Mantra of Recovery/history
May 21, 2024
- Increased the cooldown from 15 seconds to 24 seconds in PvP only.
Mantra of Recovery
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself and nearby allies when this spell fully charges.
- Self-Healing: 3,275 (0.5)?
- Ally-Healing: 1,965 (0.3)?
- : 2
Number of Casts- Number of Targets: 5
- Radius: 360
— In-game description
January 30, 2024
- Mantra of Recovery: Increased the radius from 240 to 360.
Mantra of Recovery
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself and nearby allies when this spell fully charges.
- Self-Healing: 3,275 (0.5)?
- Ally-Healing: 1,965 (0.3)?
- : 2
Number of Casts- Number of Targets: 5
- Radius: 360
— In-game description
February 14, 2023
- Mesmer mantras now require an initial casting time to prepare the mantra charges. The effects they grant when completing the initial cast are as follows:
- Mantra of Recovery: Heal yourself, and heal nearby allies for a lesser amount.
Mantra of Recovery
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself and nearby allies when this spell fully charges.
- Self-Healing: 3,275 (0.5)?
- Ally-Healing: 1,965 (0.3)?
- : 2
Number of Casts- Number of Targets: 5
- Radius: 240
— In-game description
May 25, 2021
- Mantra of Recovery: This skill will once again properly activate the trait Mender's Purity, and it will now activate Mender's Purity when used in midair.
May 11, 2021
- Mantras no longer need to be prepared before use. They regenerate ammunition normally.
Mantra of Recovery
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Type
- Mantra
- Training cost
- 2 Hero points
- Game link
“Mantra. Chant the mantra of recovery, instantly healing yourself. Receive increased healing if you are below the health threshold.
- Healing: 1,640 (0.25)?
- Healing below 50%: 2,620 (0.4)?
- Health Threshold: 50%
- Count Recharge: 20 seconds
- Maximum Count: 2
— In-game description
February 25, 2020
- Mantra of Recovery: (Competitive split) Increased cooldown from 10 seconds to 18 seconds.
Mantra of Recovery
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself when this spell fully charges.
- Healing: 3,275 (0.4)?
- : 2
Number of Casts— In-game description
December 12, 2017
- Mantra of Recovery: Healing has been increased by 25% when fully charged.
Mantra of Recovery
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself when this skill fully charges.
- Healing: 3,275 (0.4)?
- : 2
Number of Casts— In-game description
August 08, 2017
- Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
- Reduced cast time by 0.5 seconds.
- Mantras no longer grant bonus Toughness while channeling.
- Ammo count has been set to 2.
- Recharges between casts have not changed.
- Mantra of Recovery: When fully charged, this skill now heals for a small amount.
Mantra of Recovery
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will instantly heal you when activated.
- Healing: 2,620 (0.4)?
- : 2
Number of Casts— In-game description
October 23, 2015
- Mantra of Recovery: Fixed a bug that prevented the toughness granted by channeling a mantra from scaling properly with your effective level.
July 28, 2015
- Mantra of Recovery: Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
June 23, 2015
- Mantras now give 600 toughness while channeling them.
Mantra of Recovery
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Type
- Mantra
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Mantra. Meditate, charging a spell that will instantly heal you when activated.
- : 600
Attribute Adjust While Channeling- : 2
Number of Casts— In-game description
September 09, 2014
- Mantra of Recovery: Fixed a bug that allowed players to have mantra charges when the associated mantra was not equipped.
May 20, 2014
- Mantra of Recovery: Added a description to the Power Return buff granted by this skill.
October 15, 2013
- Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
April 30, 2013
- Reduced mantra cast times from 3.25 seconds to 2.75 seconds.
Mantra of Recovery
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Type
- Mantra
- Sequence
- →
- Game link
“— In-game description
December 14, 2012
- Decreased all Mantra cast times by one second.
Mantra of Recovery
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Type
- Mantra
- Sequence
- →
- Game link
“— In-game description
October 07, 2012
- Added a much faster breakout for mesmer underwater mantras.
October 01, 2012
- Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
September 25, 2012
- Mantra of Recovery: Fixed text on "readied" mantra buffs.
Original version
Mantra of Recovery
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Type
- Mantra
- Sequence
- →
- Training cost
- 3 Hero points
- Game link
“— In-game description