Living World Season 4 content

Field Tech Turret

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Field Tech Turret

FTT Inactive Turret.jpg

Location
Domain of Kourna
(Crystal Desert)
Interact
Yes
Destructible
No
Field Tech Turrets are turrets erected from FTT Turret Sites, which can be further configured to provide various effects. FTT Deployment Kits can be purchased from Krewe Leader Drazz.

FTT Inactive Turrets can also be calibrated to become allied by interacting with them and using 10 spare parts. Turrets activated this way cannot be upgraded to level 2 but can still be repaired.

[FTT] Turret Site[edit]

Field Tech Turrets can be configured (and later upgraded with Spare Parts) in 7 different ways. They also lose health every tick depending on their level:

Type Level 1 Level 2 Level 3 Level 4
Upgrade cost 0 Level 1 + 5 Spare Parts Level 1,2 + 10 Spare Parts Levels 1,2,3 + 20 Spare Parts
Health loss/tick 200 170 140 110
Direct Damage 1 target, long shot frequency Faster between 2 shots Hits up to 2 targets at a time Hits up to 3 targets at a time
Area Damage 1 static AoE 2 static AoEs 3 static AoEs Higher fire rate
Healing Aura 200 Healing pulse in area around turret 300 Healing pulse in area around turret 300 Healing pulse in area around turret, increased radius 400 Healing pulse in area around turret
Shield Bubble 5% Ablative Field Bubble 10% Ablative Field Bubble 15% Ablative Field Bubble 20% Ablative Field Bubble, lasts 10 seconds on turret owner
Boon Wave 1xMight.png Might 4xMight.png Might 1xFury.png Fury 5xMight.png Might 1xFury.png Fury 5xMight.png Might 1xFury.png Fury 1xAlacrity.png Alacrity
Speed Wall 10 seconds of Super Speed.png Superspeed from field in a straight line 10 seconds of Super Speed.png Superspeed from field in + shape 20 seconds of Super Speed.png Superspeed from field in + shape 20 seconds of Super Speed.png Superspeed and endurance regeneration from field in + shape
Gravimetric Tunneling Field Oscillator Gravimetric Tunneling Field Oscillator for 30 seconds Gravimetric Tunneling Field Oscillator for 1 minute No information Gravimetric Tunneling Field Oscillator for 2 minutes

Gallery[edit]

Related achievements[edit]

Notes[edit]

  • The turret itself has FTT Extempore Drawbacks and loses health every 2 seconds.
  • Turrets cannot be healed directly via boons or healing skills, but can be healed using buffs such as the effect applied by Skelk Venom by thieves (the turret gets healed when it attacks).
    • Due to this, a thief running Leeching Venoms in the Shadow Arts trait line, as well as 5 of the 6 available Venom skills, can heal turrets very well without having to spend spare parts.
  • Only one player may interact with a turret at any given time. This means that, despite being the original owner of the turret, the player who placed the turret will not be able to upgrade, change the type of, or repair their turret while another player is viewing the turret's user interface.
  • Completing all related achievements costs a minimum of 875 Spare Parts:
    • To unlock level 2 turrets, you can reconfigure a single turret as often as you like. Each reconfiguration counts as building the respective turret type and costs no Spare Parts.
    • To unlock level 3 turrets, you can reconfigure a turret, then upgrade it once for 5 Spare Parts. You will need to do this eight times for each of the seven turret types for a total of 280 Spare Parts.
    • To unlock level 4 turrets, you need to upgrade a turret twice after reconfiguration for 5 + 10 Spare Parts. You will need to do this six times for each of the seven turret types for a total of 630 Spare Parts.
      • You cannot upgrade a turret to level 3 without first upgrading it to level 2. However, if you just unlocked a level 3 turret by upgrading a turret to level 2, you can save 5 Spare Parts per turret type by upgrading it to level 3 immediately.