Living World Season 4 content

FTT Inactive Turret

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The correct title of this article is [FTT] Inactive Turret. The substitution or omission of the [] is because of technical restrictions.

[FTT] Inactive Turret

FTT Inactive Turret.jpg

Location
Domain of Kourna
(Crystal Desert)
Interact
Yes
Destructible
No
[FTT] Inactive Turrets are a new type of turret created by the Awakened Inquest. They can be activated by either allies or foes; if the Inquest activate them, they become Inquest Turrets. If allies activate them, they become [FTT] Turret (Direct Damage level 1).

Activating an Inactive Turret requires that the [FTT 100] Intro to Field Tech Turret Dynamics achievement has been completed, and costs 10 Spare Parts. They can also be repaired for 5–10 Spare Parts; see Field Tech Turret for more info on using allied turrets.

Locations[edit]

Crystal Desert

Story involvement[edit]

Living World Season 4[edit]

Dialogue[edit]

See also: Field Tech Turret#Dialogue
==[ INITIALIZING TURRET DIAGNOSTIC & REPAIR MODULE ]==
--
-- SCANNING TURRET SYSTEMS . . .
-- SCANNING USER SPARE-PARTS SUPPLY . . .
--
-- READY FOR COMMAND INPUT
Talk give option tango.png
LOW-GRADE: Repair 10% max durability (5 spare parts)
Talk give option tango.png
MID-GRADE: Repair 25% max durability (10 spare parts)
Talk end option tango.png
Exit without changing anything.

Related achievements[edit]

See also[edit]