Nothing is final.
An idea (with SE dungeon example) to make all dungeons more challenging by doing simple change to monsters - giving monsters actual weapon skills like it was done in GW1 EotN. Some monsters have specific monster skills. Those are shown as .
Utility and elite skills are left aside for now.
Monsters seem very melee oriented. Used mostly warrior skills.
Dredge DisaggregatorMace Smash Mace Bash Pulverize
- Channel three times:
Dredge OscillatorMace Smash Mace Bash Pulverize Crushing Blow Shield Bash
- Standard projectile attack for the Dredge Bomber that explodes over a large area
Dredge RiflemanBleeding Shot Aimed Shot Volley
Dredge ExcavatorSever Artery Gash
- Evasion, Charge