Last Stand/history
March 19, 2024
- Increased the base barrier from 1,715 to 1,960.
Last Stand
- Specialization
- Defense
- Tier
- Grandmaster
- Type
- Major
- Game link
“— In-game description
October 04, 2022
- Last Stand: This trait no longer grants Lesser Balanced Stance when disabled. This trait now applies barrier in addition to vigor when using a stance skill.
Last Stand
- Specialization
- Defense
- Tier
- Grandmaster
- Type
- Major
- Game link
“— In-game description
February 25, 2020
- Last Stand: (Competitive split) Increased cooldown from 90 seconds to 300 seconds.
March 27, 2018
- Lesser Balanced Stance: Increased the cooldown from 40 seconds to 90 seconds in PvP only.
February 06, 2018
- Last Stand: Unified the skill to match up with the trait description; they now both refer to Last Stand as Lesser Balanced Stance.
Last Stand
- Specialization
- Defense
- Tier
- Grandmaster
- Type
- Major
- Game link
“Last StandCast Lesser Balanced Stance when you are disabled. Stances grant vigor when activated and have increased duration.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Vigor (6s): +50% Endurance Regeneration
- Duration Increase: 25%
— In-game description
September 22, 2017
- Last Stand: Fixed a text error that incorrectly stated that this trait reduced the recharge of stances.
July 26, 2016
- Last Stand: Updated the skill facts to properly show that vigor is applied on stance activation when paired with Last Stand.
Last Stand
- Specialization
- Defense
- Tier
- Grandmaster
- Type
- Major
- Game link
“Last StandActivates balanced stance when you are dazed, knocked down, launched, pushed back, pulled, or stunned. Increase stance durations and gain vigor when using a stance.
- Vigor (6s): +50% Endurance Regeneration
- Duration Increase: 25%
— In-game description
September 29, 2015
- Last Stand: Decreased the recharge from 90 seconds to 40 seconds.
Last Stand
- Specialization
- Defense
- Tier
- Grandmaster
- Type
- Major
- Game link
“Activates Balanced Stance when you are dazed, knocked down, launched, pushed back, pulled, or stunned. Increase stance durations and gain vigor when using a stance.
- Vigor (6s): +50% Endurance Regeneration
- Duration Increase: 25%
— In-game description
June 23, 2015
- Last Stand: Updated this trait to reflect the introduction of the specialization mechanic.
- This trait has been moved to the Grandmaster tier.
- Added: Gain vigor for 6 seconds whenever you activate a stance.
- Added: Stance durations last 25% longer.
- This trait now activates Balanced Stance.
Last Stand
- Specialization
- Defense
- Tier
- Grandmaster
- Type
- Major
- Game link
“Activates Balanced Stance when you are dazed, knocked down, launched, pushed back, pulled, or stunned. Increase stance durations and gain vigor when using a stance.
- Vigor (6s): +50% Endurance Regeneration
- Duration Increase: 25%
— In-game description
March 16, 2015
- Last Stand: This trait now grants 5 stacks of stability when triggered.
Last Stand
- Specialization
- Defense
- Tier
- Master
- Type
- Major
“Activates balanced stance when you are dazed, knocked down, launched, pushed back, pulled, or stunned.
— In-game description
September 30, 2014
- Last Stand: Fixed a bug that caused this trait to activate Rousing Resilience for 4 seconds instead of 8 seconds.
May 20, 2014
- Last Stand: Updated the description of this trait to indicate "pull" in the list of triggers.
February 26, 2013
- Last Stand: Added a cooldown to the trait's description.
Last Stand
- Specialization
- Defense
- Tier
- Master
- Type
- Major
“Activates balanced stance when you are dazed, knocked down, launched, pushed back, or stunned.
— In-game description
December 14, 2012
- Last Stand: This now properly breaks stun when it triggers.
Original version
Last Stand
- Specialization
- Defense
- Tier
- Master
- Type
- Major
“Activates balanced stance when you are dazed, knocked down, launched, pushed back, or stunned.
— In-game description