User:Aresinferno
Pages[edit]
Zones[edit]
Dredgehaunt Cliffs
The Dredgehaunt Cliffs were once the domain of the dwarves, but when that race went down into the depths, the mole-like dredge claimed these lands as their own, and battle with the jotun, the grawl, and the norn for control.
Frostgorge Sound
The awakening of Jormag flooded much of the north, and now new races are fleeing into this land ahead of the Elder Ice Dragon's terrible minions.
Snowden Drifts
Snowden Drifts, a frozen stretch of high peaks and deep lakes, is the main artery between Kryta and Ascalon. Sons of Svanir, centaurs, and dredge all stalk the Drifts, and travelers are advised to stay on the main road or within the protective walls of a haven.
Lornar's Pass
Lornar's Pass is a string of narrow valleys that lead down from the Shiverpeaks in the north to the Sea of Sorrows in the south. Its deep valleys are the haunts of wild creatures, ancient ruins, and hidden places of power long concealed from prying eyes.
Wayfarer Foothills
The norn around Hoelbrak have established the Wayfarer Foothills as their primary hunting grounds. Further north, there lies a treacherous landscape of frozen fields and icy crags corrupted by the Sons of Svanir, norn who revere the Elder Dragon Jormag.
Timberline Falls
Timberline Falls is a rugged upland dominated by two great river systems. It is on the frontiers of Tyrian civilization, and is the home of lone freeholds, adventurer camps, and a myriad of races, including hylek, dredge, and quaggan.
Plains of Ashford
Long ago, the human kingdom of Ascalon occupied the Plains of Ashford. Now, the ruins of that once-great nation lay strewn across the landscape, and the ghosts of the past haunt any who pass through their territory.
Blazeridge Steppes
The charr once ruled the Blazeridge Steppes, but the rising of the Elder Dragon Kralkatorrik left a corrupted swath across the land. Now the legions contend not only against the creatures of the Dragonbrand, but against the ogres who have come down from the mountains.
Fireheart Rise
The Fireheart Rise writhes in the grip of the Flame Legion. Once the rulers of the charr, this deposed legion has been driven back by the other charr, but still controls this blasted wasteland of volcanoes and tar pits from their massive fortress at the Flame Citadel.
Iron Marches
The Iron Marches was once a resource-rich region of Ascalon, but has been transformed into the front lines of the fight between the Flame Legion and the rest of the Charr. Forces of both sides skirmish along the edge of the Dragon Brand, each seeking control of the region.
Fields of Ruin
Until recently, the Fields of Ruin were the scene of the ongoing struggle between humans and charr, centering on the siege of the human city of Ebonhawke. Now a fragile truce exists between the two races, while radical elements on both sides seek to shatter that peace.
Diessa Plateau
The Diessa Plateau's ranches and mills supply the legions with food and materials critical to their operations. Saboteurs, such as human Separatists and the Flame Legion, prey on workers, buildings, and requisitions shipments throughout the region.
Lion's Arch
Lion's Arch, built upon the wreckage of the Krytan City of the same name, has grown and prospered in the years since the rise of the Orrian Dragon. Founded by pirates and dependent on trade, the city has become a common ground for all the races of Tyria.
Bloodtide Coast
The Bloodtide Coast is a haven for pirates, brigands and ruffians of all types. The region's many islands and caves hide those who prey on travelers from Lion's Arch, even as the rising tide of undead forces ships inland from the sea.
Divinity's Reach
Divinity's Reach is the greatest city in the human nation of Kryta. It is laid out like a giant wheel. Its upper city contains Queen Jennah's royal palace and the Chamber of Ministers. Six high roads, each dedicated to a god, divide the lower city into districts.
Queensdale
Queensdale is the heartland of the reforged human nation of Kryta. These rolling hills and well-watered fields are threatened by marauding centaurs and thieving bandits. The Seraph serve as its protectors.
Gendarran Fields
Gendarran Fields is an area of contrasts. The Shiverpeaks rise in the east, farms dominate its southern hills, and to the west, Krytans fight centaurs in a centuries-old war. Meanwhile, at the heart of the region, pirates gallivant upon Lake Gendarr and raid surrounding communities.
Kessex Hills
At the southern border of embattled Kryta, the Kessex Hills are overrun with marauding centaurs. Wrecked human towns dot the countryside, and a heavily-patrolled road from Lion's Arch connects with lands to the south.
Caledon Forest
Caledon Forest, the sylvari homeland, spreads outward from the base of the Pale Tree. Sadly, this vast green land knows little peace. Orrian undead emerge from the surf, threatening the Grove.
Mount Maelstrom
The rugged uplands of the Steamspur Mountains are overshadowed by the power of a singular great mountain. This is the wildest of lands, far from the prying eyes of the races of Tyria.
Sparkfly Fen
Broad estuaries give the Orrian undead easy passage into Sparkfly Fen. A wave of Zhaitan's minions drove hylek refugees before it and captured vast territory. Wyld Hunt valiants and Vigil crusaders fight to regain control from an untiring enemy.
Brisban Wildlands
Unclaimed by any nation or race, the Brisban Wildlands are a haven for secretive asura labs, bandit encampments, and large communities of skritt. Its eastern regions are dominated by Mount Gnashington, but the great cavern-riddled mountain gives way to more desolate terrain to the west.
Metrica Province
Metrica Province is the domain of the asura of Rata Sum. The landscape is littered with their private laboratories and discarded experiments, and entire landscapes have been transformed under the not-so-gentle hands of these small geniuses.
Harathi Hinterlands
Previously Valley Headland
Straits of Devastation
Level 70 - 75 zone in Orr
Malchor's Leap
Level 75 - 80 zone in Orr
Cursed Shore
Level 80 zone in Orr
Dungeons[edit]
Caudecus's Manor
Explorable - Caudecus the Wise is currently accepting the hospitality of Queen Jennah while repairs are being made to his manor. Others seek to profit from the Minister's absence.
Story - Legate Minister Caudecus often host parties at his home, Beetlestone Manor. While a vocal opponent of the Queen, he swears his loyalty to Kryta.
Crucible of Eternity
Explorable - Kudu is dead, but the evil that asura do lives on beyond their end. One part of the Inquest's master plan has been shattered, but the machine of terror they have created lives on.
Story - The Inquest are seeking to utilize the power of the Elder Dragons themselves in their desire to dominate the other races. Unless they are stopped, they risk all of Tyria with their maniacal greed.
Twilight Arbor
Explorable - Faolain has fled the Twilight Arbor, but the evil that infects this region remains. In her wake, other forces have now flooded in to take advantage of her foul magics to their own ends.
Story - The Nightmare Court are Sylvari that turned their backs on the Pale Tree and sought their own cruel purposes in life. Their leader, Grand Duchess Faolain, makes her lair here in the Twilight Arbor, surrounded by loyal minions.
Citadel of Flame
Explorable - Gaheron Baelfire has been slain, but his dreams of godhood are still alive. Now the Flame Citadel is abuzz with his followers seeking to restore their lost leader.
Story - The Flame Citadel is the main base of the Flame Legion, the deposed former legion of the charr. It is here that Gaheron Baelfire plots to retake command of the charr and crush the humans utterly.
Ascalonian Catacombs
Explorable - King Adelbern and his ghostly citizens have been foiled, but now, even darker entities roam the Ascalonian catacombs.
Story - Eir Stegalkin, the norn hero, has gone into these ancient, ghost-haunted catacombs. Rytlock Brimstone wants you to go after her, before she stirs up King Adelbern's long-dead citizens.
Honor of the Waves
Explorable - In the wake of the Voice's demise, Jormag's servants have infested the Kodan Sanctuary ship Honor of the Waves. They must be eliminated before they corrupt all the secrets of the Kodan.
Story - The Elder Dragon Jormag has driven the Kodan south in their great santuary ships. Now, the ship called the Honor of the Waves lies stricken and sinking from an assault from the dragon's minions.
Sorrow's Embrace
Explorable - The Inquest have been driven out of Sorrow's Embrace, but the politics of the dredge have left the situation turbulent as various factions joust and position themselves for power.
Story - The dredge have claimed all their former lands of the dwarves. What was once Sorrow's Furnace is now Sorrow's Embrace, but great powers may still be found within these depths.