Talk:List of elementalist skills

From Guild Wars 2 Wiki
Jump to: navigation, search


Underwater skills[edit]

Some screenshots of underwater fire skills from Rubi: 1 2 3 4 5 Cirdan User cirdan signature.png 16:35, 24 June 2011 (UTC)

Elemental elite[edit]

Someone want to add new elite as summoning an ice elemental?? 19:12, 28 June 2011 (UTC)


How do we know all these changes? I saw the vid on youtube related on the dagger fire attunement skills, but I can't find any sources for the other changes in this list. Someone can direct me to it? -- Cyan User Cyan Light sig.jpg 08:25, 29 June 2011 (UTC)

There are two sets of screenshots I'm looking through at the moment. I think ones of them shows the elementalist staff skills - which are skills we knew of before but are now someplace else. An italian site, An Austrian site. I'll post the specific screens if I see them. -- aspectacle User Aspectacle.png 09:03, 29 June 2011 (UTC)
Thanks, although I still wonder where Adrian R based his changes on, There are no screens on those 2 sites who show a fire or water attunement elementalist.. -- Cyan User Cyan Light sig.jpg 09:16, 29 June 2011 (UTC)
If you look at the batch from the Norn starter area here [1] you find some screens with fire attuned staff. So you can see at least the icons. I think the rest is assuming the known skill icons apply still to their known skills. Balwin 09:24, 29 June 2011 (UTC)
Found also some more at that Austrian site, checking them now. -- Cyan User Cyan Light sig.jpg 09:28, 29 June 2011 (UTC)
I changed the air skills, although the table looks a little ill now, someone knows how to fix that? -- Cyan User Cyan Light sig.jpg 09:53, 29 June 2011 (UTC)
Fixed! ...or close enough. We need someone to use those scepter skills. -- aspectacle User Aspectacle.png 10:04, 29 June 2011 (UTC)
I did re-check youtube and also some interviews, but the majority off all elementalists use dual daggers or a staff. Maybe we should ask Poke or Tanetris about it. -- Cyan User Cyan Light sig.jpg 10:07, 29 June 2011 (UTC)

(Reset indent) What do you think about the changes made to the spells related to daggers? I think it's absolutly unnecessary and doesn't make sense at all. I mean, how is a shield of ENERGY connected to a dagger or to firemagic? If it was a molten shield or something, i could eventually accept it. And a skill that just burns your enemy is a bit weak if you compare it to other skills, don't you think? Another problem I have with these new skills is the combination of weapons. If you used dagger and focus e.g. you would have three skills to create a flamewall with and two of them to move while doing so... In my opinion, they should restore the old skill-weapon combos. What do you think? Any advantages I did not see? Any more disadvantages? The preceding unsigned comment was added by (talkcontribs).

Here are screenshots I used for water dagger [2] and fire focus [3]. Adrian R 17:41, 30 June 2011 (UTC)
Ty Adrian, didn't see that last site yet. -- Cyan User Cyan Light sig.jpg 17:53, 30 June 2011 (UTC)
We can see almost all elementalist weapon skills on this image [4]. Sadly its a little small, so I hope we can find a larger version. -- Cyan User Cyan Light sig.jpg 09:11, 1 July 2011 (UTC)
Energy shield looks like it's been replaced by something more fiery in that screenshot. Adrian R 17:44, 1 July 2011 (UTC)
I really want a bigger version of that screenshot, but so far no luck in finding it.. -- Cyan User Cyan Light sig.jpg 17:53, 1 July 2011 (UTC)
Can someone tell me, where people adding the Earth skills to the list (and rearranging/renaming some others) got their information from? Gorani 09:10, 1 August 2011 (UTC)
My bet is GW2Fanday. But not certain. Konig/talk 09:28, 1 August 2011 (UTC)

A fresh pitch to this topic: What about changing the skill list to the format of the GW1 wiki? (e.g. )The skill descriptions are pretty concise so far, so everything could fit into a table again. There are also less items to put on the table, e.g. the parts about energy cost, casting time & campaigns are not needed right now (although you could add "weapon type"). Of course this is a fundamental decision that will affect the other professions as well, but I think the way the skills are displayed on the GW1 wiki is better than the current compact table we have. Thoughts? Gorani 11:21, 29 August 2011 (UTC)

Seems like a good idea to me. I guess you'd sort the skills by weapon, then by attunement ? -Alarielle- 12:02, 29 August 2011 (UTC)
As long it's clearly visible which weapon has which skills. I'd prefer the compact list, however. Mediggo 12:05, 29 August 2011 (UTC)
I don't think that using the very same format as GW1W is a good idea, since GW2 skill system is incredibly more complex and the table would be very messy, but I agree it needs a change. I have a [[User:Noxx/Skill List|suggestion for this]]<nowiki> on my userpage, if anyone cares... ^_^ [[Image:User Noxx Sig.png|link=User:Noxx]]<span style="color:#666666;font-size:75%;"> '''15:49, 29 August 2011 (UTC)'''</span> ::::I have been working on one as well; [[User:Aquadrizzt/Sandbox/DPL/Example1]]. Not currently 100% functional, but I'm getting there. [[User:Aqua|Aqua]] <small> ([[User_talk:Aqua|T]]|[[Special:Contributions/Aquadrizzt|C]])</small> 15:55, 29 August 2011 (UTC) :::::I like what you both worked on, the only ptoblem I see with for example the elementalist is the integration of the attunement system in it, any ideas how to do that? -- [[User:Cyan Light|<span style="color:Cyan; font-family:Monotype Corsiva"><big>Cyan </big></span>]][[Image:User Cyan Light sig.jpg|19px]] 16:12, 29 August 2011 (UTC) ::::::I'm speaking only for myself, but I'm pretty sure that Noxx agrees. These are WiP and are subject to necessary changes. [[User:Aqua|Aqua]] <small> ([[User_talk:Aqua|T]]|[[Special:Contributions/Aquadrizzt|C]])</small> 16:50, 29 August 2011 (UTC) :::::::I have autocollected skill lists on my page. More colums can be easily added, so I can improve the table template if my proposal meets support. [[User:Alfa-R|Alfa-R]] [[Image:User_Alfa-R_sig.png|19px]] 17:43, 29 August 2011 (UTC) ::::::::Indeed, it is all still WiP and in the beginning of the development process. I also added a new table for <nowiki>[[User:Noxx/Skill List#Special case: elementalist|ele's attuned skills]] — weapons define primary grouping, so that all skills a weapon gives you in combat are in one place, and then subdivided into attunements. I'd say that's the most lucid way available without using 2-dimensional tables, which isn't viable with the descriptions. User Noxx Sig.png 22:14, 29 August 2011 (UTC)
That's pretty close to what I've done today. Try sorting the table here by slot. Alfa-R User Alfa-R sig.png 23:52, 29 August 2011 (UTC)

(Reset indent) Perhaps it would be best if we made a [[Template:Skill list]], uploaded GWW's as an interim (but not use it) and discuss there. Aqua (T|C) 01:54, 30 August 2011 (UTC)

I've worked with Noxx's template and made a table for the Healing, Utility & Elite Slots. Check it out in my "sandbox": Some people might not like the use of Attunements in the utility section, but I think it is better than an alphabetical version. Gorani 23:30, 31 August 2011 (UTC)

Skill re-location[edit]

They are playing an Elementalist at the PvP live stream at the moment, and it seems a lot of skills are re-located again. I figured out that he uses a scepter + focus, but I dont recognize all skills. Now can I start with the replacement of a skills I do recognize, but it will mix up everything we have right now. We can also leave it like this first. Any ideas on the matter? -- Cyan User Cyan Light sig.jpg 12:21, 18 August 2011 (UTC)

I'd say start rearranging the skills. GamesCom demo & PAX demo will be the same, so everything that is shown at PvE or PvP right now is the status quo of skill allocation. Of course things might be changed again, but it will be like the demo skills for a few months again. Gorani 11:41, 19 August 2011 (UTC)
Ty for your reply, although a little late. ;) I think I just finished with re-locating all skills, on skillpages, weapon pages and this list of course. Still some gaps, so I hope we will get some more elementalist gameplay. -- Cyan User Cyan Light sig.jpg 12:12, 19 August 2011 (UTC)

conjuring and summoning[edit]

Just another fyi, something to keep an eye on.

anet: "Elementalists can bring familiars."
fan: "Familiars?"
anet: "Summon elemental." sauce (reddit)

unsure if this has something to do with the conjure spells or something new. Venom20 User Venom20-icon-0602-sm-black.png 00:24, 15 December 2011 (UTC)

new and changed skills[edit]

Here [5] are the new and changed skills of the beta shown. 13:54, 23 February 2012 (UTC)

Elemental Power[edit]

I don't quite like the hack solution I just brought in on Glyph of Elemental Power to give it a description without having it take up four lines. What I did was to change the description of the seemingly cut skill Glyph of Elemental Storage to be a one-line version of the Glyph of Elemental Power and have the table reference it instead of the actual GoEP. If anyone has a better idea on how to polish it up, go right ahead and sort it 'cause I'm not really happy with it. :/ --The preceding unsigned comment was added by User:Memilish (talk).

I updated the style for the descriptions and recharge on the elementalist skills. would u rather it be like Glyph of Lesser Elementals? where it only shows the actual description and then if u want to see what's the elementals' skills u have to go in to that skill and see? Blubbers 26 August 2012 (UTC)


I'm not a fan.

Wiki code doesn't seem to be working in their hover text either, and whoever put them in seems to have stopped halfway in. This looks horrible.

Do we finish the job and keep them, or do we get rid of them? --zeeZUser ZeeZ Sig.png (talk) 12:59, 27 February 2012 (UTC)

Im also not a huge fan. Wasn't there someone working on a solution for the elementalist skill list so we could properly add the descriptions? -- Cyan User Cyan Light sig.jpg 13:06, 27 February 2012 (UTC)
Yeah, I oppose those as well. I'll see about getting something thrown together, but it'll likely not be pretty (but it should be functional!) Essentially, the first column will have the weapon (+handed info), the second column will have the attunement (grouped together) and the rest of the columns will be the skill and description. --JonTheMon 13:46, 27 February 2012 (UTC)
After some searching I found out Noxx is or was working on a solution. His table looks like a good one, but I think we should bring all skill tables for all professions in line, or at least as much as possible. -- Cyan User Cyan Light sig.jpg 13:52, 27 February 2012 (UTC)
Seeing as i got time i could do it, but then how would you prefer the scepter & focus/DD set look? EDIT: made the changes but the electrocute spell for some reason is not conforming to the change, decided to publish my changes in the hopes someone more qualified would step in and assist. Blubbers 14:17, 27 February 2012 (UTC)
I'll look at it, but my wiki skills are a bit dusty, so most likely someone else will jump in to fix it. The table looks very nice =) -- Cyan User Cyan Light sig.jpg 16:07, 27 February 2012 (UTC)
Fixed, but I don't really know what was causing it, to be honest. Also, yes, my [[User:Noxx/Lists|suggestion]] is still being worked on. User Noxx Sig.png 16:31, 27 February 2012 (UTC)
WoW Noxx! can we have that? I feel as if all my work is worthless now that i saw what u were working on, i dont mind filling it. It looks fantastic! Blubbers 16:50, 27 February 2012 (UTC)
Of course, if we would reach a large enough consensus, I would certainly allow it, that is after all the reason why I did it in the first place. The main problem I see with that is how to get people discussing this topic in one centralized location, rather than just about everywhere at once. (And not to forget, I'm glad you like it.) User Noxx Sig.png 21:18, 27 February 2012 (UTC)
Part of the problem is that it's hard to do a "one template fits all" solution to skill pages. I have a v0.1 proposal for this page (-here-), but it wouldn't carry over to other professions. --JonTheMon 21:24, 27 February 2012 (UTC)
Ok, version 0.9 looks ready to go. It only encompasses the weapon skills, but those are the most complex. Any comments or issues? --JonTheMon 19:25, 28 February 2012 (UTC)

New Layout[edit]

Simply put... no. This works for other professions, but NOT for the elementalist.... something needs done to be able to allow descriptions without turning it into a list. ~~ User Kiomadoushi sig.png Kiomadoushi 21:35, 27 February 2012 (UTC)

Once you group it by weapons, why is it still so bad? And honestly, lists are the best way to have the information there if you want the description to be visible. --JonTheMon 22:03, 27 February 2012 (UTC)
(Edit conflict) Well, since the best way to simply list the ele skills is without doubt using a 2D table, you need to break it apart somehow in order to fit the descriptions... User Noxx Sig.png 22:06, 27 February 2012 (UTC)
It's a mess. i can barely make sense of it, with related skills torn apart from each other, just to add in descriptions. this is more of a jumble of what skills are available to the ele. considering how the elementalist works is by a 2D grid instead of 1D list (which mind you, this is no 2D table... it's one-dimensional on a two-dimensional screen)... i know CSS is capable of expanding to essentially add a third dimension to the table. obviously not the asterisks with the hovering text, but... I remember seeing something on the GWW that used a box that would follow the mouse on hover that could show links and images. Again, the elementalist requires its own layout cos its skill use isn't like the other professions. At the least, what about adding a
or something, and retain the 2D grid (using the boxes or hover text as the third dimension to it) ~~ User Kiomadoushi sig.png Kiomadoushi 23:06, 27 February 2012 (UTC)
Floating descriptions is a horrible idea, for me it's clearly information over lay out, on a way it's easy to find for everybody. I have no problems with the current table, you can find all the information without any problems. Thereby, I want to point out how this page is named, it's a list of elementalist skills, how could it be possibly a problem if it looks like a list? -- Cyan User Cyan Light sig.jpg 23:53, 27 February 2012 (UTC)
I too like the newer layout, and I like how it has been implemented with the Weapon spanning the attunements. Aqua (T|C) 00:04, 28 February 2012 (UTC)
But it doesn't work with the elementalist's attunements. it lists what they are, yes, but is it really too much to ask that the elementalist retains its two-dimensional layout (weapon x attunement) to match how it uses its skills? the list format works for the other professions because that's how their weapon skills are... and "information over layout" is poor practice, ignoring the importance of layout like that. skills have been separated, and their weapon skill selection is clearly more than this. you may as well be using a DPL list instead of an "organized" table. this list does nothing to show that the skills are essentially the same, with different effects for different attunements, in the same slot...
To turn the conversation around, and make it fair ground, is it really absolutely necessary to "list" the descriptions that way? For such a long time, descriptions have been known on the skills, but the 2D grid remained, which worked. Is a complete drastic design absolutely necessary (that disorganizes everything) just to add more information.
and cyan, what makes floating descriptions attached to the skill a horrible idea? it's organized, and using CSS bubbles (not the link description text), or maybe it includes javascript, can actually be a real aid to a page, when it's done correctly ~~ User Kiomadoushi sig.png Kiomadoushi 02:49, 28 February 2012 (UTC)
I've already expressed my feelings on the topic of the new layout, but i'd just like to share my view on why using a weapon X attunement grid wont work, the descriptions are not equal that is lava font's description might make it into the tile for that skill however i am sure churning earth's description would destroy all hope for that idea.
A wiki's job is to give information precisely and clearly this layout does just that, while i agree a special flare would be great the idea of a grid like it used to be cannot work with descriptions like kio suggested(prove me wrong plz! i'd love to see what can be done).
On a side note, in my iteration i tried adding the attunement icons instead of the description in the attunement column can we separate the icons from the names? to reduce repetitiveness. Blubbers 06:09, 28 February 2012 (UTC)
While I don't disagree with the current layout, I feel it worth mentioning that one of the world's most successful game help sites makes large use of floating descriptions. In fact, anyone who knows what wowhead is probably first thinks of the tooltips. They're incredibly convenient - "this thing does this, here's a link to a thing that affects it" --> you hover over the link and bam, description. In fact, the tooltips are so helpful that they've even made it available for general use. Hovering descriptions would be especially useful on pages like Stun, where you have a lot of skills and traits to consider (and that translates into a lot of tabs). -- Armond WarbladeUser Armond sig image.png 06:30, 28 February 2012 (UTC)
I agree with Armond. Wowpedia uses tooltips to incredible result, and Pcj from that community may even be willing to assist us with implementation, if there are issues from a technological pov.
I wonder how ArenaNet would feel about this. On a personal note, to see poke and pcj work on something together would make me nerdgasm. User A F K When Needed Signature Icon.png A F K When Needed 07:17, 28 February 2012 (UTC)
To me, floating descriptions doesn't help to make this list easier to read, I like the current layout because you can instantly see what does what. Personnaly, I dont have any issues with the shattering of the elemental attunements, although I can understand that other people might fall over it. However, saying "that the skills are essentially the same, with different effects for different attunements, in the same slot" is quite far from the truth, and in my eyes not a reasonable argument. -- Cyan User Cyan Light sig.jpg 09:46, 28 February 2012 (UTC)
I'm curious as to why you don't like floating descriptions. All they do is condense clutter into a place the reader wants it to be. -- Armond WarbladeUser Armond sig image.png 17:32, 28 February 2012 (UTC)
I think it comes down to "information is immediately available and scan-able VS must hover over each skill to get info" --JonTheMon 17:34, 28 February 2012 (UTC)
Exactly, that's indeed how I think about it. -- Cyan User Cyan Light sig.jpg 17:38, 28 February 2012 (UTC)
Hovering's not so bad, and I find that when I try to scan a skill list (any skill list, but especially this one) I run into more clutter (aka "shit I don't care about") than useful information. I'd also really like to see the 2D grid return (as not only is it the most elegant way of displaying the information, but I also find that organizing by attunement is at least as useful as organizing by weapon), and hovering descriptions are hands down the best way to do that. -- Armond WarbladeUser Armond sig image.png 17:39, 28 February 2012 (UTC)

(Reset indent) I can't say which one I prefer, but I can see the reasons why people like one over the other. But what concerns here is because of the uniqueness of composition of weapon skills of elementalist, so no other lists of profession skills will encounter this problem. Which means, the current design works for all others except for this. If we're changing this to a hover-floating-text style, all other pages (including skill types pages, subskill sets of transform skills) will change to keep consistence. My point is do we really need to get through such a big project just to better fit one page? Can't we think of another approach to do this? Glastium talk 17:50, 28 February 2012 (UTC)

Hover descriptions are useful in every situation ever. See my argument about the Stun page, for example. -- Armond WarbladeUser Armond sig image.png 17:52, 28 February 2012 (UTC)
I would argue that the hover would be a benefit on pages like that, but not on a general skill list. That is my opinion, anyway. - Infinite - talk 17:55, 28 February 2012 (UTC)
I agree with Infinite that while hover might be useful on some pages, the skill list is not one of them. Also for those wanting to sort weapon x attunement. You can't choose to equip fire as a weapon. You select a weapon that then breaks down into 4 different attunements. IMO it should stay as it is now since it shows a weapon selection that then breaks down into 4 attunements. And I agree with Glastium on this is only 1 page out of 8 that use this template and changing one would need a change to all 8 so they match. Mattsta 18:03, 28 February 2012 (UTC)
The others don't necessarily have to change. an additional template that affects the page link (in the skill part of the table) could easily be enough, and if not for whatever reason, making an additional template is an option, which can be used on the ele page and other select pages. the two templates could be selected individually, with the better being used. And while you don't pick an element like you pick a weapon (although, you can easily pick one attunement and ignore all the others, if you wanted, and switch weapons out of combat)... you pick an attunement like you pick weapon sets. do you remember those puzzles with a few select statements about what is and is not about some topic or event, and you had to pair things with others? that's essentially this. weapon is one dimension to picking a skill, and attunement is another dimension. attunement is not related to weapon, and weapon is not related to attunement, so they should be able to accent that difference... as someone who actually looks at elementalist skills as a help page, organizing by attunement IS an important thing... just as important as organizing by weapon. someone(s) who is/are experienced with working with this, if you could at least make a simple version of a template that could make such an idea work, and let people see if it actually does or does not work well and is both easy to use and well-organized before attempting to implement ~~ User Kiomadoushi sig.png Kiomadoushi 22:02, 28 February 2012 (UTC)
You're correct, weapons affect much more than attunements. But for a lot of new players, they're going to see something like Churning Earth and go "whoa, almost 1.5k damage, but I can't use <other skill> with it, I wonder if there's anything comparable on the other weapon sets?". Organizing by attunement is helpful for that sort of thing.
I also don't see why we can't have tooltips and text descriptions, where appropriate. Obviously, this skill page isn't, but if tooltips were added, this page could just be reverted to the grid form and other pages left alone (as I recall, javascript tooltips don't require any special linking to work). -- Armond WarbladeUser Armond sig image.png 22:44, 28 February 2012 (UTC)


Just an idea, to have a subgroup for all the conjures and maybe summons showing all their respective skills in a similar way like ice wall-> ice wall detonate. (Do we even know what skills the summons have?) For the conjures, you can use this link as reference --The preceding unsigned comment was added by (talk).

The reason Ice Wall does it is because it's a chained skill. Check other profession skill pages. It's the way we show that the skill becomes the next skill on use. When you use Ice Wall, that skill goes away, and is replaced with Ice Wall Detonate. You can't use Ice Wall again until the skill reverts back. For the conjures and summons, the skill remains that skill, and immediately starts its cooldown. However, on the skill pages, they do show what is summoned, what it can do, etc. But that's not the elementalist then, but the conjured weapon, or the summon, etc, that is doing those skills, and as such, don't belong on this page (just on the skill pages etc) ~~ User Kiomadoushi sig.png Kiomadoushi 06:21, 19 March 2012 (UTC)

a step too far?[edit]

whoever the IP was, idk, so i can't really say it to them, but... i for one think the repeated attunement icons make the whole thing look much worse. we already have the icons for the four attunements, as a profession mechanic, and the icons draw away from the skills (which already are disorganized since the split from the 2D grid layout that grouped the skills in both ways at once) and just makes it much more confusing to look at an pay attention to the skills that are there. anyone feel the same? keep it or scrap it? it's really looking gaudy now ~~ User Kiomadoushi sig.png Kiomadoushi 22:39, 20 March 2012 (UTC)

I don't think it is bad the way it is now, but I do agree that it draws away from the skills. For that reason I agree that it shouldn't have the attunement icons in the list. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 23:11, 20 March 2012 (UTC)
I good with the pictures. Saves me part of a second in identifying where I want to dig down into the table. -- Blue Phoenix User Blue Phoenix Phoenix inverted.jpg 03:36, 27 March 2012 (UTC)
I agree with Blue Phoenix that it's somewhat handy for telling which skills are which attunement, though the skills themselves are color coded, so I'm not sure how necessary it is. I could see a compromise of reducing the size of the attunement icons. -- Armond WarbladeUser Armond sig image.png 04:07, 27 March 2012 (UTC)
i liked it the way it was in attunement order but thats just me Getefix 22:24, 11 April 2012 (UTC)
The only problem I have with this new format is the re-order of the weapons. It was really handy having weapons grouped by 2-handed main hand / off hand because if you were looking for a set of skills to match a main hand you already picked, it was a lot less scrolling. It's not as big of a deal for the elementalist because there is limited weapons to begin with, but other professions this becomes a problem. The utility skills are still grouped by skill type (signet / glyph / etc) and not purely alphabetical, so why the weapons? I do like the rest of the setup, and while maybe the attunment dividers aren't 100% needed I can see where they would be nice for people new to the wiki or GW2 in general. ~Ao Allusir 13:40, 10 July 2012 (UTC)
I stated my reasons for the alphabetical weapon order over here, essentially that it's the simplest and that using any other order would require an additional level of headers to explain it. Your argument here, though, makes a bit of sense - being able to compare all offhand weapons easily.
I'll do a mockup or two in my userspace, then let's continue the discussion back at the CommPort, since this issue affects all professions (well, except for engineer >.> ). —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:31, 10 July 2012 (UTC)

Typo on Steam Vent[edit]

I fixed in on the skill's page but I can't figure out how to fix it here. It should be a burst of STEAM not STREAM. If anyone could fix that'd be awesome. :) Ruse talk (talk) 02:47, 16 April 2012 (UTC)

The magic of DPL. It should automatically change after a bit (I see it correctly), but you might need to clear your cache (forced refresh) or click on the clock. --JonTheMon 03:13, 16 April 2012 (UTC)


Tornado now has a skill 4 and 5 not listed. The preceding unsigned comment was added by ‎ (talkcontribs).

Added to the page, thanks for the feedback! —Ventriloquist 10:51, 2 January 2017 (UTC)

Elite spec skill mess[edit]

When Heart of Thorns was being revealed, we decided to add elite spec skills to the base profession skill lists such as this one. Now that we're uncovering the Path of Fire, I'm starting to see how absolutely terrible an idea that was. Weaver is difficult to read as is and the last thing this page needs is incorporating all skills from that page (and all future elite specs) as well. It will be a complete and utter mess if we keep doing that. So, I suggest that we remove all the elite spec mechanics and skills from all of these base skill lists and simply link to the individual pages somewhere at the top of the pages, because this way madness lies...
(And, yes, it appears to have been me who had suggested doing this in the first place. How times change...) User Noxx Sig.png 18:06, 4 August 2017 (UTC)

Out of curiosity, is it mainly the elementalist which is going to suffer from this information overload, or is that going to be happening on other professions as well? And if not this expansion, next? G R E E N E R 17:20, 5 August 2017 (UTC)
Weaver and Soulbeast will suffer the most as they have the most new skills, although Scourge and Holosmith also change their profession mechanics quite drastically. We obviously don't know what the future will bring, after all when I originally wanted to add those skills in I never anticipated something as crazy as the Weaver to become a thing, but there we are. But one thing is for certain: it will only ever get worse.
Edit: To be precise, I obviously meant that it's the elementalist, ranger, necromancer and engineer that would suffer the most because of their elite specs, the specs' pages themselves are fine. User Noxx Sig.png 17:31, 5 August 2017 (UTC)
Alright, thanks for the update. I have no objection to creating links to Tempest#List of tempest skills (and their equivalents) in lieu of the tables we have now. G R E E N E R 17:44, 5 August 2017 (UTC)
Done. It isn't ideal that the skills are now spread across multiple pages, but the alternative would have been much worse. User Noxx Sig.png 15:15, 6 August 2017 (UTC)