Non-player characters or NPCs are entities created and controlled by the game, in contrast to characters created and controlled by the players of the game. NPCs include any monster or race that can be targeted in the user interface.
A family is a group an NPC is associated with. This plays a role in Slayer achievements, and Slayer potions. On the wiki, race refers to the literal race or species of an NPC, such as a Crimson Moa belonging to the Moa race.
NPCs use profession skills and monster skills, with many monster skills that provide unique effects and animations. Monsters are not dependent on a weapon and do not have conventional skill bars like players. However, they must still use skills to attack, including normal attacks. Players can observe attacks that inflict damage through the "Combat" filter in the chat.
Most NPCs will have a level like players. In some cases, allies do not have a listed level. All NPCs that can become hostile, including neutral and hostile NPCs, will have a level. The level of a foe is used to calculate the amount of experience a player gains upon its defeat.
Most NPCs have one or more abilities that describe skills available to the NPC. These abilities are descriptive rather than definitive, any monster that has a skill that inflicts bleeding may have a "Bleeding" ability and some monsters that inflict bleeding do not have an ability related to bleeding at all.
Friendly NPCs are known as allies. Skills that apply healing, boons, or other effects within a radius can affect friendly NPCs in addition to other players. In WvW, NPCs that are friendly to members of the same team are hostile to members of other teams.
Neutral NPCs are often called animals or ambient creatures due to these being the most common type of neutral NPC. Neutral NPCs are not hostile towards players or other NPCs unless they are attacked, and ambient creatures usually are defeated with one hit.
Hostile NPCs are known as foes, enemies, mobs that will attack a player or allies of the player. Hostile foes are identified by red text in their name, targeting, and aggro condition.
- One or more hostile Non-player characters are sometimes referred to as mobs or adds.
- Some NPCs have a fixed position, some have a defined path of motion, while others have a defined territory. If you enter the territory of a hostile NPC then they enter the aggro condition.
- Some NPCs are permanent, always having the same image and race. Other NPCs are temporary; their image and race may change whenever their map is rebuilt:
- After a game update.
- When WvW resets
- When all players leave the map, the server deletes the instance. A new instance is built when a player enters that map again.