Champion Mordrem Teragriff
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Champion Mordrem Teragriff
Champion Mordrem Teragriff are Mordrem resembling horned colocals that come in two variations; one using ranged attacks and the other using melee attacks. Both types have two massive pincers attached to their backs, which are used to create explosive brambles or shield themselves as they charge down enemies.
Locations[edit]
Historical locations[edit]
Event involvement[edit]
- Protect the siege carrier and its ammunition (80) [Group Event]
- Protect the siege carrier and its ammunition (80) [Group Event]
- Protect the siege carrier and its ammunition (80) [Group Event]
- Historical events
- Destroy the Mordrem invaders and the vine crawler spawner (0)
- Destroy the Mordrem invaders and the vine crawler spawner (0)
- Destroy the Mordrem invaders and the vine crawler spawner (0)
Combat abilities[edit]
Melee variant[edit]
- Abilities
- Charges
- Lunges
- Skills
- Swipe - Melee auto-attack that cleaves and hits twice in quick succession. 250 range.
- Charge - The teragriff charges forward, dealing damage and knocking back in a point-blank area of effect (300 range) as it travels over 2 seconds. It also leaves behind a trail of brambles that last for 5 seconds, dealing damage in a line area of effect (100 radius) every second and destroying projectiles. If the teragriff is Chilled, Crippled, or Immobile before it can begin charging it will get knocked down for 2 seconds. 1 second cast time. 1200 range. This skill is used very frequently and doesn't appear to have a recharge. The trail functions as a poison field.
- Lunge - The teragriff jumps up and lands at a targeted location, dealing damage in an area of effect. It also causes brambles to burst from the ground for the next 4 seconds, dealing damage in an area of effect every half second. 300 range. 250 radius.
- Shriek - The teragriff channels a point-blank area of effect attack over 4 seconds, dealing damage to foes and granting 2 stacks of Might for 4 seconds to allies every second. It will only use this skill if another teragriff is nearby, even including their corpses. 600 radius.
- Stolen skills
Ranged variant[edit]
- Abilities
- Explosive Projectiles
- Skills
- Bursting Bramble - Ranged auto-attack channeled over 3 seconds, firing 1-31 ground-based2 homing projectiles at nearby enemies each second. Each projectile stops upon reaching an enemy, dealing damage in an area of effect as vines burst through the ground. 1 second cast time. 1000 range. 150 radius. Cannot be reflected.
- Shriek - The teragriff channels a point-blank area of effect attack over 4 seconds, dealing damage to foes and granting 2 stacks of Might for 4 seconds to allies every second. It will only use this skill if another teragriff is nearby, even including their corpses. 600 radius.
- Stolen skills
- 1Number scales with the teragriff's level.
- 2They can make larger elevation changes than most ground-based projectiles; however, they still can't hit targets standing on terrain at significantly higher or lower elevations.
See also[edit]
- Associated items