User talk:Noxx/Skill List

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Elementalist skill list

I like the version you have created a lot more than the current one we use in the wiki. The "Type" section is not necessary with the Ele IMO, but I think it could be used for an icon e.g. Weakness.png to indicate the skill creates this condition or boon. Can that be automated? Can you create one for the healing, utility & Elite skills as well? I used the attunements for the utilities as well on the GWO/Incgamers list I maintain. A better option than to discriminate by Glyphs , Signets & other. Gorani 15:54, 31 August 2011 (UTC)

To say my knowledge of DPL (the language that creates the automated lists) is limited would be a huge overstatement. Nonetheless, I believe that the icons could be automated if the skill infobox template would be sufficiently changed, but I also don't really think that is necessary — just removing the Type column is enough, in my opinion. You can make new tables with the same template I am using; unfortunately, the skills aren't automated and so must be, along with groups and formatting, written by hand — either because the automated system couldn't understand and reproduce the complex formatting the table uses, or simply because I have no idea how to write one that could. I personally wouldn't group non-weapon skills by attunements, because you can use any such skill at any time. All that aside, I'm glad you like it! User Noxx Sig.png 18:49, 31 August 2011 (UTC)
I have a problem with copy & paste to my User space here on the wiki to experiment with adding the other skills. When I insert the code to my page, I just get a new link to a page that "does not exist yet". I have no idea about too complicated coding here on the wiki. Can you help me with that? Gorani 19:17, 31 August 2011 (UTC)
You'll have to change the relative template calls (/Table and /Line) to the full addresses (User:Noxx/Skill List/Table and User:Noxx/Skill List/Line). User Noxx Sig.png 21:23, 31 August 2011 (UTC)
Did a little search & replace to change the template. I made a draft version of the non weapon skills from slot 6-10 (leaving out the downed/drowned state): I like it, but the Conjure Lightning skill seems to be broken. It's late at night... I better sleep now. Gorani 23:23, 31 August 2011 (UTC)
Fixed it for you. ^_^ User Noxx Sig.png 09:54, 1 September 2011 (UTC)
Thanks for the fix. Will that skill list template work for Traits, too? PS: I moved the list to a new space: and split up the complete list into five tables that cover Downed, Drowning, Weapon skills & Aquatic weapons and Utility. That might be an option for other classes too. Gorani 09:47, 2 September 2011 (UTC)
"Will that skill list template work for Traits, too?" Not yet, but I might have a look at that at a later date. User Noxx Sig.png 14:00, 2 September 2011 (UTC)

(Reset indent) Would it be cleaner if the attunements were not centered, but left-aligned? - Infinite - talk 15:43, 14 September 2011 (UTC)

Agreed, would help Fire and Air especially Keeps it consistent without the text "waving" in and out. User Norstrum Sig.png 17:51, 14 September 2011 (UTC)
I gave it a try but something about it just didn't seem alright. Anyhow, I guess the real problem were the floating icons, so I tried putting the links below them to properly align the icons to the centre. Did that help? User Noxx Sig.png 18:26, 15 September 2011 (UTC)
It is most certainly looking more appealing and clean now, yes. :) - Infinite - talk 18:42, 15 September 2011 (UTC)
I also made the changes to my "divided list". Looks better now, indeed. --Gorani 14:44, 18 September 2011 (UTC)


Firstly, kudos for this list, it looks amazing !

Secondly, what would you do of the tool belt skills ? Write them in a similar fashion to, say, the skills offered by a kit ? Just curious. -Alarielle- 21:26, 11 September 2011 (UTC)

I would probably do the tool belt skills the same way as the burst skills, only with the skill names instead of the weapons. I tried to put them together with their respective skills, but it felt rather confusing when mixed with the skills that are actually on the skill bar. Of course that doesn't mean it has to be this way, though. Anyway, glad you like it! ^_^ User Noxx Sig.png 21:52, 11 September 2011 (UTC)
Yeah, I guess it would look better that way. And you're welcome ^^ -Alarielle- 22:17, 11 September 2011 (UTC)

Warrior burst skills

Just noticed something — I don't think it's necessary to write (main hand) for the weapon required for the burst skill. The burst skills are always based on which weapon you hold in your main hand ; it's redundant and takes useless space IMO. -Alarielle- 16:26, 14 September 2011 (UTC)

I added those notes because not everyone may know that; if decided as redundant, that can obviously easily change. User Noxx Sig.png 22:01, 14 September 2011 (UTC)

Categories & Placements

I feel more inclined to keep the 3 main skill categories as "Weapon", "Other", and "Profession-specific", versus your proposed list of "Weapon, Other Slotted, and Outside-the-bar". Partly due to better wording (and phonetics), and also due to the location of the skills on the user interface. Specifically, I think the Downed/Drowning skills should remain in the same table as the Healing, Utility, & Elite skills ("Other" category), as seen here. Then below the other 2 tables would be the Profession-specific, for things like Death Shroud, Burst skills, Virtues, etc.. This keeps your newer formatting, but slightly changes the placement of the skills within the categories. I'm working on a table ATM, will link later. User Norstrum Sig.png 18:34, 14 September 2011 (UTC)

Possibly, but I still feel the downed and drowning skills are closer in function to the profession mechanics rather than to the utilities, heals or elites. User Noxx Sig.png 22:01, 14 September 2011 (UTC)
After working on a visual aid, I would have to agree on keeping Downed and Drowning skills in the profession-specific category. However, not sure how I feel about the "Type" column. While it worked well with GW1 skills, I'm not sure it's necessary with GW2... User Norstrum Sig.png 13:45, 16 September 2011 (UTC)
To be honest, I have actually been considering omitting the Type column, primarily because I find the current decision to sort the skills by type absolutely awful; however, in the end I decided to go for a compromise, since some people might want to keep it there, but I personally do kind of agree that it's probably not that useful and that it also slightly breaks the layout. User Noxx Sig.png 15:12, 16 September 2011 (UTC)
I've reworked the skill lists a little, changing "Slot" to "Type" for better sounding. Also, I added the main/off/both hands description under EACH weapon for consistency. It looks a lot nicer without the"type" column. The only thing I'm trying to add would be an "Initiative" column for the Thief, maybe instead of Recharge. anyway, have a look here and let me know. I'll be adding ALL the skills when I have time. ^_^ User Norstrum Sig.png 17:58, 16 September 2011 (UTC)
Yeah, it most definitely looks better without the column, but I'm not sure what do the others think about it. Maybe it could just be moved between the description and the recharge, to move it slightly out of the way — I'll probably try that sometime soon. Whatever the case, I really like the idea with the initiative, I may try to implement it in the template; let's just hope that the aquatic skills will also use the initiative instead of the recharge, but that's rather likely anyway. User Noxx Sig.png 21:05, 16 September 2011 (UTC)
(Edit:) Both finished now, still not sure about the Type column, though. User Noxx Sig.png 21:45, 16 September 2011 (UTC)
For all it can help, aquatic weapon skills for the thief use initiative as well (which I'm currently documenting ^^). -Alarielle- 22:04, 16 September 2011 (UTC)
I have finished ALL of the skills with the new templates (except "Mesmer"). See Skill Lists Here. Might be worth submitting for review for relocation/editing of the current skill lists. I do not see a reason for a "Type" column, since even GW1W did not have a Type column (they used Attribute instead, but it looked crowded). Anyone who wants to view the Type, Trait, Trivia, etc. can just click on the skill IMO. User Norstrum Sig.png 16:01, 19 September 2011 (UTC)
Nice! Maybe, if I could give a little bit of feedback, I would list the skills available in Tornado, and I would also probably put all the mechanics into Profession mechanic categories, rather than Attunements, Steal etc., since those are on a par with Signet and so on, which you don't state; nevertheless, good job!
Now to the Type column conundrum. While it is true that GW1W didn't have one, the types were part of the description, and as such were reachable from the skill list. I'm not necessarily saying they should be included, but you could apply the same logic ("they can just click on the link") for removing the recharge times, or even the descriptions. I guess a wider consensus would be needed for this decision. User Noxx Sig.png 21:04, 19 September 2011 (UTC)