Gathering tools are tools that characters need to gather some of the resources needed for crafting from Resource nodes. There are three types of gathering tools: harvesting sickles, logging axes and mining picks. All professions and races are able to equip one of each type at the same time, which grants the ability to gather each type of resource without changing any weapon or skill. Some resources require better quality of tools in order to gather. Attempting to gather a resource with a poorer quality tool may result in gathering Ruined Plant Fiber, Ruined Log, or Ruined Ore Chunk instead of the intended crafting materials. Higher-level gathering tools can gather the listed materials claimed by corresponding lower-level tools of the same type. For example, Steel Mining Picks can mine copper, iron, and silver ores as well as gold.
Gathering tools are equipped in the gathering tool equipment slots, only one type of gathering tool for each slot can be equipped at a time. Gathering tools do not stack and have a set amount of charges. Each successful action with a resource node consumes one charge. Once all the charges are consumed, the gathering tool is consumed and leaves the slot empty. As equipment, gathering tools have a required level to be equipped and cannot be equipped during combat. The required level of the gathering tool corresponds to a tier. The tier of the gathering tool corresponds to what types of nodes the tool can be used to successfully gather from. Each gathering tool has an infinite version that does not run out of charges and could be purchased from the Gem Store for gems. As of recent update, these gathering tools are available for 1000 gems a piece and account bound.
All standard merchants sell gathering tools. Merchants in cities offer every tier required to gather from nodes. Merchants in the open world can offer all gathering tools or scale with the level of the player. In addition, certain karma merchants offer specific gathering tools. Variations from the standard gathering tools, such as more charges or coming from an alternative source.
 Standard merchants
- Caledon Forest
- Leigh in Village of Astorea
- Plains of Ashford
- Kaladrian the Greedy, in the Village of Smokestead near the Trading Posts.
- Horatio, in the Village of Shaemoor
- Wayfarer Foothills (Norn starting area)
- Odgrim, near Snowlord's Gate in the North West.
- Adalstenn, in Taigan Groves.
- Black Citadel
- Junoh in the Gladium Canton
- Divinity's Reach
- Rilo Bretton, Rurikton
- Eyjulf in the Great Lodge
- Kattryn in the Trade Commons
- Holda in the Trade Commons
- Osk in the Southern Watchpost
- Evelina in Might and Main
- Holda in the Wolf Lodge
- Anessa in the Wolf Lodge
- Karijn Elsdottyr in the Raven Lodge
- Lion's Arch
- Bryden near Trader's Forum waypoint
- Lothair near Fort Marriner
- Eternal Battlegrounds and every Borderlands
- The Merchant near your waypoint, he is usually next to the siege weapon merchant.
 Karma merchants
 Ruined material
Using an inappropriate gathering tool for the resource node results in a ruined material on each action. Players will receive ruined materials if they use a gathering tool with a lower tier than required to gather from the resource node. The ruined material has no use besides being junk sold to a merchant. Players will not have a chance at rare materials from the action.