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Seasonal Acquisition[edit]

I do not think we should be adding Seasonal things on this page like Orphans during Wintersday. If we are going to do that, then we should be putting all the wintersday activities up here which is quite irrelevant. The whole of Wintersday is tailored for Karma with reason... User Foxman525 Image-User Foxman525 sig.png Foxman525 21:49, 23 December 2016 (UTC)


Maybe it works like this: Depending on your Karma level, different or more types of merchants will like you and, if it's high enough, give you free stuff. "Oh, hello Character Name! I heard you helped defend the town from bandits yesterday. Here, let me buy you a drink..." Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 23:06, 19 May 2010 (UTC)

More info on karma will be released tomorrow. Reaper of Scythes** User Reaper of ScythesJuggernaut1.png 23:09, 19 May 2010 (UTC)
Just sounds like a more global form of Balthazar Faction to me. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 23:09, 19 May 2010 (UTC)
Maybe similar to loyalty points like in EVE, you spend Karma to get even better versions of that item, say there's leather armor but then if you spend Karma points on it aswell you get an elite version of it, so it gives you more reason to keep doing those events and helping randoms on the path....maybe thinking to big, but we'll find out soon enough--AlbinoAce 05:32, 20 May 2010 (UTC)
I love it when the developers let slip stuff like this when talking about something else. This is an important new tidbit of knowledge. Arshay Duskbrow 05:48, 20 May 2010 (UTC)
It's because they know us fans eat this stuff up. I'm sure they do it on purpose; they did the same thing with traits. - 13:45, 20 May 2010 (UTC)
If i remember one of the devs mentioned how each a choice ingame will alter your karma and can affect the storyline. It comes down to putting out a fire or fanning the flames type decisions and whilst this doesn't affect your character visually, it can affect the items you receive or the way others react to you. 15:45, 20 May 2010 (UTC)
That could also be a defense against griefers. If someone just goes around purposefully trying to trigger bad things just so they can let them happen, their "Karma" could become so terrible over time that either they never trigger events like those again (no opportunities) or they have a disadvantage when it comes to socializing with NPCs (such as purchasing goods, doing missions, etc). --AmannelleUser Amannelle Me.jpg 15:49, 20 May 2010 (UTC)
That would be cool if players could get bad karma and then in dynamic events players with good karma and bad karma could fight each other to help the bandits take the town over or kick the bandits back to their evil lair...Gobberpooper 19:03, 20 May 2010 (UTC)

I don't think there is any bad karma, it sounds more like something used to get prestige items. A-net has stated they don't want to split the player community, so I doubt that if there was bad karma that they would let us fight on that basis alone. Also, they have stated we can only be heroes, so no helping the bandits.--Corsair@Yarrr 19:34, 20 May 2010 (UTC)

there always may be the chance such events that pit player vs player could be in the world pvp though, kinda like JQ with all the carriers but way bigger, though i doubt karma would be involved in these--AlbinoAce 08:18, 21 May 2010 (UTC)
Maybe it has something to do with the new crafting system. Like, if you have high Karma you are more likely to build something without breaking your tools/burning something/exploding. If it was GW1, you'd have a higher percent chance to retain lockpicks. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 22:22, 21 May 2010 (UTC)


Enough info to start an article? I'm doubtful that there is. It has been referenced only in the most recent arena blog posts. All we know is, we can get some from events.--Corsair@Yarrr 19:52, 20 May 2010 (UTC)

And it can be used to buy stuff from certain Merchants. Those Merchants ONLY take Karma as a currency (somehow). --Naoroji My Contributions 21:49, 20 May 2010 (UTC)
I would say it's enough. The warrior hasn't been officially announced like the ele was but it's been mentioned and some information has been given about itGobberpooper 23:19, 20 May 2010 (UTC)
Warrior has been officially announced via interview. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 00:38, 21 May 2010 (UTC)
Officially? Which interview? ^^ --AmannelleUser Amannelle Me.jpg 01:35, 21 May 2010 (UTC)
"we actually have talked about one of the other professions and named them in interviews, and that’s the warrior" --Eric Flannum
From somewhere here. Also, it's cited on Warrior. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 03:26, 21 May 2010 (UTC)
Awesome! Thanks! ^^ --AmannelleUser Amannelle Me.jpg 12:17, 21 May 2010 (UTC)
Even still, it would be preferable to make a skeleton page and build on it as we get the information rather than have to pool all the information from a million sources at once down the road. it's like spreading the load out a little. -- 20:57, 21 May 2010 (UTC)


What is Karma really??--IcyyyBlue ♥♥ 02:26, 30 May 2010 (UTC)

It seems to be a sort of "reputation" system; the more good deeds you do, the more Karma you get, thereby granting you more options from NPCs. I imagine it will work something like this:
2 people go to an inn. The 1st guy is just a random guy of no particular interest, and the 2nd guy happened to have saved this inn from being burned down by bandits. Upon asking for a favor, the inn keeper may tell the 1st guy that he is unable to do that, but when asked by the 2nd guy he may have more of an attitude of "It's the LEAST I could do to thank you!" or something such as that.... does that make sense? xD I'm sorta tired, so I'm sorry if that's not quite clear enough. --AmannelleUser Amannelle Me.jpg 02:40, 30 May 2010 (UTC)
Ok so what you mean(guessing haha:P)is that it depends on how people treat you?that simplier??like you might get stuff cheaper if you have more karma then someone who doesnt have any or very little in that certain area?--♥Icyyy♥ 04:47, 31 May 2010 (UTC)
Well, that's kinda how it comes across to me (being non-tradable and all), but of course at the moment all we can do is speculate. We may find out it is some sort of physical monetary system, or it could be something based highly on reputation, we just don't know yet. :( --AmannelleUser Amannelle Me.jpg 16:15, 31 May 2010 (UTC)
I think it sounds like a PvE version of Balthazar faction. According to the interview and page, you will be able to spend it. Whether that spending just gets you cheaper stuff or gets people to like you more (kinda like you said) or unlocks new skills or what, nobody knows. It will be less like "the shopkeeper sells me cheaper things because I saved his store" and more like "the shopkeeper sells me cheaper things because I'm famous." -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 16:53, 31 May 2010 (UTC)
"and more like "the shopkeeper sells me cheaper things because I'm famous."" Aww I hope not. I want the villagers to be grateful and appreciative, not shallow. xD --AmannelleUser Amannelle Me.jpg 01:20, 1 June 2010 (UTC)
Maybe some will be like that...--♥Icyyy♥ 02:40, 1 June 2010 (UTC)
Well, I'd imagine events would lower prices locally. However, you can get karma anywhere, so it wouldn't really make sense if it had to do with specific events. I guess in a more humanistic way it would be like "the shopkeeper sells me cheaper things because he heard that I helped some people." -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк)19:14, 27 July 2010 (UTC)
This is sounding more and more like Fallout 3. - 00:03, 28 July 2010 (UTC)

OMG o.o[edit] I think they took my idea to heart O.o wow Zachariah Zuan. 18:09, 27 July 2010 (UTC)

I think you probably had no influence on it. --Odal talk 18:33, 27 July 2010 (UTC)
No offense, but as you on your own page mention, this is an idea used in many games. D&D was as likely to influence this system as you were. And I was about to mention the closeness of the dates on which they were put on wikis when I looked at the years. :P EiveTalk 19:11, 27 July 2010 (UTC)
let me have this dammnit! xD and what closeness? mine was 18:46, 5 May 2009? Zachariah Zuan. 19:51, 27 July 2010 (UTC)
No. --Odal talk 20:39, 27 July 2010 (UTC)
/signed Venom20 [User_talk:Venom20] 21:08, 27 July 2010 (UTC)
Zach, for your sake. dont do a user:Knighthonor, please.--NeilUser Neil2250 sig icon5 Anti.png 00:42, 28 July 2010 (UTC)
I won't no worries, I was just surprised to see it.. what did he do? EDIT: xD Zachariah Zuan. 13:23, 28 July 2010 (UTC)
This person is an idiot. His suggestions are cookie cutter copies from traditional MMO's. "The paladin can main tank but not main heal".. go back to WoW.

I agree, though..[edit]

Perhaps leave the reference there for now? Not sure, really. - Infinite - talk 22:46, 5 August 2010 (UTC)

If you like. I think I only used the official blog for the change. -- Aspectacle User Aspectacle.png 22:55, 5 August 2010 (UTC)
Im fine with leaving it like this. Eventually the official Arenanet references will be removed from the more trivial and game-play basic articles anyway. (Or so I assume.) - Infinite - talk 22:59, 5 August 2010 (UTC)

Obtaining Karma[edit]

Anything from the demos show how you earn karma? I didn't look out for it on the videos i saw, but someone may have noticed something. Thering 15:12, 20 November 2010 (UTC)

You gain karma by participating in events, probably some other things reward with karma too. Bitter 15:22, 20 November 2010 (UTC)
The demo's currently serves no purpose for karma, karma is also unobtainable, this was at least last year at Gamescom, I will report everything I see on Gamescom on my userpage and on the pages here. Tomoko 12:27, 12 August 2011 (UTC)
Uh - no. Karma has been obtainable and used to purchase stuff in every demo since the first. -- aspectacle User Aspectacle.png 22:35, 12 August 2011 (UTC)

Pieces of....[edit]

So, no more pieces of platinum? Not sure what to think of that. Also, do we know of how much can be held in out inventories?--Will Greyhawk 07:30, 12 April 2011 (UTC)

Platinum: As far as we know, the only three coin types are bronze, silver and gold. Inventory size: we don't know about the inventory limits on carried coin. Aqua (T|C) 20:22, 12 May 2011 (UTC)
This will probably known when the game releases, small game specific stuff are mostly not mentioned, or they haven't thought about it yet. Even though it would be asked during a Q&A on an convention, they probably have no answer for it anyway. Tomoko 12:29, 12 August 2011 (UTC)

Renown hearts[edit]

Did I miss something? Since when is no karma gained for completing a renown heart? Gnarf 15:24, 5 August 2012 (UTC)

It is gained for that, as the tables of renown heart completion rewards clearly show. Removing the offending statement. Cynique 06:02, 13 August 2012 (UTC)
Bah, a revert war. Whoever you are, Mr I-can't-be-bothered-to-log-in-IP, stop it. Renown hearts do indeed give Karma. If you think otherwise, please comment here! Cynique 19:48, 16 August 2012 (UTC)
I've run several hearts, tracking karma before and after, and none have given any karma. Either something changed from beta, or perhaps people mistook the rewards from dynamic events that happened concurrently. I've updated some of them under Wayfarer Foothills at [[List of hearts in the Shiverpeak Mountains]]. Mayhap 00:29, 2 September 2012 (UTC)

ANet confirmed that only events reward karma. -- 20:34, 8 September 2012 (UTC)

Obtaining Karma?[edit]

Helping other people progressing in their personal story doesn't reward the helper(s) with karma. 14:42, 31 August 2012 (UTC)

Yes it does, as of last night anyway- but it only rewards you with karma when they get to a point where they earn a reward. This happens about every other instance. 18:47, 5 September 2012 (UTC)

ANet confirmed that only events presently award karma. -- 20:34, 8 September 2012 (UTC)

I can absolutely, positively confirm that some story quests do reward helpers with a modicum of karma, but I don't have picture proof (I'll try next time). However, I have found no system to the reward and it's possible it only applies to the first L<20 quests, which is where both I and a friend of mine noticed getting it playing through story quests of other races than our own. It has worked like this since release and I saw it last time less than two weeks ago (I want to say one). 12:43, 1 January 2013 (UTC)

I helped out like three steps of a storyline, and got nothing Mystic Starfish 15:28, 12 September 2012 (UTC)

Dito, helped a friend yesterday with 2 stories straight (lvl 76 and the one afterwards) and got nothing at all. -- 12:15, 25 September 2012 (UTC)

Gaining Karma is so difficult. I've been at this game since the 3-day headstart. I am level 80. I still don't have enough Karma to buy 1 level 3 cultural weapon. Forget about cultural armor that costs over 20gold, I have less than 2 gold. A full armor set would cost about 120 gold. Damm this is a difficult game.Wraitheria 20:09, 9 October 2012 (UTC)

How to farm Karma?[edit]

Well personally I have no idea how to farm Karma, but I hear people already have legendary weapons, which takes 1M karma, so apparently it has been done. I remember GW1 Wiki had advice for things like speed booking, so it only seems fitting to make a page or add to this page some tips on how to farm karma quickly. Anyone else agree? BioMasterZap 15:46, 22 October 2012 (UTC)

The general fastest ways to get karma are to hang around a zerg that's repeating dynamic event chains, such as in Orr or Harathi Hinterlands. Some people go the opposite route and run around low-level areas like Queensdale; the events there can all be soloed and the karma per hour is about the same (assuming you're lucky enough to be in the right places at the right times; zergs have an advantage in that respect). But yes, it takes a lot of patience either way, since you're going to be repeating the same content over and over for hours. There is no super easy and convenient way to cheese karma gain at the moment. Vili 点 User talk:Vili 16:11, 22 October 2012 (UTC)

Max Karma?[edit]

Can someone plese post max karma quantity? please?

Last time I looked it up it was over a million, but I remember there was one update where Anet increased the cap, so not sure anymore. Vili 点 User talk:Vili 07:58, 27 October 2012 (PDT)
I've had over 3.4 million karma on a character, so the limit is at least that high. I suspect it goes to at least 10 million, possibly even higher. Kalendraf 5:23PM, 30 July 2013 (CDT)

Adding It All Up[edit]

So, I have added up Karma Booster (50%) Ice cream (5%) and Guild Karma Banner (5%). That only yields 7200 per jug or 60% more karma. It is expressly written the outmanned boost is bugged and the guild Karma banner for 15% distinctly says "Dynamic Events only". Where is this astronomical extra 108% coming from? I suppose outmanned is reasonable to keep in the list if for nothing else than wishful thinking that it will eventually get fixed. But, the 15% Karma banner? Either it should be removed or is it bugged in a way that we actually get boosts from it regardless of its explicit description? Jefferson 04:02, 16 January 2013 (UTC)

The guild buff works on jugs as well.Turinpt
Erm, there are 2 "guild Buffs". a 5% one and a 15% one that explicitly says "dynamic Events". Jefferson 06:59, 17 January 2013 (UTC)
That "dynamic event" buff works on all karma, making it an effective 75% bonus, which means 7875 karma per jug.--Tera 12:45, 17 January 2013 (UTC)
Anyone checked if the Karmic Infusion boost consumable karma?, Only people that still had their monthlies open could know, I guess... (Unless Monthly only gives laurels on February and later) -- Axolotl 13:32, 31 January 2013 (UTC)
People won't get laurels for january monthly.--Relyk ~ talk > 13:37, 31 January 2013 (UTC)
The page currently says a maximum of +100% but adding up the sources listed gives 95%. Which is wrong? --Combatter 19:45, 2 March 2013 (UTC)
Anyone? If noone replies to this shortly I will edit the page to '+95%'. --Combatter 20:54, 4 March 2013 (UTC)
Has the addition of Communal Boost Bonfire increased the maximum Karma boost from +95% to +145%? --Combatter 21:35, 27 March 2013 (UTC)

Inaccurate note[edit]

"karma was also rewarded by assisting another player with their personal story..." as of the last time I played (circa, two weeks ago) this was not true. I received karma when helping a friend, and vice versa. --Kristofferus 06:15, 30 January 2013 (UTC)

you might have missed the first part of the note, which refers to "during the betas," i.e. before thegame was released. 07:13, 30 January 2013 (UTC)
See #Obtaining Karma?, this was a problem long after the release.--Relyk ~ talk > 07:25, 30 January 2013 (UTC)


Would it be ok to clarify that so called "Anomaly" with an example? Boosts always work additively on the base ammount and not multiplying each other. As well as the max ammount of added Boosters. As we do not know yet if the +15% on the Infusion works with using items there should not be +90% but +75% (5% banner 5% ice cream 50% booster 15% guild buff). I know it SHOULD work for using items, but we are not starting to assume now, are we? Magistrella 04:00, 4 February 2013 (UTC)

Character specific[edit]

Can someone add a note that Karma is character specific? Yes4me 02:04, 9 February 2013 (UTC)


"During Betas... helping others complete their story or via renown hearts." That mechanic has since been adapted to the current build of the game. Note is outdated. --Kristofferus 19:35, 19 March 2013 (UTC)

Also, I read that previously this was an issue (and I commented above), but since this is now part of the games, mentioning that it was also part of the Betas is redundant. --Kristofferus 19:37, 19 March 2013 (UTC)

Karma Vendors in Cities[edit]

WTH is wrong with vendors!? I mean seriously! Why do they all sell exactly the same thing! GAH! 02:01, 9 April 2013 (UTC)

Argh consistent vendors for all cities! fml--Relyk ~ talk > 02:04, 9 April 2013 (UTC)

Spending karma on karma armors and then turning them in Forge to profit[edit]

So I just spent 1M on temple karma armors and got back profit around 15 gold. So don't try this method... Orrian boxes are more profitable even with the RNG involved.


Karma gains were added as part of the under-leveled rewards for completion of fotm. According to one researcher on Reddit:

"It is dependant on the amount of levels your personal reward level is above the fractal level that you are doing. This part scales linear and is capped at 10 levels above the fractal you play. For example: I do Fractals lvl30 with some guildies who have the personal reward levels of 35, 40 and my own 42. The one with 35 got 5060 karma, and both 40 and 42 got 10120 karma. The base value per level in this case is 1012 per level, so if another party member had personal lvl32, he'd get 2024 karma."
"The karma gained through this is affected by karma boosting abilities, but they must be active at the moment that you finish the level(when you open jade maw's chest on even levels) Since fractals usually take longer than the 30-60 minutes that karma flags or boosters durations are, you'd need to activate those during jade maw if you want to increase the karma gain from this. A karma infusion/guild karma boost also affects the karma gained from this."
"I'm still not certain how the base values are determined yet(I need more datapoints from different fractal levels, which I'm still actively collecting) but I can tell you for sure that if you want to get the most karma out of it, make sure your personal reward level is 10 levels higher than the level you are running(as given in the example, this is 10.120 karma on lvl30, and I can also tell you that it's 6.480 on lvl1)"

Once details of the formula are confirmed, we should probably add it to this article and that for fotm. 16:04, 27 May 2013 (UTC)

As seen here, the poster in question sppears to have confirmed his equation for the karma reward. I've already added it to the relevant part of the Fractals page, but I'm not really clear on how to format for insertion here, so whoever feels up to it can distribute as necessary. 01:47, 29 May 2013 (UTC)

Any reason to save karma consumables?[edit]

When karma consumables were first introduced, you wouldn't necessarily want to use them immediately when you got them, because:

  • karma was character-bound, but the consumables were account-bound, so you might want to transfer them to another character
  • the amount of karma gained could be increased if you were under the effects of various karma-boosting effects when you used the consumable

As I understand it, neither of these applies anymore (karma is now account-wide in the wallet, and consumables are no longer affected by any kind of buff or boost). Which seems to imply that there is never a reason not to use the consumables instantly the moment you get them (unless you're gambling on them being changed back in a future patch or something). Is this correct? I want to confirm because it's pretty weird (why even bother with consumable items in that case, when they already have the ability to give us direct karma?) --Felbryn (talk) 17:15, 8 October 2013 (UTC)

You're right, there's no reason to save karma consumables anymore. As for why they're still around, it's probably because if they were converted to direct karma it would be impossible to prevent them from being affected by modifiers. (cf. Bags of Coins and junk trophies, sources of coin (with no other use) that are unaffected by coin bonuses) —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:55, 8 October 2013 (UTC)
Ah, interesting point. I could see that. --Felbryn (talk) 19:05, 8 October 2013 (UTC)

I'm pleased and surprised[edit]

That no emphasis is put on ... Yseron - 18:14, 12 May 2016 (UTC)

I think you might be on the wrong page? -Darqam (talk) 19:18, 12 May 2016 (UTC)