Talk:Sylvari

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We need to get more lore on the Sylvari. If their is anything I like the most about the GW games, its the lore behind it. (Farwind 03:54, 21 January 2008 (UTC))

Contents

[edit] Popularity Speculation

Definatly going to be my first character when I gt my hands on GW2 --Image:AngelusShove.jpgAngelus 22:37, 31 December 2007 (UTC)

Aye, they look wicked neat. Asura and Sylvari. Caster and Ranger. Calor (t) 22:40, 31 December 2007 (UTC)
Somehow I think Sylvari will be the most common race in GW2 (when it comes to players) I can't imagine why... *fap* --Gimmethegepgun 04:35, 8 January 2008 (UTC)
No.. no idea at all. Lord Belar 04:42, 8 January 2008 (UTC)
Hmmm, when I played GWEN, I was hoping for a race that was more tree-like. So if you take the LOTR equivalent, more like ents than elbs. Those concept art pics look depressingly like copy-cat elves. --Xeeron 11:31, 8 January 2008 (UTC)
With the stone dwarves, were anyone surprised by the plant elves? I'm just waiting for Donald Duck&co. Backsword 11:31, 11 January 2008 (UTC)
LoL-ee-Kon ..totally. But I wouldn't be so hasty to pidgeonhole them as more ghey little elves (or worse, night-elves). Anet seems fond of major risks by taking stereotypes like these and really twisting them, just like replacing the old staple "Dwarves"(gnomes) with those mutated Chihuahua things. And lookin at these Nymph critters' info, reveals hive-mind qualities when they "dream". For all we know, they could be the frikkin Zerg --ilr (3/11/08)
I think Charr would be the most popular race when GW2 hits. — Eloc 17:06, 10 January 2008 (UTC)
I'm going to be cool and make a human. Retro ftw. Lord of all tyria 21:37, 10 January 2008 (UTC)
I'm pondering between Human or Charr. on LotRO I made a Human. — Eloc 02:24, 11 January 2008 (UTC)
Anyone think these guys look like kokiri from ocarina?--90.208.222.179 21:11, 13 January 2008 (UTC)
Naw, too tall. — Eloc 22:00, 13 January 2008 (UTC)

I'm pretty sure all the races will be pretty even. But personally, i'm going for Sylvari and Charr, i have no interest in Asura or Norn at all.--Darksyde Never Again 03:36, 15 January 2008 (UTC)

Charr are meh. I got enough of them in Old Ascalon. Norn are so-so, but I never liked the warrior profession, so I'm naturally biased against warriors. Sylvari, Asura, and Humans for me. Calor (t) 03:40, 15 January 2008 (UTC)

Screw the Asura, Sylvari and Humans ftw. Alreajk 00:41, 29 February 2008 (UTC)

[edit] Ability Speculation

I like the Norn and Asura, very origonal in my opinion, the Asura are the eggheads with ideas and gizmos, the Norn can preety much brawl anyone, and if they worked together, oh hell, that'd be a army to be afraid of. but I think I'll start with human, then start dabbling. Luke Danger 22:24, 18 January 2008 (UTC)

I think either Norn or Charr will be the most popular race. Little kids love that "hey I can transform into a giant bear" thing. And the charr basicaly are the giant tigers. But I'm kinda thinking that a sylvari warrior or assasin might not be to bad an idea. Don't really know if I'm gonna go Sylvari or Human.

I sure won't be an asura, maybe a Norn or Charr or sylvari Plohek 18:59, 28 January 2008 (UTC)

I'm just going to make at least one of each. Why limit the amount of content that I will probably play through? Farwind 02:42, 21 February 2008 (UTC)

I think charr, norn and asura will be must popular. Well all the races have one special thing like norn can be bear sylvari have dream of dreams, charr will be strongest and asura best in magic but what will humans be? Faster? I will make an charr and a norn Dam wish 10:32, 1 March 2008 (UTC)

I'm having trouble understanding how this "Dream of Dreams" would be a game ability, but I'd certainly agree there's reason to believe that each race will have an inherent Attribute like that maybe. In Razah's case it was supposed to be the ability to change not just secondary profession, but primary profession as well. ...it just didn't work out that way b/c of technical limitation in the GW1 code. --ilr

Humans will probably be the middle ground, geting a small advantage like say, an extra skill point or a few extra atribute points when the game begins to balance it all out. Luke Danger 13:10, 16 March 2008 (UTC)

Most likely (sorry if I can't spell) or they could have like, increased chance of finding crafting materials? Maybe I'm just saying useless ideas. Naruto Fox 14:58, 22 June 2008 (UTC)
I'm gonna go human for a while, you know, get the feel of the game and is anyone but me wondering what kind of weird "inheritance its gonna be when your human stuff in your HoM gets to your brand new charr toon?--207.197.112.200 17:03, 27 June 2008 (UTC)Briar
I think the humans advantage would be their armor. Lord Obsidian 06:40, 15 August 2008

[edit] Origin Speculation

Sounds somewhat like Razah, I know he's not a Sylvari, but he should still be alive and well roaming around trying to find his purpose, even after 250 years, he was pretty immortal last time I checked... right? Kai Nui 23:21, 7 February 2008 (UTC)

He went home. Lord Belar 23:23, 7 February 2008 (UTC)
Ah, you mean to the mists with the Ghostly Hero in Lion's Arch? (Why is it called lions arch, when there are no lions in Tyria, only Lynxes... Seems strange, and totally unrelated, I know.) Kai Nui 23:27, 7 February 2008 (UTC)
Wasn't there something about it either on the in-game description or the GWW page? -- Armond WarbladeImage:User Armond sig image.png 08:34, 18 February 2008 (UTC)
Some other interesting things to consider along the lines with Razah's odd appearance in Nightfall, is that he only officially shows up AFTER Kormir acends to Godhood. And his appearance and markings also seem to fit the area and theory herein. ...With that; probably the most convincing link between them is the fact that the Facet of Spirit(Kormir's Cipher) lives in Arbor bay, IE: the future home of the Sylvari. Why is this important? Because the Seed they come from appeared as a direct result of both Civil wars and the old rituals that were binding Abbadon and the Titans before Nightfall but released him there-after...
Therefore Razah's appearance heralds the END of those rituals along with a new era and method of dealing with rogue gods or those who think themselves gods(Mursaat). And given how a 6th God doesn't fit in quite the same way with the other 5 themes of the other 5 Gods, it makes sense that an entirely new theme would come to pass with the ending of that Era. And that fits in perfectly with the "teachings" on Ventari's Tablet. The very essence of which would suggest that OUR Characters themselves helped "father" this race through their "5th Element" approach to ending these ancient feuds. --ilr

[edit] Just wondering

Hey I was just wondering if I should add some little tidbits from the Guild wars 2 PC gamer issue........ Ninja Dragon 23:48, 18 February 2008 (UTC)

Definatly. Expecially if its not in the article on the linkFarwind 02:48, 19 February 2008 (UTC)

I found one interessting thing,if u ever played Heroes of might and magic V-there is a castle named Sylvan-there you can see elven warriors,pixies,fairies,ents and some elven dragons.

Sylvan is Latin for tree, if I remember correctly. Butchered conjugations ftw. Calor Talk 16:13, 21 February 2008 (UTC)
Silva is Latin for forest. Shewmake 21:33, 1 June 2008 (UTC)

[edit] Pronunciation

Is it Sil-Var-ie, im really not sure, someone please tell, then maybe add to the article? Words can heal 16:53, 22 March 2008 (UTC)

I don't think there's anything telling anyone exactly how it's pronounced, but that's how I imagined it - sil-var-ree. -- pling | ggggg 00:13, 23 March 2008 (UTC)
I've been saying sil-va-ree the whole time, but I'm Southern-English so it might be different for me. Veltas Vandegere 20:39, 31 May 2008 (UTC)
Hehe, I'm southern-English too :P -- pling | ggggg 21:07, 31 May 2008 (UTC)
I think it's Sil•wa•ree...that's how you'd pronounce it in Latin...and since the name has a Latin origin...maybe the "v" is pronounced like a "w". Shewmake 18:35, 31 May 2008 (UTC)
Anet's American. They wouldn't make v's w's. I've always said it "syl•VAR•e" Calor Talk 02:13, 1 June 2008 (UTC)
Just because ANet is an American company does not mean they may not use a pronunciation different than the presumed English pronunciation. I was merely stating a possible pronunciation. You talk as if you speak for ANet. Shewmake 21:29, 1 June 2008 (UTC)
I sort of agree with Calor - their main target audience would be comprised of English speaking people, so having something Latin would confusing for the mainsteam. (Of course, that's not to say that there aren't other language audiences for Guild Wars, but I would think English is their primary target. Regardless, one would assume they choose the easiest/most familiar.) -- Pling \ talk 16:34, 2 June 2008 (UTC)
Correct me if i'm wrong (which i most likely am), but aren't there quite a few words in the english language (commonly used words) that derive from Latin? PheNaxKian(T/c) 17:49, 2 June 2008 (UTC)
Oh yes, totally, but the pronunciation of such words are likely to have been changed. "Sylvari" is not a Latin-influenced word that you'd find commonly used in English, so it's likely ArenaNet stick with what it looks like - sil va ree - rather than go for the more complicated sil wa ree. After all, they have made up this word for themselves, just using some Latin roots or whatever. I'm not a language genius though, so... -- Pling \ talk 18:59, 2 June 2008 (UTC)
They didn't make the word up =p, (or not completly anyway), this explains better what i mean. PheNaxKian(T/c) 19:25, 2 June 2008 (UTC)
Yeah, they didn't make it up completely, but some of it is made up :P. Anyway, the examples there are pronounced "v" and not "w", so the point is still that it would be pronounced as a v. As I said though, I'm not an expert on language so I'll shut up now :) -- Pling \ talk 19:53, 2 June 2008 (UTC)
Yeah...hmm...well it's hard to say right now with no video footage. :/ *looks for English words with a v pronounced like a w to prove my point :P*Shewmake 22:15, 2 June 2008 (UTC)

[edit] Mature it up a bit.

That girl in the concept art looks 12. Fire the pedos, Anet.--DNA 00:59, 19 June 2008 (UTC)

Hey, we have very little lore on Sylvari. Don't jump to conclusions that all of them will be like this. Cress Arvein Image:User Cress Arvein sig.JPG 04:05, 19 June 2008 (UTC)
They aren't human...but yeah...it's concept art...look at early concept art for the Asura and how they really look in the game. I'm not complaining...unless it's a female-only race :(Shew 17:31, 19 June 2008 (UTC)
From what i've seen of concept art, the final product often looks like the in-game thing. They will likely make them older looking, but you never know. If Sylvari end up looking 12, i probably will start with Charr.--99.225.57.217 21:35, 19 June 2008 (UTC)
Anytime I see a Comment along these lines, I think the person writing it is projecting their own "demons" onto a harmless PICTURE --ilr
I think they *will* look childish. They are portrayed as innocent and naive, and I think the newness of their race will allegorically be expressed by their atributes.204.107.82.210

[edit] Concept Art...hmm

Okay so I've noticed this before but never really looked into it. What is the Sylvari holding in her hand? To me it looks like it could be a small blowpipe.Shew 01:46, 22 June 2008 (UTC)

Could be... though I personally reckon she nicked Gwen's flute again. Damn girl is always losing it! Elaniel 11:02, 26 June 2008 (UTC)

haha :P gotta keep Gwen in there even though she's deadShew 22:46, 26 June 2008 (UTC)
But my gwen's a statue in HoM, she can't be dead even after 100 years. Your gwen might be dead, but mine is well alive.--24.47.41.80 01:07, 7 July 2008 (UTC)

[edit] Gender

From what i've seen of refering to anyone in a race in general, you use "she". just because DnD refers to charectors as "she" doesn't mean all the charectors are female 68.78.64.125 00:35, 13 August 2008 (UTC)

It's just unusual to see...that's why people have more doubt that there will be males. You're right it doesn't mean that, and I don't think ANet would do that to us.-- Shew 01:58, 13 August 2008 (UTC)

[edit] Sylvari Faction

ok so from wat ive heard so far it seems the sylvari live in the same area as the asura and r similar in some cases.....im starting to belive maby there will be racial factions in GW2 like other MMORPGs. if so wouldnt that be sweet if the asura and sylvari r together--Aquatis Magicion 22:20, 15 August 2008 (UTC)

Maybe...but I somewhat doubt it...because you can be any race and join any guild (unless the leader doesn't want you to, of course).-- Shew 18:23, 16 August 2008 (UTC)

Faction divisions don't follow current epxectations at all unless it's merely like Lineage where only player Starting Zones are separated by race. If they attempt to "gate content" and story objective by character race, it would likely be met with cold stares and I'm sure Anet is aware of that. --ilr

[edit] Appearance

The more I stare at this picture the more I suspect that all Sylvari characters will have a childlike appearance. The little lore that has been revealed to us so far seems to be giving us the impression of the Sylvari as universally naive and innocent. Their race has only existed for a hundred years, and, especially with the concept art, I think they want the age of the Sylvari's race to be an allegory to their appearance and demeanor.

Still, I'm going to hold on to the hope that there will be a dangerous, Zerg-like faction of Sylvari in the storyline of GW2. I was genuinely surprised when the White Mantle turned out evil. 66.91.223.207 05:27, 24 September 2008 (UTC)

I like that idea. A bunch of cute little tree people walk up to your party and then savagely tear apart your backline. The Hive-Mind idea could be cool for the NPC ones, and then the human ones could have obtained more individuality, and do not nessesarily follow it. I doubt A-Net will do that though, they probably like the cute elvish look. Arcdash 00:22, 20 October 2008 (UTC)
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