Talk:Crafting material

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So, after the revision of "Template:Recipe", I've realized that some recipes (namely those with multiple unique materials) are getting used four times or more. Thus, I am suggesting, for all items that can be made through crafting, making a sub page, named "Name of item/recipe" that consists solely of the recipe infobox for making that item. Thoughts? Aqua (T|C) 17:59, 24 December 2011 (UTC)

Format[edit]

The two-column list is not practic to update. Would not it be better to put it in a one list or a template for all the materials? Regards. Lasha 09:43, 28 February 2012 (UTC)

I been wondering about changing the title of some of the catagories. I noticed in video I have been updating from there is Crafting Material, ex. Green Wood Plank, and Fine Crafting Material, ex. Green Wood Dowel. These are on the items lookup. However, in the crafting window there are different catagories. Refinement, Crafting Components, Inscriptions, and then completed lists(Coats, Dagger, Sword, etc.) Could use the Crafting Material and Fine Crafting Mat. to help divide up derived items. But harvested items will still be pretty large. Do we need the final weapons or powerstone listed on this page? Take them off and just keep to materials used in recepies? Would give more room.Kenrid 18:07, 28 February 2012 (UTC)
One column list I wouldn't think would work for this though since there won't be a description or anything added to it. It would only use like 10% the width of the page but then run down really far. Making a template like the skill template that shows the icon and skill name just by typing {{skill icon|Flame Touch}} to get  
Fire Grab.png
 Fire Grab would make a multi-column list easier to maintain.
Now for categories and what should be on this page. I think we should have only raw materials on this page. So only harvested mats or mats you buy from an npc (including the maps currently on Ingredient) on this page. Then where the notes are now with ingredients, we can put links to "For materials crafted with Weaponsmithing, see Weaponsmith Refinements". We already have those started on that page, so we can make use of that and just link to it. Plus with crafted materials, not every crafting class will make every crafted material and this will make it easier to see what someone can make with a certain class instead of a jumble of all crafted materials. And yeah, the final weapons and powerstones aren't materials in any sense. I don't know why they are there. Mattsta 18:31, 28 February 2012 (UTC)
Added thought, split the raw materials into the different ways of Gathering under their own header section. So have a section for harvesting, looting, and buying from npc. (Does salvaging give unique materials?) Mattsta 18:39, 28 February 2012 (UTC)
And use the skills format? In my sandbox I made an example. Lasha 20:21, 28 February 2012 (UTC)
I like Mattsta's idea of just making this page raw materials and then using Weaponsmith Refinements and so on for refined materials. But it then makes me think if we do that, should we change the title of the page to something like 'Raw Crafting Materials'. As for Mattsta's added thought, I think we would end up with a lot of duplicates in the harvesting, looting, and buying. In video I was watching it seemed like you could buy most and some harvesting items may drop as loot. I'll check it again when I get home.Kenrid 23:12, 28 February 2012 (UTC)
Oh, I didn't know you could buy stuff that also came from the other stuff. Could have it tier down. List harvest, then loot, then npc and anything that you can get from one of the higher listed categories we don't duplicate. In that way, gathering is more of a certainty (you will get copper ore from a copper ore mine) while looting is more random (you may get copper ore from X mob), then npc category for what you can't get elsewhere. We could make a column for checkmarks or X's if you can buy materials from npc's as well. I'd hate to do that with looting though since it is random and something that could take a long time to figure out and possibly be contested.
Lasha, that looks nice. If we have the crafting materials set up on the page like that, then I think we could take off the Fine and Common type columns and get rid of one of those really tall columns. Then just have a title above the table where you have "42 Common" and "11 Fine". I like the idea of the counting the number of mats in the table like that as well. Depending on how many mats we end up having to list, we might want to break the common mats into a couple side by side tables. A-L on one and M-Z on the other just so that table doesn't get too long, but for now that looks great. For the crafted stuff do we want to also add columns for what materials it takes to craft them or just leave it like that?
And since we would have the links to the other pages crafted materials, I say we leave the page as Crafting materials. Would be like a Crafting Material Hub. Mattsta 00:16, 29 February 2012 (UTC)
The quality are 7 Items (Common, Fine, Masterwork...) i not count transmuted. And the acquisition is loot, gathered, crafted from other items, reward for completing a quest or dungeon, vendor. This is 7 tables for 4 or 5 columns more. I understand that the idea for this page would be something like Guildwiki 1. Only a list The preceding unsigned comment was added by Lasha (talkcontribs).
Common, Fine, Masterwork, Rare, Exotic, Legendary, and Transmuted. Transmuted we know will be out, and Masterwork is only used for crafted items which we will link to the class discipline pages for crafted mats and not list here. We already know of Common and Fine, and good possibility of Rare mats, but I would be surprised to see Exotic and Legendary mats. I also doubt there will be mats that you only get from completing a quest/dungeon and we won't have crafted mats on this page, so that leaves us with 3 qualities (common, fine, rare) across 3 categories (gathered, loot, npc). The A-L, M-Z didn't look that great and I evened out the 2 columns on your sandbox and that looks better. Though now that I am looking at your page, it looks like all the fine mats are actually crafted as well. For an outline of how I think this page would look like:
Crafting Material page
-> List of Crafting Materials by Acquisition
   --> Harvesting
        (Tables of Harvested Mats)

   --> Looting
        (Tables of Looted Mats)

   --> NPC
        (Tables of NPC Bought Mats)

-> Player Crafted Materials
    For Materials Crafted by Weaponsmiths, see...
    For Materials Crafted by Armorsmiths, see...
    For Materials Crafted by Huntsmen, see...
    For Materials Crafted by Artificers, see...
    For Materials Crafted by Leatherworkers, see...
    For Materials Crafted by Tailors, see...
    For Materials Crafted by Jewelers, see...
    For Materials Crafted by Cooks, see...

User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 07:22, 29 February 2012 (UTC) Also Lasha, if you wanted to try out the NPC column I said before with a check for also available to buy from an npc or an X for not, Could just make a skinny column with NPC as the header after the column for the mat's name and icon. Then for the checkmarks you can use {{yes}} {{no}} to give 1Yes 0No and just randomly put in checks and X's to see how it looks. And I suggested splitting the tables/mats up based on their acquisition since unlike from the GW1 wiki you linked, we already have more of just common mats than the total mats from GW1, and I am guessing that our list of mats is far from complete. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 07:38, 29 February 2012 (UTC)

I was thinking more of something functional to update. Objects do not think they reach legendary but it's possible that exotic yes for inertia of any other game the first tier will be buildable by players. In addition, the information said it only by the number of varieties of objects that will be. Just look at existing Tiny Totem and Totem. There may be a Large Totem ... not counting the combinations of material between professions. Lasha 11:39, 29 February 2012 (UTC)

My opinion is keeping the page simpler, since so many are used for different things. Catagories I have seen:

Raw materials - Items you can not make.
Refined Materials - Materials like Wood Planks and dowels, that you make.
Trophies - Items found. These may go in raw as well, and may be like trophies in GW1 in that there is a collecter for them.
Insignia - Insignia you make
Inscriptions - Inscriprtions you make
Crafting Components - Parts for final recipe, Ex. Sword hilt, blade, etc.

So much is shared between different Disciplines that putting those in would duplicate a lot. We could leave how an item is found to the items indiviual page. Like the GW1 material page given above. This page list is just going to be huge and I think we have only found a small part so far of what will be on it. Kenrid 19:38, 1 March 2012 (UTC)

I also think that we have only found a small part which is why I suggested moving the crafted materials over to the specific crafting discipline's page, but looking over it now I think that those will also get really full. I realize that a lot of those would be duplicated on multiple pages like how Green Wood Dowel is made by Artificers, Huntsman, and Weaponsmith. But when I think of why people would be coming to these pages, it is because they are already a Weaponsmith and want to find how to craft weaponsmith items including the different crafted materials. If they come to a page that lists all crafted materials, it wouldn't be as useful as a page that lists only the Weaponsmith crafted materials.
While we could have a page that lists all the crafted materials in one place, I still think we need to split them up based on discipline as well. So I think we should make another page that could be called "Derived crafting material" then pages for each profession like "Weaponsmith crafting material", "Artificer crafting material", etc. Then we keep only the finished products on the discipline and link to this crafted materials page from both this page and from the respective discipline's page. With this setup it would make the information the reader is trying to find easier.
For how the item is found, I wasn't wanting anything too in depth. It would keep the same table we have now just splitting them up based on how you would get them, either harvesting, looting, or npc-only. The GW1 page works really well like it is, because there are not that many crafting materials (we already have more and we might only have a fraction of what there will be) and also because those materials were all gained in the same way. They could all be gained from drops, salvage, or npcs whereas for GW2 each type has different sources of acquisition. This page would only list the materials under each section, then the page itself might list the specifics for getting that material. For example, we might list Banana under npc-only, then on the banana page we list which specific merchants you can buy the banana from. I don't want specifics, just organization and harvesting/loot/npc-only just seemed like the most straightforward way to do that. I am suggesting splitting stuff up, because as it is now we already have different types of mats getting lost in a big table which will only get worse as we get more materials added. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 23:23, 18 March 2012 (UTC)
On further thought: We could make two sections on this page: Basic Material and Derived materials, then use multiple table like Lasha has on her [[User:Lasha/Sandbox/Crafting|sandbox]] which splits the materials up based on their quality/rarity. So Common/Fine/Rare/etc. tables under each section. I still think we should keep the pages for the individual disciplines and also not put crafted components on this page. For example, we leave Bronze Ingot on this page but Bronze Dagger Hilt would only show up on the discipline crafted materials page since the hilt isn't a crafting material but a crafting component.
Then for the discipline and discipline crafted materials. We put both bronze ingot and bronze dagger hilt (and the like) on the discipline crafted materials, then the discipline page itself we just put finished products, like the crafted weapons, those core upgrade components, bags, and anything else that isn't under the "but also those components which can be crafted but have no other purpose but to be used for further crafting." that is part of the description for the crafting materials. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 00:39, 19 March 2012 (UTC)

Where do i put it all ?[edit]

That is a very impressive, large, huge, list of items we should be collecting... Where do we put all of it? Does it stack? if so how many/stack? i really hope there will be some kind of material/ingredient storage pane to put all of that stuff i would hate to have to quit in the middle of a great adventure just because i could not carry any more loot, or have to stop in the middle of gathering because i had nowhere to put it all. How much can we carry at any one time? (sorry a question for inventory / storage) ;( Rudhraighe 14:59, 20 March 2012 (UTC)

The raw materials and the refinement materials do stack. As to how large a stack can be, I haven't seen a max in a video yet. If they do the same as GW1 it would be 250 per stack. There is account storage like GW1 and supposedly you can purchase more space. It is shown in a video but I didn't see a seperate 'material' pane. On your person 4 bags, each bag can be increased to 20 items depending on type or with runes.Kenrid 02:51, 21 March 2012 (UTC)

Grouping by profession ?[edit]

is there some way to eventually ""Group"" these items by the crafting profession that can utilize them ie. Tailor materials, Artificer materials, Jeweler materials,... so that players with specific crafting professions can have a quick glance lookup of what to pick up and what to leave on the ground ... due to limited pack space? Rudhraighe 13:59, 27 March 2012 (UTC)

Most of the items I have seen so far can be used by several professions. Some tend to group up for the different armor crafters and others for the weapons crafters. Some items crossed over all. The only profession that had unique items was the cook. It is going to be a massive list no matter which way it is divided.Kenrid 03:08, 28 March 2012 (UTC)
It would also be helpful to list the easiest ways of obtaining said resources (on their corresponding pages ofc)--174.101.255.217 01:28, 30 April 2012 (UTC)

Sites replenish/reappear[edit]

Harvesting a location only put's that location for you into a kind of cool down and it reappears after a period of time Rudhraighe 16:50, 4 May 2012 (UTC)

This is noted on the Harvesting page. -- aspectacle User Aspectacle.png 17:50, 4 May 2012 (UTC)

Format #2[edit]

Just pointing out, as probably apparent to most, that the tables (especially the basic ingredients one) are starting to look a bit odd. Perhaps shifting to a horizontal format would be more appropriate given the number of items? Alternatively only listing these materials on the sub pages (Basic ingredients, Refined ingredients...) so the inconsistent vertical length isn't as wacky and/or there is more space to play with. -- aspectacle User Aspectacle.png 17:48, 4 May 2012 (UTC)

A horizontal format along with an indication of which crafting professions can use the item might be useful. Other ideas include source of the item (gathered/crafted/etc.), stack size, whether or not you can send it to the bank, etc. Osuracnaes 18:00, 4 May 2012 (UTC)
I say don't over-document. Leave the lists on the pages for subtypes, trying to list EVERYTHING here doesn't provide any useful information. —Dr Ishmael User Dr ishmael Diablo the chicken.png 18:51, 4 May 2012 (UTC)
No doubt there will be more as we progress through the game. Give each section its own page, i'd say. --Ee 05:17, 5 May 2012 (UTC)
I replaced the transclusion of cooking ingredients with a "See also" link. I'm not 100% sure what to do with the others, although there is a page for Upgrade component where we could move that small table. —Dr Ishmael User Dr ishmael Diablo the chicken.png 06:24, 5 May 2012 (UTC)

Price differences[edit]

Just like with the food ingredients, the ore prices seem to differ greatly. Not sure if that's just between betas or if it's supposed to be like this (fluctuation like in GW1 maybe?) --Ee 13:25, 17 May 2012 (UTC)

Please join the existing discussion at talk:food. – Tennessee Ernie Ford (TEF) 14:44, 17 May 2012 (UTC)

Verify[edit]

The items currently listed as Upgrade components were only present in BWE1, and had been replaced with different items in BWE2. We'll see what's there in BWE3 and delete as necessary. Wombatt 02:06, 8 July 2012 (UTC)

Darksteel[edit]

How sure are we on it? Not at all? Because I doubt any of us have reached that high during BWE's, so here's my input on it (since the likelihood any of us reach it this BWE is small too.) - Darksteel is likely made from platinum and that lump, as stated on the Ingot page as compared to here, where it says orich ore. That means it's also probably for 225, which makes sense since platinum is likely primarily only for jeweler, like gold & silver. Just putting it out there. Juicearific ~talk 06:45, 11 July 2012 (UTC)

Unlisted crafting materials.[edit]

I found a golden crafting material (cant remember where I found it) during the 3rd Beta Weekend, it is called a "Molten Sliver" Having this Appearance:[1] Item Description: "Crafting Material: Armorsmith, Weaponsmith (100)" I will attempt to get my character to a point that I can use this to find out what it creates.--174.101.255.217 23:45, 22 July 2012 (UTC)

It appears that I can use this at an Armorsmith station at any rank, seemingly I can combine it with a bronze ingot.--174.101.255.217 23:49, 22 July 2012 (UTC)
Combining it with a bronze Ingot resulted in a "Minor Rune of the Soldier" +10 Vitality (1 piece equipped), +6 Toughness (2 pieces equipped)--174.101.255.217 23:50, 22 July 2012 (UTC)

Storage for rare materials[edit]

As of today's stress test there doesn't seem to be slots in storage for rare crafting materials. --65.130.198.27 01:48, 22 August 2012 (UTC)

There never were. They went in the regular storage area where you would put components and runes and such. Wombatt 03:35, 22 August 2012 (UTC)

Tiers and Drop Locations[edit]

I've noted that there's a correlation between the base areas and the types of fine and basic crafting material that creatures drop. Specifically, for a Human character, Area 1 (Queensdale) has harvesting of Tier 1 materials (ggreen wood), and creatures drops Tier 1 (fine (tiny vial of weak blood). Given this area is for levels 1-17 of character, this leads to the following correlation:

* Queensdale Character Level 1 - 17, Crafting Tier 1 (0 - 75)

it then follows:

* Kessex: Character level 18-25, Crafting Tier 2 (75-150)

I'm not sure how to best describe this in the wiki, or if this is accurate. I'm about to enter the 3rd Area as part of my Personal Story, and I expect to find a new type of tree (Aspen, Gumo, XXX) when I arrive. Can anyone confirm the above, and suggest a way to nicely express this on the page? glasnt<3 05:06, 31 August 2012 (UTC)

What about having an additional column for level ranges these things are found at. It would assume level approplrate and not include WvW (which can have everything). So like:
  • Tier 1 | lv 1-19 areas
  • Tier 2 | lv 20-45 areas
  • Tier 3 | lv 25-50 areas
  • Tier 4 | lv 50-70 areas
  • Tier 5 | lv 70-80 areas
  • Tier 6 | lv 80 areas
I don't know that those are the right figures, but you can see that there is some overlap. If I knew the figures, I'd enter it. It could well be be different level areas for basic/fine/rare/gems. --Mooseyfate 20:06, 25 January 2013 (UTC)

Formatting Material Pages[edit]

Currently I do not like the format of other pages such as Tiny Claws because for example River Drake drops both Tiny Claws and Small Claws and it depends on the level of the drake. I am not sure whether this should be noted on the drake page or the claw page or both. I have a lot of data saved in a format that currently includes levels and I am wondering how people think the formatting should look. C The 04:01, 12 September 2012 (UTC)

I've been supporting NPC levels in location section shown like this, would probably be nice to have them consistent. "River Drake - level x, y" Manifold User Manifold Neptune.jpg 04:33, 12 September 2012 (UTC)
That works for me. I will work on it when I have time. C The 11:44, 12 September 2012 (UTC)

Ectoplasm[edit]

Shouldn't Glob of Ectoplasm be mentioned somewhere on this page? --Felbryn 13:35, 27 October 2012 (PDT)

How do you obtain gemstones?[edit]

Especially the highest tier ones (Orbs). The preceding unsigned comment was added by 218.186.18.236 (talk) at 11:06, 22 November 2012 (UTC).

They're rare drops when harvesting ore, and I believe also (indirectly, through bags) when harvesting wood, of a similar tier (so if you want orbs, you need to harvest orichalcum/ancient wood). Except coral, which has its own eponymous underwater harvesting nodes, and the lower-level pearl, which is a rare drop from clams. Oh, and come to think of it, I recently found some bags of gems in the Fractals of the Mists... --Felbryn 18:51, 22 November 2012 (UTC)

Ruined Item Anomally[edit]

Found a neat anomally I thought I would share with the wiki; was doing a low level area with a high character (for the daily group requirement: event mentor). When I went back to a higher level area I forgot to change my harvesting equipment back (stayed with my copper set) and of course I started to harvest ruined items when I noticed something interesting:

  • I got the 'lucky' chance of a double harvest from the tree: 1 ruined log and 1 seasoned wood log
  • Then a Ruined log
  • Then a Ruined log and a Walnut

I managed to get this with several other nodes; and what I found was this:

  • Bonuses of extra items (when the bonus does not stack numerically) from harvesting are not affected by the level of your equipment; every double and bonus item (walnuts, dandelions, hidden stashes, gems, et cetera) were given regardless of my harvesting item grade.

This isn't really beneficial at all, as ruined items are relatively worthless; but I thought I would share it. Lancour 14:14, 11 March 2013 (UTC)

mini pets????[edit]

Why are mini pets listed here? They aren't crafting materials. —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:15, 5 May 2013 (UTC)

You can turn them into Slabs of Red Meat and Bones or mash them into dust (and guts) to use, so it's not entirely out of the question.--Relyk ~ talk > 04:14, 5 May 2013 (UTC)
But that's the Mystic Toilet - anything can go in there. Mini pets are not crafting materials and shouldn't be on this page. —Dr Ishmael User Dr ishmael Diablo the chicken.png 05:17, 5 May 2013 (UTC)
Duh, I'm just trolling you--Relyk ~ talk > 06:17, 5 May 2013 (UTC)

Non-Merchant Rune of Holding[edit]

Has anyone gotten any level of a Rune of Holding by any means other than purchasing it? The Rune of Holding page redirects here, this page indicates that the RoH is considered crafting material, and states that crafting material can be obtained in several ways. Separ (talk) 20:40, 14 May 2013 (UTC)

That statement doesn't apply to every individual material, it's a generalization. Runes of holding and some cooking ingredients can only be purchased from vendors, but that doesn't make the generalization false. —Dr Ishmael User Dr ishmael Diablo the chicken.png 20:45, 14 May 2013 (UTC)
Oh, I found what was confusing you - the link from the infobox of "Rune of holding" was targeting a specific section on this page. That section had been accidentally removed by an editor a couple weeks ago. I've restored that section, so the link will go to the right place now. —Dr Ishmael User Dr ishmael Diablo the chicken.png 20:51, 14 May 2013 (UTC)


I am not sure how many items can be obtained only from vendors, but it might make a worthwhile section on this page. I would like to see the various RoH available as very rare drops, and I was not sure if they could be obtained in that fashion. Separ (talk) 20:55, 14 May 2013 (UTC)

Adding Mystic Forge Recipe Boxes to Material Pages[edit]

I have added recipe templates for materials promotion to the cloth scrap articles, you can see my typical edit here. Before I continue adding recipes to the other materials, is there any reason that I should not be doing this? I can't think of any way that it could mess up the existing recipe tables, except for the philosopher stone page, where it would make an extremely long recipe table, but for that case, I have decided on a non canonical recipe type of "materials promotion" so that it can be separated from other recipes using philosopher stones. So will this work? Psycho Robot (talk) 22:44, 19 November 2013 (UTC)

Have you noticed that the recipe you added was already listed in the recipes table in the next section on the page? --Felbryn (talk) 23:34, 19 November 2013 (UTC)
Actually, it only appeared there AFTER I added the recipe box. That's the way the template works, it pulls data from recipe boxes. If there's no recipe box, it doesn't show up in a recipe list. That's part of the reason why I started this. Psycho Robot (talk) 00:03, 20 November 2013 (UTC)
(Edit conflict) it wasn't listed there before he added it. effectively the recipe list template is querying and finding the recipe right above fits the bill so displays it. its unfortunate but idk how to avoid it... something along lines of pagename =! current page. -Chieftain AlexUser Chieftain Alex sig.png 00:03, 20 November 2013 (UTC)
I don't think its a big deal to have it listed there. It is, after all, used in that recipe. Psycho Robot (talk) 00:06, 20 November 2013 (UTC)
Oh. Carry on. --Felbryn (talk) 00:18, 20 November 2013 (UTC)

Runes of Holding[edit]

Can anyone tell me why i can no longer buy runes of holding (of any type) from Master Craftsman? i have checked multiple ones all over the map, and i can't find any that will sell my toon one.... she's Master Tailor 430/500. Banrigh 23:33 16 October 2014 (USA EST)

It's a bug. —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:37, 17 October 2014 (UTC)

Chrysocol(l)a spelling[edit]

I was wondering if (and where, and how) I should point it out that the game doesn't spell chrysocolla properly :) – Ralesk (talk) 17:12, 9 December 2015 (UTC)

List of crafting materials[edit]

According to the Storage section, "All crafting materials can be stored in your account's shared Material Storage" and "Several item types traditionally considered to be crafting materials cannot be stored in the Material Storage tab, including doubloons and other specialty materials (e.g. Blade Shards). Intermediary crafting items, including components and activators, also cannot be stored here." Should list of crafting materials include things that cannot be stored? Because if doubloons or Blade Shards aren't listed under the list, then why should Rune of Holding and Visage of Balthazar be? --BryghtShadow (talk) 20:09, 1 January 2016 (UTC)

Patch - 2017-07-25[edit]

From the Game Updates-Late Notes: "The Common, Fine, and Rare Materials collections have been renamed to Basic, Intermediate, and Advanced, respectively."

Panic.

But for real, does that change effect much? I'm not really sure how many pages/templates use sorting like this.--Rain Spell (talk) 08:49, 26 July 2017 (UTC)