Living World Season 4 content

Field Tech Turret

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Disambig icon.png "FTT" redirects here. For a guide to the related FTT achievements, see FTT 201–407 Practicum in Advanced Dynamics.

Field Tech Turret

Asuran Turret.jpg

Location
Domain of Kourna
(Crystal Desert)
Interact
Yes
Destructible
No
Field Tech Turrets are turrets erected from [FTT] Turret Sites, which can be further configured to provide various effects. [FTT] Deployment Kits can be purchased from Krewe Leader Drazz.

[FTT] Inactive Turrets can also be calibrated to become allied by interacting with them and using 10 Spare Parts. Turrets activated this way cannot be reconfigured or upgraded but can still be repaired.

Configuring and upgrading[edit]

Field Tech Turrets can be configured, upgraded, and repaired using  Spare Parts.png Spare Parts.

  • To configure a turret, you will need to have unlocked the schematic for that type via [FTT 101-107] Core Turret Dynamics.
  • To upgrade a turret, you will need to have unlocked an upgrade for that type by upgrading it to the previous level several times. (See [FTT 201–407] Practicum in Advanced Dynamics for a detailed guide to unlocking upgrades.)
  • A single turret can be reconfigured and upgraded multiple times. To upgrade to higher levels, you will need to upgrade to the previous levels first.
Type Level 1 Level 2 Level 3 Level 4
Upgrade cost 0 Level 1 + 5 Spare Parts Level 1,2 + 10 Spare Parts Levels 1,2,3 + 20 Spare Parts
Type 1 (Direct Damage) 1 target, long shot frequency Faster between 2 shots Hits up to 2 targets at a time Hits up to 3 targets at a time
Type 2 (Area Damage) 1 static AoE 2 static AoEs 3 static AoEs Higher fire rate
Type 3 (Healing Aura) 200 Healing pulse in area around turret 300 Healing pulse in area around turret 300 Healing pulse in area around turret, increased radius 400 Healing pulse in area around turret
Type 4 (Shield Bubble) 5% Ablative Field Bubble 10% Ablative Field Bubble 15% Ablative Field Bubble 20% Ablative Field Bubble, lasts 10 seconds on turret owner
Type 5 (Boon Wave) 1xMight.png Might 4xMight.png Might 1xFury.png Fury 5xMight.png Might 1xFury.png Fury 5xMight.png Might 1xFury.png Fury 1xAlacrity.png Alacrity
Type 6 (Speed Wall) 10 seconds of Super Speed.png Superspeed from field in a straight line 10 seconds of Super Speed.png Superspeed from field in + shape 20 seconds of Super Speed.png Superspeed from field in + shape 20 seconds of Super Speed.png Superspeed and endurance regeneration from field in + shape
Type 7 (Gravimetric Tunneling Field Oscillator) Gravimetric Tunneling Field Oscillator for 30 seconds Gravimetric Tunneling Field Oscillator for 1 minute Gravimetric Tunneling Field Oscillator for 1 minute 30 seconds Gravimetric Tunneling Field Oscillator for 2 minutes
Health loss/tick 200 170 140 110
Repair (10%) cost 5 Spare Parts
Repair (25%) cost 10 Spare Parts

Dialogue[edit]

See also: FTT Turret Site#Dialogue, FTT Inactive Turret#Dialogue
Interacting with a configured turret you own
==[ FIELD TECH TURRET ACCESS DETECTED ]==
--
-- SCANNING USER SCHEMATIC IDS . . .
-- SCANNING USER VERSION CONTROL . . .
--
-- READY FOR COMMAND INPUT
Talk more option tango.png
RECONFIGURE: Change Turret Type
==[INITIALIZING TURRET RECONFIGURATION MODULE ]==
--
-- SCANNING USER SCHEMATIC IDS . . .
--
-- READY FOR COMMAND INPUT
-- CHOOSE A NEW TURRET CONFIGURATION
Talk more option tango.png
FTT Type 1—Direct Damage (If unlocked and not already configured to this type)
Talk more option tango.png
FTT Type 2—Area Damage (If unlocked and not already configured to this type)
Talk more option tango.png
FTT Type 3—Healing Aura (If unlocked and not already configured to this type)
Talk more option tango.png
FTT Type 4—Shield Bubble (If unlocked and not already configured to this type)
Talk more option tango.png
FTT Type 5—Boon Wave (If unlocked and not already configured to this type)
Talk more option tango.png
FTT Type 6—Speed Wall (If unlocked and not already configured to this type)
Talk more option tango.png
FTT Type 7—Gravimetric Tunneling Field Oscillator (If unlocked and not already configured to this type)
Talk back option tango.png
Return to the previous menu.
Talk end option tango.png
Exit without changing anything.
Talk more option tango.png
UPGRADE: Apply a Systems Upgrade Patch
==[ INITIALIZING TURRET SYSTEMS-UPGRADE MODULE ]==
--
-- SCANNING CURRENT SYSTEMS PARAMETERS . . .
-- SCANNING USER VERSION CONTROL . . .
--
-- CONFIRM PATCH INSTALLATION
Talk give option tango.png
Apply Turret_Systems_Upgrade Patch_Level_X (Y spare parts) (If target upgrade level is unlocked; see above table for prices)
Talk back option tango.png
Return to the previous menu.
Talk end option tango.png
Exit without changing anything.
Talk more option tango.png
REPAIR: Activate Self-Repair Module
==[ INITIALIZING TURRET DIAGNOSTIC & REPAIR MODULE ]==
--
-- SCANNING TURRET SYSTEMS . . .
-- SCANNING USER SPARE-PARTS SUPPLY . . .
--
-- READY FOR COMMAND INPUT
Talk give option tango.png
LOW-GRADE: Repair 10% max durability (5 spare parts)
Talk give option tango.png
MID-GRADE: Repair 25% max durability (10 spare parts)
Talk back option tango.png
Return to the previous menu.
Talk end option tango.png
Exit without changing anything.
Talk end option tango.png
Exit without changing anything.
Interacting with a configured turret you do not own

Gallery[edit]

Notes[edit]

  • Reconfiguring a turret will reset it back to level 1 and costs no spare parts.
  • Upgrading a turret will heal it for a small amount; reconfiguring will not.
  • The turret has [FTT] Extempore Drawbacks and loses health every 2 seconds.
  • Turrets cannot be healed directly via boons or healing skills, but can be healed using buffs such as the effect applied by Skelk Venom by thieves (the turret gets healed when it attacks).
    • Due to this, a thief running Leeching Venoms in the Shadow Arts trait line, as well as 5 of the 6 available Venom skills, can heal turrets very well without having to spend spare parts.
  • Only one player may interact with a turret at any given time. This means that, despite being the original owner of the turret, the player who placed the turret will not be able to upgrade, change the type of, or repair their turret while another player is viewing the turret's user interface.
    • Non-owners may only repair or upgrade turrets. Only owners may reconfigure to a different type.
  • Be careful when interacting with the turret since they won't change instantly after upgrading, leading to wasting spare parts if you try to upgrade or reconfigure it again too quickly.
  • Field Tech Turrets may only be deployed in the Domain of Kourna.

Related achievements[edit]

Trivia[edit]

  • "Gravimetric Tunneling Field Oscillator" is a backronym for GTFO.[1]

References[edit]