User talk:Tech Wolf
Welcome[edit]
Hi. Welcome to the GW2 Wiki. Feel free to contact a member of the GW2W:HELPER program if you have questions. I just moved your sandbox to your user space, as you don't have the right to create it in the main namespace. Happy editing. Chriskang 22:41, 10 July 2010 (UTC)
- Yes, welcome. If you need any help (as Criskang said) simply contact me or any of the other active helpers. Aquadrizzt Main Page Designer 00:20, 11 July 2010 (UTC)
da techie stuffz[edit]
Hi! :)
If you ever want a hand with anything at all, please just let me know and I'll happy to help get someone who knows how to do it to help.
Cheers! :) A F K When Needed 17:41, 12 July 2010 (UTC)
Hey techwolf ;D[edit]
ive noticed youve signed up for The Roof Runners, which is awesome :D
just reminding you about some boxes that show your in the guild, theyre not required by any means but they look good >:]
just put either
{{User:Neil2250/TRR member}} or {{User:Neil2250/TRR member2}}
onto your page (ide suggest member2).
--Neil • 09:09, 17 August 2010 (UTC)
OMG TRANSFORMICE MAP EDITOR[edit]
this gaem is even more leet then evez !!!11!1 Tech Wolf-Talk 22:01, 23 August 2010 (UTC)
Signature link[edit]
Your signature link to User talk is incorrect.Shaun|Nox 02:02, 3 September 2010 (UTC)
- ah thanks should be fixed now I think. (this post is beign the test subject of a talk page fix link) Tech Wolf-Talk 00:00, 4 September 2010 (UTC)
Happy Birthday from GW2W[edit]
(: --Angelkiss 09:11, 26 August 2011 (UTC)
- Thanks!Tech Wolf-Talk 14:26, 26 August 2011 (UTC)
- Happy Late B-day :D --The Holy Dragons 19:21, 29 August 2011 (UTC)
Re: Icons[edit]
Hello just a friendly reminder all ICONS must be .png and follow a specific format "Game icon images (skill icons, item icons, trait icons, map icons, etc.) should:
- be named to match the game entity they represent (e.g. "File:Meteor Shower.png" for Meteor Shower)
- be tagged with
{{icon}}
and{{ArenaNet image|icon}}
- possess a file extension of .png" please see: Image Formatting for any questions ;) Thank you Rudhraighe 15:33, 4 May 2012 (UTC)
- haha Thanks I derped hard on that, I will do it right next time, I only looked at the first section saying jpeg was fine, so I was oh okay. Tech Wolf-Talk 20:11, 5 May 2012 (UTC)
- It has only very recently changed, which is part of the reason as to why this was left on your talk page. :) - Infinite - talk 20:21, 5 May 2012 (UTC)
- So How come now the newest one I upload has a summary section and a licensing while every othere as none? I think picture uploading is to genius for me Tech Wolf-Talk 20:30, 5 May 2012 (UTC)
- Oh, that is due to the new and super easy way to add licensing. It's also something that's recently gone into effect. :P If you manually add
{{ArenaNet image|icon}}
(or any other ArenaNet image variation, you don't need to use the licensing drop-down option. Vice versa is also the case; using the drop down option effectively replaces adding{{ArenaNet image|icon}}
manually. Now that you mention it, we should probably also clarify this on the formatting article. - Infinite - talk 20:44, 5 May 2012 (UTC)
- Oh, that is due to the new and super easy way to add licensing. It's also something that's recently gone into effect. :P If you manually add
- So How come now the newest one I upload has a summary section and a licensing while every othere as none? I think picture uploading is to genius for me Tech Wolf-Talk 20:30, 5 May 2012 (UTC)
- It has only very recently changed, which is part of the reason as to why this was left on your talk page. :) - Infinite - talk 20:21, 5 May 2012 (UTC)
agree[edit]
I agree completely, that would be a pain to maintain. Even worse is that they also scale with the linked attribute (Power for damage, Healing Power for healing/regeneration, Condition Damage for conditions), so you'd have to have multiple 3-dimensional tables to show the full progressions. @_@ The scaling by attribute is completely linear, at least, but I haven't figured out the level scaling yet (I've got data from BWE2 to work with, I've just been too busy to do anything with it yet).
Infinite and I have discussed (if you can call 2 whole comments about it a "discussion") writing a custom wiki extension that would let readers input their character's stats somewhere, and when they view a skill page, it would dynamically recalculate the skill effects to reflect their stats. It's not something we'll be doing anytime soon, but it's definitely something I think would be worth doing. —Dr Ishmael 01:04, 24 June 2012 (UTC)
- I do also believe that it is something we will need for the wiki. Also that sounds complicated to do and is it even doable on a wiki, (I have no knowledge in that department so I will believe you that this would be possible) but wouldnt it require for the user to create a user account so that he can set is stat? So would that mean random user (IP adress) that came here to check for x reason, wouldn't be able to check fully the skill progression? Also, what if I just wanted to check the progression of a skill without having any character for that profession/race meaning the value for the search would be 0 everywhere (I think) gaving you only the least info instead of the full thing.
- After watching the size of this I have no idea how it could be possible to show that information. Maybe break it in part or make a section of it to hidden (that would be kinda clumsy in look), will try something later for the hell of it.
- About the scale part, I still havent set my mind on how the best way would be:
- 1) be the nearest to the game, showing only the value damage and effects showed in the skill tool tip. This wouldnt require any extention and would be the easy fix (except the part about the size of info).
- 2) go on a full scale with all the linked attribute. Also would this also include positive value from trait?
- Ergh, my mind is not yet set on any. Also so much work for only this. Tech Wolf-Talk 15:43, 24 June 2012 (UTC)
- The numbers we show now would remain the default (level 80, Power 916) until you enter stats (probably only level and Power wold be offered, maybe Healing Power; Condition Damage is a simple formula for each condition, and the rest don't do anything to skill effects). The stats you enter would be saved to a cookie, allowing anons to use the system. This could probably be done with just some Javascript. —Dr Ishmael 18:25, 24 June 2012 (UTC)
- Hum, ok I see, but i'm not so sure by showing level 80, Power 916 as default only is the best. I feel that the lowest info should also be shown as to show the evolution of progression of the skill so that you have some comparable to look at. But then we run to a certain problem, some skill are not always aquired at level 1 and whatever you have as the least for Power. Utility skill and Elite would start at 10, 15, 20 and 30. I know it is easier to get the info of level 80 then those of level 1, it is also true it might be even almost impossible to get some skill at level 1. Tech Wolf-Talk 20:44, 24 June 2012 (UTC)
- This isn't like GW1 where one skill might scale 10...15 and another one scale 5...100 — at least, not for damage. All damage effects scale to 0 at Power 0, and all damage at 1/24 is ~5% of the damage at 80/916 (although that % may vary by profession, it is fairly constant within the 2 professions I have data for).
- This does not apply to healing vs level scaling, however, which is non-linear and has non-zero intercepts:
a * Level2 + c
. Water Blast, for example, scales as 50...370 (a = 0.05, c = 50), but Water Trident scales as 40...1448 (a = 0.22, c = 40). This is where we could really use some progression tables, or even a line chart of the equation. —Dr Ishmael 02:19, 25 June 2012 (UTC)