Zurra
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Zurra was a master weaponsmith found in Fort Marriner.
Location[edit]
Historical location[edit]
Items offered[edit]
Click here to edit this table
Dialogue[edit]
- (If player is not a weaponsmith)
- Ah, the heat of the forge–where true weapons are born! Train with me and every blade, mace, or hammer you make will bring you glory.
- Please teach me to be a weaponsmith.
- I need weaponsmithing supplies.
- What can I craft as a weaponsmith?
- Interesting thought.
- (If character already has two disciplines)
- You already have the maximum active disciplines, so you'll need to deactivate one first. You won't lose your progress, but reactivating it will cost more than learning a new discipline.
- I'd like to purchase an additional crafting license.
- I'll deactivate <first discipline> and become a weaponsmith.
- I'll deactivate <second discipline> and become a weaponsmith.
- Never mind. I'm not ready to become a weaponsmith.
- (If player is already a weaponsmith)
- Ah, the heat of the forge–where true weapons are born!
- I need weaponsmithing supplies.
- I have some questions about weaponsmithing.
- Ask anything.
- How do I start smithing weapons?
- To smith your weapons, you'll need to pair two components with an inscription at the weaponsmithing station.
- I have more questions.
- Thanks.
- Where can I get weaponsmithing materials?
- You can buy materials from me, from the trading post, or gather them from resource nodes all over the world.
- I need weaponsmithing supplies.
- I have more questions.
- Thanks.
- How do I learn to make new types of weapons?
- Experiment with components in the Discovery Pane at a weaponsmithing station to learn new recipes.
- I have more questions.
- Thanks.
- What are sigils for?
- Sigils add special capabilities to your weapons.
- I have more questions.
- Thanks.
- Thank you. I have to go now.
- I absolutely agree.