Lesser Phantasmal Defender
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Lesser Phantasmal Defender
- Profession
Mesmer (trait skill list)
- Trait
- Mental Defense
- Type
- Phantasm
- Summons
- Illusionary Defender
- Game link
- API
- API
“Phantasm. Summon an illusion that taunts your target and all nearby targets while blocking attacks. It explodes when it finishes blocking, dealing increased damage for each attack blocked.
Damage: 393 (0.4)? Damage: 197 (0.2)?- Increased damage per block: 50%
- Maximum Damage Increase: 500%
Taunt (3s): Involuntarily attack foes. Taunt (1s): Involuntarily attack foes.- Number of Targets: 5
- Radius: 240
- Range: 900
— In-game description
Related traits[edit]
- See also: Phantasm#Related traits
Domination
- Illusion of Vulnerability — Inflict vulnerability when you interrupt a foe. This trait can only affect enemies with defiance bars once per interval.
- Furious Interruption — Gain quickness when you interrupt a foe.
- Vicious Expression — You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Power Block — Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars. This trait can only damage enemies with defiance bars once per interval.
Dueling
- Phantasmal Fury — Your phantasms have fury.
- Duelist's Discipline — Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills. This trait can only reduce recharge on enemies with defiance bars once per interval.
- Ineptitude — Interrupting a foe inflicts blind, and blinding a foe inflicts confusion. This trait can only activate on enemies with defiance bars once per interval.
Chaos
- Illusionary Defense — Gain a stacking damage reduction whenever you summon an illusion. Virtuoso: Triggers when stocking a blade.
- Chaotic Interruption — When you interrupt a foe, recharge one of your equipped-weapon skills at random. Only affects weapon skills that are recharging.
Inspiration
- Sympathetic Visage — Phantasms take your conditions when they are first summoned.
- Mental Defense — Cast Lesser Phantasmal Defender on your attacker when you successfully block or evade an attack.
Illusions
- Persistence of Memory — When a phantasm becomes a clone, it transfers its boons to you.
- Compounding Power — Creating an illusion increases your outgoing damage and gives increased condition damage for a short duration. Virtuoso: Triggers when stocking a blade.
- Phantasmal Haste — Phantasms spawn with quickness. Gain quickness when you create a phantasm.
- Phantasmal Force — Phantasms deal increased strike damage for each stack of might you have. Gain might when your phantasms become clones.
Chronomancer
- Delayed Reactions — Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. This trait can only affect the same enemy with once per interval.
- Time Catches Up — Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
- Chronophantasma — The first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original's damage. (Resummoned phantasms are briefly dazed.)
Virtuoso
- Phantasmal Blades — Phantasms that successfully complete their attack launch a blade at their target and grant you fury when they expire.