Talk:Crafting/Archive 1

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Crafting "Skills"?

I heard on this[1] podcast in one of the emails they respond to that there are a couple confirmed crafting "skills" in a video somewhere. They are "woodworking" and "gunsmithing" (he states this specifically around 54:00). Any thoughts on this? - ThatOneGuyUser ThatOneGuy TOGss.png 02:05, 22 August 2010 (UTC)

Weaponsmith & Armorsmith

We have to separate NPC weaponsmiths and armorsmith articles from players' disciplines, cause they are mixed now. - 14:57, 9 March 2011 (UTC)~

Compared to Aion

Crafting in GW2 looks like very similar to Aion's crafting system. So since both are NCsoft games, it makes sense? Hope they learned from Aion's mistakes and have improved it a lot, though I don't worry since I believe in GW2 (: Wapakalypse 18:19, 9 March 2011 (UTC)

Oh dear.... I do believe "Here come the flames" is an appropriate quote for this moment. I would run while I could if I were you. ;) NCSoft is NOT making GW2. They are the producer, and nothing more, if I'm not mistaken. :) I personally cannot say how similar it is to Aion's (as I have not played Aion, unfortunately), however I will say that I personally find it unlikely that ANet intentionally based it on Aion. :) I may be mistaken, of course, but that's my 2 cents. ^^ --AmannelleUser Amannelle Me.jpg 18:26, 9 March 2011 (UTC)
Personally, outside of mastering two of the disciplines (at one time) I don't see any more similarity between this and Aion's than I do with this and several other crafting systems. With Aion, NCSoft tried to get all cutesy and innovative and create a lot of depth, but what resulted is an overly frustrating, crappy, expensive and grindy thing that loses luster almost immediately to all but the most dedicated. ANet's looks to be very straight forward, easily understood and attempting to provide the player with as little craft trash as possible. Clobimon Craiggy 19:13, 9 March 2011 (UTC)
Probably it just feels like it for me because I just came from Aion. I hope Craiggy you'll be right, since Aion really had a grindy crafting system. Wapakalypse 19:41, 9 March 2011 (UTC)


...I actually suck at it, but this is bothering me. Shouldn't the disciplines be called "weaponcrafting" or "cooking"? It seems kinda odd as-is. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 22:15, 9 March 2011 (UTC)

The disciplines are titles not verbs, so weaponsmith and cook are correct. - Giant Nuker 22:24, 9 March 2011 (UTC)
grammar --'Mai Yi' {TC} 22:25, 9 March 2011 (UTC)
Strictly speaking, the discipline relating to crafts is called crafting (or crafts), and so "weapon-crafting" or "weapon-craft" would be correct. The job which involves that discipline is a crafter (or weapon-crafter, or weapon-smith) (with or without hyphens, by the way). I suppose it's just "species v. races" all over again. --ஸ Kyoshi User Kyoshi sig2.png 23:53, 9 March 2011 (UTC)
According to Wikipedia:Manual_of_Style, consecutive parenthesis aren't proper grammar. Bad Kyoshi. EiveTalk 02:16, 10 March 2011 (UTC)
Herp derp. --ஸ Kyoshi User Kyoshi sig2.png 04:23, 10 March 2011 (UTC)
This discussion also rose on the crafting professions' talk page. ArenaNet Y U NO CONSISTENT, basically. - Infinite - talk 13:27, 10 March 2011 (UTC)
Too bad their blog doesn't have a comments section. --ஸ Kyoshi User Kyoshi sig2.png 14:02, 10 March 2011 (UTC)
Blurgh. Sorry. Did not mean to step on an old chestnut. Redshift 15:35, 11 July 2011 (UTC)


Do we know which discipline crafts shields? Eerie moss 21:39, 17 March 2011 (UTC)

Probably reasonable to assume it's the armorsmith. —ǥrɩɳsɧƴɖɩđđɭɘş User Grinshpon blinky cake.gif 03:32, 18 March 2011 (UTC)
How is that reasonable to amuse. Shields are weapons. Venom20 User Venom20-icon-0602-sm-black.png 03:58, 18 March 2011 (UTC)
More reasonable to assume that it's the Weaponsmith, since shields are traditionally for use in melee, and furthermore they are neither ranged/utility nor magical. --ஸ Kyoshi User Kyoshi sig2.png 04:26, 18 March 2011 (UTC)
I just realized that I wrote reasonable to amuse. I think it's time for bed. Venom20 User Venom20-icon-0602-sm-black.png 04:28, 18 March 2011 (UTC)
They don't have focus on there either. That one would make sense for artificer though. But then again its all just SPECULATION!--Yozuk 14:33, 22 March 2011 (UTC)
Shields are in Weaponcrafting. This was the deciding factor for me, as I absolutely love shields. --Solomon The Wise, 21 September 2012


will we be ale to make potions like health or energy ones? if so would that be classed as cooking? Getefix 17:45, 30 April 2011 (UTC)

We do not know if we will be able to create energy potions and there are no health potions. - Giant Nuker 17:48, 30 April 2011 (UTC)
woops hehe my bad, fair enough, i hope we will be able to though :) Getefix
Alchemist is not a crafting descipline, so unless they added potions to any of the others, you probably can't craft energy potions. - Infinite - talk 20:59, 30 April 2011 (UTC)
Artificers can craft certain potions - they can give you buffs. I crafted one that gave me +3% damage against Bandits ^.^

since potions are no longer in the game ill be removing the reference from artificing. JapJum 11:15, 2 July 2012 (UTC)

Artificers can still craft potions that grant damage increase vs certain kinds of mobs, for example. What needs to be edited instead is Potion. --zeeZUser ZeeZ Sig.png (talk) 11:26, 2 July 2012 (UTC)
Updated Potion a little. No longer redirects to Energy potion and has a few examples of consumables that can be created. --The preceding unsigned comment was added by (talk).


Anyone know about being able to trade crafted items? At least between characters if not to other players? I haven't really seen anything one way or another about equipment being "customized" to characters like in GW1. It would be great to be able to have a few characters that can craft everything instead of having to switch what your crafting skills are all the time. ~Ao Allusir 03:03, 19 May 2011 (UTC)Ao Allusir

The items are trade-able. The reference post from Stephane linked on the page talks about crafted items maintaining value in the player economy. -- aspectacle User Aspectacle.png 03:41, 19 May 2011 (UTC)
I wasn't sure about trading crafted armor, so I tweeted Isaiah Cartwright. He said "most everything a crafter makes can be sold". Ramei Arashi 20:47, 16 September 2011 (UTC)

Intent of limiting disciplines?

Regarding the price penalty of switching disciplines, "The intent of this system is to encourage trading while allowing every player to feasibly craft items that they want." The items are tradable, which begs the question, what's to stop us from having four characters, each specializing in two of the eight disciplines, and then just swapping over to that character when we need to craft something? Even if they don't give us a shared storage (and I can't imagine why they wouldn't) we could just give the item to a friend to hold while we switch to another character, and then have them trade it back for use on that other character, with no real trading going on. So, why not scrap the switching fee and the limit on specializing in only two disciplines at a time? --Seventh 12:06, 16 June 2011 (UTC)

Not all players should feel obliged to go the extra mile to have 4 characters at sufficient crafting levels, hence the small fee. - Infinite - talk 12:13, 16 June 2011 (UTC)
So, it's basically a penalty for those who want to play less than four characters? I suppose they can always trade with other people or get friends to do it for them. Just seems like a weird way to penalize those who only want to play a few or just one character. --Seventh 12:29, 16 June 2011 (UTC)
We don't know how small this fee even is, though. - Infinite - talk 12:37, 16 June 2011 (UTC)
It also may take a lot of time at a specific discipline to max its abilities for the best items. Not everyone will want to spend time maxing there disciplines and farming the needed mats to craft stuff. Realistically, anyone in gw1 can craft consets, but not everyone does. It's something a few ppl farm to make money. --Moto Saxon 16:11, 16 June 2011 (UTC)
It doesnt seem at all realistic for a single character to have all 8 professions. The limit of two professions is as much an attempt to provide some level of reality while also encouraging player interaction with the world economy. --Wolverdick 08:23, 24 August 2012 (UTC)

Discovering recipes made EZ

It looks like the discovery window only grabs possible recipe numbers from what is currently in the discovery panel. If so, there's an easy way to figure out what recipes you can discover.

Simply put each item in the first box, take note of which ones offer how many possible recipes, from highest to lowest. Then start discovering: Put in the component with the most possible, and in the second box, put the component with the second-highest possible recipes, and work your way down from there. For each successful recipe, subtract 1 from each component's "possible recipe" number. EASY!

If a component's "possible recipe" is or reaches ZERO, stop putting it into the discovery window! XP--BarGamer 05:36, 22 August 2011 (UTC)

UI Update

Do you think this UI image from hero interface is still up to date? Because of this video I suppose we should replace the picture. Also, it's a little bit weird, it seems you gain exp on both disciplines while crafting. --Till034 09:30, 22 August 2011 (UTC)

I think it's not necessary updating UI, because the first picture you link is the hero panel, and the video shows workstation interface... It's weird that we gain XP on both disciplines. For me, it's just for the demo. The demo-player can see more possibilities of crafting. - Nisador -- (T) 10:07, 22 August 2011 (UTC)
From what I could tell, you only gain xp if that item is used in both disciplines. There was a lot of single-discipline experience gained in the video while the combination was jeweler and weaponsmith--there were lots of weaponsmith items, and I actually don't think a single jeweler combination was discovered. It was only when the crafting went to some refined materials that could potentially be used by both disciplines that an actual dual increase occurred. Redshift 10:43, 22 August 2011 (UTC)

Known Recipes

There is a video[2], uploaded Aug. 20, 2011, about crafting that shows some successful recipes. Should we create a new page for those? ButeoRegalis 18:35, 24 August 2011 (UTC)

Done. Look links in Crafting material. The recipes are described in each page of material - 18:38, 24 August 2011 (UTC)

out of date?

What's out of date about? Ramei Arashi 04:19, 13 September 2011 (UTC)


Discipline currently redirects here, but in the latest beta appears to be a warrior trait line. Didn't want to be too bold and remove the redirect without checking. Eerie Moss 15:26, 23 February 2012 (UTC)


Any confirmation on how these are made? Or do we do edu-ma-cated guesses here? Clevered Billy 23:17, 25 March 2012 (UTC)

Both the rifle page and huntsman page list rifles as crafted by the huntsman crafting discipline. In the talk page on huntsman this was discussed, and confirmation is that the huntsman discipline was said to craft ranged weapons, implying that it crafts all ranged weapons. 07:58, 27 March 2012 (UTC)
On the other hand a similar discussion on the artificer page lead to the conclusion that foci (plural of focus) should not be added as craftable by the artificer dicipline because of the lack of a clear source, despite a similar inclusion in the artificer description which reads, "An artificer may craft ... magical weapon components" 08:05, 27 March 2012 (UTC)
Yeah. Focus are crafted by the artificer. Video from this weekend confirmed that focus along with tridents are made by artificers. Anything non-magical and typical ranged weapons are made by the huntsman. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 09:16, 27 March 2012 (UTC)

Little change

I added greatsword to the list of what Weaponsmith can craft because sword and greatsword are total different things. --The preceding unsigned comment was added by User:Branimir (talk).

Linsey's crafting guide

Linsey Murdock has made a lot of interesting posts in the official's forum crafting section, with the biggest one being a crafting guide. It's filled with useful information, but I have the feeling the forum will be wiped after this BWE, so the information would be lost. I'm not sure if or how you people would like to document this, so I'll just add it here, to the talk page: Here’s a few quick tips and some helpful information to get started in crafting.


Gathering Tools
Right now, the best place to find these are on basic merchants in the starting zones. Purchase a set for a small gold fee and double click the item in your inventory to equip it.
• In Queensdale, talk to Horatio [Merchant] in the Shaemoor pub.
• In Ashford, talk to Kaladrian the Greedy [Merchant] in the Village of Smokestead.
• In Wayfarer Foothills, talk to Odgrim [Merchant] near the Horncall Waypoint.
When you complete a Heart, the Heart NPC will turn into a Karma merchant, some of these merchants have improved Gathering Tools for purchase with Karma. For future events, we’ll be sure to get them on more merchants in the big cities so they are a little easier to find.

Taking a Crafting Discipline and Tutorials
To learn a craft, talk to a Master Craftsman in the craft you are looking to learn. Once you’ve learned their craft, you can talk to the trainer again to ask him/her various questions about the craft. These should help you learn a little more about it if you are getting stuck on something.

Active Disciplines
You can have two crafting disciplines active at once. When you deactivate a discipline, you simply set it aside without losing any of the progress you have made. Reactivating a discipline is as simple as speaking to the trainer of the discipline you want to reactivate and ask to learn it again. There is a small gold fee associated with reactivating a discipline.

Basic Merchants sell salvage kits which can be used to break down many items into crafting materials. This is the primary way some materials are gathered, such as leather and cloth.

In order to craft anything, you’ll need to refine some of the raw materials you’ve gathered. Refinement recipes are found in the Production Tab on the left side of your crafting UI.

Storing Materials and the Bank
For many crafting materials, you can right click and select to “deposit collectible”. This sends that material straight into your crafting material storage in the Bank. Visit a Bank in any of the major cities and click the collections tab on the left of the UI pane to access your crafting material storage.
• In Divinity’s Reach, the Bank is next to the Ministers Waypoint right outside the Central Plaza where the Asura Gate is located.
• In Black Citadel, the Bank is in the crafting area next to the Factorium Waypoint.
• In Hoelbrak, the Bank is on the Upper Balcony located above the Trade Commons, on the other side from where the Asura Gate is.
• In Lion’s Arch, the Bank is right next to the Trader’s Forum Waypoint.


One more piece of interesting information can be found here, where she states:


Cooking is considered our advanced craft. It will cost you more money, karma, and time traveling the world than any other crafting discipline.

Pro Tip: Every cooking recipe in Guild Wars 2 is a real recipe for real food in real life (or a basic approximation). If you think you are close to figuring out one of the combinations, google a recipe for the food you suspect it might be, and odds are, you can find a bunch of recipes for things like that to try out.

Erasculio 17:06, 29 April 2012 (UTC)

Recipes & DPL

The recipes in the articles for each discipline (example) could really use DPL. Right now they are repeating the information found in each item's article. IMO, either we remove the article for each item (which wouldn't be a good idea, even if only due to how people will search for those items), or we add DPL to the list so we don't have to add the recipe list twice. Erasculio 22:37, 30 April 2012 (UTC)

Crafting screen image

Shouldn't we change the crafting screen picture showed on the article since it is outdated in design? Also, it currently show it as part of hero tabs which could lead to confusion. Tech Wolf-Talk 21:38, 1 May 2012 (UTC)

Karma Merchant Recipies

Some recipes I found stomping around helping random folk. Alas, while I bought every one and tried them out, each and every one of them were not for my crafting professions, so I can't say what goes in them.

From the heart just north of the text 'Viathan Lake' on the map, the karma merchant there offers:
  • Recipe: Moogooloo Harpoon (168 karma, green) desc: "OOOooooOOOooo, sharp." --Dooklin
  • Recipe: Moogooloo Trident (168 karma, green)
  • Recipe Moogooloo Speargun (168 karma, green)
  • This merchant also sells Doolsileep's Seashell Charm (231 karma, blue) and a crude salvage kit (28 karma, white)
From the heart north of Rancher's Wash and west of Bulliyak Arsenal, the karma merchant offers:
  • Recipe: Water Filter (126 karma)
  • Recipe: Spear (126 karma)
  • Recipe: Speargun (126 karma)
  • Recipe: Trident(154 karma)
  • Other offered items include: Supple Leather Leggings (238 karma, blue), Devout Leggings (238 karma, blue), Superior Duelists Leggings (476 karma, green), Supple Leather Leggings (476 karma, green), Devout Leggings (476 Karma, green), Clean Refreshing Drink (42 Karma, white), Petrified Tar Core (420 Karma, Green), Crude Salvage Kit (28 Karma, white), and 1 or more items not captured in the screenie.
From the karma vendor at Noxin Dells:
  • Recipe: Kastaz Strongpaw Stuffed Poultry (154 Karma, green)
  • Also offered here: Iron Harvesting Sickle (49 karma, white), Crest of Nageling (189 Karma, blue), Crest of Nageling (371 Karma, green), Crude Salvage Kit (28 karma), Chilli Pepper (3 karma), Kidney Bean (3 karma), Bay Leaf (3 karma)
West of Noxin Dells and soutwhest of the Town of Nageling (text indicates you help take out Separatists), you have:
  • Recipe: Ash Legion's Boot (126 Karma, green)
  • Recipe: Ash Legion's Leggings (126 Karma, green)
  • Recipe: Ash Legions Coat (126 Karma, Green)
  • Recipe: Ash Legion's Coat (126 Karma, Green, Yes, listed twice)
  • Other items: Supple Leather Boots (147 karma, blue), Devout Shoes (147 karma, blue), Ash Legion Shield (294 Karma, green), Ash Legion Crest (371 karma, green), Superior Duelist's Boots (294 karma, green), Supple Leather Boots (294 Karma, green), Devout Shoes (294 Karma, green), Crude Salvage Kit (28 karma, white), and other items not captured by the screenshot.

Torrenal 04:53, 6 May 2012 (UTC)

Don't be afraid to make changes on the actual pages. Anyone can contribute, you don't need permissions.--Ee 05:46, 6 May 2012 (UTC)
No issue about fear or permission. More an issue of content. What I have up there is a list of inventory for a handfull of unnamed merchants. So no creating merchant pages. It's for a handful of items, but virtually no details about those items, so 20% of the page content for each goes to the text {{stub}}, with a blurb 'available from unspecified karma merchant for xyz karma. Perhaps I could put the content about recipes on the respective crafting profession pages? Ah, but are Ash Legion's Boots armor crafter or leather crafter gear? No idea, so I'm not adding it there either. If you've no objection, I'll stub out those pages, but I see little else that can be done presently with that content, other then perhaps a blurb for crude salvage kits 'Available for 28 karma from various karma traders' Torrenal 06:40, 6 May 2012 (UTC)
There isn't much information about any of the recipes. Recipe: Skale Repeater this is what we have set up for the recipe sheets atm and is probably good enough for them. As for the discipline, some you can easily guess (spearguns are made by huntsman) and others you can just say Discipline? and could copy your description in place of the npc name. Looks like have pretty much all of the other information on it. Don't need to worry about the finished product pages for now. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 03:33, 8 May 2012 (UTC)

A Dramatic Proposal...

So there seems to be a lot of discussion on how all the crafting pages should be organized. I think that all our lists of recipes and ingredients are going to grow rapidly, and I think we need a better way of organizing them. What if we split up all the massive lists on each of the disciplines to make each or the groups its own page? So basically, we take the Leatherworker categories "Bags" and "Boots" and instead of having eternally long lists to scroll through in its main page, we just have a link to "Bags (Leatherworker)" and "Boots (Leatherworker)" and have the lists for each on those pages. Effectively, it would make the system more autonomous; the main pages would be more like hubs, and break down into smaller pages to hold the expansive lists of content. What do you guys think of doing something like that? Kormon Balser User Kormon Balser Tango-dervish-icon-small.png 01:49, 8 May 2012 (UTC)

Hi! :) I had proposed moving the crafting components before (like 2 months ago) and it stalled out, but mainly because at the time our longest discipline page only listed like 15-20 items total. When I had proposed it before I said we should have only finished products on the discipline pages and stuff like the Crafting Components, Insignias, Inscriptions, and Refinements on a separate page. People going to the discipline pages are probably looking for how to make like Seeker's Gloves and not how to make Jute Glove Lining, especially now that we have seen that the items in those sections are given to us automatically at certain levels. Those sections are what make up most of the pages atm so I think moving those to their own pages would make the list more manageable. I don't know that we need to make it a complete hub because then the page goes from really long too really short and an extra step to finding stuff (especially if you are looking for how to make the armor set you unlock at rank 75). On the Leatherworker page the Crafting Components and Insignias make up over half the length of the page and I think moving those off to a second page would be good. Plus Insignias (and possibly Inscriptions?) seem to be the same across all the disciplines that use them, so moving those to a single page that the three armor disciplines would link to would be awesome. If the trend on how we unlock a set and a (Master) version of the set every 75 levels, then what we have is about 1/3rd the total. So the leatherworker page I imagine would probably be just a little longer than it is now with everything up to max level except the Crafting Components and Insignias, which is long but not super long for a page with informative tables.
So like Crafting Components (Leatherworker), Insignia, Inscription, and we could also make a unified Refinement page since those are short and mostly cross discipline as well. I don't think we need to have tons of pages for each section in a discipline though. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 03:09, 8 May 2012 (UTC)
However you want to split it up, once we get Semantic MediaWiki installed and I add annotations to {{recipe}} and {{item infobox}}, the lists themselves can be generated automatically - no more manual entries like we currently have. So there's that to look forward to, at least. —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:26, 8 May 2012 (UTC)

Simple vs Master Recipies?

I see some recipies with odd suffixes:

  • Precise Embroidered Shoes (Master)
  • Mighty Embroidered Shoes (Simple)
  • Mighty Embroidered Sandals
  • Mighty Embroidered Coat (Simple)
  • Mighty Embroidered Gloves (Simple)
  • Mighty Embroidered Pants (Simple)
  • Healing Embroidered Mantle
  • Precise Embroidered Mantle (Master)
  • Mighty Embroidered Mantle (Master)...

The 2 pence question.... what do the simple and master suffixes mean to recipes? Torrenal 01:50, 16 May 2012 (UTC)

The impression i received while crafting, was 1) the crafting level if the individual required to create the item, and 2) from base components, the Level or type of base components, or from a mix of base and complex refined components, or a series of complex advanced refined components determined the suffix, but my study is not complete yet that is just a first impression from the beta and the stress test so far. It could be just a simple matter of the Level score's required to complete the item Rudhraighe 01:59, 16 May 2012 (UTC)
I didn't get a good look at this, but I think it relates to either hte level of the final product relative to others made using the same base material (cotton, wool, jute, iron, etc) eg, simple would be the lowest, regular 5 levels above that, master 5 levels above that, *OR*, it related to the quality of the item (blue/green/etc). Not sure which, to be honest. Torrenal 03:21, 12 June 2012 (UTC)


When I click on the link to the Norn_starting_area.jpg on the page, it takes me to the image upload page, not to the image itself. It turns out that the image does not exist, at least not that I can find. I trued the following URL to look for all files with "Norn" in them, but to no avail.

I am hesitant to remove the reference from the page since I am so new to this wiki. The preceding unsigned comment was added by Kaptkaos (talkcontribs).

That's what we call a redlink - the red color indicates that the thing being linked to does not exist. I don't know why it was added to the page or whether anyone still intends to upload that image, so it can probably be removed for now - if anyone does want to, they can just add the link again. —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:36, 7 June 2012 (UTC)
Since the context of the paragraph more applied to another article (in this case, Gathering), I reworded the paragraph and removed the dead link. Also, for future reference, when using the Talk pages, sign your comments. You can hit the button second from the right just above the text entry field which will append --~~~~ or just add the four tildes manually. --Thervold 23:47, 7 June 2012 (UTC)

3rd rank

While I was filling some of the Jeweler recipes I got during the last beta round, I noticed the level over 200 items was listed as 3rd rank. The rank's name(at least at the time of the last beta) is Apprentice. Screenshot proof XeroKitsune 16:36, 12 June 2012 (UTC)

Early XP Formula

I did some testing during BWE2 and figured out some of the formula for Discipline XP gain. Not sure if theory crafting is desired in the article so figured I'd throw it here for all to see. There are three tiers of "products" each with there own base XP. My data only went to level 25 and was complete on refinements and parts but incomplete on finished items. I believe the base XP changes for every level "tier" (0-25 = tier 1, 26-50 = tier 2, etc.).

  1. Refinement - Base XP 150 XP
  2. Part - Base XP 300 XP
  3. Finished Item - Base XP 700 XP

The XP awarded formula is not linear but is a mild downward curve (diminishing returns). The formula is also different for finished items which are viable for XP gain far longer than refinements and parts. I do not have the finished item formula figured out yet. This formula was 100% accurate for the 50 data points I collected for the first 25 levels of Huntsman and Leatherworking disciplines.

Here is the formula for the BWE2 refinements and parts (round for final result): x = (150 - 4.5z - 3z² / 50) * (y / 150)
Legend: x = Awarded XP, y = Base XP, z = Discipline Level --Kantankerus 18:31, 12 June 2012 (UTC)

I don't think I have as many data points as you, but x = 700 - 10.5z - 7z² / 40 fits all my data for tier 1 finished items. --Thervold 16:39, 15 June 2012 (UTC)
It's close. It works through level 20 but fails for 21-25 on my data points. Here are my points: (0,700), (2,678), (5,643), (8,605), (11,563), (12,549), (14,519), (15,503), (16,487), (18,454), (19,437), (20,420), (21,403), (22,386), (23,368), (24,349), (25,331) --Kantankerus 15:56, 19 June 2012 (UTC)
I'm convinced there is no simple quadradic solution. I threw all the data points I have into a program I wrote, and even the closest solutions never had fewer than seven differences out of 25 points. I also explored data I collected from the Rune of Life and ran into the same thing. --Thervold 21:38, 21 June 2012 (UTC)
Can you share your data points? It seems to me that each time you increase your proficiency, you gain slightly less XP (or at least, the color of xp-earning recipes seemed to change, even without gaining a discipline point). It's vaguely possible the formulas are still being tweaked, that there might be a random element (critical success for example), or that "awarded XP" doesn't correspond exactly to "XP applied to discipline for earning discipline levels") (ANet's terminology, again, leaves something to be desired). – Tennessee Ernie Ford (TEF) 18:14, 22 June 2012 (UTC)
This is every data point I've managed to collect. It has points from myself as wells as a friend who was also trying to find the equations:
Tier 1 item:(0,700),(1,689),(2,678),(3,667),(4,655),(5,643),(6,631),(7,?),(8,605),(9,591),(10,578),(11,563),(12,549),(13,?),(14,519),(15,503),(16,487),(17,471),(18,454),(19,437),(20,420),(21,403),(22,386),(23,368),(24,349),(25,331),(26,312),(27,292),(28,272)
Tier 1 req 25 part:(25,378),(28,354),(29,342),(30,317),(31,304),(33,277),(35,258),(39,189),(41,158)
Tier 1 req 25 item:(25,882),(34,742),(36,706),(37,688),(38,670),(40,633),(42,593),(44,552)
Rune of Life:(10,770),(11,758),(12,?),(13,732),(14,718),(15,704),(16,690),(17,676),(18,661),(19,646),(20,630),(21,615),(22,600),(23,584),(24,568),(25,551),(26,534),(27,),(28,499),(29,481),(30,462),(31,443),(32,423),(33,403),(34,?),(35,?),(36,341),(37,319),(38,?),(39,276),(40,253),(41,230),(42,206),(43,?),(44,158),(45,133)
Hopefully I can pull a few more during the stress test, but I'll only be able to play for about an hour of it. --Thervold 19:14, 26 June 2012 (UTC)
I've taken all my data and placed it into charts. --Thervold 17:17, 6 July 2012 (UTC)

(Reset indent) I discovered the equations and noticed something peculiar. The actual xp amounts matter very little, as the amount of xp needed to level up is a multiplier to how much xp is gained. Crafting an req 0 item at crafting level 24 gives 56% of the amount needed to level up. But so does crafting a req 25 item at 49 or a req 50 item at 74. The larger numbers do little more than reduce variance due to rounding. --Thervold 22:12, 1 August 2012 (UTC)

Convention for Order of Crafting Item Listings

So right now across all crafting discipline pages, the order of the items listed are all in different orders. I presume it's because people have their own idea on how to order them and then it gets all jumbled up. I figured we should order them in a specific, intuitive, and uniform way so that when someone is looking for a specific item, it's a bit easier. I like how the Leatherworking page is ordered. I'm not sure who ordered it in that fashion.

  • Difficulty-Low to High
  • Armor Section-Alphabetically (i.e. boots, chestguard, legging, mask, etc.)
  • Modifiers-Alphabetically (i.e. Jute, Rawhide, Thin, Wool, etc.)

Thoughts? Markus Ireleus 13:16, 21 June 2012 (UTC)

Join the discussion! —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:19, 21 June 2012 (UTC)
the goal is to make the main list so short that sort order becomes immaterial. As Ishy says, join the discussion. We have 8 profession pages, can't be having this conversation separatly on each. We need a unified decision on how to format all 8. Look in the conversation for the Jeweler sample page is. I would prefer that to the current leatherwork er page. Torrenal 14:08, 21 June 2012 (UTC)

Obsolete Example

We've got on the top screenshot of this page, a screenshot of the crafting screen, with a field in the background, and a Bronze Hook as the example item, an item I understand to not exist in the game. Time for a new screenshot perhaps, with a proper background (say, at a crafting station) and item? —Torrenal 00:06, 9 July 2012 (UTC)

Jeweler panes borrowed from Stress2 until a more current iconic image is uploaded Rudhraighe 12:35, 14 July 2012 (UTC)

Degrees of advancement: Inconsistent or confusing?

"In Guild Wars 2, there are eight different crafting disciplines, only two of which can be active at a time. Each has approximately eight degrees of advancement, marked by every gain of 25 points in the discipline's level."
"Each discipline has 400 skill points spread over 4 levels of advancement."
Unless I'm missing something these parts of the page are contradictory. Anyone who can clarify? Chad 11:14, 14 July 2012 (UTC)

There are four ranks in each discipline: novice (from levels 0 to 99), initiate (from levels 100 to 199), and so on. However, new recipes are learned at intervals of 25 levels: someone at level 50 is a novice, but knows more recipes than someone at level 25, who's also a novice. Erasculio 20:27, 14 July 2012 (UTC)
OK, so you're able to learn new recipes at every 25 levels. But that doesn't make "approximately eight levels of advancement", it makes 16. Chad 21:57, 14 July 2012 (UTC)
Yeah, that quote is either unclear or plain wrong. 8 degrees of advancement * 25 points = 200 points, while we know there are in fact 400 possible points in each discipline. However, as Erasculio said, each 25 points is indeed a milestone and should be mentioned as well. I think it should be okay to change it to 50. --Eerie Moss 22:01, 14 July 2012 (UTC)
Or, as you say, 16, with new recipes learned at each step. Sorry. --Eerie Moss 22:03, 14 July 2012 (UTC)
"Degrees of advancement" is a nebulous and confusing phrase. There are 4 very distinct ranks that split up the 400 levels (not points). There is nothing obvious that corresponds to these "degrees of advancement." Just say that you learn new recipes every 25 levels, there's no need to make a up a new term for that. —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:37, 14 July 2012 (UTC)


Awesome that they choose blue as the color for the food crafting profession [3] --Mooseyfate 07:17, 27 July 2012 (UTC)

CXP table

I made a table for the full 400 levels based on Thervold's equation, but I don't know if we want to put it on the main article. So here it is.

Dr Ishmael User Dr ishmael Diablo the chicken.png 21:10, 1 August 2012 (UTC)

OMG, good information, but that's HUGE! What about using that same expandable feature, but break data list into multiple columns, each column showing one tier of leveling (IIRC, there would be 75 levels per "parent column". Just a thought. --Mooseyfate 04:46, 2 August 2012 (UTC)
You mean like this? I split them by the named ranks instead of the inferred tiers. —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:18, 2 August 2012 (UTC)
Yar. Data seems a bit more manageable this way. If it's easy, it might be a little nicer for them to all open at once (but that's being nit-picky).
I thought tiers in 75 level increments. I probably got that from a video where they made up their own tiers based on when you hit new checkpoints for basic/core crafting components, not on actual level title. Regardless, it seems easier to read than one long column. 8 columns would probably be even easier to read, but it wouldn't make as much logical sense, so that's probably a bad idea. Anyways, I'd say it's good enough to put on the page. Thanks for the contribution! --Mooseyfate 19:19, 6 August 2012 (UTC)
If I am doing my math correctly, and I probably aren't, but if I am - you don't need to count the 400th level, assuming that you won't start crafting at Level 0. If you will be Level 1 upon taking the craft, making the first level 1-2 requiring 500xp, your last entry of 400 would actually be the value needed to get 400-401, which would be impossible. I made a quick program to validate the formula and my Math, and by its count you will need a total of 2,372,649 cxp to reach 400, with the final level 399-400 requiring 23,791 cxp - or your value for 399. This needs to be corrected on the main page too, but I just wanted to have my math checked first :) 5thElement 14:04, 14 August 2012 (UTC)
Nope, you start at level 0 in crafting disciplines. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:11, 14 August 2012 (UTC)

Crafting Rank Changed

I don't know when it happened, but Novice is now 1-75. I would guess that it now follows the material tiers (1-75, 75-150, 150-225, 225-300, 300-400, 400). User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 23:47, 10 August 2012 (UTC)

Experience Bonuses

These look like they are out of date. The bonus for recipe discovery seems to always be 100%. The bonus for critical success seems to always be 50%. I have never seen a bonus for doing "Craft All". (The Enigmius videos never get any bonuses other than crits for Craft All although the largest one is 26 items.) 01:42, 12 August 2012 (UTC)

OK then, this should be removed (removed). --Mooseyfate 02:12, 19 September 2012 (UTC)