Talk:Divinity's Reach
From Guild Wars 2 Wiki
Sounds like Minas Tirith. Shido 18:22, 7 January 2008 (UTC)
- Minus levels and army-fort-esque feeling. Calor (t) 21:31, 7 January 2008 (UTC)
- Or looking like a ship emerging from a cliff. In other words, it shares some characteristics with hundreds of fantastic cities (including Minas Tirith), but lacks any of the defining characteristics of Minas Tirith. It's a bit like noting a description of a city includes roads, and saying, "Oh, sounds like Paris!" :p --68.187.144.197 22:00, 7 January 2008 (UTC)
- Oh, I thought that sounded like Rome, not Paris. :P Lord Belar 22:02, 7 January 2008 (UTC)
- Or looking like a ship emerging from a cliff. In other words, it shares some characteristics with hundreds of fantastic cities (including Minas Tirith), but lacks any of the defining characteristics of Minas Tirith. It's a bit like noting a description of a city includes roads, and saying, "Oh, sounds like Paris!" :p --68.187.144.197 22:00, 7 January 2008 (UTC)
Notice at the top directs us to a blank page... -- Armond Warblade
07:57, 18 February 2008 (UTC)
[edit] Concept Art
This might be old, but there's some concept art for Divinty's Reach over at Ten Ton Hammer. It's just too bad we can't use it on the wiki. Auslander 17:24, 27 March 2008 (UTC)
- O.o. Why can't we? Licensing? Calor
01:43, 28 March 2008 (UTC)
- I found a better image from bldg blog with no watermark. Since it's an ArenaNet image with no modification it should be fine to post here, no? Auslander 03:10, 20 May 2008 (UTC)
- Looks awesome, can't wait to explore that place. Cress Arvein
22:36, 1 August 2008 (UTC)
- Looks awesome, can't wait to explore that place. Cress Arvein
- I found a better image from bldg blog with no watermark. Since it's an ArenaNet image with no modification it should be fine to post here, no? Auslander 03:10, 20 May 2008 (UTC)
I have some theories about divinity's Reach and surrounding areas. One of the main things that most Fantasy MMOs have is some sort of "Medieval" area with the stereotypical stone towers and castles. Guild Wars lacked this, with the exception of areas in PRE. I think that the area around Divinity's Reach will be more wooded, and less "Shore-like" than Kryta. If you look at the uncovered portions of a map in Kryta, and that area north of that big body of water, it will look more wooded, and possibly, it will look more medieval. It says in Movement of the World that after Lion's Arch flooded, the Krytans moved northward away from the ocean to be safe of flooding. I believe that this was as far as past the large body of water north of Divinity's Coast. I believe that this large body of water has "Divinity" in it such as "Divinity's Gaze", or "Divinity's Essence". Divinity's Reach may be near the NORTHERN coast of that body of water. Furthermore, if you read the Guild Wars Official Wiki, you will see that Watch Tower Coast's massive watchtowers were built in times past to defend Kryta from some unnamed "Northern Threat". This "Northern Threat" could be just about anything. Titans, Mursaat, Tanneks, Hekets, Grawl, or more of those undead. So far, these are all of my theories, but I may add more in the future.

