (UTC)
- Oh yes, totally, but the pronunciation of such words are likely to have been changed. "Sylvari" is not a Latin-influenced word that you'd find commonly used in English, so it's likely ArenaNet stick with what it looks like - sil va ree - rather than go for the more complicated sil wa ree. After all, they have made up this word for themselves, just using some Latin roots or whatever. I'm not a language genius though, so... -- Pling \ talk 18:59, 2 June 2008 (UTC)
- They didn't make the word up =p, (or not completly anyway), this explains better what i mean. PheNaxKian(T/c) 19:25, 2 June 2008 (UTC)
- Oh yes, totally, but the pronunciation of such words are likely to have been changed. "Sylvari" is not a Latin-influenced word that you'd find commonly used in English, so it's likely ArenaNet stick with what it looks like - sil va ree - rather than go for the more complicated sil wa ree. After all, they have made up this word for themselves, just using some Latin roots or whatever. I'm not a language genius though, so... -- Pling \ talk 18:59, 2 June 2008 (UTC)
- Correct me if i'm wrong (which i most likely am), but aren't there quite a few words in the english language (commonly used words) that derive from Latin? PheNaxKian(T/c) 17:49, 2 June 2008 (UTC)
- I sort of agree with Calor - their main target audience would be comprised of English speaking people, so having something Latin would confusing for the mainsteam. (Of course, that's not to say that there aren't other language audiences for Guild Wars, but I would think English is their primary target. Regardless, one would assume they choose the easiest/most familiar.) -- Pling \ talk 16:34, 2 June 2008 (UTC)
- Just because ANet is an American company does not mean they may not use a pronunciation different than the presumed English pronunciation. I was merely stating a possible pronunciation. You talk as if you speak for ANet. Shewmake 21:29, 1 June 2008 (UTC)
- Anet's American. They wouldn't make v's w's. I've always said it "syl•VAR•e" Calor 02:13, 1 June 2008 (UTC)
Since word "Sylvari" comes from Latin word "silva" (which is pronounced [sil-va]), it's pronounced [sil-va-ree]. End of the topic. --IgorS 16:10, 24 August 2009 (UTC)
- Actually, in Latin, v's are pronounced as w's, but Sylvari is pronounced as you said.-- Shew 16:13, 24 August 2009 (UTC)
The name is intended to be read, not pronounced. Oh, look. A null argument. 141.165.171.194 17:04, 4 December 2009 (UTC)
- The new trailer pronounces the name. What's this? Not meant to be pronounced? Well, I guess cinematics won't be pronouncing the words which are spoken. Oh look. A null comment. -- Konig/talk 18:01, 4 December 2009 (UTC)
Mature it up a bit.
That girl in the concept art looks 12. Fire the pedos, Anet.--DNA 00:59, 19 June 2008 (UTC)
- Hey, we have very little lore on Sylvari. Don't jump to conclusions that all of them will be like this. Cress Arvein 04:05, 19 June 2008 (UTC)
- They aren't human...but yeah...it's concept art...look at early concept art for the Asura and how they really look in the game. I'm not complaining...unless it's a female-only race :(Shew 17:31, 19 June 2008 (UTC)
- From what i've seen of concept art, the final product often looks like the in-game thing. They will likely make them older looking, but you never know. If Sylvari end up looking 12, i probably will start with Charr.--99.225.57.217 21:35, 19 June 2008 (UTC)
- Thankfully you don't have to worry about all Sylvari looking like lolis as the trailer shows them to be very Human, very adult and very much ordinary looking. A hint of green, perhaps, and some leafy-lookingness but overall they don't look significantly loli. Or at least I don't think they do. --ArlanKels 21:06, 20 August 2009 (UTC)
- From what i've seen of concept art, the final product often looks like the in-game thing. They will likely make them older looking, but you never know. If Sylvari end up looking 12, i probably will start with Charr.--99.225.57.217 21:35, 19 June 2008 (UTC)
- Anytime I see a Comment along these lines, I think the person writing it is projecting their own "demons" onto a harmless PICTURE --ilr
- I think they *will* look childish. They are portrayed as innocent and naive, and I think the newness of their race will allegorically be expressed by their atributes.204.107.82.210
- The movement of the world says they are born mature and adult, it's more just the style of the concept art, and asura is the best example to say it won't look like that. EDIT:Uh, just noticed it looks a lot better if you look at it in detail.
- I think they *will* look childish. They are portrayed as innocent and naive, and I think the newness of their race will allegorically be expressed by their atributes.204.107.82.210
They don't age so how exactly are they supposed to look old?
- "girl in the concept art looks 12." I wonder, did you have a problem with the female assassins as well?
Concept Art...hmm
Okay so I've noticed this before but never really looked into it. What is the Sylvari holding in her hand? To me it looks like it could be a small blowpipe.Shew 01:46, 22 June 2008 (UTC)
Could be... though I personally reckon she nicked Gwen's flute again. Damn girl is always losing it! Elaniel 11:02, 26 June 2008 (UTC)
- haha :P gotta keep Gwen in there even though she's deadShew 22:46, 26 June 2008 (UTC)
- But my gwen's a statue in HoM, she can't be dead even after 100 years. Your gwen might be dead, but mine is well alive.--24.47.41.80 01:07, 7 July 2008 (UTC)
- haha :P gotta keep Gwen in there even though she's deadShew 22:46, 26 June 2008 (UTC)
It's 250 years not 100 years and that is freaky that the Sylvari in that picture would have something similar to Gwen's Flute - Giant Nuker 12:50, 23 February 2009 (UTC)
Maybe they just like to play flutes? It seems like a nice pastime for a pure (for now) race like them. --65.95.122.23 03:46, 27 June 2009 (UTC)
Gender
From what i've seen of refering to anyone in a race in general, you use "she". just because DnD refers to charectors as "she" doesn't mean all the charectors are female 68.78.64.125 00:35, 13 August 2008 (UTC)
- It's just unusual to see...that's why people have more doubt that there will be males. You're right it doesn't mean that, and I don't think ANet would do that to us.-- Shew 01:58, 13 August 2008 (UTC)
- Looking at the sidhe concept art, I really hope that there are Male sylvari... I cannot think of a single reason why not...Teleios 21:10, 26 November 2008 (UTC)
- If they are plant creatures that are born full grown from seeds, then i believe they would have no means of reproduction, and thus hot have sex at all in the truest sense. However, there may be male and female "looking" sylvari. But then again, i wouldnt be surprised if they all looked female, because appearence wouldnt matter much to a race of creatures with no reproductive capability. They likely wouldn't even understand the concept of loving someone, they likely would hold more of a love for all living things than one other person specifically, since theres no biological reason for them to target affection on another individual. However, this doesn't mean they wont do exactly that. I just think that if a creature is born from a seed, it would be considered as not having gender (no need for such a distinction) or both genders (as real plants are)
- Looking at the sidhe concept art, I really hope that there are Male sylvari... I cannot think of a single reason why not...Teleios 21:10, 26 November 2008 (UTC)
hmmm too bad this is a game and not real life of they might be both genders but because it's a game and not real Anet is free to choose if Sylvari have genders or not but because people like to have seperate genders Anet will problably make Sylvari with 2 genders. - Giant Nuker 11:14, 11 May 2009 (UTC)
- LOLWHUT?!?! Please, if you are going to speak, do it with grammar and punctuation. Im not saying go all anal english teacher, but at least tidy up what you say so you dont look like a total 5 yr old noob.
- LOLWHUT?!?!
- "Please, if you are going to speak, do it with grammar and punctuation. Im...".
- Are you fucking serious? A F K When Needed 12:28, 7 November 2009 (UTC)
- Oh I'm so scared I forgot 2 commas. - Giant Nuker 13:41, 31 August 2009 (UTC)
- You aren't doing very well in English class, are you? 64.37.167.164 21:29, 14 December 2010 (UTC)
- >_> Actually, commas wouldn't fix it... It WAS a bit hard to understand, but my friend types like that as well. Because of this I am rather used to it xD - Amannelle 14:47, 1 March 2010 (UTC)
- Oh I'm so scared I forgot 2 commas. - Giant Nuker 13:41, 31 August 2009 (UTC)
There is some concept art of male Sylvari http://guildwars.wikia.com/wiki/File:SidheMale.jpg (at least, i think thats what it is). I believe all races are going to be able to play both genders, female Charrs are said to be around and Norn, Human and Asura we've seen in EOTN. the only real speculations are about the Sylvari
- The Sidhe is not the Sylvari, but there are male Sylvari concept art in the Art of Guild Wars 2 book. -- Konig/talk 21:35, 29 September 2009 (UTC)
- I have a couple screen captures, I'll post those sometime (but i.e. on the Guild Wars 2 site, they have a wall paper with a (possibly) male and female sylvari standing next to each other. (I figured this because for all the other races, they have a male and a female) and also, in the 3rd sylvari picture there, they seem to have 2 male sylvari (based on clothing and hairstyle). I know its not concluisve proof...but it helps. Aquadrizzt 13:28, 28 April 2010 (UTC)
- Here's one by KnightHonor that clearly shows a male sylvari. [[:File:2009 December male sylvari.jpg]] 173.190.17.186 13:55, 29 April 2010 (UTC)
- I have a couple screen captures, I'll post those sometime (but i.e. on the Guild Wars 2 site, they have a wall paper with a (possibly) male and female sylvari standing next to each other. (I figured this because for all the other races, they have a male and a female) and also, in the 3rd sylvari picture there, they seem to have 2 male sylvari (based on clothing and hairstyle). I know its not concluisve proof...but it helps. Aquadrizzt 13:28, 28 April 2010 (UTC)
Sylvari Faction
ok so from wat ive heard so far it seems the sylvari live in the same area as the asura and r similar in some cases.....im starting to belive maby there will be racial factions in GW2 like other MMORPGs. if so wouldnt that be sweet if the asura and sylvari r together--Aquatis Magicion 22:20, 15 August 2008 (UTC)
- Maybe...but I somewhat doubt it...because you can be any race and join any guild (unless the leader doesn't want you to, of course).-- Shew 18:23, 16 August 2008 (UTC)
Faction divisions don't follow current epxectations at all unless it's merely like Lineage where only player Starting Zones are separated by race. If they attempt to "gate content" and story objective by character race, it would likely be met with cold stares and I'm sure Anet is aware of that. --ilr
- I think having the different races start in different places make sense, especially for the sylvari. 71.31.209.74 02:08, 13 May 2010 (UTC)
Appearance
The more I stare at this picture the more I suspect that all Sylvari characters will have a childlike appearance. The little lore that has been revealed to us so far seems to be giving us the impression of the Sylvari as universally naive and innocent. Their race has only existed for a hundred years, and, especially with the concept art, I think they want the age of the Sylvari's race to be an allegory to their appearance and demeanor.
Still, I'm going to hold on to the hope that there will be a dangerous, Zerg-like faction of Sylvari in the storyline of GW2. I was genuinely surprised when the White Mantle turned out evil. 66.91.223.207 05:27, 24 September 2008 (UTC)
- I like that idea. A bunch of cute little tree people walk up to your party and then savagely tear apart your backline. The Hive-Mind idea could be cool for the NPC ones, and then the human ones could have obtained more individuality, and do not nessesarily follow it. I doubt A-Net will do that though, they probably like the cute elvish look. Arcdash 00:22, 20 October 2008 (UTC)
In the Trailer it looks like the Sylvari aren't very plant like. They look like seasick humans - Giant Nuker 14:10, 20 August 2009 (UTC)
- You sir, are a moron. Where in the trailer did it show them to look like "sea-sick humans"? and WTF do these sea sick people look like? do they srsly have the blown back hair with the wispy and pointy clothes, etc etc?
- I was talking about the one Sylvari at the end that one looked like a sea sick human, after I posted that I watched the video for the second time and I noticed all the other Sylvari with all the other colours of skins and the differences from humans. By the way remember to sign your comment. Also don't go around calling people morons Troll. - Giant Nuker 13:49, 31 August 2009 (UTC)
- Yes, im a troll for pointing out how youre wrong. A sea sick human....Really? Are you kidding me? Being sea sick doesnt change your appearance past you getting more pale. your hair doesnt change, your skin doesnt drastically change to blue or purple or green, and your clothes dont go all pointy. That in itself makes you a moron.
- As I said before look at the one at the very end of the video with the other races they only have a greenish tint that separates them from a human. ( You turn a greenish tint when you're sea sick, I know)- Giant Nuker 13:49, 31 August 2009 (UTC)
- so because one SLIGHTLY, maybe if you squint, looks like what you think sea sick people look like, you generalize all of them for being like that? fail. and not everyone turn green when they get sea sick, i know.
- As I said before look at the one at the very end of the video with the other races they only have a greenish tint that separates them from a human. ( You turn a greenish tint when you're sea sick, I know)- Giant Nuker 13:49, 31 August 2009 (UTC)
- Yes, im a troll for pointing out how youre wrong. A sea sick human....Really? Are you kidding me? Being sea sick doesnt change your appearance past you getting more pale. your hair doesnt change, your skin doesnt drastically change to blue or purple or green, and your clothes dont go all pointy. That in itself makes you a moron.
- I was talking about the one Sylvari at the end that one looked like a sea sick human, after I posted that I watched the video for the second time and I noticed all the other Sylvari with all the other colours of skins and the differences from humans. By the way remember to sign your comment. Also don't go around calling people morons Troll. - Giant Nuker 13:49, 31 August 2009 (UTC)
- I get where your coming from- the SeaSick humans thing. But You sir Troll? don't need to go and argue with a little comment like sea sick humans lol - Im excited to be a sylvari I hope they look older though because from what Ive seen they look young - I like how They look though like they aren't all green some are blue :)
- You do realise that this was back at the first trailer or maybe before, so we had little to go off of, and I was just defending my point, poorly as it may seem. - Giant Nuker 21:14, 15 September 2010 (UTC)
- I get where your coming from- the SeaSick humans thing. But You sir Troll? don't need to go and argue with a little comment like sea sick humans lol - Im excited to be a sylvari I hope they look older though because from what Ive seen they look young - I like how They look though like they aren't all green some are blue :)
Hive Mind?
I just read the Dream of Dreams article and I think that if they incorporate that into how they play they will become incredibly powerful in groups. THERE LEGION!!! OH MY GOD!! And if the nightmares take over them with fear they could be come worse the the Margonite and the Mursaat. Heeheehee Avatars of nature and death. Great now I have to play them.--Yozuk 01:45, 12 December 2008 (UTC)
Moved text from Sylvaris
- → moved from Sylvaris
Ja det sind halt so neue Klassen ich würd mich freuen wenn sie die rolle des heilers übernehmen aber... wird wahrscheinlich nich passieren :( --The preceding unsigned comment was added by User:88.78.110.125 (talk) .
- Ehm,... I'm sorry, but this isn't the German GW2Wiki (if there even is such a thing).--84.26.78.183 15:14, 16 February 2010 (UTC)
Just a random thought
Are we certin that the syvlari will speak the same launaguae as the rest of tyria?(sorry for speeling)---Anomyous
- Even the horse people speak english ;-) Centuars--Justice 17:04, 18 February 2009 (UTC)
- The char, cat-people spoke English, but if your playing the Korean version they all speak Korean but im sure they will all speak a common language(what ever the player would have it set as)--ErikMm 16:52, 17 October 2009 (UTC)
All female? *sigh*
They won't be an all-female race. Because of the word "she". If you have female Sylvari, there'll be male Sylvari, or else you wouldn't have female Sylvari.
Either they have no gender, both genders, or operate on a different system, if you know what I mean, but you don't have all female races.
All female in appearance based on human standards, which is not intelligent maybe, but all female? No. -->15:31, 8 March 2009 (UTC)
- Anet has already shown roughly what the male Sylvari is going to look like in some concept art so nobody should be worried -Giant Nuker 11:38, 9 March 2009 (UTC)
- ..they have? -- Pling \ talk 12:11, 9 March 2009 (UTC)
- Do you mean by the Sidhe concept art?--68.32.187.152 07:52, 15 March 2009 (UTC)
- Yes i do mean the sidhe concept art its not going to look exactly the same but use your imagination a little -Giant Nuker 14:40, 15 March 2009 (UTC)
- Do you mean by the Sidhe concept art?--68.32.187.152 07:52, 15 March 2009 (UTC)
- ..they have? -- Pling \ talk 12:11, 9 March 2009 (UTC)
- People like having seperate genders, though it's Anet's obvious decision. - Giant Nuker 01:43, 17 May 2009 (UTC)
- Agreed, and they will probably make female/male. Whats funny is that 80% will still be female but 75% of the sylvari players would cry without the option for male...go figure. What would be an interesting concept is to make one race with several (not just two) sexes. Kinda hard to imagine the looks of a sex that is neither male nor female since I personally cant recall any known in the real world. HELP! IM "2 DIMENSIONAL THINKING" ON ANIMAL SEXES!--Justice 10:16, 24 May 2009 (UTC)
- We are humans, and it is so hard for us to think outside that 2 sexes box. Untill we run into aliens that reproduce like they do in some star trek episodes, we won't know how you can visualise the more then 2 sexes idea. Arnout aka The Emperors Angel 13:19, 24 May 2009 (UTC)
- It could also be interesting if the Sylvari not only had more than two genders, but that they also could see in more than three dimensions... *I CAN SEE FOREVER* =D 85.83.14.189 07:03, 20 June 2009 (UTC)
- And there we have it; there are both male and female (or male-looking/ female-looking) Sylvari. We now know this thanks to the brilliant trailer.-- Shew talk 22:49, 20 August 2009 (UTC)
- I think they were trying to toy with us about whether there were male Sylvari in that trailer - they only really highlighted the female, so at first glance... :) --Aspectacle 00:19, 21 August 2009 (UTC)
- I think they were too; what's gotten into them lately-- Martin's YT video, the camera's panning away from the screen during the live stream, & this.:P-- Shew talk 01:01, 21 August 2009 (UTC)
- Yes! Tormenting me by presenting even more questions! What is that town? Are those Naga? Are they monks? Without really answering any of the other questions I had. ArenaNet are terrible teasers and I'm sure they know it. :) --Aspectacle 03:50, 21 August 2009 (UTC)
- It wouldn't bother me if all the Sylvari are female in appearance. They're sexy. 23:59, 22 August 2009 (UTC)
- lol, chances are 50% of male players won't care if the sylvari are only female(so demonstrated by Felix) Reez 8:16 29 August 2009 (UCT)
- I care. I only play one female character and that's only because I thought the name I came up with fit a female better. And "he" and "she" should only be used when gender is known, if you're trying not to be gender specific it should be "they". 98.23.140.91 15:55, 30 August 2009 (UTC)
- lol, chances are 50% of male players won't care if the sylvari are only female(so demonstrated by Felix) Reez 8:16 29 August 2009 (UCT)
- It wouldn't bother me if all the Sylvari are female in appearance. They're sexy. 23:59, 22 August 2009 (UTC)
- Yes! Tormenting me by presenting even more questions! What is that town? Are those Naga? Are they monks? Without really answering any of the other questions I had. ArenaNet are terrible teasers and I'm sure they know it. :) --Aspectacle 03:50, 21 August 2009 (UTC)
- I think they were too; what's gotten into them lately-- Martin's YT video, the camera's panning away from the screen during the live stream, & this.:P-- Shew talk 01:01, 21 August 2009 (UTC)
- I think they were trying to toy with us about whether there were male Sylvari in that trailer - they only really highlighted the female, so at first glance... :) --Aspectacle 00:19, 21 August 2009 (UTC)
- And there we have it; there are both male and female (or male-looking/ female-looking) Sylvari. We now know this thanks to the brilliant trailer.-- Shew talk 22:49, 20 August 2009 (UTC)
- It could also be interesting if the Sylvari not only had more than two genders, but that they also could see in more than three dimensions... *I CAN SEE FOREVER* =D 85.83.14.189 07:03, 20 June 2009 (UTC)
- We are humans, and it is so hard for us to think outside that 2 sexes box. Untill we run into aliens that reproduce like they do in some star trek episodes, we won't know how you can visualise the more then 2 sexes idea. Arnout aka The Emperors Angel 13:19, 24 May 2009 (UTC)
- Agreed, and they will probably make female/male. Whats funny is that 80% will still be female but 75% of the sylvari players would cry without the option for male...go figure. What would be an interesting concept is to make one race with several (not just two) sexes. Kinda hard to imagine the looks of a sex that is neither male nor female since I personally cant recall any known in the real world. HELP! IM "2 DIMENSIONAL THINKING" ON ANIMAL SEXES!--Justice 10:16, 24 May 2009 (UTC)
- People like having seperate genders, though it's Anet's obvious decision. - Giant Nuker 01:43, 17 May 2009 (UTC)
Indication of 2-handed weapons?
Two of the three pieces of concept art for the Sidhe seem to be holding large, 2-handed swords. Hopefully that indicates the availability of 2-handed weapons in GW2, if the Sylvari are to be based off of them. Mat Cauthorn, The Botanist 23:24, 23 June 2009 (UTC)
- One: Sidhe are for GW:Utopia, not GW2. Two: What do the Sidhe have to do with the Sylvari (aside from a possible reference for creation idea)? Three: What does two handed weapons have to do with the Sylvari? :D To answer your question - There was concept art for GW1 (even for prophecies) with characters wielding great swords (aka "2-handed swords"), and the great swords still didn't get into the game. Concept Art is so far away from the actual game, sadly. -- Konig Des Todes 13:01, 24 June 2009 (UTC)
- I'll agree with you for the most part...concept art is rarely like the actual game, but Utopia became the blueprint for GW2 according to Eric Flannum, so you never know. Concept art is just a really subtle thing to go by. ;)-- BVt 07:46, 25 June 2009 (UTC)
Even though Utopia became the blueprint for GW2 that was the concept art of Utopia so 2-handed weapons might have not been in that game so im basicly agreeing with the 2 people above me 2-handed weapons will problably not see the light of GW2
i am the juggernaugts baby
XD Kinda plant like the juggernaugt U think they would get along If the were still around? —The preceding unsigned comment was added by 76.185.49.28 (talk • contribs).
- I doubt the Juggernauts could even leave the Echovald Forest. And the Juggernauts, while now made of plants, were once humans. Sylvari would get along with Juggernauts just as much as they do with any human. -- Konig Des Todes 05:01, 30 July 2009 (UTC)
- I thought they were made of amber rather than plant material. Paddymew 21:11, 21 August 2009 (UTC)
- The Mission gw1:The Eternal Grove is the best source of info on how juggernauts are created even though the Canthan Emperor defeated the Luxons and Kurzicks so I bet the Canthan Emperor doesn't allow the creatation of them since they would be ex-humans - Giant Nuker 00:24, 22 August 2009 (UTC)
- I thought they were made of amber rather than plant material. Paddymew 21:11, 21 August 2009 (UTC)
Druid Concept Art
That large creature may be a druid. At one point I was convinced, but the Druids have already attained communion with nature. In doing so, they gave up their physical bodies. Wouldn't it be a step backwards for them to once again have physical bodies? It is also important to note that the Guardians/ Pinesouls, etc. have a similar shape. I vote we leave the picture without a caption until we know more.-- Shew 18:01, 26 August 2009 (UTC)
- One thing that struck me just now is that the sylvari itself may be a druid (as a proffession) That concept art was titled druid, so it seems very likely to me. Lzuruha 19:00, 26 August 2009 (UTC)
- Yeah, that's something that people have been speculating about. I think it's very possible as well...and it would make sense. The Sylvari healed the creature in the trailer. Healing plants/botanic creatures seems to be an attribute that could be affiliated with a Druid profession.-- Shew 19:05, 26 August 2009 (UTC)
- I Would disagree with the word "healed". I would say it awaikened it more then anything. Perhaps the creature that it did awaken would be its companion? Much like golems could be for the asura? --BloodStain 19:11, 26 August 2009 (UTC)
- That's possible...I wonder that myself, though I hope they wouldn't all be that big; I meant "healed" in the context that it's lifeless status was removed, not that it gained health.-- Shew 19:17, 26 August 2009 (UTC)
- The more I think about it, the more likel it seems to me that druid be the Sylvari's profession rather than the species of the creature. The concept art seemed to be named either after the featured character (e.g. Logan) or profession (e.g. Knight Errant). --Santax (talk · contribs) 00:26, 27 August 2009 (UTC)
- That's possible...I wonder that myself, though I hope they wouldn't all be that big; I meant "healed" in the context that it's lifeless status was removed, not that it gained health.-- Shew 19:17, 26 August 2009 (UTC)
- I Would disagree with the word "healed". I would say it awaikened it more then anything. Perhaps the creature that it did awaken would be its companion? Much like golems could be for the asura? --BloodStain 19:11, 26 August 2009 (UTC)
- Yeah, that's something that people have been speculating about. I think it's very possible as well...and it would make sense. The Sylvari healed the creature in the trailer. Healing plants/botanic creatures seems to be an attribute that could be affiliated with a Druid profession.-- Shew 19:05, 26 August 2009 (UTC)
I son't know if you ever thought about this: Druids already exists on Guildwars, -those phantom pinesouls-. maybe it will be just the same?
- Like some people said, i think the sylvari is the druid and s/he is animating some sort of plants and rocks into a large creature. --Majere 11:28, 27 August 2009 (UTC)
- Personally i think the giant think that looks like the druids we know, is the druid. I think that it's possiable not all druids shed their physical bodies, and instead some simply...turned to stone...or whatever is wrong with this one >.>. I think it's then part of the Sylvari's storyline to revive them. just my thoughts. 87.242.143.98 12:08, 27 August 2009 (UTC)
- People seem to forget, Druids were humans then shed their flesh and their spirits took on the shape of Oakhearts. -- Konig/talk 16:55, 27 August 2009 (UTC)
- True, but this is GW2 maybe druid has a different meaning here, or the druids taught the sylvari how to become druids or something similiar --Majere 17:17, 27 August 2009 (UTC)
- We don't know what actually happened between them disappearing as humans, and re-appearing as the spirits. It's possiable that before they shed their physical bodies, they changed into the shape we're familiar with, then shed their physical bodies. 87.242.143.98 18:15, 27 August 2009 (UTC)
- @Majere, I didn't mean druid couldn't refer to the Sylvari there, but was saying it's unlikely it refers to the creature.
- @IP, The only case of humans turning plant like that we've seen would be the Wardens and Juggernauts from the Echovald. Both cases they still kept a humanoid form, and possibly even keeping their human body. With there being no support for the Druids becoming plantlike then spirits, I don't think we should assume they did, let alone the druids taking a non-humanoid plant form. Besides, it says that the Druids shed their "mortal flesh" - I don't think plants have flesh. -- Konig/talk 19:06, 27 August 2009 (UTC)
- People seem to forget, Druids were humans then shed their flesh and their spirits took on the shape of Oakhearts. -- Konig/talk 16:55, 27 August 2009 (UTC)
- Personally i think the giant think that looks like the druids we know, is the druid. I think that it's possiable not all druids shed their physical bodies, and instead some simply...turned to stone...or whatever is wrong with this one >.>. I think it's then part of the Sylvari's storyline to revive them. just my thoughts. 87.242.143.98 12:08, 27 August 2009 (UTC)
Guys.. your overthinking it, chances are they simply named the art "Druid", refering to the person bringing the plant creature to life, not thinking of the in game lore. Reez 20:52 29 September 2009 (UTC)
Pointy ears
Come on, this is too elvish --Majere 01:55, 31 August 2009 (UTC)
- Not all things with pointy ears are elves. This depiction for instance, is of a dryad - the closest thing Sylvari are to any mythological creature. It too has pointed ears (very pointy). Though I do hope that they keep the pointed ears to a minimum in the Sylvari in-game models (only one depiction of a sylvari has pointed ears, neither concept art nor most in-game models show pointed ears, some concept art show round ears even), just one case of pointed ears doesn't mean they all will have pointed ears. And just because they have pointed ears does not make them elvish. -- Konig/talk 04:26, 31 August 2009 (UTC)
Why is everyone freaking out about having pointy ears and looking elvish? lol, elvish. But srsly, what is the problem? So long as they dont frame it exactly like WoW, I dont have a problem with it.--G3N3T1C 10:47, 2 September 2009 (UTC)
- Tbh, their ears look more like those of hobbits. /agree with the two people above me.-- Shew 12:08, 31 August 2009 (UTC)
- First of all, elves are not only from WoW (in WoW they have huge ears for some reason), the elvish look is just a bit too much imo --Majere 13:08, 31 August 2009 (UTC)
- Who Cares if Sylvari have pointy ears? If you dont play Guild Wars to because of "Pointy Ears" thats bs because you come off as so picky. "I didn't play a game because of a races' ears". - Giant Nuker 13:38, 31 August 2009 (UTC)
- I care. I've always found pointy ears ridiculous. If they do the races properly (Like they'd ever balance something..) I'd avoid anything with pointy ears, because it annoys me to no end.
- Less related: Blowing it out of proportions by saying "I didn't play a game because of a races' ears" is just stupid, imo >.>" --- -- talkpage 18:34, 31 August 2009 (UTC)
- To clear the elvish thing for good - Light and Dark Elves originate from Norse Mythology (Dark Elves are also sometimes considered the same as Dwarves - some stories have them as different, some have them as the same, what is known is that they have the same weakness to the sun *if they get hit by sunlight in Norse mythology, they turn to stone*). The name Sylvari is latin, and the general idea of plant-people comes mainly from Greek Mythology. Elves, whether Light or Dark (this case, would be Light Elves), are flesh and blood, Sylvari are not flesh and blood, but plant fiber and sap (most likely at least :p). Pointed ears isn't even in the original mythology of Elves. Tolken had "sharp ears" in the Lord of the Rings and other books, which eventually became pointed - even though sharp most likely referred to their hearing, and not their ear shape. Elves in Norse Mythology were magically gifted humans that lived longer and were more "in tuned with nature". Not plants, no pointy ears, etc. The druids in GW are closer to elves than sylvari! -- Konig/talk 21:07, 31 August 2009 (UTC)
I really don't mind if they have "pointy ears" or not. Actually,I love elves and anything that is connected to them. No one will actually force you to play with Sylvari if you don't like them ._. God...some ppl are really hard...KristinaBlur 09:29, 1 September 2009 (UTC)
Obviously WoW isnt the only game with pointy eared elves. Duh. But if they frame it the same way as WoW i would have a huge problem with it. and just because maybe 1/3 of the gaming population of GW doesnt like pointy ears doesnt mean they'll leave them out. if anything they'll let you customize the face/head. no matter what you do, not everyone will be happy--G3N3T1C 10:47, 2 September 2009 (UTC)
So are you kinda suggesting a slider bar or set differences between pointy ears and "dull" ears because then people who want "dull" ears and not pointy can have them while everyone else can take pointy ears or not. - Giant Nuker 15:46, 2 September 2009 (UTC)
- basically, but knowing ANET and the GW char customizations youd probably get a whole face to go with the ears.--G3N3T1C 00:58, 3 September 2009 (UTC)
- Their "pointy" ears are quite unique in that they are leaves.-- Shew 01:29, 29 September 2009 (UTC)
Agreed with you mate.93.86.193.33 09:58, 5 October 2009 (UTC)
Factions
It seems, from Here; [1] (Point 3, on first edit). They are split into factions, could somebody alaberate on this in the article. Since if i do it, ill end up mucking it up :P. And perhaps how they are indulged in necromancy,(Point 17). Thanks :)--BloodStain 17:16, 5 September 2009 (UTC)
- There's a link to the Nightmare Court which discusses the whole factions thing, and the thing about necromancy is more about professions than Sylvari. Perhaps a note on the necromancy page detailing the different races attitudes to it would be more appropriate than shoehorning it in here somewhere. --Santax (talk · contribs) 17:19, 5 September 2009 (UTC)
- I see no discussion about the factions to do with the seasons... And i personally see the whole seasons thing an important point to Sylvari lore. --BloodStain 17:23, 5 September 2009 (UTC)
- There's a couple of sentences in the physical characteristics section. --Santax (talk · contribs) 11:03, 6 September 2009 (UTC)
- The seasons , IMO , would fit right in with them, seeing as how theyre plants and some plants grow in winter, some in fall, etc etc. It would be feasible to include differences for different season affiliations in the game, but i doubt they will take the time to change everything up to 4 times just to incorporate the season aspect.--G3N3T1C 12:52, 16 September 2009 (UTC)
- they'll do one of 3 things:
- Make it selectable upon character creation
- Make it go on the Characters DOB (i.e. creation)
- Make it based on the Users (i.e. you and me) DOB.
- personally i think they'll go with number 1 =p. 84.43.124.73 18:15, 16 September 2009 (UTC)
- 2 would be really cool :P (i hope they'll have seasons in-game --Majere 18:24, 16 September 2009 (UTC)
- So that, when the game launches, every single Sylvari will be the same type? :-P · LOQUAY · 18:36, 16 September 2009 (UTC)
- Hehe you have a point there, it would be still cool though --Majere 18:43, 16 September 2009 (UTC)
- The interviews have said that the Sylvari are based on the hour of their birth, not the season of their birth. I.e., in lore a Sylvari born at midnight will be different than an hour born at noon of the same day. That's how I understood it at least. But in game mechanics, it will probably be based on looks or profession (i.e., for Charr, your legion limits both your professions and your looks, for Sylvari, your season limits your professions and your looks, for Norn, your form(?) limits your professions and looks, for Asura, there is probably going to be some new system (advancement of Krewes?) which does this, and for humans, the nationality (Krytan, Ascalonian, Orrian, Canthan, Elonian?)) That's my opinion at least. -- Konig/talk 23:13, 17 September 2009 (UTC)
- Hehe you have a point there, it would be still cool though --Majere 18:43, 16 September 2009 (UTC)
- So that, when the game launches, every single Sylvari will be the same type? :-P · LOQUAY · 18:36, 16 September 2009 (UTC)
- 2 would be really cool :P (i hope they'll have seasons in-game --Majere 18:24, 16 September 2009 (UTC)
- they'll do one of 3 things:
- The seasons , IMO , would fit right in with them, seeing as how theyre plants and some plants grow in winter, some in fall, etc etc. It would be feasible to include differences for different season affiliations in the game, but i doubt they will take the time to change everything up to 4 times just to incorporate the season aspect.--G3N3T1C 12:52, 16 September 2009 (UTC)
- There's a couple of sentences in the physical characteristics section. --Santax (talk · contribs) 11:03, 6 September 2009 (UTC)
- I see no discussion about the factions to do with the seasons... And i personally see the whole seasons thing an important point to Sylvari lore. --BloodStain 17:23, 5 September 2009 (UTC)
What?
Why does a 25 year old jungle-born race suddenly have courtliness and chivalry? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә & ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:16, 17 September 2009 (UTC)
- They have morals instilled by the Ventari Tablet. Those terms don't necessarily mean they are medieval, if that's the point you're getting at. The Pale Tree is referred to as "herself" in the recent interview; I think this points to the fact that the females and males have chivalric relationships.-- Shew 21:43, 17 September 2009 (UTC)
Response to the Elder Dragons
So the Sylvari are a response to the Elder Dragons, but we don't know who's response they are. I want to say the gods because the gods have almost left humanity completely alone, and the Sylvari are humanoid (the gods probably wouldn't stray from the human design too much), but I'm not sure I'm willing to think the gods would completely abandon the human race and allow a new race to prosper as a replacement.-- Shew 03:00, 20 September 2009 (UTC)
- and if the gods did they made a bad choice plants aren't that awsome versus fire. and the Charr Loves Fire. Fox007 10:45, 20 September 2009 (UTC)
- They look like very wet plants/timber, they shouldn't burn very well. :0 --Super Igor 14:12, 20 September 2009 (UTC)
- According to the TenTonHammer interview, the gods haven't left humanity. Jeff compared the gods' state to a parent teaching their child how to go from training wheels to a two-wheeler. You hold on at first (which was the Exodus to GW:NF), then you let go (post-Kormir's Ascension). They pop in every now and then (such as Balthazar making that new portal to the Rift), but not at the same level. Though I think the Sylvari are nature's response. -- Konig/talk 22:34, 20 September 2009 (UTC)
- They look like very wet plants/timber, they shouldn't burn very well. :0 --Super Igor 14:12, 20 September 2009 (UTC)
Where was it mentioned that the Sylvari were a response to the dragons? 85.81.80.56 16:42, 24 September 2009 (UTC)
Ty....Aww thats sad... To downgrade such a nice concept to dwarf status...I realy hate how they did the fate of the dwarves and now the same is happening to the sylvari? 194.255.108.253 06:34, 25 September 2009 (UTC)
- I like to think of tyria as a living entity - since the dragons are older than the lupicus gigantus which are are older than the gods and that they sylvari just appeared out of some tree - why dont we say that everything was birthed from tyria itself to make sure the world doesnt topple out of balance and into chaos - thats why once the dragons awakened the sylvari appeared.
- There we go - in one idea, I filled in SO many plot holes (didn't the charr think that the gods were once mortal like kormir? if so that kinda makes sense. this probably means that its humans who are blinmded by faith XD) Getefix 20:55, 5 May 2010 (UTC)
- Nothing says the Elder Dragons are older than the GL. It just says they're older than 10,000 BE, which is the extinction of the GL. We don't know how far back the GL go, or the ED. Also, the charr believe that the gods are mortal, not that they were once mortal. I.e., the charr want to kill the gods. -- Konig/talk 21:13, 5 May 2010 (UTC)
Source for racial ability
"I can’t comment on exactly how the creature you speak of is used by the sylvari or how the asura use their golems, but it is fair to say that all of the races have comparable abilities. The norn, for example, have their various half-norn/half-animal forms" (Eric Flannum). He left out the Charr, though. ><-- Shew 15:17, 6 October 2009 (UTC)
- I wonder if the druids of the sylvari and the golems of the asura will be like pets (as in there is only one per player and they will level with you) or if they will be a generic spell... As for the Charr... they have guns...Τελέως 22:49, 8 October 2009 (UTC)
Sylvari Opinions
This looks pretty neat. I hope it doesn't completely rip off the Night Elves because I hate WoW with a passion. Keep up the good work! (Feel free to post comments after me.) -- Kroff 16:03, 17 October 2009 (UTC)
- They didn't rip off of Night Elves; the Sylvari are based on Irish myths. :P-- Shew 16:41, 17 October 2009 (UTC)
- As Shew said, they are based off of Irish myths. Elves are from Norse myths (highly twisted by tolkien and other modern fantasy). I think this thread would interest you. It points out the similarities. Also, Ree has stated in the most recent interview that they were indeed based off of that myth (specifically she said the Nightmare Court are based off of the Unseleighe Court of Irish mythos). -- Konig/talk 17:08, 17 October 2009 (UTC)
- I can still easily imagine people seeing these as elves. They're plant-attuned, slender people with pointy ears and an affinity to nature. Doesn't really matter that their lore has another source; they'll still 'feel' like classic fantasy elves. Asura could have the same problem: they are diminutive creatures with an affinity for magic that come from the earth - it screams "gnome variant". At least they seem to have built enough of a culture of themselves for them to make them stand out (it seems inspired by squabbling university professors, it's hilarious). Yet too see something that makes sylvari not feel like just-another-elf-variant, though. And yes, i'm aware that this is convo necromancy, forgive me, i had to say this somewhere. -- NilePenguin 04:48, 9 May 2010 (UTC)
- I see nothing wrong with Sylvari being elves and Asura being gnomes. Of course I always played elves in AD&D. 71.31.209.74 02:13, 13 May 2010 (UTC)
- But Sylvari AREN'T elves, and Asura AREN'T gnomes. They aren't even BASED off those things (Asura might have some slight influence from it, but the idea of smaller beings clinging to technology to try to be on "equal grounds" is hardly a new concept. It's been around for centuries and millennium; "brain over brawn", "Sun Tzu's art of war", etc). Sylvari are actually based on an entirely different set of mythology, believe it or not. :D Norn are closer to elves than Sylvari are. --Amannelle 02:26, 13 May 2010 (UTC)
- On the surface, many things are so similar, its the details that matter these days. I bet if you told someone in WoW that Night Elves and High Elves are the same thing, they would go BREZERK. Its similar for this. Sylvari are heavily influenced by Sidhe myths. This reflects itself in their looks, and I'm sure more in their lore. Asura themselves are also an interesting concept. Sure, they fit the 'gnome' idea rather well, but they are far different from any type that I know of in the past. They are egotistical little pricks, believing themselves superior to every other race, and they each believe they are better than the next Asura. Another thing that sets them apart is that they achieve all of their wonder through magic, not mechanical means. --Corsair 02:52, 13 May 2010 (UTC)
- But Sylvari AREN'T elves, and Asura AREN'T gnomes. They aren't even BASED off those things (Asura might have some slight influence from it, but the idea of smaller beings clinging to technology to try to be on "equal grounds" is hardly a new concept. It's been around for centuries and millennium; "brain over brawn", "Sun Tzu's art of war", etc). Sylvari are actually based on an entirely different set of mythology, believe it or not. :D Norn are closer to elves than Sylvari are. --Amannelle 02:26, 13 May 2010 (UTC)
- As Shew said, they are based off of Irish myths. Elves are from Norse myths (highly twisted by tolkien and other modern fantasy). I think this thread would interest you. It points out the similarities. Also, Ree has stated in the most recent interview that they were indeed based off of that myth (specifically she said the Nightmare Court are based off of the Unseleighe Court of Irish mythos). -- Konig/talk 17:08, 17 October 2009 (UTC)
The Different Seasons
I remember reading this article before and seeing a note about the Sylvari having different looks depending on which season they are born into or something to that extent. In this interview they do mention that the seasons will affect the story line of the character, similarly to how in the Norn page has a section saying that the the animal totem you follow will affect a Norn characters storyline. I was just wondering why this little tidbit of info isn't in the article anymore. The one thing I do remember was that the section stated the specific seasons as being Summer, Winter, Fall and Spring. So was this excluded because the seasons have not been confirmed to be called this since Guild Wars lore has its own calender or is there something else I'm missing? I would change the article but I would first like to see if there is a reason for the exclusion before I get into a revert war. If there is no reason perhaps we could just include a small note saying something like "Sylvari are born into a certain season that will affect there story line, but will not grant any additional powers. It is unknown at this time how ones season is assigned." I thought this was a cool piece of information and would like to see it return to the article. 70.31.63.61 02:33, 14 December 2009 (UTC)
Never mind I'm heading to a remedial class on how to read an article fully 70.31.63.61 03:03, 14 December 2009 (UTC)
The Hive Like Mind
I was thinking of the Sylvari's shared mindset and came up with the idea that it would be like another chat channel that every Sylvari could see and talk in. You need to ask a question. Ask it there, or just talk freely. Its what I think of the 'shared information' Dslaying101 20:53, 24 December 2009 (UTC)
- That would be absolutely terrible. 07:43, 12 January 2010 (UTC)
- I think the game 'Mythos' had an idea like that with their psyonist/mesmer like class. The game never came out so I don't know how it would of worked, but I have to agree with Felix. I love me my extra features, but I don't see the point. Mat Cauthorn, The Botanist 13:33, 12 January 2010 (UTC)
- I don't think the Dream of Dream has any game mechanic hold. I think it is merely a lore attribute, that is, we'll only see it take place during missions/quests/cinematics. -- Konig/talk 18:44, 12 January 2010 (UTC)
- Yea, this would be terrible, and on Konigs note. Maybe there are certain Sylvari skills that work better when more Sylvari are in the party? We can only guess at this point tbh. --aut (t) 20:07, 12 January 2010 (UTC)
- Intelligence/power per individual increasing in large groups? OHSHI---99.225.28.182 03:44, 26 January 2010 (UTC)
- Yea, this would be terrible, and on Konigs note. Maybe there are certain Sylvari skills that work better when more Sylvari are in the party? We can only guess at this point tbh. --aut (t) 20:07, 12 January 2010 (UTC)
- I don't think the Dream of Dream has any game mechanic hold. I think it is merely a lore attribute, that is, we'll only see it take place during missions/quests/cinematics. -- Konig/talk 18:44, 12 January 2010 (UTC)
- I think the game 'Mythos' had an idea like that with their psyonist/mesmer like class. The game never came out so I don't know how it would of worked, but I have to agree with Felix. I love me my extra features, but I don't see the point. Mat Cauthorn, The Botanist 13:33, 12 January 2010 (UTC)
Alignment creation
This is kinda do to with time aswell, so lets make a scenario:
- I want to make a "Winter" aligned sylvari, so you have to wait untill night to make it. However, its 11am in the morning?
How d'u suppose their overcome this scenario? --aut (t) 21:21, 17 February 2010 (UTC)
- My guess: The time/season relation is just lore only, you choose what it is during character creation. Seems most logical. -- Konig/talk 21:26, 17 February 2010 (UTC)
- But if it was lore only, wouldn't it make more sence if they were aligned with the season they were actually born in? Spring born in spring etc. --aut (t) 21:27, 17 February 2010 (UTC)
- Though it does make sense for a sylvari aligned w/ Spring to be born in the Spring, the times of day do allude to the seasons. I don't think we can decide which scenario makes more sense until we know more about the lore.-- Shew 21:43, 17 February 2010 (UTC)
- But if it was lore only, wouldn't it make more sence if they were aligned with the season they were actually born in? Spring born in spring etc. --aut (t) 21:27, 17 February 2010 (UTC)
Ok i'm horrible at this wiki thing so therefore i can't do this myself and have to ask for some help :P in the section mentioning the plant based armor and weapons would someone please add this link as a refference ? http://www.guildwars2guru.com/forum/pcgameplay-article-guildwars-2-t1447.html just so it's backed up by a source. Thanks in regard ~Whisper--62.107.25.1 01:11, 26 February 2010 (UTC)
- Done. Thank you for providing the reference. -- Aspectacle 01:51, 26 February 2010 (UTC)
- What part you talking about. What about the armor?--Knighthonor 01:47, 4 May 2010 (UTC)
- It was said that you will fill in a "biography" of your character on creation. I highly doubt the time you literally create your character has any effect on alignment, or else you would be starting GW2 as a newborn infant. -~=Ϛρѧякγ (τѧιк) 02:30, 4 May 2010 (UTC)
- Sylvari are born fully grown, so the sylvari characters could literally be born when you create the character. The other races' affiliation choices are based on one's heritage (humans, charr), and a choice made in life (asura, norn). -- Konig/talk 04:33, 4 May 2010 (UTC)
- Which makes it even less likely the faction would effect the way we look, since we start fresh--Knighthonor 04:43, 4 May 2010 (UTC)
- No, actually, it could affect how we look. We see season aligned concept art, so it isn't unlikely that the looks are affected. Same goes for humans, at least - possibly all races could look different based on the affiliation. -- Konig/talk 06:51, 4 May 2010 (UTC)
- Yeah, after all; Canthans look quite different from Elonians. --Amannelle 13:54, 4 May 2010 (UTC)
- I imagine that the origin we choose will in some way effect the options we have in character creation for looks. Like Amannelle said, Canthan's and Elonians look different... so imagine that it will effect the types of skin colors and faces (and maybe even hair) that we can choose from. In the case of Sylvari, I think it will effect skin color and possible hair choices. But I guess we won't know for another year or so :P --hnzdvn 17:30, 4 May 2010 (UTC)
- Yeah, after all; Canthans look quite different from Elonians. --Amannelle 13:54, 4 May 2010 (UTC)
- No, actually, it could affect how we look. We see season aligned concept art, so it isn't unlikely that the looks are affected. Same goes for humans, at least - possibly all races could look different based on the affiliation. -- Konig/talk 06:51, 4 May 2010 (UTC)
- Which makes it even less likely the faction would effect the way we look, since we start fresh--Knighthonor 04:43, 4 May 2010 (UTC)
- Sylvari are born fully grown, so the sylvari characters could literally be born when you create the character. The other races' affiliation choices are based on one's heritage (humans, charr), and a choice made in life (asura, norn). -- Konig/talk 04:33, 4 May 2010 (UTC)
- It was said that you will fill in a "biography" of your character on creation. I highly doubt the time you literally create your character has any effect on alignment, or else you would be starting GW2 as a newborn infant. -~=Ϛρѧякγ (τѧιк) 02:30, 4 May 2010 (UTC)
- What part you talking about. What about the armor?--Knighthonor 01:47, 4 May 2010 (UTC)
- D: Woot, that was my translation! --Naoroji 21:53, 6 May 2010 (UTC)
Connection between Sylvari and Freud?
I was checking out some stuff about Carl Jung and Sigmund Freud and i bumpt into some stuff about Freud. About dreams, and the interpretation of dreams as sources of insight into unconscious desires and i thought directly bout the sylvari. Is it possible that work from Freud inspired for the sylvari? (Just a thought) --Mann Of Strength 16:19, 4 May 2010 (UTC)
- I doubt it; plenty of novels, superheroes, mystics, etc have all brought up the thought of telepathy and empathy. Surely you've heard of "twin telepathy", and other such theories. I doubt the concept of the Sylvari Dream was based on any single person's work, but rather on the collective ideology. Or, at least that's how it strikes me. ^^ --Amannelle 17:07, 4 May 2010 (UTC)
Bigger "Cleavage"
Sylvari need 'em. Which makes me wonder if tits will be profession/armor dependant like in GW1.--99.225.28.182 02:14, 9 May 2010 (UTC)
- This isn't spamming, to explain my revision. A larger chest would mature up the appearance of the character, and not make it so child-like. In the concept art, Caithe's are pretty much perfect(Big enough to add to her femininity, but not so big that they would hinder her combat ability), but in game, they're too small, her head's big, she looks like a kid, with an adult voice. A lot of the non-Caithe concept art bothers me a bit, too. I'd really prefer to not look like a Hannah Montana fan.--99.225.28.182 15:57, 9 May 2010 (UTC)
- But they're meant to look child-like. Might as well complain the charr are furry or have tails. --hexal 16:03, 9 May 2010 (UTC)
- T_T Well I removed it because you aren't allowed to talk about such things on this site. You could have said "bigger bust" or "bigger chest" instead, but whatever you name it, it needs to be kept PG-ish. Sylvari are PLANTLIKE, for all we know they may not have any NEED for mammary glands. I too thought their breasts seemed small, but it's only logical it would be; they come from a tree, after all. :P --Amannelle 16:51, 9 May 2010 (UTC)
- This whole discussion is pointless.... "Bigger "Cleavage" Sylvari need 'em" "Caithe's are pretty much perfect". Caithe's a sylvari and her's are perfect. Also note that not all sylvari concept art are small breasted. This discussion has been beaten, if this were a forum I'd say close thread. Oh, and @ Hexal, they are not meant to be child-like. Sylvari are specifically stated to be born as full grown adults, unless sylvari adult=childish physically. But then again, they're plants and plants don't have mammary glands (aka bewbz). -- Konig/talk 18:20, 9 May 2010 (UTC)
- May i just add, since we are talking about this, in pheory every svlvari is a transvestite?- the average plant has both reproductive 'organs?' inside them but requires anougther to 'Make babys' Or do they just buy seeds from the vendor for children? :/ --Neil2250 18:23, 9 May 2010 (UTC)
- I meant that they are a young race, they're naïve and inquisitive. Making them look a little child-like matches their physiology to their personality to communicate the idea better. @Neil We don't know if they breed. --hexal 18:26, 9 May 2010 (UTC)
- Actually, Neil, I don't know if Sylvari can even reproduce. They may have no "gender" differences except for muscle tone and things like that. As far as I've heard, only the tree produces offspring; none of the sylvari reproduce. --Amannelle 18:38, 9 May 2010 (UTC)
- In lore, the oldest sylvari is 25 years old, so they may be able to reproduce, but none have been able to (or have tried to/know how to). I wouldn't doubt the sylvari to be genderless, actually, much like the seers. -- Konig/talk 18:48, 9 May 2010 (UTC)
- Edit:Oh, and who said that boob size was proportionate to age/maturity? There are flat(er) chested adult women out there. Just make their facial features more defined and less puffy, and you don't have a child. -- Konig/talk 18:50, 9 May 2010 (UTC)
- "the oldest sylvari is 25 years old" - "boob size", Puberty had'nt taken its 'full' effect yet? --Neil2250 18:55, 9 May 2010 (UTC)
- I don't think "puberty" is applicable for an non-animal species that come from a tree... For all we know, maybe they become a new Pale Tree at the end of their humanoid lives. --I AmLegion talk 18:59, 9 May 2010 (UTC)
- How about Pubertree? --Neil2250 19:00, 9 May 2010 (UTC)
- Puberty is caused by growth. Sylvari don't grow. They also don't have boobs, those are just two lumps with no function. Like a beer belly, or any other access skin caused by a fat person. Just picture it, a fat sylvari walking down... jiggle... jiggle... jiggle... That's your 'boobs!' -- Konig/talk 19:02, 9 May 2010 (UTC)
- I Still personaly prefer pubertree, but mabey said bewbs to have a function, but two sylvari havent 'Tested' it with a child yet.--Neil2250 19:03, 9 May 2010 (UTC)
- Plants don't secrete milk... -- Konig/talk 19:32, 9 May 2010 (UTC)
- I Beg to differ. --Neil2250 19:33, 9 May 2010 (UTC)
- Plants don't secrete milk... -- Konig/talk 19:32, 9 May 2010 (UTC)
- I Still personaly prefer pubertree, but mabey said bewbs to have a function, but two sylvari havent 'Tested' it with a child yet.--Neil2250 19:03, 9 May 2010 (UTC)
- Puberty is caused by growth. Sylvari don't grow. They also don't have boobs, those are just two lumps with no function. Like a beer belly, or any other access skin caused by a fat person. Just picture it, a fat sylvari walking down... jiggle... jiggle... jiggle... That's your 'boobs!' -- Konig/talk 19:02, 9 May 2010 (UTC)
- How about Pubertree? --Neil2250 19:00, 9 May 2010 (UTC)
- I don't think "puberty" is applicable for an non-animal species that come from a tree... For all we know, maybe they become a new Pale Tree at the end of their humanoid lives. --I AmLegion talk 18:59, 9 May 2010 (UTC)
- "the oldest sylvari is 25 years old" - "boob size", Puberty had'nt taken its 'full' effect yet? --Neil2250 18:55, 9 May 2010 (UTC)
- Actually, Neil, I don't know if Sylvari can even reproduce. They may have no "gender" differences except for muscle tone and things like that. As far as I've heard, only the tree produces offspring; none of the sylvari reproduce. --Amannelle 18:38, 9 May 2010 (UTC)
- I meant that they are a young race, they're naïve and inquisitive. Making them look a little child-like matches their physiology to their personality to communicate the idea better. @Neil We don't know if they breed. --hexal 18:26, 9 May 2010 (UTC)
- May i just add, since we are talking about this, in pheory every svlvari is a transvestite?- the average plant has both reproductive 'organs?' inside them but requires anougther to 'Make babys' Or do they just buy seeds from the vendor for children? :/ --Neil2250 18:23, 9 May 2010 (UTC)
- This whole discussion is pointless.... "Bigger "Cleavage" Sylvari need 'em" "Caithe's are pretty much perfect". Caithe's a sylvari and her's are perfect. Also note that not all sylvari concept art are small breasted. This discussion has been beaten, if this were a forum I'd say close thread. Oh, and @ Hexal, they are not meant to be child-like. Sylvari are specifically stated to be born as full grown adults, unless sylvari adult=childish physically. But then again, they're plants and plants don't have mammary glands (aka bewbz). -- Konig/talk 18:20, 9 May 2010 (UTC)
- T_T Well I removed it because you aren't allowed to talk about such things on this site. You could have said "bigger bust" or "bigger chest" instead, but whatever you name it, it needs to be kept PG-ish. Sylvari are PLANTLIKE, for all we know they may not have any NEED for mammary glands. I too thought their breasts seemed small, but it's only logical it would be; they come from a tree, after all. :P --Amannelle 16:51, 9 May 2010 (UTC)
- But they're meant to look child-like. Might as well complain the charr are furry or have tails. --hexal 16:03, 9 May 2010 (UTC)
Oh Neil, I would've expected you to know better. :P Plants DO NOT produce milk. Coconut milk is called milk simply by its similarity in appearance, and I assure you that is where the similarities end. Basically the coconut palm absorbs water and slowly feeds it into the coconuts to protect them as they grow... it's water, simple as that. o_O --Amannelle 01:10, 10 May 2010 (UTC)
- No matter what it is, it is nasty. As are coconuts. -- Konig/talk 01:46, 10 May 2010 (UTC)
- Lol totally agree with you, Konig. xD I love pineapple, love kiwi, love mango, but have always and will always hate coconuts lol. --Amannelle 01:50, 10 May 2010 (UTC)
Whoops, shoulda kept a better eye on this. I've got a list of responses. 1)(Amanelle)We're allowed to talk about whatever on here, as long as it's related to guild wars. See Gwiki's article on cleavage. 2)(Konig)Yeah, and as I said, in the concept art, Caithe's are nice, but in game, all the Sylvari's in game, are quite child-like. They look like they're.. "developing". 3)(Neil)Not transvestite, hermaphroditic, and you're correct. I'd be fine with that too, but it's a fantasy game. Everything playable has to be male or female, and females must have tits. It's the fantasy game law. 4)(Hexal)Having a child like mentality is one thing, essentially tossing virtual kids into a game filled with scantily clad outfits and even somewhat sexual "Armor" is another. 5)(Konig)Even women with small tits have tits shaped differently than what's in the concept art and game. Those are definitely "development tits". 6)(Neil)Lol, "Pubertree". 7)(Konig)So why can't they make those lumps bigger? I don't want to feel like pedobear is stalking my bff(who will be playing as a fem Sylvari). 8)(Neil)Win again, Neil! Maybe the Sylvari tits can be like coconuts, that eventually drop off to make more Sylvari. But of course, we wouldn't have to witness that, so we could just have Sylvari running around with "coconuts", or better yet, melons! on their chest. Firm, ripe melons.--99.225.28.182 02:28, 10 May 2010 (UTC)
- Really? ^^ I didn't know that; I was told we had to keep it PG, and that PG-13 was going too far. Lol on the other wiki I once posted a picture of a concept race I call Lyrens, and the picture portrayed the woman as naked; however from the angle you were unable to see any "parts" except for the side of her breast (which she covered with her hand) and half a buttcheek lol it was flagged for speedy deletion for being pg-13. xD So naturally when I saw a post on here by an IP that was called "Bigger tits" I thought your intention was trolling. Sorry about that ^^; --Amannelle 02:38, 10 May 2010 (UTC)
- Tell them to suck a dick. Tons of people swear and curse on the wikis, and there's even Guild wars concept art with nudity. If they don't like it, as mentioned before, they can suck a dick. And there's the concept art which is just... impossible to describe. All of that crap was found here.--99.225.28.182 03:26, 10 May 2010 (UTC)
- Personally, I think the 2nd pic is kind of hot.--99.225.28.182 03:27, 10 May 2010 (UTC)
- Amanelle, if it's the picture I'm thinking of, do note that it was never deleted. The speedy delete tag was removed by an admin who rightly assessed that it was not a speedy deletion candidate.
- That said, if you want to address the 'child-like' appearance of Sylvari, it'd probably be more useful (and less juvenile) to address the overall appearance rather than focus entirely on breasts. I'm also not sure what you hope to accomplish posting here; the devs don't read random wiki talk pages outside the GWW feedback namespace.
- Regarding "We're allowed to talk about whatever on here": as long as it doesn't become disruptive. - Tanetris 04:41, 10 May 2010 (UTC)
- Breasts are very significant to the appearance of maturity when it comes to females. Fem Sylvari already have decent sized hips, and the height seems to be fine(A bit short for a humanoid, but not that bad). The only things they need to change are the breasts and head to mature it up, duh. And the heads of some of the Sylvari look totally proportionate and adult. Which is why I addressed the tits specifically. C=--99.225.28.182 12:55, 10 May 2010 (UTC)
- Really? ^^ I didn't know it was still up; by the time they had finished deciding what to do with it, I had already created another picture to be its substitute, so I never really followed up with whatever happened to it. ^^; Thank you though, Tanetris, I'm glad to know it isn't prohibited (within reason, of course), since I do have a couple other concept art pieces that also include nudity (however, it only shows from the back/side, so it's still pg-13ish). --Amannelle 14:29, 10 May 2010 (UTC)
- Breasts are very significant to the appearance of maturity when it comes to females. Fem Sylvari already have decent sized hips, and the height seems to be fine(A bit short for a humanoid, but not that bad). The only things they need to change are the breasts and head to mature it up, duh. And the heads of some of the Sylvari look totally proportionate and adult. Which is why I addressed the tits specifically. C=--99.225.28.182 12:55, 10 May 2010 (UTC)
Sylvari Sexuality (Serious Topic)
Even though I know it's extremely likely this subject will get dragged down by juvenile remarks, AND even though Anet will probably never officially address the subject, it would be nice to have some information about what sexual capacity the Sylvari possess, if any.
- Despite their vegetative birth process, they do possess gender and sexual dimorphism. Does this serve a purpose, or is it simply a vestigial legacy of Ronan the human and Ventari the centaur, their shapers?
- How "functional" are their sexual characteristics?
- Are they able to procreate amongst themselves?
- Is sexual desire something they even possess, either at birth, or as something they can come to experience with time? (If not, I don't really see the point of all those skimpy outfits...)
Arshay Duskbrow 01:55, 12 May 2010 (UTC)
- Well, I don't know if they are even able to reproduce, seeing as they are plant and humanoid at the same time. However, as far as "sexual desire" goes, I'm not sure, but they seem to be "attracted" to beauty, so I don't know if that extends all the way to sexuality or not. I too have wondered this. I almost wonder if they wear clothing simply to embrace the modesty and morality that Ventari emphasized. (And of course so kids can play this game... even though the avatar of Melandru is naked... so yeah, bit confusing there) --Amannelle 02:02, 12 May 2010 (UTC)
It's a fictional race. They do whatever the hell you say they do. Personally, I'm sticking with the "melons dropping off" idea.--99.225.28.182 04:17, 14 May 2010 (UTC)
- Oh yeah, and as for the outfits, they're plants, so they SHOULD be nude, but the skimpy outfits could just be their "Style", or whatever. There's really not a reason for them to bundle up, living in a warm climate and all.--99.225.28.182 04:18, 14 May 2010 (UTC)
- historians believe clothing didn't originate out of shame. there is no reason te be ashamed of your nakedness if every one is nude. but they believe it originated to decorate oneself. the reason for this theorie is that before clothing people decorated themselves with paint als tattoo's, bones as piercings, etc... look at the maori. clothing is just a more elaborate and difficult to make decoration. People have the need to decorate themselves. the functions as keeping oneselve warm and modesty only originated later. that would explain why slyvari(plants) and charr(furr as clothing) still wear clothing 84.192.3.22 20:18, 14 May 2010 (UTC)
- Clothing is protection, jewelry and ceremonial clothes are decoration. -~=Ϛρѧякγ (τѧιк) 22:59, 14 May 2010 (UTC)
- @84.192, That's probably correct, and I'd agree with that, except that warmth was definitely the main driving force for Northern humans to develop clothing. It's like portable shelter. But Arshay's always running around finding reasons to say "The females should be wearing more", even if it defies logic, like the examples we have given. @Corsair, also correct. Anet could've made G-rating nude plants, but they have to have that "male/female" thing, and because it's a fantasy game, it has to have tits, and tits gotta be wrapped up, etc etc.--99.225.28.182 01:22, 15 May 2010 (UTC)
- Here's my theory: Sylvari can, ah, copulate, however instead of of giving birth or laying an egg, or whatever it is animals do, they instead eventually turn into smaller versions of the mother tree (or whatever its called, to lazy to look it up) and thus spread the species that way; female 'tree-lvari' would produce cucoons that young sylvari hatch from, male tree-lvari would have flowers that last year-round. Also solves the age question. Two Wind-Riders with one Barrage! Zolann The Irreverent 02:01, 15 May 2010 (UTC)
- "Arshay's always running around finding reasons to say "The females should be wearing more", even if it defies logic..." I don't think it defies logic to expect people going into combat situations to wear outfits that actually cover them up. Nor is your statement about me even true, see my comments [[File_talk:GDC_2010_womanelegantstaff.jpg|here]] and here. What I mainly want is a CHOICE whether to wear skimpy clothes or not, as opposed to - for instance - the mandatory bare-midriffs of GW1 female Ritualists and Paragons. GW2 looks like it will be offering a better breadth of selection, at least. None of this is on-topic, though. Arshay Duskbrow 02:45, 15 May 2010 (UTC)
- The only reason that matters is that they're wearing armor so that they could buy various armor just like all the other races. As far a sexuality, any guess at this point would be a blind one until they release the lore on it or the game itself. This is a good question, but can't possibly have an answer yet. Rose Of Kali 09:30, 16 May 2010 (UTC)
- Did anyone consider yet that they have sexual organs and do copulate because it's fun? Sex is the only thing that's fun even if it's bad (if it's bad you have a humorous story after it). Maybe their society is like the plant version of porn: PornGuild wars 2: the Pole tree? Rhonin Soren 18:01, 19 May 2010 (UTC)
- Now, Arshay, you said "Is sexual desire something they even possess, either at birth, or as something they can come to experience with time? (If not, I don't really see the point of all those skimpy outfits...)", implying that skimpy outfits are related to sexuality. Skimpy outfits would be beneficial to ranged combatants or sneaky types(Ranger and Assassin for example), who would only be hindered by covering themselves up, and would be best off running around as light and comfortable as possible. AND it might just be their fashion sense, or it's in the sacred tablet Ventari wrote; "Thou shalt be near-nekked". Also, you know you're 1000 times more sensitive about sexuality, homosexuality, and everything related than everyone else in GW(That's what I meant about the previous statement).-Hands on hips, stern look- Kay, back to Sylvari. I like the "They do it because it's fun" thing. Until Anet releases anything official, we can say and go with anything we want. So I'm gonna go with that. The fem's tits are "melons", and Sylvari have sex for fun.--99.225.28.182 02:37, 22 May 2010 (UTC)
- "Skimpy outfits would be beneficial to ranged combatants or sneaky types"
- Skimpy outfits are never beneficial in any combat, unless you're fighting against a bunch of horny <insert plural opposite sex>. -~=Ϛρѧякγ (τѧιк) 18:33, 23 May 2010 (UTC)
- Yes they are. That's why swimsuits are skimpy, to avoid drag and promote hydrodynamics. That's why cross-country runners wear skimpy shorts and light shirts; to help avoid the extra wait and allow them to move faster and more freely. That is the reason gymnasts wear tights, that is the reason ice skaters typically wear light clothes, etc. How did you not realize this? :P --Amannelle 18:49, 23 May 2010 (UTC)
- The only reason that matters is that they're wearing armor so that they could buy various armor just like all the other races. As far a sexuality, any guess at this point would be a blind one until they release the lore on it or the game itself. This is a good question, but can't possibly have an answer yet. Rose Of Kali 09:30, 16 May 2010 (UTC)
- "Arshay's always running around finding reasons to say "The females should be wearing more", even if it defies logic..." I don't think it defies logic to expect people going into combat situations to wear outfits that actually cover them up. Nor is your statement about me even true, see my comments [[File_talk:GDC_2010_womanelegantstaff.jpg|here]] and here. What I mainly want is a CHOICE whether to wear skimpy clothes or not, as opposed to - for instance - the mandatory bare-midriffs of GW1 female Ritualists and Paragons. GW2 looks like it will be offering a better breadth of selection, at least. None of this is on-topic, though. Arshay Duskbrow 02:45, 15 May 2010 (UTC)
- Here's my theory: Sylvari can, ah, copulate, however instead of of giving birth or laying an egg, or whatever it is animals do, they instead eventually turn into smaller versions of the mother tree (or whatever its called, to lazy to look it up) and thus spread the species that way; female 'tree-lvari' would produce cucoons that young sylvari hatch from, male tree-lvari would have flowers that last year-round. Also solves the age question. Two Wind-Riders with one Barrage! Zolann The Irreverent 02:01, 15 May 2010 (UTC)
- historians believe clothing didn't originate out of shame. there is no reason te be ashamed of your nakedness if every one is nude. but they believe it originated to decorate oneself. the reason for this theorie is that before clothing people decorated themselves with paint als tattoo's, bones as piercings, etc... look at the maori. clothing is just a more elaborate and difficult to make decoration. People have the need to decorate themselves. the functions as keeping oneselve warm and modesty only originated later. that would explain why slyvari(plants) and charr(furr as clothing) still wear clothing 84.192.3.22 20:18, 14 May 2010 (UTC)
(Reset indent) Swimmers, cross-country runners, gymnasts and ice skaters don't have to worry about swords and axes slicing into them, hammers and maces smashing into them, arrows and gunshots piercing them, blasts of elemental magic frying, freezing, crushing or electrocuting them...you get the point. This is combat, not sports. Bared skin offers absolutely no benefits over well-fitting clothes, which give just as much freedom of movement without the total vulnerability of being uncovered. Arshay Duskbrow 02:39, 26 May 2010 (UTC)
- If they were a warrior they would wear thicker clothes, but the idea is they will wear thickness based on their profession. Talking just about racial traits, then it's much more sensible they wear lightweight clothing, given their environment. Now, if they were a warrior, they'd need to wear thicker clothing than, say, an elementalist. :) It all depends on the profession, ultimately. As for just the Sylvari themselves, they are not dressing for combat. NPCs who just live in villages are not preparing themselves for going into war; they just want mobility and possibly something lightweight to avoid hot weather. :D --Amannelle 02:49, 26 May 2010 (UTC)
- How did that suddenly go extremely off topic? Lol, I made a point about skimpy armor and then you guys start talking about armor weight... -~=Ϛρѧякγ (τѧιк) 01:08, 31 May 2010 (UTC)
- You were saying they weren't beneficial at all, and I gave reasons as to why they CAN be beneficial. :) --Amannelle 01:40, 31 May 2010 (UTC)
- No, you gave me reasons why light armor can be beneficial. This section is about skimpy armor... -~=Ϛρѧякγ (τѧιк) 01:58, 31 May 2010 (UTC)
- Are we talking about the same thing here? Skimpy armor IS light armor... o.O --Amannelle 02:25, 31 May 2010 (UTC)
- No it isn't. Skimpy "armor" isn't armor at all, just an impractical costume. Arshay Duskbrow 03:10, 31 May 2010 (UTC)
- Do you even know what you're talking about? Or perhaps your definition for skimpy isn't the same as mine. MY definition of "skimpy" is removing excess fabric/plating so as to still be decently protected, but provide for much easier movement and agility. What are you thinking of? --Amannelle 03:27, 31 May 2010 (UTC)
- Midriffs and chest coverings aren't "excess". A shielded torso/abdomen is the bare minimum of what protective armor should be doing, and exposing generous amounts of flesh anywhere isn't being "decently protected" from the weapons, magic, etc. that I've already mentioned. As for your "they aren't dressing for combat" remark, these sylvari are adventurers, and thus are expecting to go out and get into dangerous situations. I see two males that are what I'd call "decently protected", one female who is exposing critical chest and elbow areas to attack for no good reason, and three other females who are so impractically "dressed" it's not even worth talking about. Arshay Duskbrow 05:50, 31 May 2010 (UTC)
- Well although I can see what you mean about the females, I suppose I'll counter with the obvious answer: It's a GAME. :( If you really have this much trouble seeing something like this in an MMO game, then maybe you honestly shouldn't play it? Ultimately, physics don't apply in games, because overall any natural laws that are added are at the mercy of the designers and writers. That's why it's called fiction. :) I can still see some of those outfits being useful in various forms of combat, though I doubt melee combat would end very well for them. But, like I said, whether they do well in melee combat or not is entirely up to the designers and writers... who knows? Maybe Sylvari have a naturally hardened epidermis layer? But, I don't want you to think that I'm just "mindlessly trying to defend myself", I honestly can see what you mean about it being overly skimpy. But, these outfits are extremely popular in MMOs and RPGs, especially with male players (though I can't imagine why ;).... ). So overall you're right, it is impractical for the type of combat they'll likely be facing, but seeing as how it's in a game, in a fantasy world in a fantasy universe where they may have completely different laws of nature, or none at all, it doesn't bother me too much. --Amannelle 16:49, 31 May 2010 (UTC)
- Midriffs and chest coverings aren't "excess". A shielded torso/abdomen is the bare minimum of what protective armor should be doing, and exposing generous amounts of flesh anywhere isn't being "decently protected" from the weapons, magic, etc. that I've already mentioned. As for your "they aren't dressing for combat" remark, these sylvari are adventurers, and thus are expecting to go out and get into dangerous situations. I see two males that are what I'd call "decently protected", one female who is exposing critical chest and elbow areas to attack for no good reason, and three other females who are so impractically "dressed" it's not even worth talking about. Arshay Duskbrow 05:50, 31 May 2010 (UTC)
- Do you even know what you're talking about? Or perhaps your definition for skimpy isn't the same as mine. MY definition of "skimpy" is removing excess fabric/plating so as to still be decently protected, but provide for much easier movement and agility. What are you thinking of? --Amannelle 03:27, 31 May 2010 (UTC)
- No it isn't. Skimpy "armor" isn't armor at all, just an impractical costume. Arshay Duskbrow 03:10, 31 May 2010 (UTC)
- Are we talking about the same thing here? Skimpy armor IS light armor... o.O --Amannelle 02:25, 31 May 2010 (UTC)
- No, you gave me reasons why light armor can be beneficial. This section is about skimpy armor... -~=Ϛρѧякγ (τѧιк) 01:58, 31 May 2010 (UTC)
- You were saying they weren't beneficial at all, and I gave reasons as to why they CAN be beneficial. :) --Amannelle 01:40, 31 May 2010 (UTC)
- How did that suddenly go extremely off topic? Lol, I made a point about skimpy armor and then you guys start talking about armor weight... -~=Ϛρѧякγ (τѧιк) 01:08, 31 May 2010 (UTC)
(Reset indent) Well, granted that this is a game, we just want it to be at least semi-realistic. It kinda bothers some people when they see "soldiers" running around half-clothed (or less), expecting to be protected at all by their "armor." -~=Ϛρѧякγ (τѧιк) 17:03, 31 May 2010 (UTC)
- I'm fully aware that this is fantasy, and that this is just one of many conveniently unrealistic aspects of same. My issue is not with skimpy clothes in general, just with how unequally distributed they are to the female characters. That's why I want there to at least be sensible options. My female Elementalist has Elite Sunspear, I admit it, but she also has Ancient. My Ranger has Vabbian, but she also has Norn. The problem is that there are far fewer choices of that kind for females than for males. I will say that GW is probably less lopsided in that regard than many (probably most) other games, and I also expect that with the new GW2 system of armor unlinked to professions there will be a decent breadth of choice. So I'm not complaining about the game, just the notion that showing tummies and cleavage is "practical armor", because it isn't. Arshay Duskbrow 17:26, 31 May 2010 (UTC)
- Well, does anyone here really think that having an extra piece of cloth hanging over your midriff will protect it in any way? I don't. It can get in the way during movement, be grabbed by the enemy in close combat, or even set on fire. An arrow or bullet won't give a **** whether you're wearing some cloth or not. Basically, it's a full suit of armor for close combat to keep your limbs attached to you, and as far as backline casters are concerned, they can do just fine with magic protection enhanced jewelry, if you ask me. >:D Rose Of Kali 20:03, 31 May 2010 (UTC)
- An extra piece of cloth might prevent a female sylvari from getting a black eye while fleeing from combat.--Gerroh 20:10, 14 November 2010 (UTC)
- Well, does anyone here really think that having an extra piece of cloth hanging over your midriff will protect it in any way? I don't. It can get in the way during movement, be grabbed by the enemy in close combat, or even set on fire. An arrow or bullet won't give a **** whether you're wearing some cloth or not. Basically, it's a full suit of armor for close combat to keep your limbs attached to you, and as far as backline casters are concerned, they can do just fine with magic protection enhanced jewelry, if you ask me. >:D Rose Of Kali 20:03, 31 May 2010 (UTC)
Age
It has been confirmed how old the first Sylvari are. In a statement made by Ree Soesbee: "The tree is 200-250 years old, but the first Sylvari blossomed and came out – we use the term “awakened from the dream” – twenty-five years ago." Should this be documented or not? The reference is right here. :) --Amannelle 02:31, 23 May 2010 (UTC)
- I guess so, though we have known that for a while now. /shrug --hexal 17:23, 23 May 2010 (UTC)
- Really? I thought I had read all the info about Sylvari, yet I don't remember ever reading that their entire race is only 25 years old. I mean, we know how old the tree is, but I don't think they ever mentioned the Sylvari's age... have they? :O Maybe I missed an article. --Amannelle 18:05, 23 May 2010 (UTC)
- Amannelle, it's been mentioned plently of times in numorious articles :P. --aut /(t) 18:39, 23 May 2010 (UTC)
- Omg how have I missed these??? T_T Please, please show me. I don't want to be out of the seemingly-obvious loop. :( --Amannelle 18:47, 23 May 2010 (UTC)
- I think it was in the "Giving Tyria a Voice" video Amannelle, I could be wrong however, but the others are correct, this has been in several others articles other than the one you linked. Eive Windgrace 21:17, 29 May 2010 (UTC)
- I know at the very least it's been mentioned about Caithe specifically -- she is a "first-born" (thus the oldest) and she is 25. But yeah, been known for quite a while. :P Rose Of Kali 22:26, 30 May 2010 (UTC)
- I know everyone's said it's been known for "a long time", but could someone please show me articles? If I've missed that, who KNOWS what else I've missed... Q_Q --Amannelle 22:30, 30 May 2010 (UTC)
- It would be in some of the older articles, which would also likely contain outdated info, such as the now scrapped companions. Re-watch the trailers, it might be in there. Also, many articles here have that listed for a while already, such as the Firstborn circa September '09. Really, it's just so old that it's hard to point to a "good" early source. This is an obvious place to verify current info, though (first paragraph). Rose Of Kali 23:26, 30 May 2010 (UTC)
- I know everyone's said it's been known for "a long time", but could someone please show me articles? If I've missed that, who KNOWS what else I've missed... Q_Q --Amannelle 22:30, 30 May 2010 (UTC)
- I know at the very least it's been mentioned about Caithe specifically -- she is a "first-born" (thus the oldest) and she is 25. But yeah, been known for quite a while. :P Rose Of Kali 22:26, 30 May 2010 (UTC)
- I think it was in the "Giving Tyria a Voice" video Amannelle, I could be wrong however, but the others are correct, this has been in several others articles other than the one you linked. Eive Windgrace 21:17, 29 May 2010 (UTC)
- Omg how have I missed these??? T_T Please, please show me. I don't want to be out of the seemingly-obvious loop. :( --Amannelle 18:47, 23 May 2010 (UTC)
- Amannelle, it's been mentioned plently of times in numorious articles :P. --aut /(t) 18:39, 23 May 2010 (UTC)
- Really? I thought I had read all the info about Sylvari, yet I don't remember ever reading that their entire race is only 25 years old. I mean, we know how old the tree is, but I don't think they ever mentioned the Sylvari's age... have they? :O Maybe I missed an article. --Amannelle 18:05, 23 May 2010 (UTC)
(Reset indent) It was, I believe, in an interview around the time of PAX where it was said that "the sylvari race is 25 years old in GW2." Not all firstborns will be 25, mind you - we have no clue how often sylvari spawn from the tree and, for that matter, how many sylvari are considered firstborn - is it the first 5? The first 25? The first 100? -- Konig/talk 01:11, 31 May 2010 (UTC)
- I would guess that the first full year/season of it blooming would be the firstborn sylvari. Might be less than that (like the first 24 hours, giving the first 4 "seasons"), but not more than a year, that just wouldn't make any sense to call them "firstborn" if they were born in like the second or third year. Thus, I don't see how any firstborn would be less than 25 years of age (maybe 24 if firstborn are the entire first year of blooming). Rose Of Kali 11:08, 31 May 2010 (UTC)
- Mebbe a Sylvari would gain an honorific-type name if they became famous for something (see mine sig)? The original form of a surname originated from proffesions and to identify one's family. That's whay we have people these days named "Cooper" or "Jameson" or "John Carter the smith". Zolann The Irreverent 23:49, 5 June 2010 (UTC)
Sylvari names
It is true that we only have two confirmed sylvari, but both of them only have one name. Caithe and Trahearne. Will a one-name-character be possible for players as well or will we be forced to have two names as usual? -- 93 | T | C | 11:54, 4 June 2010 (UTC)
- Most heroes in GW1 have a 1-word name. That doesn't mean anything for player names. Rose Of Kali 18:25, 5 June 2010 (UTC)
- 2 isn't a very good sampling group. If I pull two apples from a barrel, and both of them are red, that doesn't mean ALL the apples are red, although it could.--Corsair
@Yarrr 18:29, 5 June 2010 (UTC)- If I pull two apples from a barrel, and both of them are red, I still don't know if there are any oranges in there. Caithe and Trahearne aren't playable, just like Koss, Livia, Evennia, etc. These just aren't related to player names. Rose Of Kali 18:36, 5 June 2010 (UTC)
- I just take the entire barrel and leg it.--Neil • 18:38, 5 June 2010 (UTC)
- Also, Remember, the sylvari are just leafy tree-born humans, so ide say they'de have to be last-named too, mabey the firstborn is thier surname? like 'Silven secondborn' and such. --Neil • 18:38, 5 June 2010 (UTC)
- Sylvia Seventeenthborn? How about Twentysecondborn? *rolleyes* That would be a dumb naming system. If anything, it may be a derivation of their season. But really, Guild Wars seemed to do just fine without requiring second names from anyone but the players. Rose Of Kali 18:47, 5 June 2010 (UTC)
- "leafy tree-born humans" No. While they look human, they are not human or even animals. They are humanoid plants. Get it write Neil. And I wouldn't doubt that to each other they don't even have names, truth be told, due to the Dream of Dreams but just take names for other races to identify them. It could be that Caithe and Trahearne are just first names and we don't know their last names as well. -- Konig/talk 19:55, 5 June 2010 (UTC)
- If your going to insult my knowlage of nothing, at least spell Right right, spelling mistakes are my issue, dont take them.k? --Neil • 20:18, 5 June 2010 (UTC)
- To be fair, Koss did have a surname (Dejarin), it was just never used in his NPC name. Whether Caithe has chosen not to reveal her surname or doesn't have one remains to be seen. She did say "Call me Caithe," not "My full name is Caithe, and just to clear up the wiki argument that might arise from this dispute, I have no surname." --Kyoshi (Talk) 20:24, 5 June 2010 (UTC)
- If your going to insult my knowlage of nothing, at least spell Right right, spelling mistakes are my issue, dont take them.k? --Neil • 20:18, 5 June 2010 (UTC)
- "leafy tree-born humans" No. While they look human, they are not human or even animals. They are humanoid plants. Get it write Neil. And I wouldn't doubt that to each other they don't even have names, truth be told, due to the Dream of Dreams but just take names for other races to identify them. It could be that Caithe and Trahearne are just first names and we don't know their last names as well. -- Konig/talk 19:55, 5 June 2010 (UTC)
- Sylvia Seventeenthborn? How about Twentysecondborn? *rolleyes* That would be a dumb naming system. If anything, it may be a derivation of their season. But really, Guild Wars seemed to do just fine without requiring second names from anyone but the players. Rose Of Kali 18:47, 5 June 2010 (UTC)
- If I pull two apples from a barrel, and both of them are red, I still don't know if there are any oranges in there. Caithe and Trahearne aren't playable, just like Koss, Livia, Evennia, etc. These just aren't related to player names. Rose Of Kali 18:36, 5 June 2010 (UTC)
- 2 isn't a very good sampling group. If I pull two apples from a barrel, and both of them are red, that doesn't mean ALL the apples are red, although it could.--Corsair
(Reset indent) A surname in the human sense would be unlikely, since sylvari have no explicit 'family,' except for maybe the others that are 'born' at the same time could be considered brothers and sisters. Either these groups take a name (this is all in my opinion), they don't have one, or they chose one as they get older. I think their naming system if they do have surnames and it works like I think it does (groups born at the same time) I think they will adopt the eastern naming style. So it would be Firstborn Caithe or Spidersilk Trahearne. Oh, another thought, perhaps they have more a more asuran naming function, more of a job or title than anything else.--Corsair@Yarrr 20:40, 5 June 2010 (UTC)
- @Neil: Dunno how that typo happened. :x @Corsair: In a way, every sylvari are brothers and sisters as they all come from the same pale tree. Asura seem to be taking the eastern naming style (though they don't have surnames) and I doubt that multiple races would take the same style. -- Konig/talk 00:09, 6 June 2010 (UTC)
I think their names will just relate to them as an individual. Thats how we got our names in real life, eg John Smith would of been related to an actual black-smith a dozen generations back. Since the Sylvari are a new race we can conclude that there is no "Normal" names for sylvari. We could call one Sylvari "Moldrian Swimmer because she swims alot. --Magican 15:20, 17 July 2010
- In Ghosts of Ascalon, Killeen says that she doesn't have a surname, she's just Killeen. She introduces herself to Riona, though, as "Killeen, born of the Cycle of Night." Riona responds, calling her "Killeen of the Night." So it follows that, while all sylvari likely only have single names, their surnames or titles will represent what season they were born in. Fabala011 05:37, 3 August 2010 (UTC)
- At one point, Killeen even says "I have only my one name." I think that should clear that up. Zolann The Irreverent 23:17, 13 September 2010 (UTC)
- In Ghosts of Ascalon, Killeen says that she doesn't have a surname, she's just Killeen. She introduces herself to Riona, though, as "Killeen, born of the Cycle of Night." Riona responds, calling her "Killeen of the Night." So it follows that, while all sylvari likely only have single names, their surnames or titles will represent what season they were born in. Fabala011 05:37, 3 August 2010 (UTC)
racial sympathy question
I believe the question about the race sylvari (and charr for that matter) have sympathy for has been removed from character creation. Instead players will simply choose to help, or not, a race and the NPCs will remember that you helped, or not. Ramei Arashi 04:44, 10 September 2010 (UTC)
- You got a point there. Cause there are also these sort of 'yellow' NPC's/monsters, that a player could either attack or not. They might do a reputation sort of thing again? Who knows... ge4ce 04:57, 10 September 2010 (UTC)
- As with everything else we'll just have to wait and see.. -- Kings & Queens | T | C | 07:48, 10 September 2010 (UTC)
- Or maybe question was moved further into personal story like many others. AoshimaMichio 19:06, 10 September 2010 (UTC)
- I thought yellow highlights were juvenile "Trainable" creatures? Zolann The Irreverent 23:19, 13 September 2010 (UTC)
- They're neutral enemies, which include juvenile creatures. It's just like gw1. Shadowed Ritualist 00:00, 14 September 2010 (UTC)
- My bad :p Zolann The Irreverent 21:00, 15 September 2010 (UTC)
- So if there is yellow npc we can then have bandits who would say: Money or life, Yay --Azertah 17:26, 25 September 2010 (UTC)
- My bad :p Zolann The Irreverent 21:00, 15 September 2010 (UTC)
- They're neutral enemies, which include juvenile creatures. It's just like gw1. Shadowed Ritualist 00:00, 14 September 2010 (UTC)
- I thought yellow highlights were juvenile "Trainable" creatures? Zolann The Irreverent 23:19, 13 September 2010 (UTC)
- Or maybe question was moved further into personal story like many others. AoshimaMichio 19:06, 10 September 2010 (UTC)
- As with everything else we'll just have to wait and see.. -- Kings & Queens | T | C | 07:48, 10 September 2010 (UTC)
Changing appearances?
Various people who have been attending Comic Con have all been saying how the Sylvari are getting a massive Redesign, according to Eric Flannum and other ANet workers. Should this be noted? Or should we just wait until we see what this "redesign" leads to, and then just edit the article with the appropriate changes? --Amannelle 02:51, 10 October 2010 (UTC)
- I say add it as a note at the bottom. Although I haven't heard anyone say that the Sylvari are getting redesigned yet. Eive 04:48, 10 October 2010 (UTC)
- [2] "i asked about the sylvari and why the look so ugly. Erics response was that sylvari is getting redone and will have a much better look when they show them again." -- Konig/talk 07:11, 10 October 2010 (UTC)
- I was hoping for a more official source, or maybe plural. I don't frequent Guru, is that a reliable member or someone random? The note can still go on the page, just make sure to say that it is unconfirmed for now. Eive 07:22, 10 October 2010 (UTC)
- I think that was just one of many people from Guru reporting that. I don't pay attention to that section much. -- Konig/talk 00:55, 11 October 2010 (UTC)
- Like Konig said, while I don't know how reliable that individual is, others have also said a similar statement, though the descriptions go from "Getting redone" to "Major redesign", and the Guru isn't sure whether that means touchup, makeover, or remake. So, all we can really tell is that the Sylvari's appearance is being worked on... we don't really know the extent. --Amannelle 21:26, 11 October 2010 (UTC)
- Alright, put up a note, although I hate how I worded it. Can someone take a shot at fixing it? Anyways....I'm glad the sylvari are getting redesigned, because I hated the direction that they and the Asura were going. Eive 07:07, 12 October 2010 (UTC)
- I personally agree that the sylvari need a redesign. Although I hate WoW and love GW, I have to say that the night elves are definitely still winning in my book. Blizzard really portrayed them as a sleek, agile, sexy(i guess?), race that really looked badass. Both the sylvari and asura look a little too comical to be a serious character design. But I will be excited to see any redesigns that A-net produces :) ERICtheESKIMO 03:48, 14 October 2010 (UTC)
- Anything that tiny (asura) engaging in fights with normal-sized people is going to look silly. I'm tempted to make an asuran warrior for just such an ironic effect. --ஸ Kyoshi 04:04, 14 October 2010 (UTC)
- My current plan (depending on these changes) is to make a soldier Asura or Sylvari out of boredom. Eive 04:21, 14 October 2010 (UTC)
- I didn't hate the original design. It was a little too Elvish for me, but it was decent. I'm hoping for a more robust appearance, kind of like those sidhe pictures. The other races all have their specific niche in the GW universe and were set there by EotN, but Sylvari do not. I am hoping they make a clear distinction between the sylvari and elves, as they did the asuran and gnomes. Τελέως 19:35, 5 November 2010 (UTC)
- The reason for their design may well be that the sylvari look too... immature, and the majority of GW is male players... jks.. but in all honesty, I liked the concept, but I feel like Anet could've gotten it to look so much better... so hurray for redesign (So long as we don't end up with walking trees)~ Reez 23:09, 5 November 2010 (UTC)
- IMHO, The in-game shots of the Sylvari look nothing like any of the concept art we've seen for quite a while, now. I'm hoping that the redesign will more closely follow the concept art, as they have a sexually appealing innocence about them. (Without being comical.)--Warzog Watch your six! 13:12, 28 November 2010 (UTC)
- The reason for their design may well be that the sylvari look too... immature, and the majority of GW is male players... jks.. but in all honesty, I liked the concept, but I feel like Anet could've gotten it to look so much better... so hurray for redesign (So long as we don't end up with walking trees)~ Reez 23:09, 5 November 2010 (UTC)
- I didn't hate the original design. It was a little too Elvish for me, but it was decent. I'm hoping for a more robust appearance, kind of like those sidhe pictures. The other races all have their specific niche in the GW universe and were set there by EotN, but Sylvari do not. I am hoping they make a clear distinction between the sylvari and elves, as they did the asuran and gnomes. Τελέως 19:35, 5 November 2010 (UTC)
- My current plan (depending on these changes) is to make a soldier Asura or Sylvari out of boredom. Eive 04:21, 14 October 2010 (UTC)
- Anything that tiny (asura) engaging in fights with normal-sized people is going to look silly. I'm tempted to make an asuran warrior for just such an ironic effect. --ஸ Kyoshi 04:04, 14 October 2010 (UTC)
- I personally agree that the sylvari need a redesign. Although I hate WoW and love GW, I have to say that the night elves are definitely still winning in my book. Blizzard really portrayed them as a sleek, agile, sexy(i guess?), race that really looked badass. Both the sylvari and asura look a little too comical to be a serious character design. But I will be excited to see any redesigns that A-net produces :) ERICtheESKIMO 03:48, 14 October 2010 (UTC)
- Alright, put up a note, although I hate how I worded it. Can someone take a shot at fixing it? Anyways....I'm glad the sylvari are getting redesigned, because I hated the direction that they and the Asura were going. Eive 07:07, 12 October 2010 (UTC)
- Like Konig said, while I don't know how reliable that individual is, others have also said a similar statement, though the descriptions go from "Getting redone" to "Major redesign", and the Guru isn't sure whether that means touchup, makeover, or remake. So, all we can really tell is that the Sylvari's appearance is being worked on... we don't really know the extent. --Amannelle 21:26, 11 October 2010 (UTC)
- I think that was just one of many people from Guru reporting that. I don't pay attention to that section much. -- Konig/talk 00:55, 11 October 2010 (UTC)
- I was hoping for a more official source, or maybe plural. I don't frequent Guru, is that a reliable member or someone random? The note can still go on the page, just make sure to say that it is unconfirmed for now. Eive 07:22, 10 October 2010 (UTC)
- [2] "i asked about the sylvari and why the look so ugly. Erics response was that sylvari is getting redone and will have a much better look when they show them again." -- Konig/talk 07:11, 10 October 2010 (UTC)
(Reset Indent)Fuuuuck yeaaaaahhhhh, bigger melons! I would say this is a good possibility of being true, as it would explain why the only in-game shots of Sylvari that we've seen were that one panning across the group and that tiny bit at the end of the last video.--Gerroh 05:22, 13 November 2010 (UTC)
- "bigger melons!" - I'm sure those things actually are melons. :P -- Konig/talk 23:58, 13 November 2010 (UTC)
- rimshot* --ஸ Kyoshi 03:14, 14 November 2010 (UTC)
- Konig, read here(Near the bottom), it's already been discussed and agreed that they are either melons or coconuts. ;D --Gerroh 20:14, 14 November 2010 (UTC)
- Though we already knew they were being reworked or at least polished, Eric confirms their redesign was pretty major (and Daniel told us it they finished the redesign roughly 2 weeks before November 1st). See here for the confirmation from Eric, and see here for the date confirmation by Daniel. :) --Amannelle 00:07, 21 December 2010 (UTC)