Inquest Turret
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Inquest Turret
- Location
- Brisban Wildlands
(Maguuma Jungle)
Blazeridge Steppes
(Ascalon)
Domain of Kourna
(Crystal Desert)
Malchor's Leap
(Ruins of Orr)
Mount Maelstrom
(Maguuma Jungle) - Interact
- No
- Destructible
- Yes
Inquest Turrets are stationary defensive turrets used by the Inquest. In Domain of Kourna, defeated Inquest Turrets may become [FTT] Inactive Turrets, which can be appropriated by interacting with them at a cost of 10 Spare Parts.
Locations[edit]
- Domain of Kourna (Placed by Awakened Inquest)
Story involvement[edit]
Living World Season 4[edit]
- Episode 3: Long Live the Lich
Event involvement[edit]
- Destroy the north control pylon (80)
- Destroy the southwest control pylon (80)
- Destroy the southeast control pylon (80)
- Help Iduna destroy the Omicron golem factory (78)
- Kill the Inquest's head analyst (46)
- Subdue proto-golems being produced at the Omicron Inquest facility (78)
- Stop the Inquest's destroyer-essence collectors by destroying their power cores (64)
Heart involvement[edit]
Related achievements[edit]
- Long Live the Lich: [FTT 100] Intro to Field Tech Turret Dynamics — Use a micro cloud to break down and analyze an Inquest turret, or speak with the krewe leader at the main camp once it has been fully established. (1 )