FTT Inactive Turret
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The correct title of this article is [FTT] Inactive Turret. The substitution or omission of the [] is because of technical restrictions.
[FTT] Inactive Turret
- Location
- Domain of Kourna
(Crystal Desert) - Interact
- Yes
- Destructible
- No
[FTT] Inactive Turrets are a new type of turret created by the Awakened Inquest. They can be activated by either allies or foes; if the Inquest activate them, they become Inquest Turrets. If allies activate them, they become [FTT] Turret (Direct Damage level 1).
Activating an Inactive Turret requires that the [FTT 100] Intro to Field Tech Turret Dynamics achievement has been completed, and costs 10 Spare Parts. They can also be repaired for 5–10 Spare Parts; see Field Tech Turret for more info on using allied turrets.
Locations[edit]
Story involvement[edit]
Living World Season 4[edit]
- Episode 3: Long Live the Lich
Dialogue[edit]
- See also: Field Tech Turret#Dialogue
- ==[ INITIALIZING TURRET DIAGNOSTIC & REPAIR MODULE ]==
- --
- -- SCANNING TURRET SYSTEMS . . .
- -- SCANNING USER SPARE-PARTS SUPPLY . . .
- --
- -- READY FOR COMMAND INPUT
- LOW-GRADE: Repair 10% max durability (5 spare parts)
- MID-GRADE: Repair 25% max durability (10 spare parts)
- Exit without changing anything.
Related achievements[edit]
- Long Live the Lich: [FTT 100] Intro to Field Tech Turret Dynamics — Use a micro cloud to break down and analyze an Inquest turret, or speak with the krewe leader at the main camp once it has been fully established. (1 )