Divinity's Reach is the greatest city in the human nation of Kryta. It is laid out like a giant wheel. Its upper city contains Queen Jennah's royal palace and the Chamber of Ministers. Six high roads, each dedicated to a god, divide the lower city into districts.
— In-game description
Divinity's Reach is the last bastion of human glory. White limestone walls, great statues, shrines to gods—Divinity's Reach is the world as it had once been, as it will be again. It is laid out like a great wheel, with the high outer walls as its rim and six inner walls radiating like spokes from the hub at its centre.
Members of all ethnicities of humanity live here, some of whom have been exiled or are unable to return to their homelands. Built on the northern shores Divinity Coast between Lake Doric and Lake Regent that were once part of the Greater Giant's Basin, it is a city sometimes described as as a breathtaking monument of white parapets and high, pale towers. The royal family and The Ministry rule Kryta from here. It was built by King Baede, established in 1220 AE after the Rising of Orr flooded Lion's Arch the year before. It has become the bastion to human civilization and culture and is defended by the Seraph, Ministry Guard, and Shining Blade.
The city itself is made of heavy stone and mortar contrasting with the wilderness that surrounds the city. It was hastily built on a cliff's edge over a pre-existing underground crypts. The crypts, accessible primarily via Skull Plaza (though requires paperwork with the Seraph to access legally) but also open up to the northern cliffside (which prevents the stench from reaching the city during the summer), have been expanded since the city's establishment and are lined with bones of dead humans and even contains the tomb of Blimm within its depths.
The city is best described as a cultural melting pot, housing humans of Krytan, Ascalonian, Elonian, and—though seldom seen—Canthan and even Orrian descent, though the latter hide their heritage due to the dark history their homeland has. The city is circular in design and divided into six districts and the central palace. The Ascalonians, Elonians, and Krytans each have their own districts in the city, and there exists two commons districts which house the poorest as well as most of the stores and festival activities in the city. Canthans once had a district which also acted as the arts district, however a sinkhole formed and collapsed the district - which has recently been rebuilt as the Crown Pavilion.
|Balthazar High Road||—|
|Balthazar Low Road||—|
|Dwayna High Road||
|Dwayna Low Road||—|
|Eastern Commons||The Dead End|
|Grenth High Road||—|
|Grenth Low Road|
|Lyssa High Road||—|
|Lyssa Low Road||—|
|Kormir High Road||—|
|Kormir Low Road|
|Melandru High Road||—|
|Melandru Low Road|
|Plaza of Balthazar||
|Plaza of Dwayna||
|Plaza of Grenth||
|Plaza of Kormir||
|Plaza of Lyssa||
|Plaza of Melandru||
|Salma District (home instance)|
|The Crown Pavilion||—|
|The Upper City|
 Pet Acquisition
- Juvenile Krytan Drakehound
- Rurikton (Minister Wi's Estate)
- Western Commons (In the center)
- Juvenile Pig
- Ossan Quarter (At the farmer's market north of the armorsmith)
- Eastern Commons (West of the orchestra)
 Concept art
- Divinity's Reach has two asura gates:
- Divinity's Reach has young children wearing the names of GW1 Heroes in quotes and pretending to be their pseudonym-sake.
- In the Cemetery you can find writings in new Krytan saying "where my resurect portal".