Slay the Shatterer

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Slay the Shatterer

Interactive map

Interactive map

Slay the Shatterer is a group event that occurs in the Lowland Burns. It occurs as the final part of the meta event Kralkatorrik's Legacy.


  • The Shatterer
  • Event bar.jpg Event swords (tango icon).png
  • Time limit: 15:00


Reward tier Experience Karma Coin
Gold 3,859 Experience.png 243 Karma.png 56 Copper coin
Silver 3,280 Experience.png 207 Karma.png 48 Copper coin
Bronze 2,895 Experience.png 183 Karma.png 42 Copper coin
These are the expected rewards for a level 50 player. Higher level players receive dynamically adjusted rewards.

Event Schedule[edit]

Event Start Countdown Zone Area Waypoint link
The Shatterer 01:00 ... Blazeridge Steppes Lowland Burns
The Shatterer 04:00 ... Blazeridge Steppes Lowland Burns
The Shatterer 07:00 ... Blazeridge Steppes Lowland Burns
The Shatterer 10:00 ... Blazeridge Steppes Lowland Burns
The Shatterer 13:00 ... Blazeridge Steppes Lowland Burns
The Shatterer 16:00 ... Blazeridge Steppes Lowland Burns
The Shatterer 19:00 ... Blazeridge Steppes Lowland Burns
The Shatterer 22:00 ... Blazeridge Steppes Lowland Burns


The Shatterer will land north of Waypoint (tango icon).png Lowland Burns Waypoint after the two pre-events have been completed and the NPCs make their way back to the base situated at the waypoint. Lowland Burns Waypoint will remain uncontested while the Shatterer is spawned, unlike most other waypoints next to world boss spawns.

During the whole fight, players have access to the turrets, mortars, and launchpads. You must use each of them once for the Shattering Setup achievement.

  • The turret gives you two abilities: a single target bomb attack that knocks back, and a AoE bleed and cripple bomb attack. The impact damage of the two attacks is identical; the main difference is that the first skill inflicts instant breakbar damage while the second inflicts greater actual damage thanks to the bleeding.
  • The mortar gives you two abilities: a bomb attack and a med kit deployment skill (that deploys med kits for other players, which count toward the Medic! achievement.)
  • The launchpad launches players into the air. Players that have Glider Basics will be able to glide mid-jump and gain access to three skills. The first two are the same as the mortar (and also count towards Medic!) and the third is a self-heal.

If the Shatterer targets a player with Shatterer Lightning Field.png Shatterer Lightning Field while gliding, he will hit that player with an attack that will knock them out of the sky and potentially kill them; they can dodge the attack for the Lightning Reflexes achievement. The Shatterer also has a slamming attack which sends out a wave of crystals which do high damage, and a roar which sends burning AoE and summons large numbers of spawns, including champions.

The Shatterer's Defiance bar

Periodically, the Shatterer's breakbar will change from segmented grey to teal, and if it is not broken before the window time expires he will become untargetable and use his Shard Storm attack. Breaking the bar, and thus preventing the attack, will progress the No-Fly Zone achievement and must be done every time during a single fight for the Smash the Dragon achievement. It is advised to gather as many players as possible around the glider pads about 15 seconds in advance to allow coordination prior to each jump. Jumps should be done about 5 seconds before breakbar appears. The most common times for jumps are 14:15, 12:15, 9:45, 7:45 (see below for more information).

Pulsating Crystals

Beginning at 50% health, the Shatterer will use a skill every few minutes where he becomes Invulnerable and summons 5 Pulsating Crystals placed throughout the battlefield that will regenerate his health at a rapid rate. All players in the fight will receive a notification just before they are summoned. Each crystal has a Defiance bar that must be broken before they will take any significant damage, at which point they can be quickly destroyed. Once all crystals are destroyed the Shatterer will become susceptible to damage again. Destroying the crystals advances the Crystal Healing Denier achievement.

Breakbar and Crystals times

Breakbar and Crystals rotation is split in 2 parts: before first set of crystals and after first set of crystals.

Rotation before first set of crystals
Common 14:12 12:10 ...
Very rare 14:12 12:08 ...
Very rare 14:07 11:29 ...

The one after first set of crystals depends on time when they appear. A 1-2 second variance is common, but sometimes the big purple dragon doesn't follow this schedule.

Rotation after first set of crystals (only for common rotation from the previous table)
First crystals B C B C B Latest kill in the datasets
13:10 12:10 10:35 (12 Feb 2018, 01:00AM UTC)
12:50-12:53 11:50 9:51 9:06 8:45
12:50 11:28 9:45 8:35
12:50 (first flight 14:12) 12:10 10:20
12:45 11:22 9:40 8:40
12:35 11:17 9:25 8:13 7:34
12:20 11:17 9:20 8:17 7:28
12:15 11:12 9:15 8:11 7:16
12:10 11:06 9:09 8:06 7:15
11:25-11:30 9:38-9:42 8:17-8:20 7:34-7:36 5:18
11:13 9:50 8:13 6:55 5:55
11:08 Not enough data
10:55-10:57 9:39 7:47 6:39-6:43 4:46 3:37 2:25
Later Not enough data






Before event starts
Warmaster Smoketail: It's too quiet. I need something to disembowel. (laugh)
Event starts
Vigil Crusader: It's down! Fire the siege engines! Go, go, go!
Before using the breath attack
Vigil Crusader: Is it gonna breathe? It is, it's breathing! Watch out for the fire! Move, move, move!
Before using Impale
Vigil Crusader: Be ready to move—here comes the ground shake!
When it imprisons players
Vigil Crusader: Get everyone out of the crystals! They're going to explode!

Related achievements[edit]