Guild Wars 2 Wiki talk:Event formatting

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Triggers[edit]

Some events have triggers. I think it would be nice to be able to include those if known. Anzenketh 02:28, 13 September 2012 (UTC)

Should it have its own section? The infobox has stuff for NPCs that you talk to or preceeding events, but most events are just on a timer, I think. There's a few oddball ones too, like picking up the rune in that one cave starts the event where you kill the Champion Cave Troll, and some start at the end of jumping puzzle. Those might be hard to put into an infobox. Manifold User Manifold Neptune.jpg 02:35, 13 September 2012 (UTC)
I am not sure how the information should be included. The information could be at times too large for the infobox. Perhaps have the infobox say the trigger type Player,Timer,Event Chain,Unknown. Then if it is player triggered have a section on the page talking about how to trigger it. Anzenketh 12:09, 13 September 2012 (UTC)
Also, in the case of event chains, what event precedes or follows it would have to be listed in it's own section as event names are usually too long to put into an infobox. --MushaUser Musha Sigc.png 11:20, 8 October 2012 (UTC)
Apologies, I see that this is already covered in the infobox and it looks fine. I would like to add that some events are triggered by success of another event, others by failure of another event. The infobox is suffient on what events follow based on success/failure, but on the subsequent event's page, all there is is "event_prev" without specifying whether the previous event is succeeded or failed. I think arrow color will suffice. Green arrow if the previous event was succeeded to trigger the event, red arrow if previous event was failed to trigger the event. I will hold off on being bold for now as changing the template will affect many pages using the template. --MushaUser Musha Sigc.png 01:25, 9 October 2012 (UTC)

Race designations[edit]

I'm seeing a lot of race divisions in the NPC sections:

Foes[edit]

Charr

I don't think the "Charr" designation is necessary at all and only adds clutter. There's generally only a handful of allies and foes, less than 15% of events must have more than one race of foes or allies. A lot names speak for themselves, and if people are curious, they can go to the NPC's page. Race doesn't need to be documented on event pages any more than the levels or drops of the NPCs. Manifold User Manifold Neptune.jpg 01:31, 25 September 2012 (UTC)

I agree. It also doesn't make much difference in terms of game mechanics, except for the Slayer achievements and the kill variety portion of dailies. —Dr Ishmael User Dr ishmael Diablo the chicken.png 04:51, 25 September 2012 (UTC)

Strategy/walkthrough[edit]

Why put it in the general description? A separate section for detailing what to do instead of grouping it with a description of the event works better--Relyk 08:52, 22 October 2012 (UTC)

I'm not strictly opposed to a walkthrough section, but it seems like extreme overkill for the great majority of events. "Stay in the event area and kill stuff" covers most of them, or "stay in the event area, kill stuff, and bring the special item back to the NPC". General fighting tips don't need to go on event pages. Do detailed descriptions of where and when enemies spawn? Maybe, but how many events are difficult/complicated enough that someone is going to check the wiki for help after failing or getting fed up with it? A few events, mostly the last-of-meta events have more complicated mechanics, sure, we need descriptions of what's going on there, but most events can't even be failed. For those few, how about a "Walkthrough" section after Objectives?
Something I would definitely like to see us document somehow is the success and failure triggers for events. Manifold User Manifold Neptune.jpg 16:59, 22 October 2012 (UTC)
There should always be enough to pull at 3-4 sentences if you try hard enough. If it really isn't necessary, there doesn't have to be a section. I just don't want it stuck in the general description.--Relyk 18:06, 22 October 2012 (UTC)
Since there's rarely a need for a full-blown "Walkthrough" section, just put any notes about how to complete the event in the "Notes" section. —Dr Ishmael User Dr ishmael Diablo the chicken.png 19:25, 22 October 2012 (UTC)

Progress bar[edit]

moved from Template_talk:Event_infobox

Many events have the Event bar.jpg in them which displays an event bar. Many events use a progress bar and this is written as (progress bar). Would it be possible to be able to use a progress bar graphic, maybe an empty bar with just an outline? The current version fills the whole with of the window. Bernardus 15:31, 25 October 2012 (UTC)

I don't understand what you're asking. Could you link to an example of the "current version" that fills the window width? The template you show is what should be used - any page that says (progress bar) is outdated and should be updated to that template. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:02, 25 October 2012 (UTC)
I think he means a graphic where the bar is empty. That's something I've been contemplating: how closely do we want/need to mimic the event assist? We're currently missing several colors of flags and bars, are those important? Is it important to denote whether the bar fills or empties as your progress in the event? On GW1W there was that template that mimiced weapon tooltips very well, would something like that be better? As for full or empty bar, I don't see much advantage to either way. Manifold User Manifold Neptune.jpg 16:07, 25 October 2012 (UTC)
That is what I mean Manifold, the progress bar fills the whole with of the window as below, all not quite but you can see what I mean.
 
0% 
. It may be that the event bar is judged sufficient, that's what I am asking your opinions for. Bernardus 20:44, 25 October 2012 (PDT)
{{Progress bar}}, the box-width parameter changes the width. Besides that, we should have an empty event bar for if the bar fills.--Relyk 21:11, 25 October 2012 (PDT)
yes, so what I am "suggesting" is an event bar that's empty and has a border. Bernardus 22:27, 25 October 2012 (PDT)
Like so? Event empty bar.jpg Manifold User Manifold Neptune.jpg 22:44, 25 October 2012 (PDT)
That, sir, is a thing of beauty. Bernardus 23:07, 25 October 2012 (PDT)
The progress bar template is completely unrelated. It was copied from the GW1W where it was used to track a user's progress toward titles. —Dr Ishmael User Dr ishmael Diablo the chicken.png 05:19, 26 October 2012 (PDT)
Would it be acceptable to give this new bar a name and for it to be used when and where appropriate? Bernardus 06:20, 26 October 2012 (PDT)
{{Event bar empty}} = Event bar empty2.jpg I'm worried about this just looking like a rectangle. Are people going to get that this denotes a bar that needs to be filled for an event? Manifold User Manifold Neptune.jpg 09:30, 26 October 2012 (PDT)
The in-game bar isn't completely empty, it has that sliver that fades from yellow to blank--Relyk 09:33, 26 October 2012 (PDT)
It is completely empty right when an event starts, no sliver at all (easy to see on a "collect items" event). However, our "full" bar isn't completely full, so I'd think the "empty" bar doesn't have to be completely empty, either. —Dr Ishmael User Dr ishmael Diablo the chicken.png 09:37, 26 October 2012 (PDT)
I stand corrected. But yeah, it looks better if its not completely empty.
Event bar empty2.jpg--Relyk 09:43, 26 October 2012 (PDT)
I would think Relyk's would be more intuitive to many users, why not keep both event empty bar and event empty bar2? Bernardus 09:49, 26 October 2012 (PDT)

I've changed the empty bar template to Relyk's, if we want to use the completely empty bar some time, it's available. Manifold User Manifold Neptune.jpg 10:22, 26 October 2012 (PDT)

Thanks people Bernardus 19:42, 26 October 2012 (PDT)

Possible new icon[edit]

Hello, there's an icon I see frequently on the end of progress bars, an oblique wrench (US)/spanner (UK). Would be nice if this could be added to the list of icons. Bernardus 20:45, 3 November 2012 (UTC)

I just uploaded this Event wrench (map icon).png. I recall seeing this maybe once (not frequently like you have) but is that what you mean?— Burfo User Burfo avatar.jpg 21:41, 3 November 2012 (UTC)

Use of [[Event name]] instead of {{PAGENAME}}[edit]

[[Event name]] is a level x [[event]] that occurs in [[area name]]. Strategy and important information can go here.

Is there a reason to use event name link (which outputs just bolded text when matches page title, not the actual link), instead of PAGENAME ? Thanks.--Leriel Mesmer tango icon 20px.png 12:42, 17 December 2012 (UTC)

it allows lazy copypaste, but they should be using {{subst:PAGENAME}} anyway. 77.97.208.117 13:17, 17 December 2012 (UTC)
As I explained on Manifold's talk page, {{PAGENAME}} should not be used in standard articles, it's for templates. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:11, 17 December 2012 (UTC)
Yeah, I remembered hearing a technical reason some time ago, it's also ugly. Manifold User Manifold Neptune.jpg 17:54, 17 December 2012 (UTC)
I think rune pages are even worse offenders than event pages in terms of {{PAGENAME}} abuse. —Jyavoc 18:10, 17 December 2012 (UTC)
I'll take that, thanks :)--Leriel Mesmer tango icon 20px.png 09:33, 18 December 2012 (UTC)

Meta-events[edit]

Apparently there is a consensus documented somewhere that the "area" parameter for meta-event infoboxes should have the zone's name in it. The discussion to reach that consensus is, not surprisingly, not on the discussion page. But then…

For a while now I and others, by my observation, who do a lot of areas/events have used multiple areas in meta events. The infobox recent changes make that easy ie comma separators rather than verbatim and links separated by breaks. This has the functionality of showing the user the areas involved without clicking through to each constituent event. This is so common when reviewing meta-events as that it seems the "norm". But apparently it isn't.

So, if what seems to be the majority of the meta-events (personal observation, not actually counted) use the area(s) names then surely that is the de facto consensus, not some obscure discussion held elsewhere. --Claret (talk) 11:51, 2 June 2013 (UTC)

Updated[edit]

I have updated the template to reflect, as far as I can see, the current usage, particularly of the infobox parameters. --Claret (talk) 13:07, 8 June 2013 (UTC)

Names[edit]

The api returns names for skill challenge events as "Skill Challenge: Defeat the Risen Spectral Guard" etc, I have not gone through them all and checked but a reprentative sample would indicate it to be true. Do we need to change these in game even if we use a canonical name also? I can think of some positives about names starting thus but that's for another day. --Claret (talk) 16:11, 11 June 2013 (UTC)

Hmm not all, Defeat the effigy and its engineer falls outside. --Claret (talk) 18:53, 11 June 2013 (UTC)

Triggered by population[edit]

With a post in this forum thread we learn that some events are triggered by population of players in the vicinity. Can something be setup on the infobox or something to indicate this for when we figure out which events are triggered by amounts of players? --MushaUser Musha Sigc.png 01:04, 28 June 2013 (UTC)

Unless they tell us, it's impossible to be sure that it is not one of their bugged events or a true level-sensitive one. They don't admit to their actually genuinely bugged events and have been close-mouthed about details on their level-sensitive ones. It would be wild guesswork. In principle, of course, it's a good idea. --Claret (talk) 01:12, 28 June 2013 (UTC)
I'm pretty sure I know which are bugged and which are population-dependent. I've got a few guildies and friends who would be able to assist me in researching these. I simply plan on going to the areas of each event with a party of 10 or more to see if I can get these events to trigger and will at least be making notes on the respective event pages. --MushaUser Musha Sigc.png 01:07, 29 June 2013 (UTC)
Love to see your list and compare it with mine and my impressions. --Claret (talk) 01:09, 29 June 2013 (UTC)

Dialogue Punctuation[edit]

For dialogue that occurs before, during, or after events, is it appropriate to add quotation marks, as we are documenting what an NPC is saying? --MushaUser Musha Sigc.png 00:41, 9 September 2013 (UTC)

That's what standard formatting says--Relyk ~ talk < 00:52, 9 September 2013 (UTC)

Map meta event[edit]

moved from Talk:Map meta event

With Heart of Thorns, things needed to be changed due to how things were presented in the game. Map wide events were one of those things, we'd never really had one before, the closest thing would probably be The Silverwastes with the Vinewrath. As a result, things are inconsistent, probably due to not knowing exactly how to do it.

For example everything that happens in the day in Verdant Brink is under Securing Verdant Brink, with the Outposts being the meta events and every single event is listed there. But for Night and the Enemy, there are two pages, one that has "(map meta event)" in it's name with no events other than linking to one simply called "Night and the Enemy". Why are there two pages for what appears to be the same thing? The same question for both of the map meta events in Auric basin, they are linked to a page of the same name. Tangled Depth has something called "Against the Chak Gerent" which I've never heard of before, it's certainly nothing I found in game, I thought "King of the Jungle" was the map-meta event, every screen shot I have refers to it as that, so why is that mysteriously named page marked as the map meta and not King of the Jungle?

This stuff needs to be clarified and cleaned up, as right now it's not just inconsistent, it's confusing. - Doodleplex 23:19, 4 April 2016 (UTC)

I'll leave a quick note while I keep thinking about this, but for the name inconsistency, I think a few event/meta-event names changed shortly after release. I had the same issue with the post DS meta, so it might be the same thing with the Chak Gerent. Just a thing to keep in mind that the current name might have BEEN correct but might no longer be right. -Darqam (talk) 00:15, 5 April 2016 (UTC)
If that's true, they should be moved to the current name, though the two map meta event pages with names I don't recognzie for Tangled Depths were both created in mid-February, well after launch, so I'm not sure what's up there. - Doodleplex 00:25, 5 April 2016 (UTC)
It would be a good subject on Guild Wars 2 Wiki:Event formatting. There isn't much we really need to change though, the events are hierchial. Dynamic events are part of meta events; meta events are part of a map meta event. Structurally, Securing Verdant Brink and Night and Day are two separate map meta events that occur on the same map. While the map meta events need their own pages, the zone article needs an overview on the map meta event(s) as we need a description of the cycles and zone-wide changes that occur.--Relyk ~ talk < 00:39, 5 April 2016 (UTC)
Interface breakdown. The list of map meta events are the names used in the map meta event interface (shown on the page). Just because a meta event is persistent throughout the entire map, it does not make it a map meta event. It's split based on mechanics in the interface and rewards (with participation and tiers). Mora 01:28, 5 April 2016 (UTC)
Well at least that solves where the name came from, but that wasn't the question. I'm asking what goes on the map meta page. Should all the events be listed on the map meta page or none of them and just the names of the meta events? And for map and meta events with the same name, can we just have map meta page to avoid confusion, as it's basically two pages about literally the same thing. Like "Name" is both a map-meta event and a meta event of the same name. These are all the events that occur in it. I'm trying to make these things easier to navigate than Tangled Depths here heh. - Doodleplex 02:34, 5 April 2016 (UTC)
""so why is that mysteriously named page marked as the map meta and not King of the Jungle?""... okay, "wasn't the question." Mora 03:50, 5 April 2016 (UTC)
Sorry I worded it poorly. I think I worded it how I meant correctly the second time. As is I think I should have put this on the template page like Relyk mentioned above to avoid this confusion. Since I'm not sure how to move talk, can you move this Mora to the template page Relyk mentioned? - Doodleplex 04:38, 5 April 2016 (UTC)
Thank you to Relyk who showed me how to move stuff. So back on topic, I've created several sandbox pages:
The first one is the basic template, the others are examples using that template. Let me know if this template is helpful and clear, the idea is similar to how meta event pages are laid out, but with slightly more info regarding overall map meta stuff, while the finer details like meta event text, bugs, achievements for certain meta events are still on the meta event's page. Or in short: Map Meta Page shows you the overall picture, the Meta Event pages show the finer details. Other things I want to point out is that if somebody in game types /wiki and Battle in Tarir it should go to the map meta event page, however doing so now will bring it to the meta event page, so I think those two should be switched name wise so that it goes directly to the overall map meta for more info. Lemme know what you guys think. - Doodleplex 23:49, 7 April 2016 (UTC)
None of the map meta events would use the previous or next parameters because they are on fixed cycles. Like meta events, they aren't going to have a level and are located in a zone rather than an area.--Relyk ~ talk < 04:12, 8 April 2016 (UTC)
Ah that makes sense for the event pre and success. However when I remove level from the event infobox it still appears on the page as "Unspecified" which bugs me as it looks like somebody forgot to put info in. Some of the meta event pages do list levels as some of the events do have a range in level, but I'm assuming all future expansions are going to be in level 80 maps, perhaps for map metas it could be permanently level 80? And if those are the only issues, does anyone object going forward with this template so I can update the current map meta pages? - Doodleplex 18:17, 11 April 2016 (UTC)
In the time that's passed, I have implemented a reward table and the map meta icons as I feel they are highly helpful to readers being on those pages. The only remaining question is should the events be listed like Securing Verdant Brink or like Defending Tarir? I think the first one is better because it gives readers more info and an overall view, while the meta pages will still have all the finer details(achievements, meta progression descriptions etc). - Doodleplex 20:38, 22 August 2016 (UTC)
Defending Tarir has way too many sections, three (Meta Events, Map Meta Icons (really redundant) and Historical Map Meta Rewards) is overkill imo. Securing Verdant Brink works, although I'd prefer it to be a bit more neater, but I don't have an idea how to do that at the moment. So for now, the first one is better! —Ventriloquist 20:55, 22 August 2016 (UTC)
Curious to how the map meta icons are redundant, as I thought listing them might help readers who didn't know what they were, for example I had no clue what the icon Gerent NPC Locator (map icon).png meant until April. Should they be somewhere else? =o And what if the events were listed just straight down like The Frozen Maw or most meta events do? (which now that I think about it, makes more sense) - Doodleplex 21:11, 22 August 2016 (UTC)
I meant redundant in the sense that they (definitely) do not need their own section. You can just add them to the top of the meta event section, or wherever looks best, honestly (but yes, I'm all for using them). Frozen Maw looks good (although I'd go for newlines instead of bullet points). Do the events have flair text like Maw does? It's been a while since I've paid attention to 'em. —Ventriloquist 21:28, 22 August 2016 (UTC)
Ahh okay. Oh they definitely do have flair, but I'd rather leave that on the meta page as I feel it relates more to each of the meta events that make up the map meta than it itself. And for the events newline means : yes? - Doodleplex 21:53, 22 August 2016 (UTC)
That's it, yeah. I'm not sure if that's the correct 'wiki' term, but it's the one I'm sticking with dammit! As for the flair, you're right, keep them on the meta page. —Ventriloquist 22:03, 22 August 2016 (UTC)
Okay, not a fan of using newlines. Guess bullet points are the way to go, if you agree. —Ventriloquist 22:18, 22 August 2016 (UTC)

(Reset indent) So taking a quick look at these pages... why the heck is there a full section on "historical map meta rewards"? Don't historical details usually just go in a subpage and have a link to them on the main page? Seems like those might just lead to confusion (even though it does say historical). -Darqam (talk) 22:14, 22 August 2016 (UTC)

That's the previous Map Meta Rewards. I wasn't sure what to do with them other than label it historical to avoid confustion, as I couldn't make it into a table like the other pages due to lack of data(though I'm hoping maybe Stephane can provide the flavor text and top rewards per tier). If you think they should go to another page, go ahead. Oh and do you think the meta events should use ===Meta event example=== or would that be too much you think, just stick with semi colon for the start? - Doodleplex 22:20, 22 August 2016 (UTC)
Personally I think the semi-colon is enough. The sub-title feels slightly out of place to me. -Darqam (talk) 22:23, 22 August 2016 (UTC)

Suggested change[edit]

Don't know if this will get any attention (these pages rarely do), but User:Doodleplex requested I bring this up. I would like to have the Rewards section moved up to underneath the Objectives section for the following reason:

  1. It seems more logically placed, as rewards are related to what you have to do (Objectives above and Walkthrough below) instead of the NPCs and dialogue.
  2. It is in line with story instances - with this small exception of where to put the rewards and which infobox to use, the two (events and story instance) are identical in formatting. Might as well make it even more consistent, to be less confusing to newer players.
  3. When the rewards have something unique, people care about that more than the list of NPCs involved. As such, people would care more to find out if an event has unique rewards than the NPCs involved.
  4. It feels more aesthetically pleasing to me to be placed there, as the colored portions of the article (infobox and reward box) are closer together rather than sticking out like a sore thumb when you scroll down.

Usually I'd just change it, as these formatting pages are often from when the game released and as such are more of rough drafts, but Doodle and Ventriloquist have been reverting my attempts to go with the changes (and until Doodle pointed it out, I didn't even know this formatting page existed - they're all so inconsistently named). So bringing it up here. Konig 18:28, 31 July 2016 (UTC)

I reverted it earlier because I compared it to the formatting on this page, but I agree with you. The only problem is that we have over a thousand events using the rewards-at-the-bottom formatting. —Ventriloquist 18:38, 31 July 2016 (UTC)
Updating the formatting. Make Alex run the bot to move the sections around.--Relyk ~ talk < 23:29, 31 July 2016 (UTC)
On corollary, I know Konig argues for rewards before walkthrough. Putting rewards for event completion after the walkthrough for completing the event makes more sense to me and more intuitive to read. A majority of pages won't have a walkthrough in any case.--Relyk ~ talk < 23:34, 31 July 2016 (UTC)
And I had just switched rewards and walkthrough while you were typing that second comment. Funny. I would disagree as it then leads to wide paragraph section to box to wide section again - feels like an oddly-shaped divider to me. And as you said, majority of pages won't have walkthroughs - however, those that do almost always have unique rewards which I believe players may be more interesting in checking first before checking how to get those rewards (aka complete the event). And again, I'd point to the format of story instance articles. Konig 23:39, 31 July 2016 (UTC)
Yeah this should be possible.
Subtask Old New
Fix headings
==(?: |)([^=]*?)(?: |)==
== $1 ==
Move stuff
(\n== Objectives ==[\s\S]*?)(\n=[\s\S]*?)(\n== Rewards[\s\S]*?\}\}\n)
$1$3$2
I'd want to make the headings consistent before rearranging though. I'll do this when I get back from work. Laters. -Chieftain AlexUser Chieftain Alex sig.png 06:47, 21 October 2016 (UTC)
Did you mean to post this here or on the bot page? =x - Doodleplex 06:54, 21 October 2016 (UTC)
I don't think it matters really. Task is done anyhow. -Chieftain AlexUser Chieftain Alex sig.png 19:32, 21 October 2016 (UTC)
Awesome, thank you! - Doodleplex 19:35, 21 October 2016 (UTC)

Objects as subheader for NPC header[edit]

Hey, I've noticed this on a few articles (such as Defeat Overseer Rannik and rescue Adanich) and am working on updating Clear Mordrem near Exalted mirrors while Adanich powers-up Southwatch. As I understand it, objects can be interpreted as two things. Items the player picks up (i.e. Bundles), and object NPCs which have yellow names indicating they are not foes. Sythe 20:46, 20 December 2016 (UTC)

Objects can kind of be enemies, e.g. the Charr Toy Mortar shoots at you and you hit it until its health runs out. But it's still an object, with a yellow name. It's not a Non-Player Character because it's not a character. The Overseer's Portal is not an NPC either. The Vinewrithe where the body is implemented as an object and the tendrils are foes is kind of confusing, but I'd still put "objects" separate and not as a subheader of NPCs for consistent formatting, especially if there are normal objects as well (don't you use a bundle in that event?) -Azurem (talk) 23:15, 20 December 2016 (UTC)
Good to know, thanks. Afaik, there is no bundle in Clear Mordrem near Exalted mirrors while Adanich powers-up Southwatch. I'll be sure to keep an eye out on the wiki for these discrepancies then. Sythe 23:22, 20 December 2016 (UTC)
Yeah, sorry, I think the vine thing with the bundle is at Northwatch. -Azurem (talk) 23:50, 20 December 2016 (UTC)

Foes[edit]

The guidelines, under the Foes section, say: "Hostile NPCs that spawn as part of the event". I just wanted to confirm whether I should indeed only add foes that wouldn't be there if the event wasn't up or if adding any foe that's involved is okay. --Faelys 21:47, 30 May 2017 (UTC)

Good question. It should include only foes that are related to the event in a way that advances it i.e. if the event is "kill x harpies", any harpy that increase the kill count should be listed. For other events (defense, escort etc.), only foes that spawn should be listed, not the ones that accidentally aggro in. —Ventriloquist 22:49, 30 May 2017 (UTC)
Okay, thanks for answering. --Faelys 23:57, 30 May 2017 (UTC)

Formatting for Meta Events[edit]

I am editing some meta event pages, and came here looking for some guidelines. There aren't any. I then began an extensive browse to view other meta event pages, and came to the conclusion there is no consistency. Granted, MOST meta event pages are quite simple and don't need specific guidelines. But there are a few out there, particularly ones with "failure" branches, that could use guidelines. Here's some examples: Seraph Assault on Centaur Camps vs. The Pact Campaign Against the Flame Legion vs. Northern Invasion of Orr. Each of these meta's have success outcomes and failure outcomes, but the formatting is different in each. Perhaps this late in the game it doesn't matter, but it would be nice to at least consider it. ~Mervil User Mervil Sig.png 17:03, 3 October 2017 (UTC)

Trial Primer objectives[edit]

How are those best documented? I've so far added them in ";Trial primer objectives" sections to the Objective sections of the events preceeding the Kodan trial events. (like for example on Help the kodan gather fish for the village) Adding them to the events precceeding the trials like this however seems to be something that is not maintanable on a long term. So far the events i added it to only had a few events but i wanted to add them to the event's preceeding Close the energy vortex next but ended up not doing that since that would have it end up duplicated a lot of times and as such difficult to maintain/change since it would have to be changed in a lot of places. Is there a way to add them to the Kodan trial event articles (like Trial of Koda: Defeat the enemies emerging from the depths for the exaple above) instead in a way that makes it obvious that they belong to the event preceeding it and not the trial itself so that they don't end up being duplicated? Nightsky (talk) 22:13, 4 February 2020 (UTC)

I don't understand. In each event chain, there is only one event with a trial primer (example Help the kodan gather fish for the village). There's no need to add the trial primer to Trial of Koda: Defeat the enemies emerging from the depths. --BuffsEverywhere (talk) 00:47, 5 February 2020 (UTC)
Well that might be true for that event (which is an example for the simple case) (provided i understand what you mean correctly). Trial of Koda: Defeat the leader of the enemy patrol for example however has more than one event with the same trial primer preceeding it (Aberrant, Fallen, Sons of Svanir). They are different events but share the same primer leading to the same trial. Since such cases exist i think it would make more sense to put them on the trial pages to not put the same primer info on all the individuall pages. I'm just not sure about how to exactly phrase and or format that on the trial article. Is it more clear if i put it like that? (Let me know if it's unclear still.) (For said Close the energy vortex event a list of preceeding events is present on Bjora Marches#Events (as is for the other events too).) Nightsky (talk) 01:51, 5 February 2020 (UTC)
I see what you mean. But I think the trial primer objectives should be on the event that has them. For example, "Trial Primer: Finish defeated enemy patrols to release their Unstable Essence" is only present on the patrol events so I disagree with adding these objectives to Trial of Koda: Defeat the leader of the enemy patrol. The trial primer is not part of that event. --BuffsEverywhere (talk) 02:23, 5 February 2020 (UTC)