Vision (race)

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Disambig icon.png This article is about noncorporeal representations. For the legendary trinket, see Vision. For Living World content, see Visions of the Past.
The vision of the Keeper of the Shrine to Grenth's temple in Orr.

Visions, sometimes called echoes[1] or memories,[2] are non-corporeal representations of individuals created by magical or metaphysical means to show events that cannot be interfered with. Despite visual similarities to ghosts, holograms, and phantasms, visions are merely echoes of events, and they usually cannot react to their surroundings at all. There are some exceptions to this, however, such as when Trahearne and the Pact Commander spoke with the vision of King Reza in the Dream of Dreams to learn about a way to cleanse Orr from Zhaitan's corruption.[3]

Known sources of visions include powerful entities like the Spirits of the Wild[4] and the Six Human Gods,[5] as well as the Dream of Dreams,[2][6] places of power like the Scrying Pool,[7][8] and various rituals that can be performed by mortals.[9] Visions can also be triggered by magical objects such as the VOED[10] and the Raven Lens.[1][4]


See also: Category:Visions


  1. ^ a b Research Notes: Ancient Raven Lens
  2. ^ a b Fighting the Nightmare
    <Character name>: Tell me more about the Dream.
    Caithe: All sylvari start their lives here, taking sustenance from the memories of the many who have awakened before us.
    <Character name>: Memories? Whose memories?
    Caithe: Memories of other sylvari, of those who have already awakened. You are fed upon transparent visions of things past, things that can and will affect your future.
  3. ^ A Light in the Darkness
    <Character name>: We came to fight Zhaitan. Can you give us counsel?
    The Last King of Orr: Zhaitan can be defeated, but that will not save Orr. The land must be cleansed of this poison. Seek the source...
  4. ^ a b What's Left Behind
    Warmaster Jhavi Jorasdottir: Raven lenses reveal the spirit essence we leave behind—but it only works on norn. I used that to guide you here, to me. [...]
    <Character name>: The Raven lens showed us your past. What is it, exactly?
    Warmaster Jhavi Jorasdottir: My theory is that they were created by Raven as weapons against Jormag's minions back when we lived much further north. Those Raven shrines you see in the wilds...they react to the lens.
  5. ^ Facing the Truth
    Kormir: Come and see for yourselves. Perhaps then you'll understand.
  6. ^ A Light in the Darkness
    Avatar of the Tree: You must soon enter the vision, and gain a glimpse of what may be.
    <Character name>: What do you mean, "vision"?
    Avatar of the Tree: The portal before you is a passage into the Dream. There, you will see glimpses of the past, the present, and the future.
    <Character name>: What is the Dream? I don't understand.
    Avatar of the Tree: The Dream is the sylvari unconscious, the wellspring from which we flow. It holds our memories, as well as our hopes and fears. I am its keeper.
    <Character name>: What will I see if I go through the portal?
    Avatar of the Tree: Orr as it is, and was—and some sense of how you may restore it, I hope. Scenes of the past that impact your future.
  7. ^ Voice in the Deep
    Aurene: The Eye of the North. A confluence of energies drew me here. It's a place of tremendous power, connected through time. [...]
    Aurene: So you're drawn to the Scrying Pool as well? Its waters connect many threads in the Mists. Threads throughout time.
  8. ^ Forging Steel
    Aurene: Mm. I searched the Scrying Pool for answers, combing through visions of the past for some way to break the cycle.
    Aurene: I haven't found any. But I witnessed something interesting, and I want you to see it.
  9. ^ Ossuary of Unquiet Dead
    Trahearne: This is one of the most complex and powerful Orrian death rituals. I'll need to perform different stages of it at several locations within the temple.
    <Character name>: Is the ritual necessary?
    Trahearne: I'm afraid so. This place is steeped in the Lyssa's magic and Orrian necromancy. We have to tread very carefully. I believe this is the only way to learn what we need to know. [...]
    Trahearne: Stand by. My ritual will show us how the ancient priests went about their grim tasks.
  10. ^ Cathedral of Silence
    Priestess Rhie: I can still feel the altar's sanctity. The secrets you seek are here, but Orrian rites were very different. I may not be able to call the temple guardian.
    Pokka: Don't worry. Where the faith ends, science begins. This is my VOED—that's Very Old Energy Detector to you non-geniuses.
    Pokka: At this setting, it triggers old emotional resonance—visions of the past. When we get to the altar, we'll watch the image residue of the Orrians, and see what they did.