Talk:List of elementalist skills/Archive 1
The picture doesn't exactly add anything to this article... Eive Windgrace 02:27, 14 June 2010 (UTC)
- It's for quick identification, decoration, and correlation with this. :) --Amannelle 02:28, 14 June 2010 (UTC)
- I'm sure the Elementalist in big letter followed by a list of skills that relates to the elements is quite enough identification. And as for decoration, (avoiding sounding like an ass) GWW doesn't use pictures for articles such as this, only when the article may need to give a visual understanding of the topic. But becuase of the importance of skill animations in GW2, I think if there was going to be a picture at all, then it should be of the animation of one of the skills, not a faded Ele reveal picture. As for the correlation issue, both images were put on the articles by Naut, so it is not like we're following a guideline or anything. Eive Windgrace 02:39, 14 June 2010 (UTC)
- It's likely going to be only a placeholder, anyway; once this article is complete, it will have too much content for decoration images. The problem with adding skill animations is that their files are just too big, slowing down considerably the loading time of this article. Erasculio 02:41, 14 June 2010 (UTC)
- I didn't actually mean a gif of the animation, just a screenshot mid-action. Such as.... of course that's for the warrior, but do you see what I mean? I made it small so it wouldn't break lines because I couldn't figure out how to make it link only. :P Eive Windgrace 02:46, 14 June 2010 (UTC)
- Add a : inside the link after the [, like this. And sure, a skill screenshot would be nice until the article is just a big table listing the skills. Erasculio 02:49, 14 June 2010 (UTC)
- "GWW doesn't use pictures for articles such as this"... So? Different Wiki's, just because they're "sister" doesn't make them identicle. I have no objection on removing the images once its page is filled. However for now, I think the image is good atm rather then a screenshot of a video... o.0 --Naut 14:30, 14 June 2010 (UTC)
- I agree, for now the image is just fine. Yes it'll more than likely get taken down as more skills become available and the page will look cluttered. Venom20 14:38, 14 June 2010 (UTC)
- "GWW doesn't use pictures for articles such as this"... So? Different Wiki's, just because they're "sister" doesn't make them identicle. I have no objection on removing the images once its page is filled. However for now, I think the image is good atm rather then a screenshot of a video... o.0 --Naut 14:30, 14 June 2010 (UTC)
- Add a : inside the link after the [, like this. And sure, a skill screenshot would be nice until the article is just a big table listing the skills. Erasculio 02:49, 14 June 2010 (UTC)
- I didn't actually mean a gif of the animation, just a screenshot mid-action. Such as.... of course that's for the warrior, but do you see what I mean? I made it small so it wouldn't break lines because I couldn't figure out how to make it link only. :P Eive Windgrace 02:46, 14 June 2010 (UTC)
- It's likely going to be only a placeholder, anyway; once this article is complete, it will have too much content for decoration images. The problem with adding skill animations is that their files are just too big, slowing down considerably the loading time of this article. Erasculio 02:41, 14 June 2010 (UTC)
- I'm sure the Elementalist in big letter followed by a list of skills that relates to the elements is quite enough identification. And as for decoration, (avoiding sounding like an ass) GWW doesn't use pictures for articles such as this, only when the article may need to give a visual understanding of the topic. But becuase of the importance of skill animations in GW2, I think if there was going to be a picture at all, then it should be of the animation of one of the skills, not a faded Ele reveal picture. As for the correlation issue, both images were put on the articles by Naut, so it is not like we're following a guideline or anything. Eive Windgrace 02:39, 14 June 2010 (UTC)
Healing Rain
Should it really be listed twice? Water Attunement AND seperate healing? Removing from the healing category for now. Also, voting to change "Healing skills". - Infinite - talk 00:24, 5 August 2010 (UTC)
- It shouldn't have been in the healing skills category. Healing skills are the skills which go into the healing slot as I understand it. So what change are you voting exactly? :) -- Aspectacle 00:27, 5 August 2010 (UTC)
- As it's seperate under other skills, I didn't realize we might have more than 1 main healing skill, silly of me. - Infinite - talk 00:30, 5 August 2010 (UTC)
- You did cause me to think thou - Glyph of Healing is a healing skill, is it more important that it is of type glyph or a healing skill? hmm. -- Aspectacle 00:47, 5 August 2010 (UTC)
- As it's seperate under other skills, I didn't realize we might have more than 1 main healing skill, silly of me. - Infinite - talk 00:30, 5 August 2010 (UTC)
Organization
So since this profession is pretty much different from other professions (even another caster - the necromancer), how should we document the weapon skills? Other pages separate the skills by weapon and optional, listing each weapon skill under their respective weapon, but this profession has the elemental attunement on top of those that other professions have - so how should we document it, because as it is isn't very... informative. So should it be separated by elemental attunment skills then weapon or not, or by weapon or not and underneath each have the elemental attunement splitting (under each weapon that is). -- Konig/talk 04:37, 20 August 2010 (UTC)
- I'm not too sure additional organization is necessary since elements now have their own corresponding color and are easily distinguishable from one another. However, the best approach is probably a chart. Attunements along the top and weapon sets along the left side. Ptarmigan 04:52, 20 August 2010 (UTC)
- Maybe I should look at the article before responding. I didn't realize it's only grouped by elements. Yea, it definitely needs to be changed. Maybe only change it to just weapon sets like on the other pages, mainly Necro, or the chart I mentioned before. Ptarmigan 05:00, 20 August 2010 (UTC)
- Well I think (or rather, hope) that eventually we'll be making charts, but without knowing enough skills, we can't really make said charts. -- Konig/talk 05:07, 20 August 2010 (UTC)
- I’ve made a table for the weapon dependant skills and filled in the known Fire and Water skills, take and look and use them if it is ok, as it is these skills aren’t very well organised. I’ve left out earth and air tables since we don’t know many skills for them. BlooBird 14:42, 30 August 2010 (UTC)
- Well I think (or rather, hope) that eventually we'll be making charts, but without knowing enough skills, we can't really make said charts. -- Konig/talk 05:07, 20 August 2010 (UTC)
- Maybe I should look at the article before responding. I didn't realize it's only grouped by elements. Yea, it definitely needs to be changed. Maybe only change it to just weapon sets like on the other pages, mainly Necro, or the chart I mentioned before. Ptarmigan 05:00, 20 August 2010 (UTC)
I've done the bold thing and converted it to a table. When the time comes to create a more detailed list, for browsing, this table will likely be scrapped.Shaun|Nox 11:33, 1 September 2010 (UTC)
- Pretty! -- Arduin 15:50, 1 September 2010 (UTC)
- Now THAT is how an organized list of skills should look like! Great job!(Xu Davella 15:56, 1 September 2010 (UTC))
- Quite nice indeed. I like it. -Alarielle- 19:45, 1 September 2010 (UTC)
- EDIT : just thought about something : shouldn't we try to sort the attunement in the order they appear in-game ? Of course that is impossible for now but we already know Fire is attunement #1 and Water is attunement #2. -Alarielle- 19:46, 1 September 2010 (UTC)
- Nice job dude looks good and is more streamlined99.1.41.126 03:16, 2 September 2010 (UTC)
- Organize them as they are shown ingame at the skillbar? F1 was for fire, F2 for water, other ones still unknown? -- Arduin 15:10, 4 September 2010 (UTC)
- Now THAT is how an organized list of skills should look like! Great job!(Xu Davella 15:56, 1 September 2010 (UTC))
Ice Shards
Should this skill be added to the water attument part or something. Its a 'water' skill I saw in a video. I am a litle 'hold back' to add it myself :p --Sqwyt 13:15, 30 August 2010 (UTC)
- It is already there, staff skill -> water attunement. 87.97.124.171 13:21, 30 August 2010 (UTC)
- Ah yes, didnt see it.. :S --Sqwyt 13:23, 30 August 2010 (UTC)
Utility skills
Ok, so from what I saw in several videos, attunement doesn't modify utility skills. So in the "other skills" section, what are those skills listed under each attunements ? Weapon skills that we don't know which weapons it belongs to ? Utility skills anyway ? I would like some clarifying. -Alarielle- 15:02, 30 August 2010 (UTC)
- Im 100% sure conjure flame is an utility skill. I saw it myself (I even added the skill icon) And I know it spawns lava axes. I'm unsure whether it can change under attunement, as I didn't have the time to test that when playing the demo.(Frizz 12:19, 3 September 2010 (UTC))
- It is absolutely obvious that at least one of the skills which are now in the fire attunement section - Conjure Flame and Signet of Fire - will not make it to the weapon skills as there is only one slot left. In fact, I guess that both Conjure Flame/Frost and Signet of Fire/Earth are utility skills, however we'll probably have to wait until we have some proof. · loquayloquay · 13:32, 3 September 2010 (UTC)
- Thought so too, but it still dazzles me, since it'd mean the elementalist can change at least 8 of his skills. Of course we need more evidence but it seems unbalanced to me. -Alarielle- 13:38, 3 September 2010 (UTC)
- Please don't start whining about balance until we have, like, numbers or exact descriptions of what skills even do. They might simply get flare, ice lance and lightning bolt, which all do the same listed damage in different elements. That expected 8 exchangeable skills might be duplicates for different elements. -Auron 14:12, 3 September 2010 (UTC)
- Well, i got my own answer by playing the demo, and I was right : if you equip the Signet of Fire or Conjure Flame and change to Water Attunement, you keep the Signet of Fire or the Conjure Flame. Sorry guys. -Alarielle- 19:20, 1 November 2010 (UTC)
- Please don't start whining about balance until we have, like, numbers or exact descriptions of what skills even do. They might simply get flare, ice lance and lightning bolt, which all do the same listed damage in different elements. That expected 8 exchangeable skills might be duplicates for different elements. -Auron 14:12, 3 September 2010 (UTC)
- Thought so too, but it still dazzles me, since it'd mean the elementalist can change at least 8 of his skills. Of course we need more evidence but it seems unbalanced to me. -Alarielle- 13:38, 3 September 2010 (UTC)
- It is absolutely obvious that at least one of the skills which are now in the fire attunement section - Conjure Flame and Signet of Fire - will not make it to the weapon skills as there is only one slot left. In fact, I guess that both Conjure Flame/Frost and Signet of Fire/Earth are utility skills, however we'll probably have to wait until we have some proof. · loquayloquay · 13:32, 3 September 2010 (UTC)
Conjour Flame
If it is in fact a weapon skill then wouldn't it be the second focus skill since that's the only fire attunment weapon spell not accounted for?--Elemental Phantom 19:43, 7 September 2010 (UTC)
- It's not a weapon skill. The conjure skills appear above an elementalist's regular skillbar. --Kyoshi (Talk) 19:51, 7 September 2010 (UTC)
- I believe you're thinking of attunements and not the spell I'm talking about.--Elemental Phantom 20:16, 7 September 2010 (UTC)
no air or earth skills in demo?
Nobody used air or earth skills when playing the demo? I mostly do air now in GW1.Ramei Arashi 18:14, 9 September 2010 (UTC)
- Yeah, they only had fire and water available in the demo. I wanted to try out earth, but couldn't. It made me has a sad. :( --★KOKUOU★ 18:17, 9 September 2010 (UTC)
Alphabetical Order?
Is there any reason the skills have been reordered alphabetically? I was under the impression that the order of the weapon skills was fixed on the skill bar and unchangeable. The attunements definitely have an order, don't they? 74.80.61.121 20:51, 12 September 2010 (UTC)
- They do, I think it's Fire, then Water, then something else. But the Utility skills are alphabetical because you can use any of them in the skill slots in which they're already ordered before alphabetization. --Kyoshi (Talk) 20:55, 12 September 2010 (UTC)
- I'm undoing the changes to the table. The skills on it are intended to be arranged according to the order they appear on your skill bar in the game. Having them in alphabetical order is confusing since skills of the same slot generally share a theme across classes and weapons. For example, the #1 skill is auto-attack, and the #5 is a powerful, high-cooldown attack. People should be able to compare skills by slot for different weapon combinations.Strill 22:21, 12 September 2010 (UTC)
IP's Edit
Is there any reason for removing the [[Signet of Healing]] from the page? Or was it just vandalism? --LegendKiller2 10:27, 14 September 2010 (UTC)
- I was wondering same. AoshimaMichio 11:07, 14 September 2010 (UTC)
- Do we have a source for Signet of Healing? It's the only skill I've heard literally nothing about. --hexal 11:22, 14 September 2010 (UTC)
- As the Signet's page is mentioning a source, I think we do have a source. -Alarielle- 16:38, 3 November 2010 (UTC)
- Do we have a source for Signet of Healing? It's the only skill I've heard literally nothing about. --hexal 11:22, 14 September 2010 (UTC)
Burning Speed
Do we actually know whether Burning Speed is any different from Burning Retreat, or that it's on the focus? Because they both do the same thing, it seems like they're probably just differences in names (like what happened with Wall of Fire and "Firewall"). Did Burning Speed get added to the focus just because it was "left over" and the rest of the weapons were full? 70.92.246.13 23:08, 8 October 2010 (UTC)
- I'm not a 100% sure, but I think there was a fire focus skill which involved moving forward, like the description of Burning speed. Since I did not really pay attention to the names of the skills and they were in French, I can't confirm for sure, but I pretty much think that it's on the focus. As for the difference, the focus skill makes you leap forward, while the dagger skill makes you go back. But they are similar. Edit : forgot to log in -Alarielle- 19:17, 1 November 2010 (UTC)
Attunement skills table
I'm wondering if we really need the small "Attunement skills" table, or if we could just move the icons to the big weapon skills table (that is already linking to the attunements anyway). Erasculio 22:42, 8 January 2011 (UTC)
- I think that could work... Aquadrizzt (talk)(contribs) 22:55, 8 January 2011 (UTC)
- I don't know, being placed as titles makes them seem like they aren't skills. I would have put them in "Other skills" as Slot: None and Skill Type: Attunement. –~=Ϛρѧякγ (τѧιк) ←♥– 23:12, 8 January 2011 (UTC)
- They're really not skills perse though. That's like calling the button that makes a Necro go into death shroud a skill. Do they affect skills? Yes. Are they skills on their own? IMO no. Aquadrizzt (talk)(contribs) 23:14, 8 January 2011 (UTC)
- Except that they are skills on their own. Technically and officially. –~=Ϛρѧякγ (τѧιк) ←♥– 23:21, 8 January 2011 (UTC)
- I think the skill icons at the top make it clear they are skills, not only titles. If you would rather have them as part of the table too, though, we could probably find a way to add an extra row with the attunements themselves (slightly similar to what we did with burst skills at the warrior table). Erasculio 23:26, 8 January 2011 (UTC)
- Except that they are skills on their own. Technically and officially. –~=Ϛρѧякγ (τѧιк) ←♥– 23:21, 8 January 2011 (UTC)
- They're really not skills perse though. That's like calling the button that makes a Necro go into death shroud a skill. Do they affect skills? Yes. Are they skills on their own? IMO no. Aquadrizzt (talk)(contribs) 23:14, 8 January 2011 (UTC)
- I don't know, being placed as titles makes them seem like they aren't skills. I would have put them in "Other skills" as Slot: None and Skill Type: Attunement. –~=Ϛρѧякγ (τѧιк) ←♥– 23:12, 8 January 2011 (UTC)
Other type of list
Can't we just make lists of skills (with or without pics) but with 'hovering' boxes with skill description, like on pvx? No more 'surfing links' when someone wants to know what a profession is capable off. If anyone can tell me where I can make a general notice of this it would be much appreciated :)--Bravehp 17:03, 25 January 2011 (UTC)
- I moved this to its own section for you. I don't see how this is not both viable as well as plausible. I think it would be a nice way to list every skill. Although it might prove complicated with the current software we have on this wiki, let alone users who have disabled such floaters by default... - Infinite - talk 17:11, 25 January 2011 (UTC)
Last Ele Air Attunement Staff skill
The last air attunement staff skill is called something similar to Thunder Storm, and has a hard to describe effect. It is a channeled spell which creates a thunderstorm around an enemy, striking that enemy until it dies or moves out of the area, then striking another foe in the area (and so on). However, this spell also appears to be a hybrid between a channeled spell and a charge spell, as its casting bar has two sections, a first smaller section (about 1/4 of the whole bar), and a second larger section (the rest of the bar). I was not able to observe the different effects of the skill as it only strikes one or twice in the first section. Any thoughts on how/if I should document this? -- Frozzen 19:09, 14 March 2011 (UTC)
Phoenix
Do we have a source for it being changed to focus? I was poised to revert because I am literally looking at a PAX East video that says different. If there is something newer I have missed this is what edit summaries are useful for. --hexal 21:10, 15 March 2011 (UTC)
HD videos from PAX East
Here there are some very HD videos from PAX East. I'm going to try to take a look and see what skills have been changed; it appears the first dagger skill has been renamed Dragon's Claw, we can see the description for Chain Lightning, and so on. Erasculio 10:37, 16 March 2011 (UTC)
- ooo (Xu Davella 10:53, 16 March 2011 (UTC))
Screwed Up
Sorry I screwed the skill icon of Arc Lightning up! Detom10 18:20, 16 March 2011 (UTC)
earth weapon skills?
where are they? can someone try and find them please? Getefix 18:11, 18 March 2011 (UTC)
- I don't believe we've seen any Earth Attunement skills yet. Eive 18:13, 18 March 2011 (UTC)
"Unknown Placement" skillz
Where were these found? Was there an interview or something? Zolann The Irreverent 19:56, 6 May 2011 (UTC)
(Reset indent) Note that they have been expertly taken down... Aqua (T|C) 02:25, 19 May 2011 (UTC)
Unknown Placement Skills
I know what these are (not confirmed but I figured it out), They're definitely underwater skills! at least some of them. Like look at the fire ones for instance: Boil, Heatwave (actually a wave of water/liquid), steam, etc. They all pretty much have water in them or make sense underwater. Then the water ones again are things like a wave and undercurrent. The lightning I'm not sure but they're probably similarly underwater. Given the earth ones we can't say much but these are very very likely underwater skills. Of course, it's not like we can say that (unless we say something like probably or unconfirmed, like the mesmer is). Shadowed Ritualist 16:20, 8 May 2011 (UTC)
- I've never seen an underwater sand storm... Aqua (T|C) 17:34, 8 May 2011 (UTC)
- The fire and water attunement skills make sense though. - Giant Nuker 18:42, 8 May 2011 (UTC)
- I don't the the purpose of an Ice Wall or Ice Mine in a space with three-dimensional movement. Nor do I see how a Tidal Wave would affect much underwater. Although I do agree with the fire skills, as that is the only way they make sense. - 18:47, 8 May 2011 (UTC)
- Mines do exist in reality. We don't know how far the ice wall may stretch, or if it encircles the caster. As for an underwater tidal wave... well... I've got nothin'. Teddy Dan 19:19, 8 May 2011 (UTC)
- Waves work just as well underwater as on top of it, if not more so. A sudden pressure wave smacking into you is going to hurt and knock you back. ~Ekko (talk) 19:59, 8 May 2011 (UTC)
- That was my thinking too, that the skills are underwater skills, but I think some of them might be environmental weapon skills from conjure ...Headache 20:38, 8 May 2011 (UTC)
- @Eive, it may possess a Z-Axis, but if a character is incapable of flying, then the height of their jump is the farthest they get off the ground. Therefore, an ice wall that is your height would be tall enough to make you go around... Aqua (T|C) 23:17, 8 May 2011 (UTC)
- Two words: underwater, swimming. You didn't read. And also I never said that the earth skills were necessarily for underwater, I can easily see why you'd think I would have. Shadowed Ritualist, who does not feel like loggin back in 01:37, 9 May 2011 (UTC)
- I am very aware of underwater swimming; I just don't think that any skills (with the exception of Boil, Steam and Undercurrent) on the sheet were underwater skills... Aqua (T|C) 01:42, 9 May 2011 (UTC)
- If they are underwater skills, how did we learn about them before they've said a word about underwater combat? Cirdan 06:02, 9 May 2011 (UTC)
- Read the section above. The icons were found on an Anet artist blog. Artists and game designers do not necessarily reveal information at the same time. Chriskang 07:24, 9 May 2011 (UTC)
- If they are underwater skills, how did we learn about them before they've said a word about underwater combat? Cirdan 06:02, 9 May 2011 (UTC)
- I am very aware of underwater swimming; I just don't think that any skills (with the exception of Boil, Steam and Undercurrent) on the sheet were underwater skills... Aqua (T|C) 01:42, 9 May 2011 (UTC)
- Two words: underwater, swimming. You didn't read. And also I never said that the earth skills were necessarily for underwater, I can easily see why you'd think I would have. Shadowed Ritualist, who does not feel like loggin back in 01:37, 9 May 2011 (UTC)
- @Eive, it may possess a Z-Axis, but if a character is incapable of flying, then the height of their jump is the farthest they get off the ground. Therefore, an ice wall that is your height would be tall enough to make you go around... Aqua (T|C) 23:17, 8 May 2011 (UTC)
- That was my thinking too, that the skills are underwater skills, but I think some of them might be environmental weapon skills from conjure ...Headache 20:38, 8 May 2011 (UTC)
- Waves work just as well underwater as on top of it, if not more so. A sudden pressure wave smacking into you is going to hurt and knock you back. ~Ekko (talk) 19:59, 8 May 2011 (UTC)
- Mines do exist in reality. We don't know how far the ice wall may stretch, or if it encircles the caster. As for an underwater tidal wave... well... I've got nothin'. Teddy Dan 19:19, 8 May 2011 (UTC)
- I don't the the purpose of an Ice Wall or Ice Mine in a space with three-dimensional movement. Nor do I see how a Tidal Wave would affect much underwater. Although I do agree with the fire skills, as that is the only way they make sense. - 18:47, 8 May 2011 (UTC)
- The fire and water attunement skills make sense though. - Giant Nuker 18:42, 8 May 2011 (UTC)
Massive change to Skills
this[1] interview states that both ele and necro skills were dramatically changed recently (just ctrl-f + elementalist and press find next a couple times). I'm pretty sure there is some sort of tap/template we put at the tops of pages when we know information to be out of date but I don't know it. so, unless we're planning to just change it when the next version of the demo comes out, could some1 put it on both this page and the necro skill page? EDIT: I forgot the discussion about necro changes was farther down, just search 'Death Shroud' and you'll find it quicklyAkbaroth 23:56, 13 June 2011 (UTC)
- We've already made the necessary edits for the necromancer. As for this list, I'm not sure it's necessary. All skill lists are incomplete or wrong. The game is constantly being changed, we never know if these are right. - 00:25, 14 June 2011 (UTC)
- Because the game is still in development, it isn't needed to place the out-of-date header. Just figure, if we start here we could slam it on various other pages, if not all =) -- Cyan 09:05, 14 June 2011 (UTC)
- Well I think it's worth labeling that there was a change to pages that we know most things are changed. That doesn't mean a label that things may be false (because it IS in work), but when we know things absolutely are changed, and we know for certain that the page(s) contain false stuff, well it should be noted... that outdated template could go on ele skills and maybe sylvari (they admitted a rework but never gave us anything more), but doesn't need to go over all of the pages. The first of the summer tradeshows isn't for another month... That's a long time to have so many unconfirmed skills. ~~ Kiomadoushi 21:58, 14 June 2011 (UTC)
- I agree that it would be good for things like this where we know there has been a major change. There will always be little changes to things, even after the game is released. But for big things that are known to be major changes I would like to, as someone who can't always keep up with the latest interviews thanks to the Great Firewall of China (not saying it's bad, it just is, not going to start any political crap discussions), it's nice to be able to see what some of these changes or upcoming changes are from the wiki. ~Ao Allusir 00:49, 15 June 2011 (UTC)
- I guess I'm okay with leaving it as well, mostly because anet has not even updated their website yet with any new ele functionality. --Moto Saxon 01:49, 15 June 2011 (UTC)
- It wouldn't be a bad idea if we put a splash on the main page saying that this game is still in development, or that this wiki is still in beta at least... --Xu Davella 04:14, 15 June 2011 (UTC)
- I agree with a note on the mainpage that all information is a subject to change because GW2 is still in development. Will save us a lot of tagging pages. -- Cyan 08:45, 15 June 2011 (UTC)
- It wouldn't be a bad idea if we put a splash on the main page saying that this game is still in development, or that this wiki is still in beta at least... --Xu Davella 04:14, 15 June 2011 (UTC)
- I guess I'm okay with leaving it as well, mostly because anet has not even updated their website yet with any new ele functionality. --Moto Saxon 01:49, 15 June 2011 (UTC)
- I agree that it would be good for things like this where we know there has been a major change. There will always be little changes to things, even after the game is released. But for big things that are known to be major changes I would like to, as someone who can't always keep up with the latest interviews thanks to the Great Firewall of China (not saying it's bad, it just is, not going to start any political crap discussions), it's nice to be able to see what some of these changes or upcoming changes are from the wiki. ~Ao Allusir 00:49, 15 June 2011 (UTC)
- Well I think it's worth labeling that there was a change to pages that we know most things are changed. That doesn't mean a label that things may be false (because it IS in work), but when we know things absolutely are changed, and we know for certain that the page(s) contain false stuff, well it should be noted... that outdated template could go on ele skills and maybe sylvari (they admitted a rework but never gave us anything more), but doesn't need to go over all of the pages. The first of the summer tradeshows isn't for another month... That's a long time to have so many unconfirmed skills. ~~ Kiomadoushi 21:58, 14 June 2011 (UTC)
- Because the game is still in development, it isn't needed to place the out-of-date header. Just figure, if we start here we could slam it on various other pages, if not all =) -- Cyan 09:05, 14 June 2011 (UTC)