Temporal Curtain

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Temporal Curtain.png

Temporal Curtain

0.25¼ Activation time  25 Recharge time  Ground-targeted  

Mesmer tango icon 20px.png Mesmer (skill list)
Weapon slot 4
Temporal Curtain.png
Game link

Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing.

 Swiftness 40px.png Initial Swiftness (12s): 33% Movement Speed
 Swiftness 40px.png Swiftness (1s): 33% Movement Speed
 Crippled 40px.png Crippled (5s): -50% Movement Speed
 Duration.png Duration: 5s
 Combo.png Combo Field: Light
 Range.png Range: 900

— In-game description [?]


Evading enemies still get affected by the cripple.
  • The pulled enemies will always travel 450 units in the direction of the curtain's center, unless blocked by terrain.
  • The curtain can affect a limitless amount of targets.
  • There is a one second cooldown after casting Temporal Curtain before Into the Void can be used.

Related traits[edit]

Inspiration Warden's Feedback - Focus weapon skills reflect projectiles. Reduces recharge on focus weapon skills.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
October 23, 2015 Heart of Thorns release:
  • Increased the height of the spell by 22% to better interact with the Warden's Feedback trait.
September 29, 2015
  • Removed functionality that prevented the swiftness applied by this skill from applying to allies that already had swiftness.
  • Now applies 12 seconds of swiftness to allies the first time they cross the wall and 1 second of swiftness to allies that cross it again after receiving the initial swiftness.
December 14, 2012
  • Increased swiftness duration to 12 seconds.
August 28, 2012 Game release:
  • Temporal Curtain has been added to the game.